# Kings' Rest +11 — TIMED

25:48 · 1 death · affix 162, Fortified, Tyrannical

*2026-08-23 · 10:36 · `Archive-WoWCombatLog-082326_100037.txt`*

> **NOT ANALYSED BY AN AI** — Numbers only. Nothing on this page was read or written by an AI: no verdict, no blame, no advice.

## The run

| | |
|---|---|
| on the clock | **25:48** — 22:56 fighting |
| deaths | **1** — timer agrees (1.00 implied) |
| party damage taken | **204,405,630** — 148,518/s while fighting |
| enemies killed | **104** |
| interrupts | **42/49** — 86% |
| dispels | **20/30** — 7,234,325 came through |

## Players

| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---:|---:|---:|---:|---:|:---:|
| Doryhunky | Veng DH | tank | 307 | 84,416 | 32,532 | 66,815 | 0 | **B** 78 |
| Hyporock | Holy Paladin | heal | 303 | 18,168 | 71,512 | 16,561 | 0 | **B-** 72 |
| Enh Shaman | Enh Shaman | dps | 304 | 164,945 | 5,063 | 18,710 | 0 | **B+** 82 |
| Demo Lock | Demo Lock | dps | 303 | 153,764 | 2,068 | 14,064 | 1 | **B-** 75 |
| Balance Druid | Balance | dps | 301 | 120,672 | 2,492 | 15,618 | 0 | **C** 65 |

### Doryhunky — Veng DH — B (78/100)

**Where the points went**

- **-9 interrupts (rank)** — scored 68: 14 stops vs 17 expected
- **-5 damage (rank)** — scored 74: 84,416 dps, 58% of the average DPS
- **-5 mitigation** — scored 83: 97% uptime of the 100% this kit can hold, 100% of worst windows covered

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **mitigation 83** [w 27%] — 97% uptime of the 100% this kit can hold, 100% of worst windows covered
- **damage~ 74** [w 18%] — 84,416 dps, 58% of the average DPS
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 68** [w 27%] — 14 stops vs 17 expected (group stopped 86%, not scored here)
- **activity 95** [w 15%] — 98% engaged while alive in combat
- **utility 77** [w 12%] — 1 used of ~4 the kit offered
- _never pressed: Imprison_
- _not counted as button presses (procs, ticks): Fracture, Soul Fragment_

</details>

### Hyporock — Holy Paladin — B- (72/100)

**Where the points went**

- **-7 throughput** — scored 80: covered 79% of the 120,660,965 that needed an outside heal (44% of the party's intake was self-covered or overkill); 9,667,701 absorbed
- **-6 response** — scored 76: put back 45% of the 61,789,001 that landed in the party's worst windows
- **-5 mechanics (rank)** — scored 64: 9% of intake was damage comparable players did not take

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **throughput 80** [w 34%] — covered 79% of the 120,660,965 that needed an outside heal (44% of the party's intake was self-covered or overkill); 9,667,701 absorbed
- **response 76** [w 25%] — put back 45% of the 61,789,001 that landed in the party's worst windows
- **mechanics− 64** [−4.6 pts] — 9% of intake was damage comparable players did not take
- **interrupts** — n/a. no interrupt on the bar
- **dispel 73** [w 16%] — 20/28 of what one dispeller could reach (30 landed; the rest overlapped a debuff already being cleansed)
- **activity 82** [w 15%] — 92% engaged while alive in combat
- **utility 69** [w 10%] — 32 used of ~73 the kit offered
- _overcapped Holy Power: 103 of 715 generated (14%)_
- _not counted as button presses (procs, ticks): Reclamation_

</details>

### Enh Shaman — Enh Shaman — B+ (82/100)

**Where the points went**

- **-6 damage (rank)** — scored 86: 164,945 dps, 120% of the other damage dealers' median
- **-5 activity** — scored 80: 95% engaged while alive in combat
- **-5 mechanics (rank)** — scored 77: 6% of intake was damage comparable players did not take

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 86** [w 42%] — 164,945 dps, 120% of the other damage dealers' median
- **mechanics− 77** [−4.7 pts] — 6% of intake was damage comparable players did not take
- **interrupts~ 94** [w 32%] — 14 stops vs 8 expected (group stopped 86%, not scored here)
- **activity 80** [w 26%] — 95% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _not counted as button presses (procs, ticks): Doom Winds_

