# Ruby Life Pools +12 — TIMED

29:11 · 2 deaths · Fortified, Tyrannical, affix 147

*2026-08-23 · 16:19 · `Archive-WoWCombatLog-082326_161849.txt`*

> **NOT ANALYSED BY AN AI** — Numbers only. Nothing on this page was read or written by an AI: no verdict, no blame, no advice.

## The run

| | |
|---|---|
| on the clock | **29:11** — 26:23 fighting |
| deaths | **2** — timer agrees (2.03 implied) |
| party damage taken | **305,188,532** — 192,755/s while fighting |
| enemies killed | **171** |
| interrupts | **109/126** — 87% |
| dispels | **8/8** — 0 came through |

## Players

| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---:|---:|---:|---:|---:|:---:|
| Doryhunky | Veng DH | tank | 307 | 85,777 | 41,712 | 80,080 | 0 | **B-** 73 |
| Hyporock | Holy Paladin | heal | 303 | 16,918 | 107,074 | 27,158 | 2 | **B+** 83 |
| Unholy DK | Unholy DK | dps | 304 | 155,812 | 3,793 | 23,121 | 0 | **B+** 83 |
| Enh Shaman | Enh Shaman | dps | 301 | 137,647 | 2,720 | 26,686 | 0 | **B** 80 |
| Demo Lock | Demo Lock | dps | 302 | 155,467 | 2,397 | 19,471 | 0 | **B-** 76 |

### Doryhunky — Veng DH — B- (73/100)

**Where the points went**

- **-11 interrupts (rank)** — scored 60: 27 stops vs 44 expected
- **-6 mitigation** — scored 80: 96% uptime of the 100% this kit can hold, 100% of worst windows covered
- **-5 damage (rank)** — scored 73: 85,777 dps, 57% of the average DPS

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **mitigation 80** [w 27%] — 96% uptime of the 100% this kit can hold, 100% of worst windows covered
- **damage~ 73** [w 18%] — 85,777 dps, 57% of the average DPS
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 60** [w 27%] — 27 stops vs 44 expected (group stopped 87%, not scored here)
- **activity 83** [w 15%] — 97% engaged while alive in combat
- **utility 75** [w 12%] — 1 used of ~5 the kit offered
- _never pressed: Imprison_
- _not counted as button presses (procs, ticks): Demon Spikes, Felblade, Fracture, Soul Cleave, Soul Fragment, Throw Glaive_

</details>

### Hyporock — Holy Paladin — B+ (83/100)

**Where the points went**

- **-8 survival** — scored 50: 2 death(s)
- **-3 throughput** — scored 91: covered 84% of the 178,223,380 that needed an outside heal (43% of the party's intake was self-covered or overkill); 9,716,424 absorbed
- **-3 utility** — scored 69: 36 used of ~82 the kit offered

<details><summary>All axes</summary>

- **survival− 50** [−7.5 pts] — 2 death(s)
- **throughput 91** [w 34%] — covered 84% of the 178,223,380 that needed an outside heal (43% of the party's intake was self-covered or overkill); 9,716,424 absorbed
- **response 89** [w 25%] — put back 48% of the 86,102,225 that landed in the party's worst windows
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts** — n/a. no interrupt on the bar
- **dispel 100** [w 16%] — 8/8 of what one dispeller could reach
- **activity 95** [w 15%] — 94% engaged while alive in combat
- **utility 69** [w 10%] — 36 used of ~82 the kit offered
- _overcapped Holy Power: 118 of 845 generated (14%)_
- _not counted as button presses (procs, ticks): Reclamation_

</details>

### Unholy DK — Unholy DK — B+ (83/100)

**Where the points went**

- **-9 damage (rank)** — scored 79: 155,812 dps, 106% of the other damage dealers' median
- **-5 interrupts (rank)** — scored 86: 29 stops vs 22 expected
- **-4 activity** — scored 84: 96% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 79** [w 42%] — 155,812 dps, 106% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 86** [w 32%] — 29 stops vs 22 expected (group stopped 87%, not scored here)
- **activity 84** [w 26%] — 96% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _overcapped Runic Power: 1,301 of 10,774 generated (12%)_

</details>

### Enh Shaman — Enh Shaman — B (80/100)

**Where the points went**

- **-13 damage (rank)** — scored 68: 137,647 dps, 88% of the other damage dealers' median
- **-5 activity** — scored 79: 95% engaged while alive in combat
- **-2 interrupts (rank)** — scored 95: 38 stops vs 22 expected

