# Altar of Fangs +10 — TIMED

25:24 · 2 deaths · affix 162, Fortified, Tyrannical

*2026-08-22 · 12:00 · `Archive-WoWCombatLog-082226_105546.txt`*

> **NOT ANALYSED BY AN AI** — Numbers only. Nothing on this page was read or written by an AI: no verdict, no blame, no advice.

## The run

| | |
|---|---|
| on the clock | **25:24** — 22:28 fighting |
| deaths | **2** — timer agrees (2.08 implied) |
| party damage taken | **252,909,306** — 187,604/s while fighting |
| enemies killed | **167** |
| interrupts | **72/91** — 79% |
| dispels | **18/27** — 11,613,220 came through |

## Players

| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---:|---:|---:|---:|---:|:---:|
| Blood DK | Blood DK | tank | 295 | 115,068 | 31,323 | 70,869 | 0 | **C+** 70 |
| Hyporock | Holy Paladin | heal | 298 | 12,462 | 84,211 | 24,585 | 1 | **C** 64 |
| Ele Shaman | Ele Shaman | dps | 302 | 270,099 | 6,176 | 24,931 | 0 | **A** 94 |
| Destro Lock | Destro Lock | dps | 295 | 183,345 | 4,556 | 21,379 | 1 | **C+** 71 |
| Doryhunky | Devourer DH | dps | 297 | 136,758 | 12,964 | 24,421 | 0 | **C** 66 |

### Blood DK — Blood DK — C+ (70/100)

**Where the points went**

- **-12 mitigation** — scored 57: 68% uptime of the 75% this kit can hold, 62% of worst windows covered
- **-10 interrupts (rank)** — scored 63: 20 stops vs 29 expected
- **-4 damage (rank)** — scored 76: 115,068 dps, 58% of the average DPS

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **mitigation 57** [w 27%] — 68% uptime of the 75% this kit can hold, 62% of worst windows covered
- **damage~ 76** [w 18%] — 115,068 dps, 58% of the average DPS
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 63** [w 27%] — 20 stops vs 29 expected (group stopped 79%, not scored here)
- **activity 75** [w 15%] — 97% engaged while alive in combat
- **utility 98** [w 12%] — 3 used of ~4 the kit offered
- _overcapped Runic Power: 401 of 11,406 generated (4%)_
- _not counted as button presses (procs, ticks): Infliction of Sorrow_

</details>

### Hyporock — Holy Paladin — C (64/100)

**Where the points went**

- **-12 throughput** — scored 66: covered 73% of the 139,184,663 that needed an outside heal (46% of the party's intake was self-covered or overkill); 7,700,641 absorbed
- **-11 response** — scored 56: put back 37% of the 88,128,435 that landed in the party's worst windows
- **-4 survival** — scored 72: 1 death(s)

<details><summary>All axes</summary>

- **survival− 72** [−4.2 pts] — 1 death(s)
- **throughput 66** [w 34%] — covered 73% of the 139,184,663 that needed an outside heal (46% of the party's intake was self-covered or overkill); 7,700,641 absorbed
- **response 56** [w 25%] — put back 37% of the 88,128,435 that landed in the party's worst windows
- **mechanics− 96** [−0.5 pts] — 1% of intake was damage comparable players did not take
- **interrupts** — n/a. no interrupt on the bar
- **dispel 74** [w 16%] — 18/24 of what one dispeller could reach (27 landed; the rest overlapped a debuff already being cleansed)
- **activity 84** [w 15%] — 92% engaged while alive in combat
- **utility 82** [w 10%] — 39 used of ~70 the kit offered
- _overcapped Holy Power: 97 of 684 generated (14%)_
- _not counted as button presses (procs, ticks): Reclamation_

</details>

### Ele Shaman — Ele Shaman — A (94/100)

**Where the points went**

- **-4 interrupts (rank)** — scored 87: 20 stops vs 14 expected
- **-1 activity** — scored 95: 98% engaged while alive in combat
- **-1 damage (rank)** — scored 98: 270,099 dps, 168% of the other damage dealers' median

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 98** [w 42%] — 270,099 dps, 168% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 87** [w 32%] — 20 stops vs 14 expected (group stopped 79%, not scored here)
- **activity 95** [w 26%] — 98% engaged while alive in combat
- **utility 0** [w 0%] — 0 used of ~56 the kit offered
- _overcapped Maelstrom: 292 of 11,402 generated (3%)_
- _never pressed: Cleanse Spirit, Purge_

</details>

### Destro Lock — Destro Lock — C+ (71/100)

**Where the points went**

- **-13 damage (rank)** — scored 70: 183,345 dps, 91% of the other damage dealers' median
- **-6 interrupts (rank)** — scored 80: 15 stops vs 14 expected
- **-5 survival** — scored 72: 1 death(s)

