# Altar of Fangs +11 — TIMED

24:27 · 6 deaths · affix 158, Tyrannical, Fortified

*2026-08-25 · 17:53 · `Archive-WoWCombatLog-082526_175251.txt`*

> **NOT ANALYSED BY AN AI** — Numbers only. Nothing on this page was read or written by an AI: no verdict, no blame, no advice.

## The run

| | |
|---|---|
| on the clock | **24:27** — 21:38 fighting |
| deaths | **6** — timer agrees (5.95 implied) |
| party damage taken | **237,219,112** — 182,757/s while fighting |
| enemies killed | **177** |
| interrupts | **74/78** — 95% |
| dispels | **17/24** — 11,964,622 came through |

## Players

| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---:|---:|---:|---:|---:|:---:|
| Doryhunky | Veng DH | tank | 308 | 114,028 | 48,190 | 83,454 | 0 | **B-** 75 |
| Hyporock | Holy Paladin | heal | 304 | 23,410 | 82,306 | 24,098 | 1 | **B** 78 |
| Ret Paladin | Ret Paladin | dps | 310 | 199,426 | 4,217 | 15,958 | 0 | **B** 76 |
| Affli Lock | Affli Lock | dps | 307 | 221,900 | 4,738 | 19,332 | 2 | **B-** 74 |
| Ele Shaman | Ele Shaman | dps | 304 | 244,046 | 6,171 | 21,218 | 3 | **C+** 70 |

### Doryhunky — Veng DH — B- (75/100)

**Where the points went**

- **-8 interrupts (rank)** — scored 70: 26 stops vs 30 expected
- **-7 damage (rank)** — scored 63: 114,028 dps, 51% of the average DPS
- **-6 mitigation** — scored 78: 96% uptime of the 100% this kit can hold, 100% of worst windows covered

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **mitigation 78** [w 27%] — 96% uptime of the 100% this kit can hold, 100% of worst windows covered
- **damage~ 63** [w 18%] — 114,028 dps, 51% of the average DPS
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 70** [w 27%] — 26 stops vs 30 expected (group stopped 95%, not scored here)
- **activity 90** [w 15%] — 98% engaged while alive in combat
- **utility 77** [w 12%] — 1 used of ~4 the kit offered
- _never pressed: Imprison_
- _not counted as button presses (procs, ticks): Demon Spikes, Felblade, Fracture, Soul Cleave, Soul Fragment, Throw Glaive_

</details>

### Hyporock — Holy Paladin — B (78/100)

**Where the points went**

- **-9 response** — scored 63: put back 40% of the 79,903,362 that landed in the party's worst windows
- **-6 throughput** — scored 83: covered 80% of the 116,662,465 that needed an outside heal (50% of the party's intake was self-covered or overkill); 8,006,229 absorbed
- **-3 utility** — scored 67: 28 used of ~68 the kit offered

<details><summary>All axes</summary>

- **survival− 86** [−2.1 pts] — 1 death(s)
- **throughput 83** [w 34%] — covered 80% of the 116,662,465 that needed an outside heal (50% of the party's intake was self-covered or overkill); 8,006,229 absorbed
- **response 63** [w 25%] — put back 40% of the 79,903,362 that landed in the party's worst windows
- **mechanics− 95** [−0.6 pts] — 1% of intake was damage comparable players did not take
- **interrupts** — n/a. no interrupt on the bar
- **dispel 100** [w 16%] — 17/17 of what one dispeller could reach (24 landed; the rest overlapped a debuff already being cleansed)
- **activity 95** [w 15%] — 94% engaged while alive in combat
- **utility 67** [w 10%] — 28 used of ~68 the kit offered
- _overcapped Holy Power: 130 of 711 generated (18%)_
- _never pressed: Blessing of Protection_
- _not counted as button presses (procs, ticks): Reclamation_

