# Ruby Life Pools +11 — TIMED

20:25 · 0 deaths · affix 162, Fortified, Tyrannical

*2026-08-23 · 10:01 · `Archive-WoWCombatLog-082326_100037.txt`*

> **NOT ANALYSED BY AN AI** — Numbers only. Nothing on this page was read or written by an AI: no verdict, no blame, no advice.

## The run

| | |
|---|---|
| on the clock | **20:25** — 19:16 fighting |
| deaths | **0** — timer agrees (0.07 implied) |
| party damage taken | **208,951,628** — 180,785/s while fighting |
| enemies killed | **159** |
| interrupts | **83/118** — 70% |
| dispels | **4/4** — 0 came through |

## Players

| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---:|---:|---:|---:|---:|:---:|
| Doryhunky | Veng DH | tank | 306 | 110,405 | 42,763 | 80,804 | 0 | **C+** 72 |
| Hyporock | Holy Paladin | heal | 303 | 13,692 | 89,653 | 21,917 | 0 | **B+** 83 |
| Arms Warrior | Arms | dps | 308 | 212,531 | 12,082 | 24,318 | 0 | **B+** 82 |
| Destro Lock | Destro Lock | dps | 302 | 189,010 | 4,659 | 18,597 | 0 | **B** 77 |
| BM Hunter | BM Hunter | dps | 304 | 172,548 | 5,369 | 23,760 | 0 | **C+** 72 |

### Doryhunky — Veng DH — C+ (72/100)

**Where the points went**

- **-9 mitigation** — scored 66: 95% uptime of the 100% this kit can hold, 88% of worst windows covered
- **-9 interrupts (rank)** — scored 67: 27 stops vs 33 expected
- **-5 damage (rank)** — scored 74: 110,405 dps, 58% of the average DPS

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **mitigation 66** [w 27%] — 95% uptime of the 100% this kit can hold, 88% of worst windows covered
- **damage~ 74** [w 18%] — 110,405 dps, 58% of the average DPS
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 67** [w 27%] — 27 stops vs 33 expected (group stopped 70%, not scored here)
- **activity 81** [w 15%] — 97% engaged while alive in combat
- **utility 79** [w 12%] — 1 used of ~4 the kit offered
- _not counted as button presses (procs, ticks): Fracture, Soul Fragment_

</details>

### Hyporock — Holy Paladin — B+ (83/100)

**Where the points went**

- **-6 activity** — scored 67: 88% engaged while alive in combat
- **-5 response** — scored 82: put back 46% of the 77,258,342 that landed in the party's worst windows
- **-3 throughput** — scored 93: covered 85% of the 105,810,235 that needed an outside heal (51% of the party's intake was self-covered or overkill); 6,884,991 absorbed

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **throughput 93** [w 41%] — covered 85% of the 105,810,235 that needed an outside heal (51% of the party's intake was self-covered or overkill); 6,884,991 absorbed
- **response 82** [w 29%] — put back 46% of the 77,258,342 that landed in the party's worst windows
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts** — n/a. no interrupt on the bar
- **dispel** — n/a. too few known-dispellable debuffs to judge
- **activity 67** [w 18%] — 88% engaged while alive in combat
- **utility 76** [w 12%] — 32 used of ~62 the kit offered
- _overcapped Holy Power: 96 of 554 generated (17%)_
- _not counted as button presses (procs, ticks): Reclamation_

</details>

### Arms Warrior — Arms — B+ (82/100)

**Where the points went**

- **-7 damage (rank)** — scored 84: 212,531 dps, 118% of the other damage dealers' median
- **-7 interrupts (rank)** — scored 80: 17 stops vs 17 expected
- **-5 activity** — scored 81: 95% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 84** [w 42%] — 212,531 dps, 118% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 80** [w 32%] — 17 stops vs 17 expected (group stopped 70%, not scored here)
- **activity 81** [w 26%] — 95% engaged while alive in combat
- **utility 91** [w 0%] — 2 used of ~6 the kit offered
- _overcapped Rage: 409 of 2,372 generated (17%)_
- _never pressed: Shockwave, Spell Reflection_
- _not counted as button presses (procs, ticks): Mortal Strike_

</details>

### Destro Lock — Destro Lock — B (77/100)

**Where the points went**

- **-10 damage (rank)** — scored 75: 189,010 dps, 98% of the other damage dealers' median
- **-8 interrupts (rank)** — scored 75: 13 stops vs 17 expected
- **-4 activity** — scored 84: 96% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 75** [w 42%] — 189,010 dps, 98% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 75** [w 32%] — 13 stops vs 17 expected (group stopped 70%, not scored here)
- **activity 84** [w 26%] — 96% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _overcapped Soul Shards: 3 of 50 generated (6%)_

</details>

### BM Hunter — BM Hunter — C+ (72/100)

**Where the points went**

- **-14 damage (rank)** — scored 66: 172,548 dps, 86% of the other damage dealers' median
- **-7 activity** — scored 72: 93% engaged while alive in combat
- **-7 interrupts (rank)** — scored 78: 16 stops vs 17 expected

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 66** [w 42%] — 172,548 dps, 86% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 78** [w 32%] — 16 stops vs 17 expected (group stopped 70%, not scored here)
- **activity 72** [w 26%] — 93% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _overcapped Focus: 1,643 of 7,272 generated (23%)_
- _never pressed: Binding Shot_

</details>

*Axes marked ~ are ranked against the other players in this key, not measured on their own. Someone is always in the middle.*

## Where the time went

| | seconds | |
|---|---:|---|
| combat | 1,156 | 19:16 |
| routing | 67 | 1:07 |
| lead in | 11 | 0:11 |

## What the group left up

**Casts that could have been interrupted and were not**

- Cinderbolt: 18 of 54 got through
- Frostbolt: 13 of 29 got through
- Fiery Blast: 4 of 13 got through

**Hit most of the party (not graded: everyone took it, so nobody is charged for it)**

- Inferno: 5/5 players, 378 hits, 27,355,270 (13% of party intake)
- Thunderous Stomp: 5/5 players, 132 hits, 10,579,020 (5% of party intake)
- Excavating Blast: 5/5 players, 128 hits, 8,483,141 (4% of party intake)
- Chillstorm: 5/5 players, 78 hits, 5,676,547 (3% of party intake)
- Steel Barrage: 4/5 players, 95 hits, 4,232,483 (2% of party intake)
- Molten Blood: 5/5 players, 33 hits, 4,110,515 (2% of party intake)

## Method

Each axis is scored 0 to 100 against what this run allowed, not against a fixed target. A player is only scored on things their spec can do. An axis that does not apply is left out and the other weights are scaled up. 100 means nothing was missed; a solid, even key usually lands near 75. Survival and mechanics carry no weight of their own: they start at 100 and take points off when something went wrong.

*Generated 2026-08-29T20:18:51 · schema 5 · written analysis: none*
