# Kings' Rest +4 — TIMED

23:03 · 1 death · affix 165

*2026-08-22 · 10:57 · `Archive-WoWCombatLog-082226_105546.txt`*

> **NOT ANALYSED BY AN AI** — Numbers only. Nothing on this page was read or written by an AI: no verdict, no blame, no advice.

## The run

| | |
|---|---|
| on the clock | **23:03** — 19:43 fighting |
| deaths | **1** — !! timer implies -0.03 |
| party damage taken | **93,983,667** — 79,472/s while fighting |
| enemies killed | **97** |
| interrupts | **37/46** — 80% |
| dispels | **20/40** — 10,959,109 came through |

## Players

| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---:|---:|---:|---:|---:|:---:|
| Prot Paladin | Prot Paladin | tank | 298 | 47,525 | 6,380 | 26,646 | 0 | **A-** 84 |
| Hyporock | Holy Paladin | heal | 298 | 21,967 | 38,905 | 9,851 | 1 | **B-** 73 |
| Doryhunky | Devourer DH | dps | 297 | 91,033 | 6,134 | 8,896 | 0 | **B+** 82 |
| Arcane Mage | Arcane Mage | dps | 296 | 85,005 | 1,125 | 9,193 | 0 | **B** 76 |
| Fury Warrior | Fury | dps | 300 | 61,033 | 3,209 | 12,957 | 0 | **F** 46 |

### Prot Paladin — Prot Paladin — A- (84/100)

**Where the points went**

- **-5 mitigation** — scored 83: 97% uptime of the 100% this kit can hold, 100% of worst windows covered
- **-5 damage (rank)** — scored 78: 47,525 dps, 60% of the average DPS
- **-3 activity** — scored 82: 97% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **mitigation 83** [w 31%] — 97% uptime of the 100% this kit can hold, 100% of worst windows covered
- **damage~ 78** [w 21%] — 47,525 dps, 60% of the average DPS
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 92** [w 31%] — 20 stops vs 15 expected (group stopped 80%, not scored here)
- **activity 82** [w 17%] — 97% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _overcapped Holy Power: 71 of 875 generated (8%)_
- _never pressed: Blessing of Spellwarding_
- _not counted as button presses (procs, ticks): Divine Hammer, Empyrean Hammer, Sacrosanct Crusade, Shield of the Righteous_

</details>

### Hyporock — Holy Paladin — B- (73/100)

**Where the points went**

- **-10 throughput** — scored 71: covered 75% of the 64,704,698 that needed an outside heal (35% of the party's intake was self-covered or overkill); 6,579,485 absorbed
- **-5 dispel** — scored 72: 20/29 of what one dispeller could reach (40 landed
- **-4 survival** — scored 72: 1 death(s)

<details><summary>All axes</summary>

- **survival− 72** [−4.2 pts] — 1 death(s)
- **throughput 71** [w 34%] — covered 75% of the 64,704,698 that needed an outside heal (35% of the party's intake was self-covered or overkill); 6,579,485 absorbed
- **response 95** [w 25%] — put back 50% of the 38,904,870 that landed in the party's worst windows
- **mechanics− 89** [−1.4 pts] — 3% of intake was damage comparable players did not take
- **interrupts** — n/a. no interrupt on the bar
- **dispel 72** [w 16%] — 20/29 of what one dispeller could reach (40 landed; the rest overlapped a debuff already being cleansed)
- **activity 75** [w 15%] — 90% engaged while alive in combat
- **utility 80** [w 10%] — 33 used of ~61 the kit offered
- _overcapped Holy Power: 67 of 612 generated (11%)_
- _never pressed: Blessing of Sacrifice_
- _not counted as button presses (procs, ticks): Reclamation_

</details>

### Doryhunky — Devourer DH — B+ (82/100)

**Where the points went**

- **-9 interrupts (rank)** — scored 72: 5 stops vs 7 expected
- **-5 damage (rank)** — scored 88: 91,033 dps, 125% of the other damage dealers' median
- **-4 activity** — scored 85: 96% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 88** [w 42%] — 91,033 dps, 125% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 72** [w 32%] — 5 stops vs 7 expected (group stopped 80%, not scored here)
- **activity 85** [w 26%] — 96% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _never pressed: Sigil of Misery_
- _not counted as button presses (procs, ticks): Reaper's Toll, Soul Fragment, The Hunt, Vengeful Retreat, Voidblade_

