# The Blinding Vale +8 — TIMED

28:37 · 6 deaths · affix 162, Fortified

*2026-08-18 · 19:12 · `Archive-WoWCombatLog-081826_170644.txt`*

> **NOT ANALYSED BY AN AI** — Numbers only. Nothing on this page was read or written by an AI: no verdict, no blame, no advice.

## The run

| | |
|---|---|
| on the clock | **28:37** — 26:20 fighting |
| deaths | **6** — timer agrees (5.94 implied) |
| party damage taken | **252,353,903** — 159,677/s while fighting |
| enemies killed | **128** |
| interrupts | **115/148** — 78% |
| dispels | **2/50** — 40,382,449 came through |

## Players

| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---:|---:|---:|---:|---:|:---:|
| Doryhunky | Veng DH | tank | 283 | 83,716 | 36,712 | 72,957 | 0 | **C** 68 |
| Hyporock | Holy Paladin | heal | 291 | 14,128 | 80,662 | 21,479 | 1 | **C** 68 |
| Fury Warrior | Fury | dps | 291 | 157,797 | 7,292 | 23,049 | 2 | **B+** 84 |
| Unholy DK | Unholy DK | dps | 285 | 126,499 | 2,261 | 15,517 | 2 | **C** 66 |
| Destro Lock | Destro Lock | dps | 289 | 103,809 | 3,825 | 15,810 | 1 | **D+** 58 |

### Doryhunky — Veng DH — C (68/100)

**Where the points went**

- **-12 utility** — scored 0: 0 used of ~7 the kit offered
- **-7 mitigation** — scored 74: 94% uptime of the 100% this kit can hold, 100% of worst windows covered
- **-6 interrupts (rank)** — scored 79: 48 stops vs 47 expected

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **mitigation 74** [w 27%] — 94% uptime of the 100% this kit can hold, 100% of worst windows covered
- **damage~ 83** [w 18%] — 83,716 dps, 65% of the average DPS
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 79** [w 27%] — 48 stops vs 47 expected (group stopped 78%, not scored here)
- **activity 71** [w 15%] — 96% engaged while alive in combat
- **utility 0** [w 12%] — 0 used of ~7 the kit offered
- _never pressed: Consume Magic, Darkness_
- _not counted as button presses (procs, ticks): Fracture, Soul Fragment_

</details>

### Hyporock — Holy Paladin — C (68/100)

**Where the points went**

- **-7 dispel** — scored 56: 2/34 of what one dispeller could reach (50 landed
- **-6 throughput** — scored 83: covered 80% of the 137,196,295 that needed an outside heal (48% of the party's intake was self-covered or overkill); 10,147,594 absorbed
- **-6 response** — scored 77: put back 45% of the 69,843,813 that landed in the party's worst windows

<details><summary>All axes</summary>

- **survival− 72** [−4.2 pts] — 1 death(s)
- **throughput 83** [w 34%] — covered 80% of the 137,196,295 that needed an outside heal (48% of the party's intake was self-covered or overkill); 10,147,594 absorbed
- **response 77** [w 25%] — put back 45% of the 69,843,813 that landed in the party's worst windows
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts** — n/a. no interrupt on the bar
- **dispel 56** [w 16%] — 2/34 of what one dispeller could reach (50 landed; the rest overlapped a debuff already being cleansed)
- **activity 64** [w 15%] — 87% engaged while alive in combat
- **utility 58** [w 10%] — 28 used of ~82 the kit offered
- _overcapped Holy Power: 112 of 727 generated (15%)_
- _not counted as button presses (procs, ticks): Reclamation_

