# Temple of Sethraliss +8 — TIMED

22:06 · 2 deaths · affix 162, Fortified

*2026-08-22 · 16:11 · `Archive-WoWCombatLog-082226_152826.txt`*

> **NOT ANALYSED BY AN AI** — Numbers only. Nothing on this page was read or written by an AI: no verdict, no blame, no advice.

## The run

| | |
|---|---|
| on the clock | **22:06** — 20:41 fighting |
| deaths | **2** — timer agrees (1.90 implied) |
| party damage taken | **143,629,890** — 115,728/s while fighting |
| enemies killed | **209** |
| interrupts | **68/82** — 83% |
| dispels | **15/19** — 5,732,170 came through |

## Players

| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---:|---:|---:|---:|---:|:---:|
| Doryhunky | Veng DH | tank | 305 | 91,931 | 26,417 | 50,055 | 1 | **C-** 63 |
| Hyporock | Holy Paladin | heal | 300 | 15,378 | 61,717 | 11,754 | 0 | **B** 79 |
| BM Hunter | BM Hunter | dps | 293 | 165,431 | 2,662 | 12,820 | 0 | **B** 80 |
| Balance Druid | Balance | dps | 298 | 173,465 | 4,922 | 17,427 | 0 | **B-** 76 |
| Arms Warrior | Arms | dps | 290 | 154,081 | 4,803 | 16,338 | 1 | **C+** 69 |

### Doryhunky — Veng DH — C- (63/100)

**Where the points went**

- **-9 mitigation** — scored 68: 87% uptime of the 100% this kit can hold, 100% of worst windows covered
- **-9 interrupts (rank)** — scored 68: 23 stops vs 27 expected
- **-6 survival** — scored 72: 1 death(s)

<details><summary>All axes</summary>

- **survival− 72** [−5.6 pts] — 1 death(s)
- **mitigation 68** [w 27%] — 87% uptime of the 100% this kit can hold, 100% of worst windows covered
- **damage~ 70** [w 18%] — 91,931 dps, 56% of the average DPS
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 68** [w 27%] — 23 stops vs 27 expected (group stopped 83%, not scored here)
- **activity 64** [w 15%] — 95% engaged while alive in combat
- **utility 75** [w 12%] — 1 used of ~5 the kit offered
- _never pressed: Consume Magic_
- _not counted as button presses (procs, ticks): Fracture, Soul Fragment, Throw Glaive_

</details>

### Hyporock — Holy Paladin — B (79/100)

**Where the points went**

- **-7 response** — scored 71: put back 43% of the 60,684,472 that landed in the party's worst windows
- **-7 activity** — scored 55: 83% engaged while alive in combat
- **-3 dispel** — scored 80: 15/17 of what one dispeller could reach (19 landed

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **throughput 96** [w 34%] — covered 88% of the 81,746,603 that needed an outside heal (45% of the party's intake was self-covered or overkill); 6,298,962 absorbed
- **response 71** [w 25%] — put back 43% of the 60,684,472 that landed in the party's worst windows
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts** — n/a. no interrupt on the bar
- **dispel 80** [w 16%] — 15/17 of what one dispeller could reach (19 landed; the rest overlapped a debuff already being cleansed)
- **activity 55** [w 15%] — 83% engaged while alive in combat
- **utility 79** [w 10%] — 35 used of ~65 the kit offered
- _overcapped Holy Power: 112 of 567 generated (20%)_
- _not counted as button presses (procs, ticks): Reclamation_

</details>

### BM Hunter — BM Hunter — B (80/100)

**Where the points went**

- **-10 damage (rank)** — scored 76: 165,431 dps, 101% of the other damage dealers' median
- **-6 activity** — scored 78: 95% engaged while alive in combat
- **-5 interrupts (rank)** — scored 86: 18 stops vs 14 expected

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 76** [w 42%] — 165,431 dps, 101% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 86** [w 32%] — 18 stops vs 14 expected (group stopped 83%, not scored here)
- **activity 78** [w 26%] — 95% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _overcapped Focus: 741 of 6,534 generated (11%)_
- _never pressed: Tranquilizing Shot_

</details>

### Balance Druid — Balance — B- (76/100)

**Where the points went**

- **-14 interrupts (rank)** — scored 58: 4 stops vs 14 expected
- **-8 damage (rank)** — scored 80: 173,465 dps, 108% of the other damage dealers' median
- **-1 activity** — scored 95: 98% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 80** [w 42%] — 173,465 dps, 108% of the other damage dealers' median
- **mechanics− 94** [−1.2 pts] — 1% of intake was damage comparable players did not take
- **interrupts~ 58** [w 32%] — 4 stops vs 14 expected (group stopped 83%, not scored here)
- **activity 95** [w 26%] — 98% engaged while alive in combat
- **utility 76** [w 0%] — 1 used of ~43 the kit offered
- _overcapped Astral Power: 366 of 5,696 generated (6%)_
- _never pressed: Frenzied Regeneration, Incapacitating Roar, Soothe, Ursol's Vortex_

