# Murder Row +9 — ABANDONED

1:08 · 0 deaths · affix 162, Fortified

*2026-08-21 · 20:12 · `Archive-WoWCombatLog-082126_180639.txt`*

> **AI-WRITTEN ANALYSIS** — The numbers come from the combat log. The verdict and notes were written by an AI reading them, and can be wrong in ways the numbers cannot. Written by Claude (Opus 5.5), from the combat log and the archive.

**Why it failed:** Dropped early: left at 1:08 with nobody dead (group)

## The group left 1:08 into the key with nobody dead and 13 enemies killed; the log does not say why.

## The run

| | |
|---|---|
| on the clock | **1:08** — 0:51 fighting |
| deaths | **0** |
| party damage taken | **7,668,503** — 150,955/s while fighting |
| enemies killed | **13** |

## Players

| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---:|---:|---:|---:|---:|:---:|
| Doryhunky | Veng DH | tank | 296 | 104,209 | 30,246 | 83,930 | 0 | **C-** 61 |
| Hyporock | Holy Paladin | heal | 295 | 6,226 | 47,199 | 7,766 | 0 | **C-** 61 |
| Unholy DK | Unholy DK | dps | 299 | 364,482 | 4,438 | 12,786 | 0 | **A** 98 |
| Demo Lock | Demo Lock | dps | 296 | 212,105 | 568 | 4,140 | 0 | **C** 66 |
| Arcane Mage | Arcane Mage | dps | 301 | 138,847 | 0 | 4,256 | 0 | **D-** 48 |

### Doryhunky — Veng DH — C- (61/100)

**Where the points went**

- **-15 mitigation** — scored 66: 97% uptime of the 100% this kit can hold, 88% of worst windows covered
- **-14 damage (rank)** — scored 53: 104,209 dps, 44% of the average DPS
- **-10 activity** — scored 61: 95% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **mitigation 66** [w 45%] — 97% uptime of the 100% this kit can hold, 88% of worst windows covered
- **damage~ 53** [w 30%] — 104,209 dps, 44% of the average DPS
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts** — n/a. nothing kickable in this key
- **activity 61** [w 25%] — 95% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _never pressed: Chaos Nova, Consume Magic, Darkness_
- _not counted as button presses (procs, ticks): Demon Spikes, Felblade, Fracture, Soul Fragment, Throw Glaive_

</details>

### Hyporock — Holy Paladin — C- (61/100)

**Where the points went**

- **-37 throughput** — scored 46: covered 58% of the 5,111,877 that needed an outside heal (37% of the party's intake was self-covered or overkill); 397,061 absorbed
- **-1 activity** — scored 96: 95% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **throughput 46** [w 70%] — covered 58% of the 5,111,877 that needed an outside heal (37% of the party's intake was self-covered or overkill); 397,061 absorbed
- **response** — n/a. n/a, the party's worst windows cover 110% of a 51s fight -- there is no separate baseline left to have risen from
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts** — n/a. nothing kickable in this key
- **dispel** — n/a. too few known-dispellable debuffs to judge
- **activity 96** [w 30%] — 95% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _never pressed: Aura Mastery, Blessing of Protection, Blinding Light, Lay on Hands_
- _not counted as button presses (procs, ticks): Reclamation_

</details>

### Unholy DK — Unholy DK — A (98/100)

**Where the points went**

- **-2 activity** — scored 95: 98% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 99** [w 62%] — 364,482 dps, 208% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts** — n/a. nothing kickable in this key
- **activity 95** [w 38%] — 98% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _overcapped Runic Power: 110 of 413 generated (27%)_
- _never pressed: Anti-Magic Zone, Icebound Fortitude_
- _not counted as button presses (procs, ticks): Festering Strike_

</details>

### Demo Lock — Demo Lock — C (66/100)

**Where the points went**

- **-22 damage (rank)** — scored 65: 212,105 dps, 84% of the other damage dealers' median
- **-13 activity** — scored 67: 91% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 65** [w 62%] — 212,105 dps, 84% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts** — n/a. nothing kickable in this key
- **activity 67** [w 38%] — 91% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _overcapped Soul Shards: 1 of 27 generated (4%)_
- _never pressed: Dark Pact, Mortal Coil_

</details>

### Arcane Mage — Arcane Mage — D- (48/100)

**Where the points went**

- **-39 damage (rank)** — scored 37: 138,847 dps, 48% of the other damage dealers' median
- **-13 activity** — scored 66: 91% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 37** [w 62%] — 138,847 dps, 48% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts** — n/a. nothing kickable in this key
- **activity 66** [w 38%] — 91% engaged while alive in combat
- **utility 98** [w 0%] — 2 used of ~2 the kit offered
- _never pressed: Alter Time, Greater Invisibility, Ice Block, Remove Curse_

</details>

*Axes marked ~ are ranked against the other players in this key, not measured on their own. Someone is always in the middle.*

## Where the time went

| | seconds | |
|---|---:|---|
| combat | 51 | 0:51 |
| lead in | 9 | 0:09 |
| unaccounted | 8 | 0:08 |

## Method

Each axis is scored 0 to 100 against what this run allowed, not against a fixed target. A player is only scored on things their spec can do. An axis that does not apply is left out and the other weights are scaled up. 100 means nothing was missed; a solid, even key usually lands near 75. Survival and mechanics carry no weight of their own: they start at 100 and take points off when something went wrong.

*Generated 2026-08-29T20:17:24 · schema 5 · written analysis: Claude (Opus 5.5), from the combat log and the archive*
