# The Blinding Vale +13 — DEPLETED

33:43 · 8 deaths · Tyrannical, Fortified, affix 147

*2026-08-28 · 18:59 · `WoWCombatLog-082826_173447.txt`*

> **AI-WRITTEN ANALYSIS** — The numbers come from the combat log. The verdict and notes were written by an AI reading them, and can be wrong in ways the numbers cannot. Written by Claude (Opus 5), via Claude Code.

**Why it failed:** Avoidable damage: Ruia's cones hit people they weren't aimed at (group)

**Tip:** Divine Shield or move before a second Pulverized cone

## Every death in the wipe was caused by a frontal cone aimed at somebody else, and thirty-one seconds later the same five killed Ruia without a single one landing wrong.

This wipe was not a healing failure, a damage failure or a kick failure, and it is worth saying that plainly before anything else. Damage on the boss was steady for the whole ninety-six seconds. Every one of Ruia's five interruptible casts in the first phase was stopped. The healing in the ten seconds before the wipe was the healer's highest output of the fight. The party wiped because five people were standing in a cone.

Ruia's bear form fires an ability called Pulverizing Strikes: the boss turns to face a named player and hits everything in a wedge in front of it, roughly eighty degrees wide and about thirty yards deep. It goes off three times in a row, two seconds apart, and each one that touches you leaves a debuff called Pulverized. The next cone that touches somebody already carrying Pulverized does slightly more than double damage.

That doubling is what killed the run. The doubled hit measured 743,617 on Hyporock, whose maximum health is 739,840, and 778,638 on Frost Mage, whose maximum is 688,120. Both numbers are larger than the entire health pool they landed in. Once you have eaten one cone, no amount of healing makes the second one survivable; the only answers are a damage immunity or not being in the wedge. Three people were caught by a cone that was not aimed at them, three of them died within four seconds of each other, and the tank and the last damage dealer died six seconds after that with nobody left alive to heal them.

**What to change**

1. Watch which way the bear turns. Ruia physically pivots to face the player it is about to hit, and there are about 1.9 seconds between that turn and the damage. Everyone not named needs to be off that line, and the named player needs to know the line runs through anyone behind them.
2. As melee, stand behind the bear rather than beside it. Beside is inside an eighty-degree wedge whenever it aims at a ranged player on your side; behind is never in it. This is the single change that separates the wipe from the kill.
3. As ranged, hold past thirty yards during bear form. Three cones aimed directly at Ele Shaman at 31.6 to 35.5 yards did no damage to anybody at all.
4. Never take a second cone in the same sequence. The second is 2.2 times the first and exceeds a 740,000 health pool outright, so healing cannot answer it. Move, or use a full immunity such as Divine Shield or Blessing of Protection.
5. Do not plan Aura Mastery around this mechanic. On a 21-second boss cycle against a three-minute cooldown it covers one sequence in eight. Use it for the Grievous Thrash that lands worst, and accept that the cones have to be solved by footwork.

## The run

| | |
|---|---|
| on the clock | **33:43** — 29:34 fighting |
| deaths | **8** — timer agrees (8.00 implied) |
| party damage taken | **372,895,444** — 210,141/s while fighting |
| enemies killed | **130** |
| interrupts | **137/187** — 73% |
| dispels | **29/44** — 9,495,300 came through |

## Players

| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---:|---:|---:|---:|---:|:---:|
| Doryhunky | Veng DH | tank | 311 | 97,334 | 43,035 | 92,212 | 1 | **B-** 75 |
| Hyporock | Holy Paladin | heal | 311 | 16,697 | 109,917 | 25,430 | 1 | **B+** 80 |
| Ret Paladin | Ret Paladin | dps | 315 | 210,265 | 5,516 | 31,851 | 2 | **B** 77 |
| Frost Mage | Frost Mage | dps | 290 | 166,886 | 1,480 | 16,524 | 1 | **C+** 69 |
| Ele Shaman | Ele Shaman | dps | 302 | 190,264 | 5,636 | 29,044 | 3 | **C-** 61 |

### Doryhunky — Veng DH — B- (75/100)

**Where the points went**

- **-7 interrupts (rank)** — scored 73: 51 stops vs 55 expected
- **-7 damage (rank)** — scored 63: 97,334 dps, 51% of the average DPS
- **-3 utility** — scored 74: 1 used of ~5 the kit offered

