# Voidscar Arena +11 — TIMED

21:55 · 2 deaths · affix 158, Tyrannical, Fortified

*2026-08-25 · 18:32 · `Archive-WoWCombatLog-082526_175251.txt`*

> **NOT ANALYSED BY AN AI** — Numbers only. Nothing on this page was read or written by an AI: no verdict, no blame, no advice.

## The run

| | |
|---|---|
| on the clock | **21:55** — 20:30 fighting |
| deaths | **2** — timer agrees (1.95 implied) |
| party damage taken | **253,683,034** — 206,280/s while fighting |
| enemies killed | **145** |
| interrupts | **58/75** — 77% |
| dispels | **11/26** — 21,066,644 came through |

## Players

| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---:|---:|---:|---:|---:|:---:|
| Doryhunky | Veng DH | tank | 308 | 117,627 | 45,634 | 90,405 | 0 | **A-** 84 |
| Hyporock | Holy Paladin | heal | 304 | 16,848 | 106,722 | 25,859 | 0 | **B+** 83 |
| Arcane Mage | Arcane Mage | dps | 311 | 225,965 | 331 | 20,892 | 0 | **B+** 83 |
| Shadow Priest | Shadow Priest | dps | 290 | 197,340 | 8,743 | 24,889 | 1 | **C+** 71 |
| Arms Warrior | Arms | dps | 300 | 168,524 | 7,803 | 31,090 | 1 | **C** 68 |

### Doryhunky — Veng DH — A- (84/100)

**Where the points went**

- **-6 interrupts (rank)** — scored 76: 23 stops vs 23 expected
- **-4 damage (rank)** — scored 77: 117,627 dps, 60% of the average DPS
- **-3 utility** — scored 78: 1 used of ~4 the kit offered

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **mitigation 95** [w 27%] — 99% uptime of the 100% this kit can hold, 100% of worst windows covered
- **damage~ 77** [w 18%] — 117,627 dps, 60% of the average DPS
- **mechanics− 99** [−0.1 pts] — 0% of intake was damage comparable players did not take
- **interrupts~ 76** [w 27%] — 23 stops vs 23 expected (group stopped 77%, not scored here)
- **activity 95** [w 15%] — 98% engaged while alive in combat
- **utility 78** [w 12%] — 1 used of ~4 the kit offered
- _never pressed: Imprison_
- _not counted as button presses (procs, ticks): Demon Spikes, Felblade, Fracture, Soul Cleave, Soul Fragment, Throw Glaive_

</details>

### Hyporock — Holy Paladin — B+ (83/100)

**Where the points went**

- **-7 throughput** — scored 80: covered 78% of the 146,459,157 that needed an outside heal (44% of the party's intake was self-covered or overkill); 9,000,263 absorbed
- **-5 dispel** — scored 68: 11/18 of what one dispeller could reach (26 landed
- **-4 response** — scored 85: put back 47% of the 77,838,641 that landed in the party's worst windows

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **throughput 80** [w 34%] — covered 78% of the 146,459,157 that needed an outside heal (44% of the party's intake was self-covered or overkill); 9,000,263 absorbed
- **response 85** [w 25%] — put back 47% of the 77,838,641 that landed in the party's worst windows
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts** — n/a. no interrupt on the bar
- **dispel 68** [w 16%] — 11/18 of what one dispeller could reach (26 landed; the rest overlapped a debuff already being cleansed)
- **activity 93** [w 15%] — 94% engaged while alive in combat
- **utility 97** [w 10%] — 46 used of ~65 the kit offered
- _overcapped Holy Power: 134 of 641 generated (21%)_
- _not counted as button presses (procs, ticks): Reclamation_

</details>

### Arcane Mage — Arcane Mage — B+ (83/100)

**Where the points went**

- **-9 interrupts (rank)** — scored 72: 8 stops vs 12 expected
- **-6 damage (rank)** — scored 87: 225,965 dps, 122% of the other damage dealers' median
- **-3 activity** — scored 89: 97% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 87** [w 42%] — 225,965 dps, 122% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 72** [w 32%] — 8 stops vs 12 expected (group stopped 77%, not scored here)
- **activity 89** [w 26%] — 97% engaged while alive in combat
- **utility 0** [w 0%] — 0 used of ~53 the kit offered
- _never pressed: Alter Time, Ice Block, Remove Curse, Spellsteal_

</details>

### Shadow Priest — Shadow Priest — C+ (71/100)

**Where the points went**

- **-10 interrupts (rank)** — scored 68: 6 stops vs 12 expected
- **-10 damage (rank)** — scored 76: 197,340 dps, 101% of the other damage dealers' median
- **-5 survival** — scored 72: 1 death(s)

