# Den of Nalorakk +13 — TIMED

26:39 · 1 death · Tyrannical, Fortified, affix 147

*2026-08-28 · 18:13 · `WoWCombatLog-082826_173447.txt`*

> **AI-WRITTEN ANALYSIS** — The numbers come from the combat log. The verdict and notes were written by an AI reading them, and can be wrong in ways the numbers cannot. Written by Claude (Opus 5), via Claude Code.

## Hyporock's fourth-best key of the 46 on record, and the one death in it was a seven-second attrition on a player who pressed nothing.

A +13 timed in 26:38 with one death — the same dungeon as the key before it, one level higher, four minutes slower, and graded higher for both regulars than the +12 was.

The single death was Windwalker Monk at 23:06, killed by Earthquake from Loa Speaker Nanea. It took 1,177,433 damage over seven seconds to do it, which is slow: this was not a one-shot and it was visible coming for the whole of it. He received 368,978 in healing during that window and pressed no defensive of his own. Two damage sources split it almost evenly, Earthquake for 605,174 and Volatile Flames for 572,259.

That is a damage-dealer item, not a healer item. Seven seconds of attrition on one player, in a key where nobody else was in trouble, is a personal cooldown that did not get pressed.

**What to change**

1. Windwalker Monk: the death at 23:06 was seven seconds of attrition with no personal defensive pressed. That is the whole of it.
2. Hyporock: nothing. This is the shape to repeat — Holy Power waste at 10% and response at its highest of the night.
3. Do not read Doryhunky's casts-per-minute line in this key. It disagrees with the same tool's answer two hours later by a factor of three.

## The run

| | |
|---|---|
| on the clock | **26:39** — 23:17 fighting |
| deaths | **1** — timer agrees (1.00 implied) |
| party damage taken | **242,434,440** — 173,514/s while fighting |
| enemies killed | **144** |
| interrupts | **73/87** — 84% |
| dispels | **27/33** — 6,401,598 came through |

## Players

| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---:|---:|---:|---:|---:|:---:|
| Doryhunky | Veng DH | tank | 311 | 91,643 | 38,134 | 83,179 | 0 | **B** 77 |
| Hyporock | Holy Paladin | heal | 311 | 22,287 | 85,204 | 19,146 | 0 | **B** 80 |
| BM Hunter | BM Hunter | dps | 316 | 198,908 | 3,499 | 19,446 | 0 | **B** 77 |
| MM Hunter | MM Hunter | dps | 314 | 185,281 | 651 | 17,152 | 0 | **B-** 76 |
| Windwalker Monk | Windwalker | dps | 317 | 211,595 | 780 | 13,365 | 1 | **C+** 69 |

### Doryhunky — Veng DH — B (77/100)

**Where the points went**

- **-8 damage (rank)** — scored 56: 91,643 dps, 46% of the average DPS
- **-7 interrupts (rank)** — scored 74: 28 stops vs 29 expected
- **-4 mitigation** — scored 84: 97% uptime of the 100% this kit can hold, 100% of worst windows covered

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **mitigation 84** [w 27%] — 97% uptime of the 100% this kit can hold, 100% of worst windows covered
- **damage~ 56** [w 18%] — 91,643 dps, 46% of the average DPS
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 74** [w 27%] — 28 stops vs 29 expected (group stopped 84%, not scored here)
- **activity 81** [w 15%] — 97% engaged while alive in combat
- **utility 92** [w 12%] — 2 used of ~4 the kit offered
- _never pressed: Imprison_
- _not counted as button presses (procs, ticks): Demon Spikes, Felblade, Fracture, Soul Cleave, Soul Fragment, Throw Glaive_

</details>

### Hyporock — Holy Paladin — B (80/100)

**Where the points went**

- **-10 throughput** — scored 71: covered 75% of the 154,398,636 that needed an outside heal (41% of the party's intake was self-covered or overkill); 11,037,217 absorbed
- **-5 response** — scored 78: put back 46% of the 73,873,396 that landed in the party's worst windows
- **-2 dispel** — scored 85: 27/28 of what one dispeller could reach (33 landed

