# Den of Nalorakk +12 — TIMED

24:34 · 0 deaths · Tyrannical, Fortified, affix 147

*2026-08-28 · 17:35 · `WoWCombatLog-082826_173447.txt`*

> **AI-WRITTEN ANALYSIS** — The numbers come from the combat log. The verdict and notes were written by an AI reading them, and can be wrong in ways the numbers cannot. Written by Claude (Opus 5), via Claude Code.

## A deathless +12 in 24:33, and the cleanest key in the 46 on record — the only thing either of the two regulars left on the table was 15% of the healer's Holy Power.

There is nothing to diagnose here, which is worth saying plainly rather than manufacturing a finding. Nobody died. The group stopped 85 of 101 interruptible casts, 84%. Every dispellable debuff that one dispeller could physically reach was cleansed — 28 of 28, out of 35 that landed, the other 7 having overlapped something already being cleansed.

This is the first of four keys on the night and the only deathless one. Hyporock's 87.9 is the sixth-best score he has posted across 46 archived keys; Doryhunky's 87.3 is squarely his normal.

The honest summary is that the two things below are what a very good key looks like when you go looking for faults in it. Neither is worth a change of behaviour on its own.

**What to change**

1. Hyporock: 108 of 707 Holy Power wasted, 15%. Worth a glance at spender timing, but nothing in this key was lost because of it.
2. Nothing else. This key does not need a change; it needs repeating.

## The run

| | |
|---|---|
| on the clock | **24:34** — 21:35 fighting |
| deaths | **0** — timer agrees (-0.03 implied) |
| party damage taken | **246,006,371** — 189,922/s while fighting |
| enemies killed | **146** |
| interrupts | **85/101** — 84% |
| dispels | **28/35** — 12,226,971 came through |

## Players

| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---:|---:|---:|---:|---:|:---:|
| Doryhunky | Veng DH | tank | 310 | 103,497 | 37,791 | 93,007 | 0 | **B-** 74 |
| Hyporock | Holy Paladin | heal | 311 | 19,662 | 92,202 | 21,191 | 0 | **B+** 80 |
| Ret Paladin | Ret Paladin | dps | 309 | 174,881 | 2,668 | 18,612 | 0 | **B** 79 |
| Arcane Mage | Arcane Mage | dps | 310 | 204,894 | 99 | 15,651 | 0 | **B** 76 |
| Balance Druid | Balance | dps | 312 | 179,940 | 4,016 | 17,490 | 0 | **B-** 76 |

### Doryhunky — Veng DH — B- (74/100)

**Where the points went**

- **-8 interrupts (rank)** — scored 72: 31 stops vs 34 expected
- **-7 mitigation** — scored 74: 94% uptime of the 100% this kit can hold, 100% of worst windows covered
- **-6 damage (rank)** — scored 69: 103,497 dps, 55% of the average DPS

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **mitigation 74** [w 27%] — 94% uptime of the 100% this kit can hold, 100% of worst windows covered
- **damage~ 69** [w 18%] — 103,497 dps, 55% of the average DPS
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 72** [w 27%] — 31 stops vs 34 expected (group stopped 84%, not scored here)
- **activity 66** [w 15%] — 95% engaged while alive in combat
- **utility 95** [w 12%] — 2 used of ~4 the kit offered
- _never pressed: Imprison_
- _not counted as button presses (procs, ticks): Demon Spikes, Felblade, Fracture, Sigil of Flame, Soul Cleave, Soul Fragment, Throw Glaive_

</details>

### Hyporock — Holy Paladin — B+ (80/100)

**Where the points went**

- **-11 throughput** — scored 67: covered 73% of the 159,998,598 that needed an outside heal (38% of the party's intake was self-covered or overkill); 11,467,859 absorbed
- **-6 response** — scored 74: put back 44% of the 78,900,702 that landed in the party's worst windows
- **-1 utility** — scored 86: 39 used of ~68 the kit offered

