# Voidscar Arena +5 — TIMED

19:13 · 2 deaths · affix 165, affix 162

*2026-08-18 · 20:19 · `Archive-WoWCombatLog-081826_170644.txt`*

> **NOT ANALYSED BY AN AI** — Numbers only. Nothing on this page was read or written by an AI: no verdict, no blame, no advice.

## The run

| | |
|---|---|
| on the clock | **19:13** — 17:39 fighting |
| deaths | **2** — !! timer implies 0.08 |
| party damage taken | **154,267,715** — 145,728/s while fighting |
| enemies killed | **121** |
| interrupts | **46/57** — 81% |
| dispels | **2/26** — 15,668,819 came through |

## Players

| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---:|---:|---:|---:|---:|:---:|
| Doryhunky | Veng DH | tank | 283 | 71,297 | 28,118 | 57,484 | 0 | **C** 66 |
| Hyporock | Holy Paladin | heal | 291 | 13,635 | 76,322 | 20,436 | 0 | **B** 77 |
| Fury Warrior | Fury | dps | 291 | 145,592 | 7,649 | 20,322 | 0 | **A-** 84 |
| Ret Paladin | Ret Paladin | dps | 276 | 100,169 | 4,703 | 16,798 | 0 | **C** 64 |
| Arcane Mage | Arcane Mage | dps | 286 | 104,436 | 2,002 | 17,857 | 2 | **D+** 60 |

### Doryhunky — Veng DH — C (66/100)

**Where the points went**

- **-12 utility** — scored 0: 0 used of ~4 the kit offered
- **-8 mitigation** — scored 70: 89% uptime of the 100% this kit can hold, 100% of worst windows covered
- **-5 interrupts (rank)** — scored 82: 20 stops vs 19 expected

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **mitigation 70** [w 27%] — 89% uptime of the 100% this kit can hold, 100% of worst windows covered
- **damage~ 79** [w 18%] — 71,297 dps, 61% of the average DPS
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 82** [w 27%] — 20 stops vs 19 expected (group stopped 81%, not scored here)
- **activity 71** [w 15%] — 96% engaged while alive in combat
- **utility 0** [w 12%] — 0 used of ~4 the kit offered
- _never pressed: Consume Magic, Darkness_
- _not counted as button presses (procs, ticks): Felblade, Fracture, Soul Fragment, Throw Glaive_

</details>

### Hyporock — Holy Paladin — B (77/100)

**Where the points went**

- **-7 dispel** — scored 58: 2/16 of what one dispeller could reach (26 landed
- **-6 activity** — scored 56: 84% engaged while alive in combat
- **-5 throughput** — scored 85: covered 81% of the 87,932,780 that needed an outside heal (46% of the party's intake was self-covered or overkill); 6,795,623 absorbed

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **throughput 85** [w 34%] — covered 81% of the 87,932,780 that needed an outside heal (46% of the party's intake was self-covered or overkill); 6,795,623 absorbed
- **response 99** [w 25%] — put back 58% of the 53,459,147 that landed in the party's worst windows
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts** — n/a. no interrupt on the bar
- **dispel 58** [w 16%] — 2/16 of what one dispeller could reach (26 landed; the rest overlapped a debuff already being cleansed)
- **activity 56** [w 15%] — 84% engaged while alive in combat
- **utility 56** [w 10%] — 18 used of ~55 the kit offered
- _overcapped Holy Power: 85 of 487 generated (17%)_
- _not counted as button presses (procs, ticks): Reclamation_

</details>

### Fury Warrior — Fury — A- (84/100)

**Where the points went**

- **-9 activity** — scored 65: 90% engaged while alive in combat
- **-5 interrupts (rank)** — scored 85: 12 stops vs 9 expected
- **-2 damage (rank)** — scored 95: 145,593 dps, 140% of the other damage dealers' median

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 95** [w 42%] — 145,593 dps, 140% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 85** [w 32%] — 12 stops vs 9 expected (group stopped 81%, not scored here)
- **activity 65** [w 26%] — 90% engaged while alive in combat
- **utility 95** [w 0%] — 1 used of ~2 the kit offered
- _overcapped Rage: 3,155 of 12,566 generated (25%)_
- _never pressed: Spell Reflection, Storm Bolt_