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **throughput 71** [w 34%] — covered 75% of the 154,398,636 that needed an outside heal (41% of the party's intake was self-covered or overkill); 11,037,217 absorbed
- **response 78** [w 25%] — put back 46% of the 73,873,396 that landed in the party's worst windows
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts** — n/a. no interrupt on the bar
- **dispel 85** [w 16%] — 27/28 of what one dispeller could reach (33 landed; the rest overlapped a debuff already being cleansed)
- **activity 88** [w 15%] — 93% engaged while alive in combat
- **utility 89** [w 10%] — 44 used of ~73 the kit offered
- _overcapped Holy Power: 77 of 737 generated (10%)_
- _not counted as button presses (procs, ticks): Reclamation_

</details>

### BM Hunter — BM Hunter — B (77/100)

**Where the points went**

- **-12 interrupts (rank)** — scored 63: 6 stops vs 15 expected
- **-10 damage (rank)** — scored 76: 198,908 dps, 100% of the other damage dealers' median
- **-1 activity** — scored 95: 98% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 76** [w 42%] — 198,908 dps, 100% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 63** [w 32%] — 6 stops vs 15 expected (group stopped 84%, not scored here)
- **activity 95** [w 26%] — 98% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _overcapped Focus: 1,021 of 8,914 generated (11%)_
- _never pressed: Tranquilizing Shot_

</details>

### MM Hunter — MM Hunter — B- (76/100)

**Where the points went**

- **-13 damage (rank)** — scored 69: 185,281 dps, 90% of the other damage dealers' median
- **-7 interrupts (rank)** — scored 78: 14 stops vs 15 expected
- **-4 activity** — scored 83: 96% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 69** [w 42%] — 185,281 dps, 90% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 78** [w 32%] — 14 stops vs 15 expected (group stopped 84%, not scored here)
- **activity 83** [w 26%] — 96% engaged while alive in combat
- **utility 86** [w 0%] — 6 used of ~39 the kit offered
- _overcapped Focus: 1,119 of 4,951 generated (23%)_

</details>

### Windwalker Monk — Windwalker — C+ (69/100)

**Where the points went**

- **-12 activity** — scored 53: 83% engaged while alive in combat
- **-8 damage (rank)** — scored 81: 211,595 dps, 111% of the other damage dealers' median
- **-6 interrupts (rank)** — scored 81: 16 stops vs 15 expected

<details><summary>All axes</summary>

- **survival− 72** [−5.0 pts] — 1 death(s)
- **damage~ 81** [w 42%] — 211,595 dps, 111% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 81** [w 32%] — 16 stops vs 15 expected (group stopped 84%, not scored here)
- **activity 53** [w 26%] — 83% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _overcapped Chi: 41 of 796 generated (5%)_
- _not counted as button presses (procs, ticks): Chi Explosion, Fists of Fury_

</details>

*Axes marked ~ are ranked against the other players in this key, not measured on their own. Someone is always in the middle.*

## Deaths

1 death.

### Death · 23:06 · Windwalker Monk · dps

**23:06 · Windwalker Monk · dps** — killed by **Earthquake** for 239,590 from Loa Speaker Nanea

took **1,177,433** · in **7.0 s**

- **Earthquake** (killing blow) — 51%, 605,174
- Volatile Flames — 49%, 572,259

**no defensive pressed** · 368,978 healed · Hyporock

## Where the time went

| | seconds | |
|---|---:|---|
| combat | 1,397 | 23:17 |
| routing | 169 | 2:49 |
| death penalty | 15 | 0:15 |
| lead in | 26 | 0:26 |

Costliest pulls — *Cost is the time the pull lost: a wipe loses the whole pull, a pull that held loses only its deaths.*

| pull | at | fighting | enemies | deaths | taken | cost |
|---:|---|---|---:|---:|---:|---:|
| 9 | 19:38 | 4:11 | 37 | 1 | 45,163,178 | 0:15 |