</details>

### Ret Paladin — Ret Paladin — B (76/100)

**Where the points went**

- **-15 damage (rank)** — scored 65: 199,426 dps, 85% of the other damage dealers' median
- **-5 interrupts (rank)** — scored 85: 19 stops vs 15 expected
- **-4 activity** — scored 83: 96% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 65** [w 42%] — 199,426 dps, 85% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 85** [w 32%] — 19 stops vs 15 expected (group stopped 95%, not scored here)
- **activity 83** [w 26%] — 96% engaged while alive in combat
- **utility 78** [w 0%] — 2 used of ~54 the kit offered
- _never pressed: Blessing of Sacrifice, Cleanse Toxins, Shield of Vengeance_
- _not counted as button presses (procs, ticks): Crusading Strikes, Divine Hammer, Empyrean Hammer, Sacrosanct Crusade_

</details>

### Affli Lock — Affli Lock — B- (74/100)

**Where the points went**

- **-10 damage (rank)** — scored 76: 221,900 dps, 101% of the other damage dealers' median
- **-8 interrupts (rank)** — scored 76: 12 stops vs 15 expected
- **-7 survival** — scored 61: 2 death(s)

<details><summary>All axes</summary>

- **survival− 61** [−7.0 pts] — 2 death(s)
- **damage~ 76** [w 42%] — 221,900 dps, 101% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 76** [w 32%] — 12 stops vs 15 expected (group stopped 95%, not scored here)
- **activity 95** [w 26%] — 98% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _overcapped Soul Shards: 47 of 362 generated (13%)_

</details>

### Ele Shaman — Ele Shaman — C+ (70/100)

**Where the points went**

- **-11 survival** — scored 39: 3 death(s)
- **-7 interrupts (rank)** — scored 77: 13 stops vs 15 expected
- **-7 damage (rank)** — scored 83: 244,046 dps, 116% of the other damage dealers' median

<details><summary>All axes</summary>

- **survival− 39** [−11.0 pts] — 3 death(s)
- **damage~ 83** [w 42%] — 244,046 dps, 116% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 77** [w 32%] — 13 stops vs 15 expected (group stopped 95%, not scored here)
- **activity 82** [w 26%] — 95% engaged while alive in combat
- **utility 0** [w 0%] — 0 used of ~53 the kit offered
- _overcapped Maelstrom: 380 of 10,102 generated (4%)_
- _never pressed: Cleanse Spirit, Purge_

</details>

*Axes marked ~ are ranked against the other players in this key, not measured on their own. Someone is always in the middle.*

## Deaths

6 deaths in 4 separate incidents. The cascade at 4:41 (3 deaths in 4s) was the big one.

**What was landing while people died** — Counts only the seconds before each death, not the whole key.

| spell | in | damage | killing blows |
|---|---:|---:|---:|
| Paralyzing Shots | 2 of 6 | 1,427,956 | 2 |
| Toxic Breath | 3 of 6 | 1,295,778 | 2 |
| Axegrinder | 1 of 6 | 1,100,954 | 1 |
| Unstable Totem | 5 of 6 | 826,697 | — |
| Piercing Hiss | 1 of 6 | 573,059 | 1 |
| Blood Sacrifice | 3 of 6 | 322,078 | — |

### Death · 1:12 · Ele Shaman · dps

**1:12 · Ele Shaman · dps** — killed by **Piercing Hiss** for 286,529 from Primal Serpent

took **927,313** · in **0.2 s**

- **Piercing Hiss** (killing blow) — 62%, 573,059
- Melee — 32%, 297,766
- Unstable Totem — 6%, 56,488

**no defensive pressed** · 27,946 healed · Hyporock

### Death · 4:18 · Ele Shaman · dps

**4:18 · Ele Shaman · dps** — killed by **Toxic Breath** for 290,879 from Twinfang Harrower

took **821,197** · in **4.6 s**

- **Toxic Breath** (killing blow) — 71%, 581,759
- Unstable Totem — 18%, 150,587
- Blood Sacrifice — 11%, 88,851