<details><summary>All axes</summary>

- **survival− 86** [−2.8 pts] — 1 death(s)
- **mitigation 88** [w 27%] — 98% uptime of the 100% this kit can hold, 100% of worst windows covered
- **damage~ 63** [w 18%] — 97,334 dps, 51% of the average DPS
- **mechanics− 100** [−0.1 pts] — 0% of intake was damage comparable players did not take
- **interrupts~ 73** [w 27%] — 51 stops vs 55 expected (group stopped 73%, not scored here)
- **activity 92** [w 15%] — 98% engaged while alive in combat
- **utility 74** [w 12%] — 1 used of ~5 the kit offered
- _never pressed: Imprison_
- _not counted as button presses (procs, ticks): Fracture, Soul Fragment_

</details>

### Hyporock — Holy Paladin — B+ (80/100)

**Where the points went**

- **-9 throughput** — scored 75: covered 76% of the 230,968,542 that needed an outside heal (41% of the party's intake was self-covered or overkill); 14,195,175 absorbed
- **-5 response** — scored 81: put back 46% of the 96,779,545 that landed in the party's worst windows
- **-3 utility** — scored 70: 41 used of ~93 the kit offered

<details><summary>All axes</summary>

- **survival− 86** [−2.1 pts] — 1 death(s)
- **throughput 75** [w 34%] — covered 76% of the 230,968,542 that needed an outside heal (41% of the party's intake was self-covered or overkill); 14,195,175 absorbed
- **response 81** [w 25%] — put back 46% of the 96,779,545 that landed in the party's worst windows
- **mechanics− 100** [−0.1 pts] — 0% of intake was damage comparable players did not take
- **interrupts** — n/a. no interrupt on the bar
- **dispel 100** [w 16%] — 29/29 of what one dispeller could reach (44 landed; the rest overlapped a debuff already being cleansed)
- **activity 90** [w 15%] — 93% engaged while alive in combat
- **utility 70** [w 10%] — 41 used of ~93 the kit offered
- _overcapped Holy Power: 132 of 1,003 generated (13%)_
- _not counted as button presses (procs, ticks): Reclamation_

</details>

### Ret Paladin — Ret Paladin — B (77/100)

**Where the points went**

- **-7 survival** — scored 61: 2 death(s)
- **-7 damage (rank)** — scored 84: 210,265 dps, 117% of the other damage dealers' median
- **-6 interrupts (rank)** — scored 82: 32 stops vs 27 expected

<details><summary>All axes</summary>

- **survival− 61** [−7.0 pts] — 2 death(s)
- **damage~ 84** [w 42%] — 210,265 dps, 117% of the other damage dealers' median
- **mechanics− 99** [−0.2 pts] — 0% of intake was damage comparable players did not take
- **interrupts~ 82** [w 32%] — 32 stops vs 27 expected (group stopped 73%, not scored here)
- **activity 86** [w 26%] — 96% engaged while alive in combat
- **utility 76** [w 0%] — 2 used of ~97 the kit offered
- _overcapped Holy Power: 798 of 2,455 generated (33%)_
- _never pressed: Blessing of Protection, Blessing of Sacrifice, Shield of Vengeance_
- _not counted as button presses (procs, ticks): Crusading Strikes_

</details>

### Frost Mage — Frost Mage — C+ (69/100)

**Where the points went**

- **-15 damage (rank)** — scored 64: 166,886 dps, 83% of the other damage dealers' median
- **-8 activity** — scored 70: 92% engaged while alive in combat
- **-5 interrupts (rank)** — scored 83: 33 stops vs 27 expected

<details><summary>All axes</summary>

- **survival− 86** [−2.5 pts] — 1 death(s)
- **damage~ 64** [w 42%] — 166,886 dps, 83% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 83** [w 32%] — 33 stops vs 27 expected (group stopped 73%, not scored here)
- **activity 70** [w 26%] — 92% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _never pressed: Ice Block_

</details>

### Ele Shaman — Ele Shaman — C- (61/100)

**Where the points went**

- **-11 survival** — scored 39: 3 death(s)
- **-10 damage (rank)** — scored 77: 190,263 dps, 102% of the other damage dealers' median
- **-8 interrupts (rank)** — scored 74: 20 stops vs 27 expected

<details><summary>All axes</summary>

- **survival− 39** [−11.0 pts] — 3 death(s)
- **damage~ 77** [w 42%] — 190,263 dps, 102% of the other damage dealers' median
- **mechanics− 80** [−3.9 pts] — 5% of intake was damage comparable players did not take
- **interrupts~ 74** [w 32%] — 20 stops vs 27 expected (group stopped 73%, not scored here)
- **activity 77** [w 26%] — 94% engaged while alive in combat
- **utility 0** [w 0%] — 0 used of ~72 the kit offered
- _overcapped Maelstrom: 214 of 12,038 generated (2%)_
- _never pressed: Earth Elemental, Purge_

</details>

*Axes marked ~ are ranked against the other players in this key, not measured on their own. Someone is always in the middle.*

## Deaths

8 deaths in 4 separate incidents. The wipe at 20:20 (5 deaths in 8s) was the big one.

