# The Blinding Vale +10 — TIMED

25:43 · 0 deaths · affix 162, Fortified, Tyrannical

*2026-08-22 · 19:11 · `Archive-WoWCombatLog-082226_152826.txt`*

> **NOT ANALYSED BY AN AI** — Numbers only. Nothing on this page was read or written by an AI: no verdict, no blame, no advice.

## The run

| | |
|---|---|
| on the clock | **25:43** — 24:30 fighting |
| deaths | **0** — timer agrees (-0.12 implied) |
| party damage taken | **255,246,348** — 173,590/s while fighting |
| enemies killed | **122** |
| interrupts | **124/178** — 70% |
| dispels | **13/29** — 12,234,583 came through |

## Players

| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---:|---:|---:|---:|---:|:---:|
| Doryhunky | Veng DH | tank | 305 | 105,448 | 38,564 | 75,042 | 0 | **B+** 83 |
| Hyporock | Holy Paladin | heal | 301 | 15,690 | 88,773 | 21,181 | 0 | **B+** 80 |
| Havoc DH | Havoc DH | dps | 303 | 157,540 | 10,945 | 19,734 | 0 | **B** 79 |
| BM Hunter | BM Hunter | dps | 296 | 171,532 | 5,730 | 20,935 | 0 | **B-** 75 |
| Feral Druid | Feral | dps | 274 | 174,880 | 5,092 | 27,564 | 0 | **B-** 74 |

### Doryhunky — Veng DH — B+ (83/100)

**Where the points went**

- **-5 interrupts (rank)** — scored 83: 55 stops vs 50 expected
- **-4 damage (rank)** — scored 81: 105,448 dps, 63% of the average DPS
- **-3 utility** — scored 72: 1 used of ~6 the kit offered

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **mitigation 90** [w 27%] — 98% uptime of the 100% this kit can hold, 100% of worst windows covered
- **damage~ 81** [w 18%] — 105,448 dps, 63% of the average DPS
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 83** [w 27%] — 55 stops vs 50 expected (group stopped 70%, not scored here)
- **activity 84** [w 15%] — 97% engaged while alive in combat
- **utility 72** [w 12%] — 1 used of ~6 the kit offered
- _never pressed: Consume Magic_
- _not counted as button presses (procs, ticks): Felblade, Fracture, Soul Cleave, Soul Fragment, Throw Glaive_

</details>

### Hyporock — Holy Paladin — B+ (80/100)

**Where the points went**

- **-4 dispel** — scored 73: 13/18 of what one dispeller could reach (29 landed
- **-4 throughput** — scored 87: covered 82% of the 138,387,939 that needed an outside heal (49% of the party's intake was self-covered or overkill); 9,659,815 absorbed
- **-4 response** — scored 83: put back 47% of the 76,702,450 that landed in the party's worst windows

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **throughput 87** [w 34%] — covered 82% of the 138,387,939 that needed an outside heal (49% of the party's intake was self-covered or overkill); 9,659,815 absorbed
- **response 83** [w 25%] — put back 47% of the 76,702,450 that landed in the party's worst windows
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts** — n/a. no interrupt on the bar
- **dispel 73** [w 16%] — 13/18 of what one dispeller could reach (29 landed; the rest overlapped a debuff already being cleansed)
- **activity 74** [w 15%] — 90% engaged while alive in combat
- **utility 68** [w 10%] — 33 used of ~77 the kit offered
- _overcapped Holy Power: 85 of 713 generated (12%)_
- _not counted as button presses (procs, ticks): Reclamation_

</details>

### Havoc DH — Havoc DH — B (79/100)

**Where the points went**

- **-13 damage (rank)** — scored 70: 157,540 dps, 91% of the other damage dealers' median
- **-5 interrupts (rank)** — scored 84: 31 stops vs 25 expected
- **-2 mechanics (rank)** — scored 89: 3% of intake was damage comparable players did not take