## What the group left up

**Casts that could have been interrupted and were not**

- Lightning Bolt: 9 of 34 got through
- Earth Bolt: 5 of 22 got through

**Debuffs that could have been dispelled and were not**

- Toxic Spores: 4x, up for 36s in total, 2,381,407 damage
- Glacial Torment: 2x, up for 21s in total, 4,020,191 damage

**Hit most of the party (not graded: everyone took it, so nobody is charged for it)**

- Primal Echo: 5/5 players, 125 hits, 11,375,957 (5% of party intake)
- Hearty Bellow: 5/5 players, 127 hits, 9,002,606 (4% of party intake)
- Rumbling Ward: 5/5 players, 183 hits, 8,528,481 (4% of party intake)
- Ravenous Bellow: 5/5 players, 107 hits, 8,321,676 (3% of party intake)
- Searing Magma: 5/5 players, 112 hits, 6,831,128 (3% of party intake)
- Spoiled Supplies: 5/5 players, 33 hits, 6,288,186 (3% of party intake)

## Notes

### Hyporock: A (88.9), the best of the night

Fourth-highest score of the 46 keys in the archive, behind only Ruby Life Pools +12 (95.1), Ruby Life Pools +11 (91.0) and Altar of Fangs +12 (90.7).

- Throughput 80. Of the 154,398,636 damage that needed an outside heal, he covered 75%, against a scale that expects 73%. 41% of the party's intake never needed him.
- Response 77. In the party's worst eight-second damage windows he put back 46% of what landed, on a band that runs 18% to 54%. This is the highest response he posted on the night and it is the number that most directly answers "did output rise when it had to".
- Dispel 95: 27 of the 28 reachable, from 33 that landed.
- Survival 100, mechanics 100 (none of his intake was damage a comparable player avoided), activity 94.
- Holy Power waste 77 of 737, 10% — his cleanest of the four keys and a third better than the +12 before it.

There is no fault line in this sheet. The only axis below 80 is utility at 78, and that axis should not be read: most of its denominator is Hammer of Justice priced as though a single-target stun should be pressed on cooldown for 26 minutes. The reasoning is written up on the Temple of Sethraliss record from this night.

### Doryhunky: A- (86.6), and the night's lowest damage-axis reading

Mitigation 100 — 97% uptime of what the kit can hold, and full coverage of his own worst damage windows. Survival 100, mechanics 100. Interrupts 83: 28 stops against 29 predicted, which is as close to exactly on target as the axis gets. Activity 89, engaged 97% of the time.

The damage axis reads 23, the lowest single reading he has posted since 21 August. He did 91,642 damage per second, 46.1% of the party average.

This is worth putting in proportion rather than taking at face value. The three damage dealers in this key were doing 185,000 to 212,000 each — this was a strong damage roster, and the axis measures him against them rather than against what a Vengeance DH ought to produce. His absolute output here is within 12% of what he did in the other three keys tonight; what moved was the denominator.

One thing to note and set aside: the report gives his casts-per-minute as 16.8 in this key and 44.4 in Temple of Sethraliss two hours later. That is a three-fold swing on the same character on the same night, and it is the estimator rather than the player — the button detector eliminated most of his rotation here and not there. He cast Fracture 1,033 times in the +12 and 1,570 times in the Blinding Vale key. The number is reported but never graded; do not read it.

### What the group left up

The group stopped 73 of 87 interruptible casts, 84%, the same conversion as the +12 before it.

```
  Lightning Bolt    9 leaked of 34 started
  Earth Bolt        5 leaked of 22
```

Landed on all five, and charged to nobody:

```
  Primal Echo       11,375,957   4.7% of party intake
  Hearty Bellow      9,002,606   3.7%
  Rumbling Ward      8,528,481   3.5%
  Ravenous Bellow    8,321,676   3.4%
```

## Method

Each axis is scored 0 to 100 against what this run allowed, not against a fixed target. A player is only scored on things their spec can do. An axis that does not apply is left out and the other weights are scaled up. 100 means nothing was missed; a solid, even key usually lands near 75. Survival and mechanics carry no weight of their own: they start at 100 and take points off when something went wrong.

*Generated 2026-08-29T20:20:48 · schema 5 · written analysis: Claude (Opus 5), via Claude Code*