</details>

### Ret Paladin — Ret Paladin — C (64/100)

**Where the points went**

- **-16 damage (rank)** — scored 61: 100,169 dps, 79% of the other damage dealers' median
- **-10 interrupts (rank)** — scored 68: 5 stops vs 9 expected
- **-9 activity** — scored 65: 91% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 61** [w 42%] — 100,169 dps, 79% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 68** [w 32%] — 5 stops vs 9 expected (group stopped 81%, not scored here)
- **activity 65** [w 26%] — 91% engaged while alive in combat
- **utility 79** [w 0%] — 2 used of ~44 the kit offered
- _never pressed: Blessing of Protection, Blessing of Sacrifice, Shield of Vengeance_
- _not counted as button presses (procs, ticks): Crusading Strikes, Divine Hammer, Empyrean Hammer, Sacrosanct Crusade_

</details>

### Arcane Mage — Arcane Mage — D+ (60/100)

**Where the points went**

- **-14 damage (rank)** — scored 67: 104,436 dps, 88% of the other damage dealers' median
- **-9 interrupts (rank)** — scored 72: 6 stops vs 9 expected
- **-9 survival** — scored 50: 2 death(s)

<details><summary>All axes</summary>

- **survival− 50** [−9.0 pts] — 2 death(s)
- **damage~ 67** [w 42%] — 104,436 dps, 88% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 72** [w 32%] — 6 stops vs 9 expected (group stopped 81%, not scored here)
- **activity 67** [w 26%] — 91% engaged while alive in combat
- **utility 0** [w 0%] — 0 used of ~45 the kit offered
- _never pressed: Alter Time, Ice Block, Ice Cold_

</details>

*Axes marked ~ are ranked against the other players in this key, not measured on their own. Someone is always in the middle.*

## Deaths

2 deaths in 2 separate incidents.

**What was landing while people died** — Counts only the seconds before each death, not the whole key.

| spell | in | damage | killing blows |
|---|---:|---:|---:|
| Dark Bloom | 1 of 2 | 630,262 | 1 |
| Void Cascade | 1 of 2 | 625,024 | 1 |
| Refraction | 2 of 2 | 52,664 | — |

### Death · 6:40 · Arcane Mage · dps

**6:40 · Arcane Mage · dps** — killed by **Dark Bloom** for 243,292 from Taz'Rah

took **632,259** · in **1.9 s**

- **Dark Bloom** (killing blow) — 100%, 630,262

**no defensive pressed** · 11,977 healed · Hyporock

### Death · 18:59 · Arcane Mage · dps

**18:59 · Arcane Mage · dps** — killed by **Void Cascade** for 167,398 from Charonus

took **675,691** · in **1.9 s**

- **Void Cascade** (killing blow) — 93%, 625,024
- Refraction — 7%, 50,667

Prismatic Barrier · 110,340 healed · Hyporock

## Where the time went

| | seconds | |
|---|---:|---|
| combat | 1,059 | 17:39 |
| routing | 92 | 1:32 |
| death penalty | 10 | 0:10 |
| lead in | 10 | 0:10 |

Costliest pulls — *Cost is the time the pull lost: a wipe loses the whole pull, a pull that held loses only its deaths.*

| pull | at | fighting | enemies | deaths | taken | cost |
|---:|---|---|---:|---:|---:|---:|
| 4 | 4:54 | 2:22 | 1 | 1 | 19,028,436 | 0:05 |
| 9 | 17:14 | 2:06 | 1 | 1 | 16,317,156 | 0:05 |

## What the group left up

**Casts that could have been interrupted and were not**

- Lava Bolt: 5 of 29 got through
- Shadowbolt Volley: 4 of 5 got through
- Demoralizing Shout: 1 of 5 got through
- Mad Shriek: 1 of 16 got through

**Debuffs that could have been dispelled and were not**

- Corrosive Essence: 24x, up for 293s in total, 15,668,819 damage

**Hit most of the party (not graded: everyone took it, so nobody is charged for it)**

- Searing Magma: 5/5 players, 222 hits, 6,974,413 (5% of party intake)
- Unstable Singularity: 5/5 players, 885 hits, 6,336,403 (4% of party intake)
- Toxic Aura: 5/5 players, 285 hits, 6,089,929 (4% of party intake)
- Dreadbellow: 5/5 players, 233 hits, 5,825,806 (4% of party intake)
- Brutal Slams: 5/5 players, 106 hits, 5,644,970 (4% of party intake)
- Fel Steps: 5/5 players, 223 hits, 4,828,978 (3% of party intake)

## Method

Each axis is scored 0 to 100 against what this run allowed, not against a fixed target. A player is only scored on things their spec can do. An axis that does not apply is left out and the other weights are scaled up. 100 means nothing was missed; a solid, even key usually lands near 75. Survival and mechanics carry no weight of their own: they start at 100 and take points off when something went wrong.

*Generated 2026-08-29T20:16:18 · schema 5 · written analysis: none*