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 70** [w 42%] — 157,540 dps, 91% of the other damage dealers' median
- **mechanics− 89** [−2.2 pts] — 3% of intake was damage comparable players did not take
- **interrupts~ 84** [w 32%] — 31 stops vs 25 expected (group stopped 70%, not scored here)
- **activity 95** [w 26%] — 98% engaged while alive in combat
- **utility 0** [w 0%] — 0 used of ~9 the kit offered
- _overcapped Fury: 4,917 of 33,575 generated (15%)_
- _not counted as button presses (procs, ticks): Felblade, Reaver's Glaive, Shattered Souls, Throw Glaive_

</details>

### BM Hunter — BM Hunter — B- (75/100)

**Where the points went**

- **-10 interrupts (rank)** — scored 68: 13 stops vs 25 expected
- **-9 damage (rank)** — scored 78: 171,532 dps, 103% of the other damage dealers' median
- **-5 activity** — scored 81: 95% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 78** [w 42%] — 171,532 dps, 103% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 68** [w 32%] — 13 stops vs 25 expected (group stopped 70%, not scored here)
- **activity 81** [w 26%] — 95% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _overcapped Focus: 2,436 of 9,588 generated (25%)_

</details>

### Feral Druid — Feral — B- (74/100)

**Where the points went**

- **-9 activity** — scored 64: 90% engaged while alive in combat
- **-9 damage (rank)** — scored 79: 174,880 dps, 106% of the other damage dealers' median
- **-8 interrupts (rank)** — scored 75: 19 stops vs 25 expected

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 79** [w 42%] — 174,880 dps, 106% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 75** [w 32%] — 19 stops vs 25 expected (group stopped 70%, not scored here)
- **activity 64** [w 26%] — 90% engaged while alive in combat
- **utility 78** [w 0%] — 2 used of ~52 the kit offered
- _overcapped Combo Points: 334 of 1,638 generated (20%)_
- _overcapped Energy: 1,345 of 7,483 generated (18%)_
- _never pressed: Frenzied Regeneration, Typhoon, Ursol's Vortex_

</details>

*Axes marked ~ are ranked against the other players in this key, not measured on their own. Someone is always in the middle.*

## Where the time went

| | seconds | |
|---|---:|---|
| combat | 1,470 | 24:30 |
| routing | 70 | 1:10 |
| lead in | 11 | 0:11 |

## What the group left up

**Casts that could have been interrupted and were not**

- Seed Shot: 28 of 72 got through
- Lightspore Shot: 16 of 34 got through
- Light Bolt: 9 of 36 got through
- Light Bolt Volley: 1 of 3 got through

**Debuffs that could have been dispelled and were not**

- Bloodthorn Roots: 9x, up for 69s in total, 4,977,820 damage
- Toxic Spew: 5x, up for 45s in total, 5,130,112 damage
- Spore Spines: 2x, up for 40s in total, 2,126,651 damage

**Damage one player took that similar players did not (check the raw hits before acting on this; a spell only one role can take looks the same)**

- Havoc DH: 812,866 (mostly Lightfire Beams)

**Hit most of the party (not graded: everyone took it, so nobody is charged for it)**

- Spouting Floret: 5/5 players, 205 hits, 25,945,566 (10% of party intake)
- Oozing Xylem: 5/5 players, 230 hits, 18,683,296 (7% of party intake)
- Lightmaw Beams: 5/5 players, 141 hits, 11,413,392 (4% of party intake)
- Bedrock Surge: 5/5 players, 148 hits, 8,083,248 (3% of party intake)
- Lightcrazed Frenzy: 5/5 players, 171 hits, 6,761,311 (3% of party intake)
- Grievous Thrash: 5/5 players, 83 hits, 5,920,208 (2% of party intake)

## Method

Each axis is scored 0 to 100 against what this run allowed, not against a fixed target. A player is only scored on things their spec can do. An axis that does not apply is left out and the other weights are scaled up. 100 means nothing was missed; a solid, even key usually lands near 75. Survival and mechanics carry no weight of their own: they start at 100 and take points off when something went wrong.

*Generated 2026-08-29T20:18:33 · schema 5 · written analysis: none*