**What was landing while people died** — Counts only the seconds before each death, not the whole key.

| spell | in | damage | killing blows |
|---|---:|---:|---:|
| Melee | 3 of 8 | 5,377,824 | 2 |
| Pulverizing Strikes | 3 of 8 | 2,491,514 | 3 |
| Grievous Thrash | 4 of 8 | 2,002,429 | — |
| Incise | 1 of 8 | 1,026,902 | 1 |
| Spouting Floret | 1 of 8 | 741,799 | 1 |
| Lightmaw Beams | 1 of 8 | 602,960 | — |

### Death · 4:56 · Ele Shaman · dps

**4:56 · Ele Shaman · dps** — killed by **Spouting Floret** for 226,904 from Sporeblight Belcher

took **1,547,746** · in **10.9 s**

- **Spouting Floret** (killing blow) — 48%, 741,799
- Lightmaw Beams — 39%, 602,960
- Seed Shot — 13%, 202,987

**no defensive pressed** · 790,610 healed · Hyporock

### Death · 9:04 · Ele Shaman · dps

**9:04 · Ele Shaman · dps** — killed by **Incise** for 500,286 from Ikuzz the Light Hunter

took **1,155,486** · in **3.0 s**

- **Incise** (killing blow) — 89%, 1,026,902
- Lightcrazed Frenzy — 11%, 128,584

**no defensive pressed** · 105,530 healed · Ret Paladin, Hyporock

### Full wipe · 20:20 · 5 deaths in 8s — Frost Mage went first

**20:20 · Frost Mage · dps** — killed by **Pulverizing Strikes** for 778,638 from Lightwarden Ruia

took **1,261,924** · in **9.4 s**

- **Pulverizing Strikes** (killing blow) — 78%, 987,116
- Grievous Thrash — 22%, 274,808

Ice Barrier · 263,169 healed · Hyporock

**20:20 · Hyporock · heal** — killed by **Pulverizing Strikes** for 743,617 from Lightwarden Ruia

took **1,735,135** · in **10.4 s**

- **Pulverizing Strikes** (killing blow) — 61%, 1,063,242
- Grievous Thrash — 39%, 671,893

Divine Protection · 695,832 healed · all their own

**20:22 · Ele Shaman · dps** — killed by **Pulverizing Strikes** for 441,156 from Lightwarden Ruia

took **1,321,848** · in **12.4 s**

- Grievous Thrash — 67%, 880,692
- **Pulverizing Strikes** (killing blow) — 33%, 441,156

**no defensive pressed** · 498,367 healed · Doryhunky, Hyporock

**20:28 · Doryhunky · tank** — killed by **Melee** for 198,246 from Lightwarden Ruia

took **396,492** · in **one hit**

- **Melee** (killing blow) — 100%, 396,492

Fiery Brand · 64,130 healed · all their own

**20:28 · Ret Paladin · dps** — killed by **Melee** for 1,179,216 from Lightwarden Ruia

took **2,533,468** · in **14.9 s**

- **Melee** (killing blow) — 93%, 2,358,432
- Grievous Thrash — 7%, 175,036

**no defensive pressed** · 527,097 healed · Hyporock

### Death · 24:07 · Ret Paladin · dps

**24:07 · Ret Paladin · dps** — killed by **Spore Spines** for 198,832 from Lasher

took **2,822,620** · in **2.1 s**

- Melee — 93%, 2,622,900
- **Spore Spines** (killing blow) — 7%, 198,832

**no defensive pressed** · 578,789 healed · Hyporock

## Where the time went

| | seconds | |
|---|---:|---|
| combat | 1,774 | 29:34 |
| routing | 93 | 1:33 |
| wipe recovery | 32 | 0:32 |
| death penalty | 120 | 2:00 |
| lead in | 11 | 0:11 |

