# Murder Row +10 — TIMED

25:25 · 0 deaths · affix 162, Fortified, Tyrannical

*2026-08-22 · 16:39 · `Archive-WoWCombatLog-082226_152826.txt`*

> **NOT ANALYSED BY AN AI** — Numbers only. Nothing on this page was read or written by an AI: no verdict, no blame, no advice.

## The run

| | |
|---|---|
| on the clock | **25:25** — 21:05 fighting |
| deaths | **0** — timer agrees (-0.05 implied) |
| party damage taken | **240,608,525** — 190,159/s while fighting |
| enemies killed | **155** |
| interrupts | **119/220** — 54% |
| dispels | **19/23** — 1,646,472 came through |

## Players

| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---:|---:|---:|---:|---:|:---:|
| Doryhunky | Veng DH | tank | 305 | 78,938 | 34,574 | 81,931 | 0 | **B+** 80 |
| Hyporock | Holy Paladin | heal | 300 | 14,282 | 81,242 | 23,057 | 0 | **C** 67 |
| Unholy DK | Unholy DK | dps | 298 | 182,140 | 3,196 | 18,298 | 0 | **B-** 76 |
| Arcane Mage | Arcane Mage | dps | 279 | 171,356 | 1,868 | 15,376 | 0 | **C+** 70 |
| Demo Lock | Demo Lock | dps | 303 | 175,448 | 2,828 | 18,219 | 0 | **C** 66 |

### Doryhunky — Veng DH — B+ (80/100)

**Where the points went**

- **-8 damage (rank)** — scored 54: 78,938 dps, 45% of the average DPS
- **-5 mitigation** — scored 81: 97% uptime of the 100% this kit can hold, 100% of worst windows covered
- **-4 activity** — scored 72: 96% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **mitigation 81** [w 27%] — 97% uptime of the 100% this kit can hold, 100% of worst windows covered
- **damage~ 54** [w 18%] — 78,938 dps, 45% of the average DPS
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 98** [w 27%] — 89 stops vs 48 expected (group stopped 54%, not scored here)
- **activity 72** [w 15%] — 96% engaged while alive in combat
- **utility 88** [w 12%] — 2 used of ~5 the kit offered
- _not counted as button presses (procs, ticks): Fracture, Soul Fragment_

</details>

### Hyporock — Holy Paladin — C (67/100)

**Where the points went**

- **-16 throughput** — scored 55: covered 68% of the 149,617,707 that needed an outside heal (40% of the party's intake was self-covered or overkill); 8,695,883 absorbed
- **-11 response** — scored 54: put back 37% of the 68,960,900 that landed in the party's worst windows
- **-4 dispel** — scored 78: 19/23 of what one dispeller could reach

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **throughput 55** [w 34%] — covered 68% of the 149,617,707 that needed an outside heal (40% of the party's intake was self-covered or overkill); 8,695,883 absorbed
- **response 54** [w 25%] — put back 37% of the 68,960,900 that landed in the party's worst windows
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts** — n/a. no interrupt on the bar
- **dispel 78** [w 16%] — 19/23 of what one dispeller could reach
- **activity 86** [w 15%] — 93% engaged while alive in combat
- **utility 95** [w 10%] — 43 used of ~66 the kit offered
- _overcapped Holy Power: 115 of 661 generated (17%)_
- _not counted as button presses (procs, ticks): Reclamation_

</details>

### Unholy DK — Unholy DK — B- (76/100)

**Where the points went**

- **-11 interrupts (rank)** — scored 67: 12 stops vs 24 expected
- **-9 damage (rank)** — scored 78: 182,140 dps, 105% of the other damage dealers' median
- **-5 activity** — scored 82: 95% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 78** [w 42%] — 182,140 dps, 105% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 67** [w 32%] — 12 stops vs 24 expected (group stopped 54%, not scored here)
- **activity 82** [w 26%] — 95% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _overcapped Runic Power: 1,812 of 8,270 generated (22%)_
- _never pressed: Anti-Magic Zone, Icebound Fortitude_

</details>

### Arcane Mage — Arcane Mage — C+ (70/100)

**Where the points went**

- **-14 interrupts (rank)** — scored 56: 6 stops vs 24 expected
- **-11 damage (rank)** — scored 74: 171,356 dps, 96% of the other damage dealers' median
- **-5 activity** — scored 81: 95% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 74** [w 42%] — 171,356 dps, 96% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 56** [w 32%] — 6 stops vs 24 expected (group stopped 54%, not scored here)
- **activity 81** [w 26%] — 95% engaged while alive in combat
- **utility 0** [w 0%] — 0 used of ~55 the kit offered
- _never pressed: Alter Time, Ice Block, Remove Curse, Spellsteal_

</details>

### Demo Lock — Demo Lock — C (66/100)

**Where the points went**

- **-19 interrupts (rank)** — scored 41: 4 stops vs 24 expected
- **-10 damage (rank)** — scored 76: 175,448 dps, 99% of the other damage dealers' median
- **-5 activity** — scored 82: 95% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 76** [w 42%] — 175,448 dps, 99% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 41** [w 32%] — 4 stops vs 24 expected (group stopped 54%, not scored here)
- **activity 82** [w 26%] — 95% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _overcapped Soul Shards: 31 of 726 generated (4%)_

</details>

*Axes marked ~ are ranked against the other players in this key, not measured on their own. Someone is always in the middle.*

## Where the time went

| | seconds | |
|---|---:|---|
| combat | 1,265 | 21:05 |
| routing | 257 | 4:17 |
| lead in | 12 | 0:12 |

## What the group left up

**Casts that could have been interrupted and were not**

- Felfire Burst: 98 of 189 got through
- Fel Rage: 2 of 12 got through
- Seduction: 1 of 4 got through

**Debuffs that could have been dispelled and were not**

- Curse of Doom: 4x, up for 40s in total, 1,646,472 damage

**Hit most of the party (not graded: everyone took it, so nobody is charged for it)**

- Searing Fel Flame: 5/5 players, 698 hits, 18,194,394 (8% of party intake)
- Defiled Slam: 5/5 players, 53 hits, 10,243,641 (4% of party intake)
- Demonic Frenzy: 5/5 players, 162 hits, 6,508,948 (3% of party intake)
- Killing Spree: 5/5 players, 113 hits, 6,180,325 (3% of party intake)
- Chaotic Burst: 5/5 players, 86 hits, 5,550,605 (2% of party intake)
- Murder in a Row: 3/5 players, 46 hits, 4,528,836 (2% of party intake)

## Method

Each axis is scored 0 to 100 against what this run allowed, not against a fixed target. A player is only scored on things their spec can do. An axis that does not apply is left out and the other weights are scaled up. 100 means nothing was missed; a solid, even key usually lands near 75. Survival and mechanics carry no weight of their own: they start at 100 and take points off when something went wrong.

*Generated 2026-08-29T20:18:33 · schema 5 · written analysis: none*
