# Kings' Rest +7 — TIMED

26:12 · 1 death · affix 162, Fortified

*2026-08-22 · 15:31 · `Archive-WoWCombatLog-082226_152826.txt`*

> **NOT ANALYSED BY AN AI** — Numbers only. Nothing on this page was read or written by an AI: no verdict, no blame, no advice.

## The run

| | |
|---|---|
| on the clock | **26:12** — 22:59 fighting |
| deaths | **1** — timer agrees (1.09 implied) |
| party damage taken | **193,965,996** — 140,637/s while fighting |
| enemies killed | **103** |
| interrupts | **57/69** — 83% |
| dispels | **25/47** — 18,378,716 came through |

## Players

| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---:|---:|---:|---:|---:|:---:|
| Veng DH | Veng DH | tank | 289 | 62,142 | 21,283 | 63,374 | 0 | **B+** 81 |
| Hyporock | Holy Paladin | heal | 299 | 17,023 | 64,233 | 14,008 | 0 | **C+** 71 |
| Arms Warrior | Arms | dps | 298 | 137,906 | 7,507 | 15,837 | 0 | **A-** 88 |
| Doryhunky | Devourer DH | dps | 303 | 120,206 | 8,190 | 16,495 | 1 | **C+** 69 |
| Aug Evoker | Aug Evoker | dps | 296 | 42,527 | 1,979 | 13,461 | 0 | **F** 43 |

### Veng DH — Veng DH — B+ (81/100)

**Where the points went**

- **-7 mitigation** — scored 75: 95% uptime of the 100% this kit can hold, 100% of worst windows covered
- **-6 activity** — scored 63: 95% engaged while alive in combat
- **-4 damage (rank)** — scored 80: 62,142 dps, 62% of the average DPS

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **mitigation 75** [w 27%] — 95% uptime of the 100% this kit can hold, 100% of worst windows covered
- **damage~ 80** [w 18%] — 62,142 dps, 62% of the average DPS
- **mechanics− 98** [−0.2 pts] — 0% of intake was damage comparable players did not take
- **interrupts~ 90** [w 27%] — 30 stops vs 23 expected (group stopped 83%, not scored here)
- **activity 63** [w 15%] — 95% engaged while alive in combat
- **utility 99** [w 12%] — 4 used of ~4 the kit offered
- _overcapped Pain: 45 of 45 generated (100%)_
- _never pressed: Imprison_
- _not counted as button presses (procs, ticks): Demon Spikes, Felblade, Fracture, Soul Fragment, Throw Glaive_

</details>

### Hyporock — Holy Paladin — C+ (71/100)

**Where the points went**

- **-11 throughput** — scored 67: covered 73% of the 119,014,445 that needed an outside heal (42% of the party's intake was self-covered or overkill); 8,583,317 absorbed
- **-8 response** — scored 67: put back 41% of the 63,549,073 that landed in the party's worst windows
- **-5 dispel** — scored 70: 25/38 of what one dispeller could reach (47 landed

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **throughput 67** [w 34%] — covered 73% of the 119,014,445 that needed an outside heal (42% of the party's intake was self-covered or overkill); 8,583,317 absorbed
- **response 67** [w 25%] — put back 41% of the 63,549,073 that landed in the party's worst windows
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts** — n/a. no interrupt on the bar
- **dispel 70** [w 16%] — 25/38 of what one dispeller could reach (47 landed; the rest overlapped a debuff already being cleansed)
- **activity 79** [w 15%] — 91% engaged while alive in combat
- **utility 84** [w 10%] — 41 used of ~72 the kit offered
- _overcapped Holy Power: 141 of 705 generated (20%)_
- _not counted as button presses (procs, ticks): Reclamation_

</details>

### Arms Warrior — Arms — A- (88/100)

**Where the points went**

- **-9 activity** — scored 64: 90% engaged while alive in combat
- **-2 interrupts (rank)** — scored 94: 19 stops vs 11 expected

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 98** [w 42%] — 137,906 dps, 171% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 94** [w 32%] — 19 stops vs 11 expected (group stopped 83%, not scored here)
- **activity 64** [w 26%] — 90% engaged while alive in combat
- **utility 0** [w 0%] — 0 used of ~7 the kit offered
- _overcapped Rage: 480 of 2,345 generated (20%)_
- _never pressed: Rallying Cry_