</details>

### Fury Warrior — Fury — B+ (84/100)

**Where the points went**

- **-7 survival** — scored 61: 2 death(s)
- **-3 mechanics (rank)** — scored 83: 4% of intake was damage comparable players did not take
- **-2 activity** — scored 92: 97% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 61** [−7.0 pts] — 2 death(s)
- **damage~ 95** [w 42%] — 157,797 dps, 139% of the other damage dealers' median
- **mechanics− 83** [−3.3 pts] — 4% of intake was damage comparable players did not take
- **interrupts~ 94** [w 32%] — 38 stops vs 23 expected (group stopped 78%, not scored here)
- **activity 92** [w 26%] — 97% engaged while alive in combat
- **utility 97** [w 0%] — 2 used of ~3 the kit offered
- _overcapped Rage: 5,388 of 19,594 generated (27%)_
- _never pressed: Storm Bolt_

</details>

### Unholy DK — Unholy DK — C (66/100)

**Where the points went**

- **-11 interrupts (rank)** — scored 64: 10 stops vs 23 expected
- **-11 damage (rank)** — scored 74: 126,499 dps, 97% of the other damage dealers' median
- **-7 survival** — scored 61: 2 death(s)

<details><summary>All axes</summary>

- **survival− 61** [−7.0 pts] — 2 death(s)
- **damage~ 74** [w 42%] — 126,499 dps, 97% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 64** [w 32%] — 10 stops vs 23 expected (group stopped 78%, not scored here)
- **activity 82** [w 26%] — 95% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _overcapped Runic Power: 2,627 of 9,758 generated (27%)_

</details>

### Destro Lock — Destro Lock — D+ (58/100)

**Where the points went**

- **-19 damage (rank)** — scored 55: 103,809 dps, 72% of the other damage dealers' median
- **-11 interrupts (rank)** — scored 66: 11 stops vs 23 expected
- **-6 activity** — scored 76: 94% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 86** [−2.5 pts] — 1 death(s)
- **damage~ 55** [w 42%] — 103,809 dps, 72% of the other damage dealers' median
- **mechanics− 81** [−3.8 pts] — 5% of intake was damage comparable players did not take
- **interrupts~ 66** [w 32%] — 11 stops vs 23 expected (group stopped 78%, not scored here)
- **activity 76** [w 26%] — 94% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet

</details>

*Axes marked ~ are ranked against the other players in this key, not measured on their own. Someone is always in the middle.*

## Deaths

6 deaths in 2 separate incidents. The cascade at 23:31 (4 deaths in 20s) was the big one.

**What was landing while people died** — Counts only the seconds before each death, not the whole key.

| spell | in | damage | killing blows |
|---|---:|---:|---:|
| Bloodthorn Roots | 2 of 6 | 2,753,157 | 1 |
| Light Bolt Volley | 3 of 6 | 1,413,946 | 2 |
| Light Bolt | 2 of 6 | 866,267 | 1 |
| Melee | 2 of 6 | 729,312 | — |
| Earthrupture Strike | 1 of 6 | 540,386 | 1 |
| Lightcrazed Frenzy | 2 of 6 | 406,583 | — |

### Cascade · 12:20 · 2 deaths in 5s — Fury Warrior went first

**12:20 · Fury Warrior · dps** — killed by **Bloodthorn Roots** for 60,542 from Ikuzz the Light Hunter

took **1,723,984** · in **14.0 s**

- **Bloodthorn Roots** (killing blow) — 86%, 1,491,038
- Lightcrazed Frenzy — 14%, 232,946

Healthstone · 1,112,509 healed · Doryhunky, Hyporock

**12:25 · Unholy DK · dps** — killed by **Incise** for 145,170 from Ikuzz the Light Hunter

took **1,755,816** · in **14.9 s**

- Bloodthorn Roots — 72%, 1,262,119
- **Incise** (killing blow) — 18%, 320,060
- Lightcrazed Frenzy — 10%, 173,637

Healthstone · 1,377,921 healed · Hyporock

### Cascade · 23:31 · 4 deaths in 20s — Fury Warrior went first

**23:31 · Fury Warrior · dps** — killed by **Earthrupture Strike** for 540,386 from Virid Grovekeeper

took **1,259,965** · in **4.2 s**

- Melee — 44%, 552,264
- **Earthrupture Strike** (killing blow) — 43%, 540,386
- Light Bolt — 13%, 167,315