</details>

### Arcane Mage — Arcane Mage — B (76/100)

**Where the points went**

- **-9 activity** — scored 66: 91% engaged while alive in combat
- **-8 damage (rank)** — scored 82: 85,005 dps, 112% of the other damage dealers' median
- **-5 interrupts (rank)** — scored 83: 9 stops vs 7 expected

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 82** [w 42%] — 85,005 dps, 112% of the other damage dealers' median
- **mechanics− 92** [−1.7 pts] — 2% of intake was damage comparable players did not take
- **interrupts~ 83** [w 32%] — 9 stops vs 7 expected (group stopped 80%, not scored here)
- **activity 66** [w 26%] — 91% engaged while alive in combat
- **utility 0** [w 0%] — 0 used of ~51 the kit offered
- _never pressed: Alter Time, Greater Invisibility, Ice Block, Ice Cold, Remove Curse_

</details>

### Fury Warrior — Fury — F (46/100)

**Where the points went**

- **-22 interrupts (rank)** — scored 33: 1 stops vs 7 expected
- **-20 damage (rank)** — scored 53: 61,033 dps, 69% of the other damage dealers' median
- **-13 activity** — scored 50: 78% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 53** [w 42%] — 61,033 dps, 69% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 33** [w 32%] — 1 stops vs 7 expected (group stopped 80%, not scored here)
- **activity 50** [w 26%] — 78% engaged while alive in combat
- **utility 0** [w 0%] — 0 used of ~2 the kit offered
- _overcapped Rage: 2,300 of 8,360 generated (28%)_
- _never pressed: Rallying Cry_

</details>

*Axes marked ~ are ranked against the other players in this key, not measured on their own. Someone is always in the middle.*

## Deaths

1 death.

### Death · 19:15 · Hyporock · heal

**19:15 · Hyporock · heal** — killed by **Torrent** for 159,664 from Torrent Totem

took **826,114** · in **14.4 s**

- Explode — 44%, 365,577
- Barrel Through — 22%, 178,533
- **Torrent** (killing blow) — 19%, 159,664
- everything else — 15%, 122,340

Shield of the Righteous · Shield of the Righteous · 122,340 healed · Doryhunky, Prot Paladin

## Where the time went

| | seconds | |
|---|---:|---|
| combat | 1,183 | 19:43 |
| routing | 179 | 2:59 |
| death penalty | 5 | 0:05 |
| lead in | 30 | 0:30 |

Costliest pulls — *Cost is the time the pull lost: a wipe loses the whole pull, a pull that held loses only its deaths.*

| pull | at | fighting | enemies | deaths | taken | cost |
|---:|---|---|---:|---:|---:|---:|
| 11 | 17:16 | 2:21 | 0 | 1 | 15,552,453 | 0:05 |

## What the group left up

**Casts that could have been interrupted and were not**

- Wretched Discharge: 5 of 13 got through
- Spectral Bolt: 4 of 12 got through

**Debuffs that could have been dispelled and were not**

- Wretched Discharge: 11x, up for 166s in total, 7,381,170 damage
- Sudden Rupture: 4x, up for 52s in total, 913,228 damage
- Frost Shock: 3x, up for 35s in total, 523,301 damage
- Putrid Seekers: 1x, up for 12s in total, 2,052,934 damage

**Damage one player took that similar players did not (check the raw hits before acting on this; a spell only one role can take looks the same)**

- Hyporock: 363,733 (mostly Gilded Destruction)
- Arcane Mage: 236,111 (mostly Sudden Rupture)

**Hit most of the party (not graded: everyone took it, so nobody is charged for it)**

- Wretched Discharge: 5/5 players, 86 hits, 7,381,170 (8% of party intake)
- Heavy Slams: 5/5 players, 419 hits, 6,427,561 (7% of party intake)
- Whirling Axe: 5/5 players, 60 hits, 5,072,768 (5% of party intake)
- Serpentine Gust: 5/5 players, 73 hits, 3,963,989 (4% of party intake)
- Putrid Seekers: 3/5 players, 49 hits, 2,052,934 (2% of party intake)
- Shadow Whirlwind: 4/5 players, 12 hits, 1,790,702 (2% of party intake)

## Method

Each axis is scored 0 to 100 against what this run allowed, not against a fixed target. A player is only scored on things their spec can do. An axis that does not apply is left out and the other weights are scaled up. 100 means nothing was missed; a solid, even key usually lands near 75. Survival and mechanics carry no weight of their own: they start at 100 and take points off when something went wrong.

*Generated 2026-08-29T20:17:41 · schema 5 · written analysis: none*