**no defensive pressed** · **no healing landed**

### Cascade · 4:41 · 3 deaths in 4s — Affli Lock went first

**4:41 · Affli Lock · dps** — killed by **Paralyzing Shots** for 86,637 from Twinfang Harrower

took **737,062** · in **4.0 s**

- **Paralyzing Shots** (killing blow) — 68%, 499,667
- Blood Sacrifice — 17%, 126,446
- Unstable Totem — 14%, 105,025

**no defensive pressed** · 9,231 healed · Ret Paladin, Hyporock

**4:42 · Hyporock · heal** — killed by **Toxic Breath** for 140,123 from Twinfang Harrower

took **787,895** · in **6.7 s**

- **Toxic Breath** (killing blow) — 56%, 439,053
- Unstable Totem — 31%, 242,061
- Blood Sacrifice — 14%, 106,781

**no defensive pressed** · 21,292 healed · Ret Paladin

**4:45 · Ele Shaman · dps** — killed by **Paralyzing Shots** for 103,884 from Twinfang Harrower

took **1,635,696** · in **9.2 s**

- **Paralyzing Shots** (killing blow) — 57%, 928,289
- Toxic Breath — 17%, 274,966
- Unstable Totem — 17%, 272,536
- everything else — 10%, 159,905

Earth Elemental · 920,405 healed · Hyporock

### Death · 21:54 · Affli Lock · dps

**21:54 · Affli Lock · dps** — killed by **Axegrinder** for 1,100,954 from Zul'jan

took **1,100,954** · in **one hit**

- **Axegrinder** (killing blow) — 100%, 1,100,954

**no defensive pressed** · **no healing landed**

## Where the time went

| | seconds | |
|---|---:|---|
| combat | 1,298 | 21:38 |
| routing | 129 | 2:09 |
| death penalty | 30 | 0:30 |
| lead in | 18 | 0:18 |

Costliest pulls — *Cost is the time the pull lost: a wipe loses the whole pull, a pull that held loses only its deaths.*

| pull | at | fighting | enemies | deaths | taken | cost |
|---:|---|---|---:|---:|---:|---:|
| 3 | 3:56 | 1:54 | 13 | 4 | 36,067,288 | 0:20 |
| 1 | 0:18 | 1:52 | 17 | 1 | 29,588,356 | 0:05 |
| 13 | 21:30 | 2:35 | 4 | 1 | 18,512,440 | 0:05 |

## What the group left up

**Casts that could have been interrupted and were not**

- Piercing Hiss: 3 of 27 got through
- Mass Envenom: 1 of 13 got through

**Debuffs that could have been dispelled and were not**

- Paralyzing Shots: 5x, up for 77s in total, 11,072,521 damage
- Envenom: 2x, up for 16s in total, 892,101 damage

**Damage one player took that similar players did not (check the raw hits before acting on this; a spell only one role can take looks the same)**

- Hyporock: 385,031 (mostly Deadly Venom)

**Hit most of the party (not graded: everyone took it, so nobody is charged for it)**

- Unstable Totem: 5/5 players, 443 hits, 19,488,281 (8% of party intake)
- Laced Edge: 5/5 players, 183 hits, 9,874,450 (4% of party intake)
- Rattle: 5/5 players, 76 hits, 6,932,818 (3% of party intake)
- Toxic Surge: 5/5 players, 142 hits, 6,311,883 (3% of party intake)
- Venom Burst: 5/5 players, 64 hits, 6,257,942 (3% of party intake)
- Synchronized Venom: 5/5 players, 181 hits, 5,546,737 (2% of party intake)

## Method

Each axis is scored 0 to 100 against what this run allowed, not against a fixed target. A player is only scored on things their spec can do. An axis that does not apply is left out and the other weights are scaled up. 100 means nothing was missed; a solid, even key usually lands near 75. Survival and mechanics carry no weight of their own: they start at 100 and take points off when something went wrong.

*Generated 2026-08-29T20:19:37 · schema 5 · written analysis: none*
