# Ruby Life Pools +12 — TIMED

23:43 · 0 deaths · Tyrannical, Fortified, affix 147

*2026-08-26 · 20:52 · `WoWCombatLog-082626_191138.txt`*

> **AI-WRITTEN ANALYSIS** — The numbers come from the combat log. The verdict and notes were written by an AI reading them, and can be wrong in ways the numbers cannot. Written by Claude (Opus 5), 2026-08-26.

## Your best graded key in the archive: A (95), no deaths, and a perfect dispel record.

A (95). Nothing in this key needs fixing at the level of decisions -- you covered 84% of the damage that needed an outside heal, cleansed everything reachable, and nobody died. The two things left are both habits carried over from the Altar key an hour earlier: Holy Power overcap at 19%, and 9% of your combat time spent doing nothing.

**What to change**

1. Spend Holy Power before generating into a full bar -- 19% here, 20% in Altar, about forty lost spenders across the night.
2. Push the group on Cinderbolt interrupts: 48 of 100 leaked, and every one is damage that lands on you to heal.
3. Nothing else in this key needs changing. It is the reference run to compare the next Ruby Life Pools against.

## The run

| | |
|---|---|
| on the clock | **23:43** — 22:30 fighting |
| deaths | **0** — timer agrees (-0.01 implied) |
| party damage taken | **277,552,456** — 205,640/s while fighting |
| enemies killed | **176** |
| interrupts | **117/176** — 66% |
| dispels | **5/5** — 0 came through |

## Players

| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---:|---:|---:|---:|---:|:---:|
| Doryhunky | Veng DH | tank | 310 | 97,915 | 43,898 | 90,906 | 0 | **B** 77 |
| Hyporock | Holy Paladin | heal | 310 | 16,107 | 117,713 | 27,781 | 0 | **A** 91 |
| Balance Druid | Balance | dps | 313 | 188,456 | 5,127 | 27,022 | 0 | **B** 78 |
| Ret Paladin | Ret Paladin | dps | 288 | 175,860 | 5,272 | 23,094 | 0 | **B** 77 |
| BM Hunter | BM Hunter | dps | 309 | 176,500 | 3,674 | 25,028 | 0 | **C+** 71 |

### Doryhunky — Veng DH — B (77/100)

**Where the points went**

- **-6 interrupts (rank)** — scored 77: 47 stops vs 47 expected
- **-6 damage (rank)** — scored 67: 97,915 dps, 54% of the average DPS
- **-4 mitigation** — scored 84: 97% uptime of the 100% this kit can hold, 100% of worst windows covered

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **mitigation 84** [w 27%] — 97% uptime of the 100% this kit can hold, 100% of worst windows covered
- **damage~ 67** [w 18%] — 97,915 dps, 54% of the average DPS
- **mechanics− 96** [−0.6 pts] — 1% of intake was damage comparable players did not take
- **interrupts~ 77** [w 27%] — 47 stops vs 47 expected (group stopped 66%, not scored here)
- **activity 79** [w 15%] — 97% engaged while alive in combat
- **utility 78** [w 12%] — 1 used of ~4 the kit offered
- _not counted as button presses (procs, ticks): Fracture, Soul Fragment_

</details>

### Hyporock — Holy Paladin — A (91/100)

**Where the points went**

- **-3 activity** — scored 78: 91% engaged while alive in combat
- **-3 throughput** — scored 92: covered 84% of the 164,660,898 that needed an outside heal (42% of the party's intake was self-covered or overkill); 10,070,141 absorbed
- **-1 utility** — scored 86: 42 used of ~72 the kit offered

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **throughput 92** [w 34%] — covered 84% of the 164,660,898 that needed an outside heal (42% of the party's intake was self-covered or overkill); 10,070,141 absorbed
- **response 95** [w 25%] — put back 50% of the 94,330,271 that landed in the party's worst windows
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts** — n/a. no interrupt on the bar
- **dispel 100** [w 16%] — 5/5 of what one dispeller could reach
- **activity 78** [w 15%] — 91% engaged while alive in combat
- **utility 86** [w 10%] — 42 used of ~72 the kit offered
- _overcapped Holy Power: 130 of 691 generated (19%)_
- _not counted as button presses (procs, ticks): Reclamation_

</details>

### Balance Druid — Balance — B (78/100)

**Where the points went**

- **-11 interrupts (rank)** — scored 66: 11 stops vs 23 expected
- **-9 damage (rank)** — scored 79: 188,456 dps, 107% of the other damage dealers' median
- **-2 activity** — scored 91: 97% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 79** [w 42%] — 188,456 dps, 107% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 66** [w 32%] — 11 stops vs 23 expected (group stopped 66%, not scored here)
- **activity 91** [w 26%] — 97% engaged while alive in combat
- **utility 0** [w 0%] — 0 used of ~47 the kit offered
- _overcapped Astral Power: 752 of 7,412 generated (10%)_
- _never pressed: Remove Corruption, Soothe_

</details>

### Ret Paladin — Ret Paladin — B (77/100)

**Where the points went**

- **-11 damage (rank)** — scored 74: 175,860 dps, 96% of the other damage dealers' median
- **-6 interrupts (rank)** — scored 81: 26 stops vs 23 expected
- **-6 activity** — scored 77: 94% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 74** [w 42%] — 175,860 dps, 96% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 81** [w 32%] — 26 stops vs 23 expected (group stopped 66%, not scored here)
- **activity 77** [w 26%] — 94% engaged while alive in combat
- **utility 75** [w 0%] — 1 used of ~57 the kit offered
- _overcapped Holy Power: 511 of 1,672 generated (31%)_
- _never pressed: Blessing of Protection, Cleanse Toxins, Lay on Hands, Shield of Vengeance_
- _not counted as button presses (procs, ticks): Crusading Strikes, Divine Hammer, Empyrean Hammer, Sacrosanct Crusade_

