# Ruby Life Pools +8 — TIMED

19:08 · 1 death · affix 162, Fortified

*2026-08-22 · 11:35 · `Archive-WoWCombatLog-082226_105546.txt`*

> **NOT ANALYSED BY AN AI** — Numbers only. Nothing on this page was read or written by an AI: no verdict, no blame, no advice.

## The run

| | |
|---|---|
| on the clock | **19:08** — 17:41 fighting |
| deaths | **1** — timer agrees (1.00 implied) |
| party damage taken | **197,931,480** — 186,587/s while fighting |
| enemies killed | **160** |
| interrupts | **82/117** — 70% |
| dispels | **7/7** — 0 came through |

## Players

| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---:|---:|---:|---:|---:|:---:|
| Blood DK | Blood DK | tank | 295 | 103,612 | 34,692 | 82,462 | 0 | **B-** 73 |
| Hyporock | Holy Paladin | heal | 298 | 10,854 | 92,128 | 23,864 | 0 | **B** 79 |
| Doryhunky | Devourer DH | dps | 297 | 138,987 | 11,610 | 21,574 | 0 | **B-** 75 |
| Destro Lock | Destro Lock | dps | 295 | 161,908 | 4,512 | 22,757 | 0 | **B-** 73 |
| BM Hunter | BM Hunter | dps | 276 | 162,085 | 4,176 | 21,221 | 1 | **C+** 70 |

### Blood DK — Blood DK — B- (73/100)

**Where the points went**

- **-11 mitigation** — scored 59: 64% uptime of the 75% this kit can hold, 75% of worst windows covered
- **-7 activity** — scored 55: 94% engaged while alive in combat
- **-5 interrupts (rank)** — scored 82: 36 stops vs 33 expected

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **mitigation 59** [w 27%] — 64% uptime of the 75% this kit can hold, 75% of worst windows covered
- **damage~ 85** [w 18%] — 103,612 dps, 67% of the average DPS
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 82** [w 27%] — 36 stops vs 33 expected (group stopped 70%, not scored here)
- **activity 55** [w 15%] — 94% engaged while alive in combat
- **utility 84** [w 12%] — 1 used of ~3 the kit offered
- _overcapped Runic Power: 702 of 9,142 generated (8%)_
- _not counted as button presses (procs, ticks): Infliction of Sorrow_

</details>

### Hyporock — Holy Paladin — B (79/100)

**Where the points went**

- **-8 throughput** — scored 76: covered 77% of the 111,530,584 that needed an outside heal (45% of the party's intake was self-covered or overkill); 6,224,405 absorbed
- **-7 response** — scored 70: put back 43% of the 85,435,053 that landed in the party's worst windows
- **-4 activity** — scored 75: 90% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **throughput 76** [w 34%] — covered 77% of the 111,530,584 that needed an outside heal (45% of the party's intake was self-covered or overkill); 6,224,405 absorbed
- **response 70** [w 25%] — put back 43% of the 85,435,053 that landed in the party's worst windows
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts** — n/a. no interrupt on the bar
- **dispel 100** [w 16%] — 7/7 of what one dispeller could reach
- **activity 75** [w 15%] — 90% engaged while alive in combat
- **utility 80** [w 10%] — 30 used of ~56 the kit offered
- _overcapped Holy Power: 74 of 516 generated (14%)_
- _not counted as button presses (procs, ticks): Reclamation_

</details>

### Doryhunky — Devourer DH — B- (75/100)

**Where the points went**

- **-14 damage (rank)** — scored 66: 138,987 dps, 86% of the other damage dealers' median
- **-7 interrupts (rank)** — scored 78: 15 stops vs 16 expected
- **-2 activity** — scored 91: 97% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 66** [w 42%] — 138,987 dps, 86% of the other damage dealers' median
- **mechanics− 95** [−1.0 pts] — 1% of intake was damage comparable players did not take
- **interrupts~ 78** [w 32%] — 15 stops vs 16 expected (group stopped 70%, not scored here)
- **activity 91** [w 26%] — 97% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _not counted as button presses (procs, ticks): Reaper's Toll, Soul Fragment, The Hunt, Voidblade_