**no defensive pressed** · 156,791 healed · Hyporock

**23:44 · Destro Lock · dps** — killed by **Light Bolt Volley** for 260,081 from Radiant Spellsower

took **1,054,973** · in **9.3 s**

- **Light Bolt Volley** (killing blow) — 50%, 524,554
- Melee — 17%, 177,048
- Ruptured Earth — 13%, 140,939
- everything else — 20%, 212,432

**no defensive pressed** · 259,695 healed · Hyporock

**23:44 · Unholy DK · dps** — killed by **Light Bolt Volley** for 184,002 from Radiant Spellsower

took **653,551** · in **1.6 s**

- **Light Bolt Volley** (killing blow) — 58%, 381,004
- Uproot — 27%, 176,241
- Thornblade — 15%, 96,306

**no defensive pressed** · 4,056 healed · Hyporock

**23:51 · Hyporock · heal** — killed by **Light Bolt** for 152,911 from Radiant Spellsower

took **1,418,583** · in **8.4 s**

- **Light Bolt** (killing blow) — 49%, 698,952
- Light Bolt Volley — 36%, 508,388
- Uproot — 13%, 188,177
- everything else — 2%, 23,066

**no defensive pressed** · 726,288 healed · all their own

## Where the time went

| | seconds | |
|---|---:|---|
| combat | 1,580 | 26:20 |
| routing | 72 | 1:12 |
| wipe recovery | 31 | 0:31 |
| death penalty | 30 | 0:30 |
| lead in | 12 | 0:12 |

Costliest pulls — *Cost is the time the pull lost: a wipe loses the whole pull, a pull that held loses only its deaths.*

| pull | at | fighting | enemies | deaths | taken | cost |
|---:|---|---|---:|---:|---:|---:|
| 5 | 19:18 | 4:49 | 23 | 4 | 62,391,184 | 5:40 |
| 3 | 8:14 | 5:12 | 13 | 2 | 55,505,917 | 0:10 |

## What the group left up

**Casts that could have been interrupted and were not**

- Light Bolt: 20 of 63 got through
- Seed Shot: 9 of 22 got through
- Light Bolt Volley: 3 of 21 got through
- Warden's Wrath: 1 of 5 got through

**Debuffs that could have been dispelled and were not**

- Spore Spines: 13x, up for 397s in total, 16,066,746 damage
- Bloodthorn Roots: 21x, up for 240s in total, 15,938,950 damage
- Toxic Spew: 14x, up for 126s in total, 8,376,753 damage

**Damage one player took that similar players did not (check the raw hits before acting on this; a spell only one role can take looks the same)**

- Fury Warrior: 1,569,211 (mostly Lightmaw Beams)
- Destro Lock: 1,171,498 (mostly Lightmaw Beams)

**Hit most of the party (not graded: everyone took it, so nobody is charged for it)**

- Spouting Floret: 5/5 players, 176 hits, 19,731,852 (8% of party intake)
- Bloodthorn Roots: 5/5 players, 327 hits, 15,938,950 (6% of party intake)
- Oozing Xylem: 5/5 players, 207 hits, 12,914,340 (5% of party intake)
- Toxic Spew: 5/5 players, 97 hits, 8,376,753 (3% of party intake)
- Lightmaw Beams: 4/5 players, 96 hits, 7,314,296 (3% of party intake)
- Uproot: 5/5 players, 50 hits, 7,157,207 (3% of party intake)

## Method

Each axis is scored 0 to 100 against what this run allowed, not against a fixed target. A player is only scored on things their spec can do. An axis that does not apply is left out and the other weights are scaled up. 100 means nothing was missed; a solid, even key usually lands near 75. Survival and mechanics carry no weight of their own: they start at 100 and take points off when something went wrong.

*Generated 2026-08-29T20:16:18 · schema 5 · written analysis: none*