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 68** [w 42%] — 137,647 dps, 88% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 95** [w 32%] — 38 stops vs 22 expected (group stopped 87%, not scored here)
- **activity 79** [w 26%] — 95% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _not counted as button presses (procs, ticks): Doom Winds_

</details>

### Demo Lock — Demo Lock — B- (76/100)

**Where the points went**

- **-11 interrupts (rank)** — scored 67: 11 stops vs 22 expected
- **-9 damage (rank)** — scored 79: 155,467 dps, 106% of the other damage dealers' median
- **-5 activity** — scored 81: 95% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 79** [w 42%] — 155,467 dps, 106% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 67** [w 32%] — 11 stops vs 22 expected (group stopped 87%, not scored here)
- **activity 81** [w 26%] — 95% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _overcapped Soul Shards: 26 of 1,080 generated (2%)_

</details>

*Axes marked ~ are ranked against the other players in this key, not measured on their own. Someone is always in the middle.*

## Deaths

2 deaths in 2 separate incidents.

**What was landing while people died** — Counts only the seconds before each death, not the whole key.

| spell | in | damage | killing blows |
|---|---:|---:|---:|
| Living Bomb | 1 of 2 | 706,699 | — |
| Inferno | 1 of 2 | 661,271 | 1 |
| Excavating Blast | 1 of 2 | 545,356 | — |
| Earthbound's Imprint | 1 of 2 | 483,060 | 1 |

### Death · 0:27 · Hyporock · heal

**0:27 · Hyporock · heal** — killed by **Earthbound's Imprint** for 85,048 from Earthbound Guardian

took **1,028,416** · in **4.1 s**

- Excavating Blast — 53%, 545,356
- **Earthbound's Imprint** (killing blow) — 47%, 483,060

Healthstone · 545,299 healed · Doryhunky, Demo Lock, Unholy DK

### Death · 14:51 · Hyporock · heal

**14:51 · Hyporock · heal** — killed by **Inferno** for 67,988 from Blazebound Destroyer

took **1,367,970** · in **5.0 s**

- Living Bomb — 52%, 706,699
- **Inferno** (killing blow) — 48%, 661,271

Shield of the Righteous · Shield of the Righteous · 643,639 healed · all their own

## Where the time went

| | seconds | |
|---|---:|---|
| combat | 1,583 | 26:23 |
| routing | 136 | 2:16 |
| death penalty | 30 | 0:30 |
| lead in | 10 | 0:10 |

Costliest pulls — *Cost is the time the pull lost: a wipe loses the whole pull, a pull that held loses only its deaths.*

| pull | at | fighting | enemies | deaths | taken | cost |
|---:|---|---|---:|---:|---:|---:|
| 1 | 0:10 | 5:04 | 24 | 1 | 67,746,657 | 0:15 |
| 4 | 13:38 | 1:18 | 15 | 1 | 17,380,413 | 0:15 |

## What the group left up

**Casts that could have been interrupted and were not**

- Frostbolt: 10 of 32 got through
- Cinderbolt: 5 of 41 got through
- Frigid Shard: 1 of 19 got through
- Thunder Blast: 1 of 5 got through

**Hit most of the party (not graded: everyone took it, so nobody is charged for it)**

- Inferno: 5/5 players, 590 hits, 44,070,601 (14% of party intake)
- Excavating Blast: 5/5 players, 217 hits, 16,360,500 (5% of party intake)
- Thunderous Stomp: 5/5 players, 159 hits, 14,476,192 (5% of party intake)
- Molten Blood: 5/5 players, 65 hits, 11,494,186 (4% of party intake)
- Chillstorm: 4/5 players, 97 hits, 7,617,360 (2% of party intake)
- Tempest Stormshield: 5/5 players, 135 hits, 6,635,579 (2% of party intake)

## Method

Each axis is scored 0 to 100 against what this run allowed, not against a fixed target. A player is only scored on things their spec can do. An axis that does not apply is left out and the other weights are scaled up. 100 means nothing was missed; a solid, even key usually lands near 75. Survival and mechanics carry no weight of their own: they start at 100 and take points off when something went wrong.

*Generated 2026-08-29T20:18:59 · schema 5 · written analysis: none*
