# Temple of Sethraliss +10 — TIMED

22:57 · 0 deaths · affix 162, Fortified, Tyrannical

*2026-08-22 · 22:12 · `Archive-WoWCombatLog-082226_152826.txt`*

> **NOT ANALYSED BY AN AI** — Numbers only. Nothing on this page was read or written by an AI: no verdict, no blame, no advice.

## The run

| | |
|---|---|
| on the clock | **22:57** — 22:12 fighting |
| deaths | **0** — timer agrees (-0.06 implied) |
| party damage taken | **189,716,293** — 142,440/s while fighting |
| enemies killed | **206** |
| interrupts | **73/110** — 66% |
| dispels | **18/22** — 6,929,372 came through |

## Players

| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---:|---:|---:|---:|---:|:---:|
| Blood DK | Blood DK | tank | 280 | 139,690 | 26,848 | 64,465 | 0 | **D+** 60 |
| Hyporock | Holy Paladin | heal | 301 | 13,006 | 79,632 | 19,351 | 0 | **B-** 75 |
| Ele Shaman | Ele Shaman | dps | 294 | 198,181 | 4,620 | 18,513 | 0 | **B** 78 |
| Arms Warrior | Arms | dps | 300 | 189,882 | 7,468 | 20,404 | 0 | **C+** 71 |
| Arcane Mage | Arcane Mage | dps | 285 | 151,214 | 2,021 | 14,165 | 0 | **C** 65 |

### Blood DK — Blood DK — D+ (60/100)

**Where the points went**

- **-12 utility** — scored 0: 0 used of ~4 the kit offered
- **-12 mitigation** — scored 56: 57% uptime of the 76% this kit can hold, 75% of worst windows covered
- **-8 interrupts (rank)** — scored 69: 25 stops vs 29 expected

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **mitigation 56** [w 27%] — 57% uptime of the 76% this kit can hold, 75% of worst windows covered
- **damage~ 95** [w 18%] — 139,690 dps, 78% of the average DPS
- **mechanics− 92** [−1.1 pts] — 2% of intake was damage comparable players did not take
- **interrupts~ 69** [w 27%] — 25 stops vs 29 expected (group stopped 66%, not scored here)
- **activity 62** [w 15%] — 95% engaged while alive in combat
- **utility 0** [w 12%] — 0 used of ~4 the kit offered
- _overcapped Runic Power: 1,311 of 12,665 generated (10%)_
- _never pressed: Anti-Magic Zone_
- _not counted as button presses (procs, ticks): Infliction of Sorrow_

</details>

### Hyporock — Holy Paladin — B- (75/100)

**Where the points went**

- **-8 response** — scored 69: put back 42% of the 67,788,452 that landed in the party's worst windows
- **-6 throughput** — scored 82: covered 80% of the 114,598,971 that needed an outside heal (43% of the party's intake was self-covered or overkill); 8,459,840 absorbed
- **-6 activity** — scored 62: 86% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **throughput 82** [w 34%] — covered 80% of the 114,598,971 that needed an outside heal (43% of the party's intake was self-covered or overkill); 8,459,840 absorbed
- **response 69** [w 25%] — put back 42% of the 67,788,452 that landed in the party's worst windows
- **mechanics− 94** [−0.8 pts] — 2% of intake was damage comparable players did not take
- **interrupts** — n/a. no interrupt on the bar
- **dispel 79** [w 16%] — 18/21 of what one dispeller could reach (22 landed; the rest overlapped a debuff already being cleansed)
- **activity 62** [w 15%] — 86% engaged while alive in combat
- **utility 83** [w 10%] — 39 used of ~70 the kit offered
- _overcapped Holy Power: 111 of 621 generated (18%)_
- _not counted as button presses (procs, ticks): Reclamation_

</details>

### Ele Shaman — Ele Shaman — B (78/100)

**Where the points went**

- **-8 activity** — scored 69: 92% engaged while alive in combat
- **-7 damage (rank)** — scored 84: 198,181 dps, 116% of the other damage dealers' median
- **-4 mechanics (rank)** — scored 82: 4% of intake was damage comparable players did not take