</details>

### Arms Warrior — Arms — C+ (69/100)

**Where the points went**

- **-12 damage (rank)** — scored 70: 154,081 dps, 92% of the other damage dealers' median
- **-8 activity** — scored 68: 92% engaged while alive in combat
- **-5 interrupts (rank)** — scored 84: 17 stops vs 14 expected

<details><summary>All axes</summary>

- **survival− 72** [−5.0 pts] — 1 death(s)
- **damage~ 70** [w 42%] — 154,081 dps, 92% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 84** [w 32%] — 17 stops vs 14 expected (group stopped 83%, not scored here)
- **activity 68** [w 26%] — 92% engaged while alive in combat
- **utility 0** [w 0%] — 0 used of ~6 the kit offered
- _overcapped Rage: 1,799 of 3,987 generated (45%)_
- _never pressed: Rallying Cry_

</details>

*Axes marked ~ are ranked against the other players in this key, not measured on their own. Someone is always in the middle.*

## Deaths

2 deaths, all at once.

**What was landing while people died** — Counts only the seconds before each death, not the whole key.

| spell | in | damage | killing blows |
|---|---:|---:|---:|
| Melee | 2 of 2 | 3,645,746 | 1 |
| Corruption | 2 of 2 | 465,535 | 1 |
| Tainted Strike | 1 of 2 | 56,918 | — |

### Cascade · 21:39 · 2 deaths in 2s — the tank went first

**21:39 · Doryhunky · tank** — killed by **Corruption** for 42,357 from Avatar of Sethraliss

took **2,094,655** · in **3.2 s**

- Melee — 88%, 1,840,530
- **Corruption** (killing blow) — 9%, 197,207
- Tainted Strike — 3%, 56,918

Demon Spikes · Fiery Brand · 39,935 healed · Hyporock

**21:41 · Arms Warrior · dps** — killed by **Melee** for 902,608 from Twisted Hexxer

took **2,073,544** · in **4.7 s**

- **Melee** (killing blow) — 87%, 1,805,216
- Corruption — 13%, 268,328

**no defensive pressed** · 61,476 healed · Doryhunky, Hyporock

## Where the time went

| | seconds | |
|---|---:|---|
| combat | 1,241 | 20:41 |
| routing | 73 | 1:13 |
| death penalty | 10 | 0:10 |
| lead in | 11 | 0:11 |

Costliest pulls — *Cost is the time the pull lost: a wipe loses the whole pull, a pull that held loses only its deaths.*

| pull | at | fighting | enemies | deaths | taken | cost |
|---:|---|---|---:|---:|---:|---:|
| 9 | 18:28 | 3:37 | 45 | 2 | 20,489,002 | 0:10 |

## What the group left up

**Casts that could have been interrupted and were not**

- Lightning Bolt: 8 of 46 got through
- Venom Bolt: 6 of 19 got through

**Debuffs that could have been dispelled and were not**

- Cytotoxin: 3x, up for 30s in total, 4,032,136 damage
- Imbued Conduction: 1x, up for 20s in total, 1,700,034 damage

**Damage one player took that similar players did not (check the raw hits before acting on this; a spell only one role can take looks the same)**

- Balance Druid: 330,268 (mostly Slither Strike)

**Hit most of the party (not graded: everyone took it, so nobody is charged for it)**

- Caustic Stomp: 5/5 players, 161 hits, 8,837,744 (6% of party intake)
- Release Charge: 5/5 players, 25 hits, 5,281,761 (4% of party intake)
- Cytotoxin: 4/5 players, 69 hits, 4,032,136 (3% of party intake)
- Siphon Energy: 3/5 players, 54 hits, 2,803,459 (2% of party intake)
- Arrow Barrage: 3/5 players, 59 hits, 2,531,643 (2% of party intake)
- Burrowquake: 5/5 players, 90 hits, 2,236,715 (2% of party intake)

## Method

Each axis is scored 0 to 100 against what this run allowed, not against a fixed target. A player is only scored on things their spec can do. An axis that does not apply is left out and the other weights are scaled up. 100 means nothing was missed; a solid, even key usually lands near 75. Survival and mechanics carry no weight of their own: they start at 100 and take points off when something went wrong.

*Generated 2026-08-29T20:18:33 · schema 5 · written analysis: none*