<details><summary>All axes</summary>

- **survival− 72** [−5.0 pts] — 1 death(s)
- **damage~ 76** [w 42%] — 197,340 dps, 101% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 68** [w 32%] — 6 stops vs 12 expected (group stopped 77%, not scored here)
- **activity 86** [w 26%] — 96% engaged while alive in combat
- **utility 0** [w 0%] — 0 used of ~7 the kit offered
- _overcapped Insanity: 70 of 5,187 generated (1%)_
- _never pressed: Desperate Prayer, Purify Disease_
- _not counted as button presses (procs, ticks): Mind Flay, Shadowy Apparition_

</details>

### Arms Warrior — Arms — C (68/100)

**Where the points went**

- **-16 damage (rank)** — scored 61: 168,524 dps, 80% of the other damage dealers' median
- **-8 activity** — scored 68: 92% engaged while alive in combat
- **-5 survival** — scored 72: 1 death(s)

<details><summary>All axes</summary>

- **survival− 72** [−5.0 pts] — 1 death(s)
- **damage~ 61** [w 42%] — 168,524 dps, 80% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 91** [w 32%] — 18 stops vs 12 expected (group stopped 77%, not scored here)
- **activity 68** [w 26%] — 92% engaged while alive in combat
- **utility 0** [w 0%] — 0 used of ~6 the kit offered
- _overcapped Rage: 635 of 1,971 generated (32%)_
- _never pressed: Die by the Sword, Rallying Cry, Spell Reflection, Storm Bolt_

</details>

*Axes marked ~ are ranked against the other players in this key, not measured on their own. Someone is always in the middle.*

## Deaths

2 deaths, all at once.

**What was landing while people died** — Counts only the seconds before each death, not the whole key.

| spell | in | damage | killing blows |
|---|---:|---:|---:|
| Insidious Aura | 2 of 2 | 1,684,251 | 2 |
| Savage Leap | 2 of 2 | 905,237 | — |
| Ravenous Swarm | 2 of 2 | 636,161 | — |

### Cascade · 3:52 · 2 deaths in 2s — Arms Warrior went first

**3:52 · Arms Warrior · dps** — killed by **Insidious Aura** for 209,114 from Chitigoth

took **1,599,369** · in **14.5 s**

- **Insidious Aura** (killing blow) — 48%, 762,300
- Ravenous Swarm — 30%, 484,059
- Savage Leap — 22%, 353,010

**no defensive pressed** · 918,651 healed · Doryhunky, Hyporock, Shadow Priest

**3:54 · Shadow Priest · dps** — killed by **Insidious Aura** for 183,407 from Chitigoth

took **1,626,280** · in **9.8 s**

- **Insidious Aura** (killing blow) — 57%, 921,951
- Savage Leap — 34%, 552,227
- Ravenous Swarm — 9%, 152,102

**no defensive pressed** · 754,147 healed · Hyporock

## Where the time went

| | seconds | |
|---|---:|---|
| combat | 1,230 | 20:30 |
| routing | 74 | 1:14 |
| death penalty | 10 | 0:10 |
| lead in | 9 | 0:09 |

Costliest pulls — *Cost is the time the pull lost: a wipe loses the whole pull, a pull that held loses only its deaths.*

| pull | at | fighting | enemies | deaths | taken | cost |
|---:|---|---|---:|---:|---:|---:|
| 3 | 2:26 | 3:43 | 29 | 2 | 43,409,882 | 0:10 |

## What the group left up

**Casts that could have been interrupted and were not**

- Lava Bolt: 14 of 45 got through
- Demoralizing Shout: 1 of 3 got through
- Shadowbolt Volley: 1 of 8 got through
- Violent Sand: 1 of 3 got through

**Debuffs that could have been dispelled and were not**

- Corrosive Essence: 15x, up for 182s in total, 21,066,644 damage

**Damage one player took that similar players did not (check the raw hits before acting on this; a spell only one role can take looks the same)**

- Doryhunky: 264,295 (mostly Venomous Spit)

**Hit most of the party (not graded: everyone took it, so nobody is charged for it)**

- Dreadbellow: 5/5 players, 296 hits, 14,109,950 (6% of party intake)
- Unstable Singularity: 5/5 players, 968 hits, 12,064,052 (5% of party intake)
- Cosmic Crash: 5/5 players, 282 hits, 8,706,683 (3% of party intake)
- Dark Bloom: 5/5 players, 23 hits, 6,334,981 (2% of party intake)
- Searing Magma: 5/5 players, 123 hits, 6,065,517 (2% of party intake)
- Thundering Storm: 5/5 players, 48 hits, 6,055,198 (2% of party intake)

## Method

Each axis is scored 0 to 100 against what this run allowed, not against a fixed target. A player is only scored on things their spec can do. An axis that does not apply is left out and the other weights are scaled up. 100 means nothing was missed; a solid, even key usually lands near 75. Survival and mechanics carry no weight of their own: they start at 100 and take points off when something went wrong.

*Generated 2026-08-29T20:19:37 · schema 5 · written analysis: none*