</details>

### Demo Lock — Demo Lock — B- (75/100)

**Where the points went**

- **-9 damage (rank)** — scored 80: 153,764 dps, 108% of the other damage dealers' median
- **-7 interrupts (rank)** — scored 78: 8 stops vs 8 expected
- **-5 survival** — scored 72: 1 death(s)

<details><summary>All axes</summary>

- **survival− 72** [−5.0 pts] — 1 death(s)
- **damage~ 80** [w 42%] — 153,764 dps, 108% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 78** [w 32%] — 8 stops vs 8 expected (group stopped 86%, not scored here)
- **activity 84** [w 26%] — 96% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _overcapped Soul Shards: 14 of 911 generated (2%)_

</details>

### Balance Druid — Balance — C (65/100)

**Where the points went**

- **-18 damage (rank)** — scored 58: 120,672 dps, 76% of the other damage dealers' median
- **-13 interrupts (rank)** — scored 61: 3 stops vs 8 expected
- **-4 mechanics (rank)** — scored 82: 4% of intake was damage comparable players did not take

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 58** [w 42%] — 120,672 dps, 76% of the other damage dealers' median
- **mechanics− 82** [−3.6 pts] — 4% of intake was damage comparable players did not take
- **interrupts~ 61** [w 32%] — 3 stops vs 8 expected (group stopped 86%, not scored here)
- **activity 95** [w 26%] — 98% engaged while alive in combat
- **utility 78** [w 0%] — 2 used of ~48 the kit offered
- _overcapped Astral Power: 789 of 6,578 generated (12%)_
- _never pressed: Frenzied Regeneration, Remove Corruption_

</details>

*Axes marked ~ are ranked against the other players in this key, not measured on their own. Someone is always in the middle.*

## Deaths

1 death.

### Death · 16:49 · Demo Lock · dps

**16:49 · Demo Lock · dps** — killed by **0000000000000000** for 742,959 from nil

took **742,959** · in **one hit**

- **0000000000000000** (killing blow) — 100%, 742,959

Dark Pact · Unending Resolve · **no healing landed**

## Where the time went

| | seconds | |
|---|---:|---|
| combat | 1,376 | 22:56 |
| routing | 154 | 2:34 |
| death penalty | 5 | 0:05 |
| lead in | 20 | 0:20 |

Costliest pulls — *Cost is the time the pull lost: a wipe loses the whole pull, a pull that held loses only its deaths.*

| pull | at | fighting | enemies | deaths | taken | cost |
|---:|---|---|---:|---:|---:|---:|
| 10 | 15:20 | 2:56 | 23 | 1 | 28,280,648 | 0:05 |

## What the group left up

**Casts that could have been interrupted and were not**

- Spectral Bolt: 5 of 17 got through
- Soul Bolt: 1 of 6 got through
- Wretched Discharge: 1 of 10 got through

**Debuffs that could have been dispelled and were not**

- Frost Shock: 3x, up for 45s in total, 1,239,812 damage
- Sudden Rupture: 2x, up for 40s in total, 1,731,342 damage
- Wretched Discharge: 3x, up for 36s in total, 3,249,399 damage
- Savage Maul: 2x, up for 20s in total, 1,013,772 damage

**Damage one player took that similar players did not (check the raw hits before acting on this; a spell only one role can take looks the same)**

- Hyporock: 2,199,364 (mostly Whirling Axe)
- Enh Shaman: 1,623,643 (mostly Putrid Seekers)
- Balance Druid: 1,045,448 (mostly Wretched Discharge)

**Hit most of the party (not graded: everyone took it, so nobody is charged for it)**

- Heavy Slams: 5/5 players, 502 hits, 12,802,895 (6% of party intake)
- Gilded Destruction: 5/5 players, 218 hits, 10,665,493 (5% of party intake)
- Serpentine Gust: 5/5 players, 111 hits, 9,990,700 (5% of party intake)
- Shadow Whirlwind: 5/5 players, 25 hits, 6,222,715 (3% of party intake)
- Purification Strike: 5/5 players, 20 hits, 6,030,421 (3% of party intake)
- Whirling Axe: 4/5 players, 27 hits, 4,242,605 (2% of party intake)

## Method

Each axis is scored 0 to 100 against what this run allowed, not against a fixed target. A player is only scored on things their spec can do. An axis that does not apply is left out and the other weights are scaled up. 100 means nothing was missed; a solid, even key usually lands near 75. Survival and mechanics carry no weight of their own: they start at 100 and take points off when something went wrong.

*Generated 2026-08-29T20:18:51 · schema 5 · written analysis: none*