</details>

### Destro Lock — Destro Lock — B- (73/100)

**Where the points went**

- **-9 activity** — scored 64: 90% engaged while alive in combat
- **-9 damage (rank)** — scored 80: 161,908 dps, 107% of the other damage dealers' median
- **-8 interrupts (rank)** — scored 74: 12 stops vs 16 expected

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 80** [w 42%] — 161,908 dps, 107% of the other damage dealers' median
- **mechanics− 95** [−1.1 pts] — 1% of intake was damage comparable players did not take
- **interrupts~ 74** [w 32%] — 12 stops vs 16 expected (group stopped 70%, not scored here)
- **activity 64** [w 26%] — 90% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _overcapped Soul Shards: 4 of 44 generated (9%)_
- _never pressed: Dark Pact, Mortal Coil_

</details>

### BM Hunter — BM Hunter — C+ (70/100)

**Where the points went**

- **-10 activity** — scored 62: 89% engaged while alive in combat
- **-9 damage (rank)** — scored 80: 162,085 dps, 108% of the other damage dealers' median
- **-7 interrupts (rank)** — scored 78: 15 stops vs 16 expected

<details><summary>All axes</summary>

- **survival− 72** [−5.0 pts] — 1 death(s)
- **damage~ 80** [w 42%] — 162,085 dps, 108% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 78** [w 32%] — 15 stops vs 16 expected (group stopped 70%, not scored here)
- **activity 62** [w 26%] — 89% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _overcapped Focus: 1,307 of 6,060 generated (22%)_
- _never pressed: Tranquilizing Shot_

</details>

*Axes marked ~ are ranked against the other players in this key, not measured on their own. Someone is always in the middle.*

## Deaths

1 death.

### Death · 10:48 · BM Hunter · dps

**10:48 · BM Hunter · dps** — killed by **Living Bomb** for 77,453 from Primalist Cinderweaver

took **646,434** · in **0.4 s**

- Fiery Blast — 88%, 568,981
- **Living Bomb** (killing blow) — 12%, 77,453

**no defensive pressed** · 1,275 healed · Hyporock

## Where the time went

| | seconds | |
|---|---:|---|
| combat | 1,061 | 17:41 |
| routing | 80 | 1:20 |
| death penalty | 5 | 0:05 |
| lead in | 11 | 0:11 |

Costliest pulls — *Cost is the time the pull lost: a wipe loses the whole pull, a pull that held loses only its deaths.*

| pull | at | fighting | enemies | deaths | taken | cost |
|---:|---|---|---:|---:|---:|---:|
| 3 | 6:48 | 5:40 | 59 | 1 | 57,897,064 | 0:05 |

## What the group left up

**Casts that could have been interrupted and were not**

- Cinderbolt: 22 of 50 got through
- Frostbolt: 6 of 31 got through
- Fiery Blast: 3 of 13 got through
- Frigid Shard: 2 of 10 got through
- Blaze Volley: 1 of 7 got through
- Thunder Blast: 1 of 6 got through

**Damage one player took that similar players did not (check the raw hits before acting on this; a spell only one role can take looks the same)**

- Destro Lock: 324,659 (mostly Rolling Thunder)
- Doryhunky: 296,348 (mostly Scorched Earth)

**Hit most of the party (not graded: everyone took it, so nobody is charged for it)**

- Inferno: 5/5 players, 362 hits, 20,214,878 (10% of party intake)
- Excavating Blast: 5/5 players, 215 hits, 12,137,853 (6% of party intake)
- Thunderous Stomp: 5/5 players, 130 hits, 8,863,340 (4% of party intake)
- Molten Blood: 5/5 players, 37 hits, 3,959,928 (2% of party intake)
- Steel Barrage: 4/5 players, 110 hits, 3,623,581 (2% of party intake)
- Stormcloud Detonation: 5/5 players, 65 hits, 3,328,276 (2% of party intake)

## Method

Each axis is scored 0 to 100 against what this run allowed, not against a fixed target. A player is only scored on things their spec can do. An axis that does not apply is left out and the other weights are scaled up. 100 means nothing was missed; a solid, even key usually lands near 75. Survival and mechanics carry no weight of their own: they start at 100 and take points off when something went wrong.

*Generated 2026-08-29T20:17:41 · schema 5 · written analysis: none*