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **throughput 67** [w 34%] — covered 73% of the 159,998,598 that needed an outside heal (38% of the party's intake was self-covered or overkill); 11,467,859 absorbed
- **response 74** [w 25%] — put back 44% of the 78,900,702 that landed in the party's worst windows
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts** — n/a. no interrupt on the bar
- **dispel 100** [w 16%] — 28/28 of what one dispeller could reach (35 landed; the rest overlapped a debuff already being cleansed)
- **activity 95** [w 15%] — 95% engaged while alive in combat
- **utility 86** [w 10%] — 39 used of ~68 the kit offered
- _overcapped Holy Power: 108 of 707 generated (15%)_
- _not counted as button presses (procs, ticks): Reclamation_

</details>

### Ret Paladin — Ret Paladin — B (79/100)

**Where the points went**

- **-13 damage (rank)** — scored 70: 174,881 dps, 91% of the other damage dealers' median
- **-5 activity** — scored 81: 95% engaged while alive in combat
- **-3 interrupts (rank)** — scored 89: 25 stops vs 17 expected

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 70** [w 42%] — 174,881 dps, 91% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 89** [w 32%] — 25 stops vs 17 expected (group stopped 84%, not scored here)
- **activity 81** [w 26%] — 95% engaged while alive in combat
- **utility 85** [w 0%] — 7 used of ~54 the kit offered
- _never pressed: Blessing of Protection, Lay on Hands, Shield of Vengeance_
- _not counted as button presses (procs, ticks): Crusading Strikes_

</details>

### Arcane Mage — Arcane Mage — B (76/100)

**Where the points went**

- **-9 interrupts (rank)** — scored 71: 11 stops vs 17 expected
- **-7 damage (rank)** — scored 83: 204,894 dps, 115% of the other damage dealers' median
- **-6 activity** — scored 78: 94% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 83** [w 42%] — 204,894 dps, 115% of the other damage dealers' median
- **mechanics− 92** [−1.5 pts] — 2% of intake was damage comparable players did not take
- **interrupts~ 71** [w 32%] — 11 stops vs 17 expected (group stopped 84%, not scored here)
- **activity 78** [w 26%] — 94% engaged while alive in combat
- **utility 0** [w 0%] — 0 used of ~56 the kit offered
- _never pressed: Ice Block, Remove Curse, Spellsteal_

</details>

### Balance Druid — Balance — B- (76/100)

**Where the points went**

- **-11 damage (rank)** — scored 73: 179,940 dps, 95% of the other damage dealers' median
- **-9 interrupts (rank)** — scored 73: 12 stops vs 17 expected
- **-4 activity** — scored 83: 96% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 73** [w 42%] — 179,940 dps, 95% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 73** [w 32%] — 12 stops vs 17 expected (group stopped 84%, not scored here)
- **activity 83** [w 26%] — 96% engaged while alive in combat
- **utility 82** [w 0%] — 3 used of ~45 the kit offered
- _overcapped Astral Power: 326 of 5,284 generated (6%)_
- _never pressed: Frenzied Regeneration, Soothe_

</details>

*Axes marked ~ are ranked against the other players in this key, not measured on their own. Someone is always in the middle.*

## Where the time went

| | seconds | |
|---|---:|---|
| combat | 1,295 | 21:35 |
| routing | 162 | 2:42 |
| lead in | 25 | 0:25 |

## What the group left up

**Casts that could have been interrupted and were not**

- Earth Bolt: 8 of 31 got through
- Lightning Bolt: 7 of 29 got through
- Healing Breeze: 1 of 8 got through

**Debuffs that could have been dispelled and were not**

- Toxic Spores: 5x, up for 54s in total, 2,161,518 damage
- Glacial Torment: 1x, up for 16s in total, 3,140,118 damage
- Cryo Surge: 1x, up for 7s in total, 6,925,335 damage

**Damage one player took that similar players did not (check the raw hits before acting on this; a spell only one role can take looks the same)**

- Arcane Mage: 375,632 (mostly Glacial Tomb)