Costliest pulls — *Cost is the time the pull lost: a wipe loses the whole pull, a pull that held loses only its deaths.*

| pull | at | fighting | enemies | deaths | taken | cost |
|---:|---|---|---:|---:|---:|---:|
| 5 | 15:17 | 5:11 | 27 | 5 | 49,329,907 | 6:59 |
| 1 | 0:11 | 5:39 | 47 | 1 | 67,829,754 | 0:15 |
| 2 | 6:02 | 3:22 | 1 | 1 | 48,542,334 | 0:15 |

## What the group left up

**Casts that could have been interrupted and were not**

- Seed Shot: 38 of 92 got through
- Lightspore Shot: 9 of 29 got through
- Light Bolt: 2 of 27 got through
- Disorienting Screech: 1 of 27 got through

**Debuffs that could have been dispelled and were not**

- Toxic Spew: 11x, up for 99s in total, 7,176,089 damage
- Bloodthorn Roots: 4x, up for 26s in total, 2,319,211 damage

**Damage one player took that similar players did not (check the raw hits before acting on this; a spell only one role can take looks the same)**

- Ele Shaman: 2,620,808 (mostly Bloodthorn Roots)
- Doryhunky: 173,552 (mostly Spiny Shield)
- Ret Paladin: 130,373 (mostly Spiny Shield)
- Hyporock: 61,628 (mostly Spiny Shield)

**Hit most of the party (not graded: everyone took it, so nobody is charged for it)**

- Spouting Floret: 5/5 players, 238 hits, 40,268,413 (11% of party intake)
- Oozing Xylem: 5/5 players, 233 hits, 25,400,527 (7% of party intake)
- Grievous Thrash: 5/5 players, 163 hits, 14,032,335 (4% of party intake)
- Lightcrazed Frenzy: 5/5 players, 227 hits, 12,495,453 (3% of party intake)
- Bedrock Surge: 5/5 players, 149 hits, 10,906,070 (3% of party intake)
- Bloodthorn Roots: 5/5 players, 91 hits, 8,970,744 (2% of party intake)

## Notes

### What the bear actually does

Reconstructed from the log, not from a guide. Ruia opened in Moonkin form, was kicked five times out of five on Warden's Wrath, and shapeshifted to Bear at forty-three seconds. It never left bear form again on this attempt.

In bear form the boss runs a fixed cycle, measured at 21.0 seconds twice on the wipe and 21.0, 21.0 and 20.1 seconds on the kill:

```
  Grievous Thrash    2s cast, lands on all five, then ticks about once a
                     second for ten seconds
  ~6.5s later        Pulverizing Strikes x3, one every two seconds
```

Each Pulverizing Strike names one player. The named player is always within about five degrees of the direction the boss is facing at the moment it lands, so the boss visibly turns to point at its target. That turn is the tell, and there are about 1.9 seconds between the cast starting and the damage arriving.

Across both attempts there are 75 observations of a player being either hit or not hit by one of these fifteen cones, and the split is clean:

```
  every player who was hit      within 39.8 degrees of the boss's facing,
                                and within 28.2 yards
  every player who was missed   beyond 41.4 degrees, or beyond 31.6 yards
```

So: an eighty-degree wedge, roughly thirty yards long. Being the named target is not what hurts you. Being anywhere in the wedge is.

### Why nobody could be healed through it

The base cone hit is remarkably consistent. On Frost Mage it measured 350,387, 350,388 and 350,388 across three separate casts on two different attempts, which is the same number three times.

With Pulverized already on you, the same ability measured 764,956 on Ret Paladin, 743,617 on Hyporock and 778,638 on Frost Mage. Against the un-amplified 350,388 baseline that is between 2.0 and 2.3 times.

Ret Paladin survived his double. He has an 802,680 health pool and was at full health, and 764,956 fits inside that with 37,724 to spare. Hyporock and Frost Mage have smaller pools and did not survive, and would not have survived at full health either. Hyporock's fatal hit exceeded their entire maximum health by 3,777.

The defensives that were up did not change the outcome, and are recorded here so nobody assumes they were forgotten:

- Frost Mage's Ice Barrier was refreshed 4.4 seconds before the first cone and was consumed in full by it, absorbing 141,910. It was gone for the second.
- Hyporock's Divine Protection was pressed at 19:19:13.83 and expired at 19:19:21.83, which is 0.53 seconds before the fatal hit landed. Even had it still been running, a twenty per cent reduction on 743,617 is 594,894, against a health pool that was at 65 per cent when the cone arrived.
- Aura Mastery had already been spent at 19:18:54, covering the first cone sequence, which nobody died to. The shortest gap between two Aura Mastery casts anywhere in this key is 3:02, and the boss's cycle is 21 seconds, so it can cover at most one sequence in eight. It is not the answer to this mechanic and should not be planned around as if it were.