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 84** [w 42%] — 198,181 dps, 116% of the other damage dealers' median
- **mechanics− 82** [−3.7 pts] — 4% of intake was damage comparable players did not take
- **interrupts~ 90** [w 32%] — 22 stops vs 15 expected (group stopped 66%, not scored here)
- **activity 69** [w 26%] — 92% engaged while alive in combat
- **utility 83** [w 0%] — 4 used of ~55 the kit offered
- _overcapped Maelstrom: 135 of 10,692 generated (1%)_
- _never pressed: Cleanse Spirit_

</details>

### Arms Warrior — Arms — C+ (71/100)

**Where the points went**

- **-8 damage (rank)** — scored 80: 189,882 dps, 109% of the other damage dealers' median
- **-8 interrupts (rank)** — scored 74: 11 stops vs 15 expected
- **-7 mechanics (rank)** — scored 67: 8% of intake was damage comparable players did not take

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 80** [w 42%] — 189,882 dps, 109% of the other damage dealers' median
- **mechanics− 67** [−6.7 pts] — 8% of intake was damage comparable players did not take
- **interrupts~ 74** [w 32%] — 11 stops vs 15 expected (group stopped 66%, not scored here)
- **activity 80** [w 26%] — 95% engaged while alive in combat
- **utility 90** [w 0%] — 2 used of ~7 the kit offered
- _overcapped Rage: 1,526 of 3,590 generated (43%)_
- _not counted as button presses (procs, ticks): Mortal Strike_

</details>

### Arcane Mage — Arcane Mage — C (65/100)

**Where the points went**

- **-17 damage (rank)** — scored 60: 151,214 dps, 78% of the other damage dealers' median
- **-10 interrupts (rank)** — scored 68: 8 stops vs 15 expected
- **-8 activity** — scored 70: 92% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 60** [w 42%] — 151,214 dps, 78% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 68** [w 32%] — 8 stops vs 15 expected (group stopped 66%, not scored here)
- **activity 70** [w 26%] — 92% engaged while alive in combat
- **utility 80** [w 0%] — 3 used of ~58 the kit offered
- _never pressed: Alter Time, Greater Invisibility, Ice Block_

</details>

*Axes marked ~ are ranked against the other players in this key, not measured on their own. Someone is always in the middle.*

## Where the time went

| | seconds | |
|---|---:|---|
| combat | 1,332 | 22:12 |
| routing | 41 | 0:41 |
| lead in | 11 | 0:11 |

## What the group left up

**Casts that could have been interrupted and were not**

- Lightning Bolt: 24 of 64 got through
- Venom Bolt: 11 of 27 got through
- Addle Mind: 2 of 6 got through

**Debuffs that could have been dispelled and were not**

- Cytotoxin: 3x, up for 30s in total, 5,115,810 damage
- Imbued Conduction: 1x, up for 5s in total, 1,813,562 damage

**Damage one player took that similar players did not (check the raw hits before acting on this; a spell only one role can take looks the same)**

- Arms Warrior: 2,257,486 (mostly Imbued Conduction)
- Blood DK: 1,763,947 (mostly Siphon Energy)
- Ele Shaman: 1,124,068 (mostly Arrow Barrage)
- Hyporock: 415,030 (mostly Slither Strike)

**Hit most of the party (not graded: everyone took it, so nobody is charged for it)**

- Caustic Stomp: 5/5 players, 162 hits, 9,392,113 (5% of party intake)
- Arrow Barrage: 4/5 players, 108 hits, 5,303,578 (3% of party intake)
- Release Charge: 5/5 players, 25 hits, 5,124,172 (3% of party intake)
- Cytotoxin: 4/5 players, 76 hits, 5,115,810 (3% of party intake)
- Induction: 5/5 players, 24 hits, 4,700,983 (2% of party intake)
- Burrowquake: 5/5 players, 136 hits, 3,586,183 (2% of party intake)

## Method

Each axis is scored 0 to 100 against what this run allowed, not against a fixed target. A player is only scored on things their spec can do. An axis that does not apply is left out and the other weights are scaled up. 100 means nothing was missed; a solid, even key usually lands near 75. Survival and mechanics carry no weight of their own: they start at 100 and take points off when something went wrong.

*Generated 2026-08-29T20:18:33 · schema 5 · written analysis: none*