**Hit most of the party (not graded: everyone took it, so nobody is charged for it)**

- Primal Echo: 5/5 players, 140 hits, 11,741,201 (5% of party intake)
- Hearty Bellow: 5/5 players, 161 hits, 11,068,465 (4% of party intake)
- Rumbling Ward: 5/5 players, 254 hits, 10,076,015 (4% of party intake)
- Searing Magma: 5/5 players, 125 hits, 6,761,901 (3% of party intake)
- Overwhelming Onslaught: 5/5 players, 49 hits, 5,704,611 (2% of party intake)
- Harsh Winter: 5/5 players, 68 hits, 4,980,733 (2% of party intake)

## Notes

### Hyporock: A- (87.9), and the one number with room in it

What the scores mean before the numbers:

- Throughput 76. Of the 159,998,598 damage that needed an outside heal — the party's intake, minus what they self-healed, minus overkill — he covered 73%. The scale expects 73% at this level, so this is dead-on par, not a shortfall. 38% of what the party took never needed him at all.
- Response 74. In the party's worst eight-second damage windows, he put back 44% of what landed. The band runs 18% to 54%.
- Dispel 100, activity 98 (engaged 95% of the time he was alive and in combat), mechanics 100, survival 100.

The one item: he generated 707 Holy Power and wasted 108 of it, 15%. That is the highest-percentage waste of the two Nalorakk keys and it is the single most-repeated fault warning for all three Paladin specs. It is not costing him a grade anywhere — no axis reads it — but 108 Holy Power is roughly 21 unspent Light of Dawn casts across 24 minutes.

His utility score of 75 should be ignored, for reasons written up on the Temple of Sethraliss record: most of that denominator is Hammer of Justice priced as though it should be pressed on cooldown all key.

### Doryhunky: A- (87.3), and why the damage axis says 44

Mitigation 99, mechanics 100, survival 100, activity 79 (engaged 95% of the time, against a tank band that starts at 82% and tops out at 99% — tanks are held to a higher bar here than anyone else).

Interrupts 79: 31 stops, made of 22 kicks and 9 crowd-control stops, against the 34 predicted for a tank who is in every pack from the first second. He was the single biggest source of stops in the group.

The damage axis reads 44 and it is the reason his letter is not higher. It is worth understanding rather than acting on. It measures his damage as a share of the party's average, banded so that 36% of the party average scores zero and 80% scores full marks. He came in at 55.5%.

That band was cut when this corpus was almost entirely him, in +2 to +9 keys, where his own median share was 0.670. It has not been re-cut since. See the Temple of Sethraliss record on this night for the full arc — briefly, his output has gone up 35% since 18 August while the damage dealers around him have gone up 72%, and the only two non-Death-Knight tanks measured at +11 or above sit at 0.554, which is his own median to three decimal places.

### What the group left up

Small, and listed for completeness rather than as a problem:

```
  Earth Bolt        8 leaked of 31 started
  Lightning Bolt    7 leaked of 29
  Healing Breeze    1 leaked of 8
```

Damage that landed on all five, which no individual is charged for because a mistake everybody makes is invisible to a peer comparison:

```
  Primal Echo       11,741,201   4.8% of party intake
  Hearty Bellow     11,068,465   4.5%
  Rumbling Ward     10,076,015   4.1%
  Searing Magma      6,761,901   2.8%
```

The first three are Nalorakk's standard unavoidable raid damage. They are named here because a player who sees a spell as 5% of their intake and finds no mention of it assumes the tool missed it.

## Method

Each axis is scored 0 to 100 against what this run allowed, not against a fixed target. A player is only scored on things their spec can do. An axis that does not apply is left out and the other weights are scaled up. 100 means nothing was missed; a solid, even key usually lands near 75. Survival and mechanics carry no weight of their own: they start at 100 and take points off when something went wrong.

*Generated 2026-08-29T20:20:48 · schema 5 · written analysis: Claude (Opus 5), via Claude Code*