<details><summary>All axes</summary>

- **survival− 72** [−5.0 pts] — 1 death(s)
- **damage~ 70** [w 42%] — 183,345 dps, 91% of the other damage dealers' median
- **mechanics− 97** [−0.6 pts] — 1% of intake was damage comparable players did not take
- **interrupts~ 80** [w 32%] — 15 stops vs 14 expected (group stopped 79%, not scored here)
- **activity 83** [w 26%] — 96% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _overcapped Soul Shards: 1 of 56 generated (2%)_
- _never pressed: Mortal Coil_

</details>

### Doryhunky — Devourer DH — C (66/100)

**Where the points went**

- **-23 damage (rank)** — scored 46: 136,758 dps, 60% of the other damage dealers' median
- **-8 interrupts (rank)** — scored 75: 11 stops vs 14 expected
- **-2 mechanics (rank)** — scored 88: 3% of intake was damage comparable players did not take

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 46** [w 42%] — 136,758 dps, 60% of the other damage dealers' median
- **mechanics− 88** [−2.4 pts] — 3% of intake was damage comparable players did not take
- **interrupts~ 75** [w 32%] — 11 stops vs 14 expected (group stopped 79%, not scored here)
- **activity 95** [w 26%] — 98% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _not counted as button presses (procs, ticks): Reaper's Toll, Soul Fragment, The Hunt, Voidblade_

</details>

*Axes marked ~ are ranked against the other players in this key, not measured on their own. Someone is always in the middle.*

## Deaths

2 deaths in 2 separate incidents.

**What was landing while people died** — Counts only the seconds before each death, not the whole key.

| spell | in | damage | killing blows |
|---|---:|---:|---:|
| Toxic Breath | 1 of 2 | 730,998 | 1 |
| Regurgitate | 1 of 2 | 495,270 | — |
| Piercing Hiss | 1 of 2 | 457,768 | — |
| Paralyzing Shots | 1 of 2 | 165,807 | — |
| Triple Shot | 1 of 2 | 127,272 | 1 |
| Fel Armor | 1 of 2 | 733 | — |

### Death · 0:36 · Hyporock · heal

**0:36 · Hyporock · heal** — killed by **Toxic Breath** for 133,330 from Twinfang Harrower

took **1,454,062** · in **10.4 s**

- **Toxic Breath** (killing blow) — 50%, 730,998
- Piercing Hiss — 31%, 457,768
- Paralyzing Shots — 11%, 165,807
- everything else — 7%, 99,489

**no defensive pressed** · 754,771 healed · all their own

### Death · 8:23 · Destro Lock · dps

**8:23 · Destro Lock · dps** — killed by **Triple Shot** for 69,821 from Rav'i

took **623,275** · in **1.0 s**

- Regurgitate — 79%, 495,270
- **Triple Shot** (killing blow) — 20%, 127,272

**no defensive pressed** · 4,575 healed · Doryhunky, Hyporock

## Where the time went

| | seconds | |
|---|---:|---|
| combat | 1,348 | 22:28 |
| routing | 156 | 2:36 |
| death penalty | 10 | 0:10 |
| lead in | 17 | 0:17 |

Costliest pulls — *Cost is the time the pull lost: a wipe loses the whole pull, a pull that held loses only its deaths.*

| pull | at | fighting | enemies | deaths | taken | cost |
|---:|---|---|---:|---:|---:|---:|
| 1 | 0:17 | 1:42 | 19 | 1 | 24,742,323 | 0:05 |
| 6 | 7:32 | 2:51 | 1 | 1 | 23,941,573 | 0:05 |

## What the group left up

**Casts that could have been interrupted and were not**

- Envenom: 12 of 49 got through
- Piercing Hiss: 4 of 26 got through
- Mass Envenom: 3 of 10 got through

**Debuffs that could have been dispelled and were not**

- Envenom: 8x, up for 67s in total, 7,726,029 damage
- Paralyzing Shots: 1x, up for 15s in total, 3,887,191 damage

**Damage one player took that similar players did not (check the raw hits before acting on this; a spell only one role can take looks the same)**

- Doryhunky: 1,042,898 (mostly Bloodletting)
- Hyporock: 366,440 (mostly Messy Eater)
- Destro Lock: 232,051 (mostly Deadly Venom)

**Hit most of the party (not graded: everyone took it, so nobody is charged for it)**

- Unstable Totem: 5/5 players, 444 hits, 19,497,089 (8% of party intake)
- Rattle: 5/5 players, 128 hits, 13,104,602 (5% of party intake)
- Laced Edge: 5/5 players, 232 hits, 12,462,249 (5% of party intake)
- Synchronized Venom: 5/5 players, 329 hits, 9,088,564 (4% of party intake)
- Ritual of the Fang: 4/5 players, 95 hits, 7,664,431 (3% of party intake)
- Toxic Surge: 5/5 players, 122 hits, 5,232,624 (2% of party intake)

## Method

Each axis is scored 0 to 100 against what this run allowed, not against a fixed target. A player is only scored on things their spec can do. An axis that does not apply is left out and the other weights are scaled up. 100 means nothing was missed; a solid, even key usually lands near 75. Survival and mechanics carry no weight of their own: they start at 100 and take points off when something went wrong.

*Generated 2026-08-29T20:17:41 · schema 5 · written analysis: none*