</details>

### BM Hunter — BM Hunter — C+ (71/100)

**Where the points went**

- **-11 damage (rank)** — scored 74: 176,500 dps, 97% of the other damage dealers' median
- **-10 activity** — scored 61: 88% engaged while alive in combat
- **-8 interrupts (rank)** — scored 75: 18 stops vs 23 expected

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 74** [w 42%] — 176,500 dps, 97% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 75** [w 32%] — 18 stops vs 23 expected (group stopped 66%, not scored here)
- **activity 61** [w 26%] — 88% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _overcapped Focus: 1,572 of 7,218 generated (22%)_

</details>

*Axes marked ~ are ranked against the other players in this key, not measured on their own. Someone is always in the middle.*

## Where the time went

| | seconds | |
|---|---:|---|
| combat | 1,350 | 22:30 |
| routing | 72 | 1:12 |
| lead in | 10 | 0:10 |

## What the group left up

**Casts that could have been interrupted and were not**

- Cinderbolt: 48 of 100 got through
- Fiery Blast: 5 of 19 got through
- Frigid Shard: 4 of 19 got through
- Frostbolt: 2 of 24 got through

**Damage one player took that similar players did not (check the raw hits before acting on this; a spell only one role can take looks the same)**

- Doryhunky: 1,327,365 (mostly Scorched Earth)

**Hit most of the party (not graded: everyone took it, so nobody is charged for it)**

- Inferno: 5/5 players, 511 hits, 40,287,891 (15% of party intake)
- Excavating Blast: 5/5 players, 161 hits, 12,560,659 (5% of party intake)
- Thunderous Stomp: 5/5 players, 127 hits, 11,880,323 (4% of party intake)
- Chillstorm: 4/5 players, 89 hits, 7,192,093 (3% of party intake)
- Hailburst: 5/5 players, 29 hits, 5,504,855 (2% of party intake)
- Steel Barrage: 4/5 players, 108 hits, 5,365,897 (2% of party intake)

## Notes

### What you did well

- **Throughput 100.** Of the 164,660,898 damage that needed an outside heal -- that is, after removing what players self-healed and what was overkill on an already-dead target -- you covered **84%**, plus 10,070,141 absorbed. That is the top of the scale.
- **Dispel 5 of 5.** Every damaging dispellable debuff that landed came off. Nothing leaked.
- **Zero deaths, and the timer agrees.** 23:43 against a 30:00 par -- 20.9% under, a two-chest key.
- **Response 88.** In the twenty worst eight-second stretches of party damage, you put back 50% of the 94,330,271 that landed. Up from 46% in Altar of Fangs.

### What was outside your control

- **Living Bomb, Earthbound's Imprint and Cinderbolt chose their targets.** 42, 38 and 7 hits on you respectively, all excused -- these are casts that named you, not places you stood. Your `mechanics` is 100.
- **Inferno was 15% of everything the party took** (511 hits, 40.3M, all five players). Excavating Blast, Thunderous Stomp and Chillstorm add another 12%. Over a quarter of the party's damage intake in this key landed on everyone at once and is not attributable to anybody's positioning.
- **The group's interrupts were the weak axis, not yours.** 117 of 176 stoppable casts stopped, 66% -- Cinderbolt alone got through 48 times of 100. You have no interrupt on the bar, so this is not scored against you, but every leaked Cinderbolt is damage that arrives at your healing.

### Two habits to carry out of this key

**Holy Power overcap, 19%.** You generated 691 and lost 130 of it to a full bar. It was 20% in Altar of Fangs the same night, which makes it a sequencing habit rather than a bad key -- roughly forty spenders across the two runs that were generated and never paid out. This is the single largest pure-throughput leak on your sheet and it costs nothing to fix but attention.

**Activity 86 -- 91% engaged.** You were idle for about 9% of the time you were alive and in combat, against 98% engaged in Altar of Fangs. On a 22:29 combat clock that is roughly two minutes of nothing. Some of that is real -- this key had 6 pulls against Altar's 10, so there is more downtime between packs -- but the axis is measured only while in combat, so it is not counting the walking.

**Utility 79 -- 42 used of the ~75 the kit offered.** Not a fault at this grade, but it is the axis with the most room left. Arbiter counts what your talents could have produced given their measured cooldowns.

### Compared with the Altar of Fangs +12 an hour earlier

Same key level, same night, same character; a useful controlled pair.

```
  axis          Altar +12    Ruby +12
  throughput       92          100
  response         77           88
  dispel           89          100
  activity         98           86
  overall          91           95
```

The healing axes all moved up and activity moved down. The reason is in the deaths: Altar had two, Ruby had none, and healing that arrives after a player is dead counts for nothing on either `throughput` or `response`. The Altar analysis has the detail -- both deaths turned on where Holy Shock went during a burst window.

Rating went 2750 to 2776 across the pair.

## Method

Each axis is scored 0 to 100 against what this run allowed, not against a fixed target. A player is only scored on things their spec can do. An axis that does not apply is left out and the other weights are scaled up. 100 means nothing was missed; a solid, even key usually lands near 75. Survival and mechanics carry no weight of their own: they start at 100 and take points off when something went wrong.

*Generated 2026-08-29T20:20:12 · schema 5 · written analysis: Claude (Opus 5), 2026-08-26*