</details>

### Doryhunky — Devourer DH — C+ (69/100)

**Where the points went**

- **-18 interrupts (rank)** — scored 43: 2 stops vs 11 expected
- **-5 activity** — scored 79: 95% engaged while alive in combat
- **-5 survival** — scored 72: 1 death(s)

<details><summary>All axes</summary>

- **survival− 72** [−5.0 pts] — 1 death(s)
- **damage~ 94** [w 42%] — 120,206 dps, 138% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 43** [w 32%] — 2 stops vs 11 expected (group stopped 83%, not scored here)
- **activity 79** [w 26%] — 95% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _not counted as button presses (procs, ticks): Reaper's Toll, Soul Fragment, The Hunt, Vengeful Retreat, Voidblade_

</details>

### Aug Evoker — Aug Evoker — F (43/100)

**Where the points went**

- **-32 damage (rank)** — scored 23: 42,527 dps, 30% of the other damage dealers' median
- **-14 interrupts (rank)** — scored 57: 3 stops vs 11 expected
- **-10 activity** — scored 60: 88% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 23** [w 42%] — 42,527 dps, 30% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 57** [w 32%] — 3 stops vs 11 expected (group stopped 83%, not scored here)
- **activity 60** [w 26%] — 88% engaged while alive in combat
- **utility 100** [w 0%] — 5 used of ~3 the kit offered
- _never pressed: Landslide, Renewing Blaze, Sleep Walk_

</details>

*Axes marked ~ are ranked against the other players in this key, not measured on their own. Someone is always in the middle.*

## Deaths

1 death.

### Death · 15:08 · Doryhunky · dps

**15:08 · Doryhunky · dps** — killed by **Wretched Discharge** for 91,249 from Finished Mummy

took **978,287** · in **6.9 s**

- **Wretched Discharge** (killing blow) — 94%, 917,974
- Melee — 5%, 45,466
- Set Fire to the Pain — 2%, 14,847

Blur · 198,271 healed · Hyporock

## Where the time went

| | seconds | |
|---|---:|---|
| combat | 1,379 | 22:59 |
| routing | 173 | 2:53 |
| death penalty | 5 | 0:05 |
| lead in | 22 | 0:22 |

Costliest pulls — *Cost is the time the pull lost: a wipe loses the whole pull, a pull that held loses only its deaths.*

| pull | at | fighting | enemies | deaths | taken | cost |
|---:|---|---|---:|---:|---:|---:|
| 8 | 9:49 | 6:15 | 31 | 1 | 46,122,736 | 0:05 |

## What the group left up

**Casts that could have been interrupted and were not**

- Wretched Discharge: 6 of 28 got through
- Shadowfrost Bolt: 2 of 7 got through
- Hex Volley: 1 of 2 got through
- Soul Bolt: 1 of 6 got through
- Bind Soul: 1 of 1 got through
- Spectral Bolt: 1 of 15 got through

**Debuffs that could have been dispelled and were not**

- Wretched Discharge: 8x, up for 342s in total, 10,111,467 damage
- Sudden Rupture: 5x, up for 92s in total, 4,120,155 damage
- Hex Volley: 4x, up for 48s in total, 2,645,064 damage
- Frost Shock: 4x, up for 48s in total, 1,305,010 damage

**Damage one player took that similar players did not (check the raw hits before acting on this; a spell only one role can take looks the same)**

- Veng DH: 365,974 (mostly Searing Gold)

**Hit most of the party (not graded: everyone took it, so nobody is charged for it)**

- Heavy Slams: 5/5 players, 586 hits, 11,227,001 (6% of party intake)
- Wretched Discharge: 5/5 players, 83 hits, 10,111,467 (5% of party intake)
- Serpentine Gust: 5/5 players, 117 hits, 6,962,964 (4% of party intake)
- Gilded Destruction: 5/5 players, 159 hits, 5,467,600 (3% of party intake)
- Purification Strike: 5/5 players, 23 hits, 4,968,096 (3% of party intake)
- Wail of Mourning: 5/5 players, 40 hits, 4,823,007 (2% of party intake)

## Method

Each axis is scored 0 to 100 against what this run allowed, not against a fixed target. A player is only scored on things their spec can do. An axis that does not apply is left out and the other weights are scaled up. 100 means nothing was missed; a solid, even key usually lands near 75. Survival and mechanics carry no weight of their own: they start at 100 and take points off when something went wrong.

*Generated 2026-08-29T20:18:33 · schema 5 · written analysis: none*