### The control: the same boss, thirty-one seconds later

The group released, ran back and pulled Ruia again 31 seconds after the wipe, and killed it in 2:34 with nobody dying. That second attempt is the cleanest possible control, because nothing about the encounter got easier. The boss cast more Grievous Thrashes (five, against two) and more cones (nine, against six) over a longer fight.

The difference is entirely in who the cones touched:

```
  attempt     cones fired   players hit   hit by a cone aimed at someone else
  wipe                  6             7                                    3
  kill                  9             3                                    0
```

On the kill, every cone that connected hit only its named target. Nobody was caught by somebody else's, so Pulverized never had a chance to stack into a second hit, and the largest single hit anybody took was 246,857.

Two behaviours produced that. Ele Shaman stood at 31.6 to 35.5 yards on the kill, past the wedge's roughly thirty-yard reach, and three cones aimed directly at him hit nobody at all, himself included. And the melee were behind the bear rather than beside it. Hyporock stood at almost exactly the same distance from the boss on both attempts, so distance is not what changed. The angle is:

```
  closest Hyporock came to the boss's facing, on a cone aimed at another player
```

```
  wipe attempt   39.8 degrees   inside the wedge, and this is the hit that killed
  kill attempt   97.3 degrees   comfortably outside, on all five
```

### Where Hyporock stood, specifically

Standing in melee is not the mistake, and it is worth being clear about that, because the obvious reading of this wipe is that the healer was too close, and the log does not support it. Hyporock was 6.4 to 7.4 yards from Ruia on the wipe and 4.5 to 7.6 yards on the kill. Essentially identical.

What differed is which side. On the wipe, Hyporock was within 45 degrees of the boss's facing for four of the six cones, beside the bear, in the arc it was sweeping. On the kill, Hyporock was 97 degrees or more away on every cone except their own. Behind the bear.

The fatal cone was aimed at Frost Mage, who was 24.2 yards away on the far side. Hyporock, seven yards from the boss and 39.8 degrees off the line to Frost Mage, was inside the wedge by roughly a degree and a half. That is the whole margin.

What Hyporock did well in that window, which the grade already reflects: the healing between the Grievous Thrash landing and the cones starting was the strongest stretch of output in the fight, and it did top Ret Paladin to full health, which is the only reason he lived through his own double hit. The dispel work across the key was flawless, in the specific sense that every debuff one dispeller could physically reach was cleansed. This was a good key played by a healer having a good night, lost to a positioning rule nobody had worked out yet.

### What was not the problem

Recorded so these do not get re-litigated later:

- Damage. The boss lost health at a steady rate for the whole attempt, and the kill attempt's rate was only slightly higher.
- Interrupts. Every Warden's Wrath in the moonkin phase was stopped, five of five, by three different players. Once the boss went bear there was nothing left to kick.
- Healing throughput. The ten seconds before the wipe were the healer's strongest of the fight.
- Cooldowns being hoarded. Ice Barrier, Divine Protection, Astral Shift, Fiery Brand and Metamorphosis were all pressed during the bear phase. They were spent on the right window, and were simply not large enough for a hit bigger than a player's whole health bar.
- The boss being close to death. It was not. It was at 44.2 per cent health when the last player fell.

### One thing the log does not explain

Of the fifteen cones across both attempts, fourteen fit the eighty-degree, thirty-yard model. One does not. At 19:21:05 on the kill attempt a cone named Ret Paladin, who was 7.6 yards away and directly in front, and no damage event of any kind followed: no hit, no miss, no absorb, no immunity.

The three cones at the very end of the kill attempt are excluded from the model rather than counted against it, for a stated reason. They were cast after Ruia shapeshifted into Haranir form at 19:21:41, the boss's facing in those records does not point at the named target the way it does in all twelve bear-form casts, and none of them damaged anybody. The wedge appears to be a bear-form behaviour.

So the geometry above rests on twelve casts, of which eleven behave identically. Treat the exact numbers as a good working model rather than as datamined constants.

## Method

Each axis is scored 0 to 100 against what this run allowed, not against a fixed target. A player is only scored on things their spec can do. An axis that does not apply is left out and the other weights are scaled up. 100 means nothing was missed; a solid, even key usually lands near 75. Survival and mechanics carry no weight of their own: they start at 100 and take points off when something went wrong.

*Generated 2026-08-30T12:50:34 · schema 6 · written analysis: Claude (Opus 5), via Claude Code*
