# Kings' Rest +13 — TIMED

32:37 · 5 deaths · Tyrannical, Fortified, affix 147

*2026-08-28 · 20:27 · `WoWCombatLog-082826_173447.txt`*

> **NOT ANALYSED BY AN AI** — Numbers only. Nothing on this page was read or written by an AI: no verdict, no blame, no advice.

## The run

| | |
|---|---|
| on the clock | **32:37** — 28:33 fighting |
| deaths | **5** — timer agrees (5.00 implied) |
| party damage taken | **297,407,131** — 173,608/s while fighting |
| enemies killed | **110** |
| interrupts | **51/69** — 74% |
| dispels | **15/31** — 14,351,814 came through |

## Players

| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---:|---:|---:|---:|---:|:---:|
| Doryhunky | Veng DH | tank | 311 | 91,379 | 37,774 | 78,707 | 0 | **B+** 82 |
| Hyporock | Holy Paladin | heal | 311 | 15,906 | 86,017 | 21,325 | 1 | **C** 66 |
| Arms Warrior | Arms | dps | 307 | 157,648 | 8,649 | 24,209 | 2 | **B-** 74 |
| Arcane Mage | Arcane Mage | dps | 310 | 156,279 | 146 | 16,273 | 1 | **C+** 72 |
| Destro Lock | Destro Lock | dps | 310 | 117,302 | 2,580 | 16,824 | 1 | **D+** 59 |

### Doryhunky — Veng DH — B+ (82/100)

**Where the points went**

- **-6 interrupts (rank)** — scored 78: 21 stops vs 20 expected
- **-5 mitigation** — scored 83: 97% uptime of the 100% this kit can hold, 100% of worst windows covered
- **-3 damage (rank)** — scored 82: 91,379 dps, 64% of the average DPS

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **mitigation 83** [w 27%] — 97% uptime of the 100% this kit can hold, 100% of worst windows covered
- **damage~ 82** [w 18%] — 91,379 dps, 64% of the average DPS
- **mechanics− 99** [−0.2 pts] — 0% of intake was damage comparable players did not take
- **interrupts~ 78** [w 27%] — 21 stops vs 20 expected (group stopped 74%, not scored here)
- **activity 82** [w 15%] — 97% engaged while alive in combat
- **utility 86** [w 12%] — 2 used of ~5 the kit offered
- _never pressed: Imprison_
- _not counted as button presses (procs, ticks): Demon Spikes, Felblade, Fracture, Soul Cleave, Soul Fragment, Throw Glaive_

</details>

### Hyporock — Holy Paladin — C (66/100)

**Where the points went**

- **-7 throughput** — scored 79: covered 78% of the 174,135,992 that needed an outside heal (45% of the party's intake was self-covered or overkill); 14,046,899 absorbed
- **-7 response** — scored 71: put back 43% of the 82,702,826 that landed in the party's worst windows
- **-5 dispel** — scored 67: 15/26 of what one dispeller could reach (31 landed

<details><summary>All axes</summary>

- **survival− 72** [−4.2 pts] — 1 death(s)
- **throughput 79** [w 34%] — covered 78% of the 174,135,992 that needed an outside heal (45% of the party's intake was self-covered or overkill); 14,046,899 absorbed
- **response 71** [w 25%] — put back 43% of the 82,702,826 that landed in the party's worst windows
- **mechanics− 86** [−1.8 pts] — 3% of intake was damage comparable players did not take
- **interrupts** — n/a. no interrupt on the bar
- **dispel 67** [w 16%] — 15/26 of what one dispeller could reach (31 landed; the rest overlapped a debuff already being cleansed)
- **activity 75** [w 15%] — 90% engaged while alive in combat
- **utility 55** [w 10%] — 28 used of ~89 the kit offered
- _overcapped Holy Power: 119 of 910 generated (13%)_
- _not counted as button presses (procs, ticks): Reclamation_

</details>

### Arms Warrior — Arms — B- (74/100)

**Where the points went**

- **-9 survival** — scored 50: 2 death(s)
- **-8 activity** — scored 68: 92% engaged while alive in combat
- **-7 damage (rank)** — scored 84: 157,648 dps, 117% of the other damage dealers' median

<details><summary>All axes</summary>

- **survival− 50** [−9.0 pts] — 2 death(s)
- **damage~ 84** [w 42%] — 157,648 dps, 117% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 95** [w 32%] — 18 stops vs 10 expected (group stopped 74%, not scored here)
- **activity 68** [w 26%] — 92% engaged while alive in combat
- **utility 88** [w 0%] — 2 used of ~9 the kit offered
- _overcapped Rage: 444 of 2,665 generated (17%)_
- _not counted as button presses (procs, ticks): Mortal Strike_

</details>

### Arcane Mage — Arcane Mage — C+ (72/100)

**Where the points went**

- **-9 interrupts (rank)** — scored 72: 7 stops vs 10 expected
- **-8 damage (rank)** — scored 82: 156,279 dps, 113% of the other damage dealers' median
- **-7 activity** — scored 74: 94% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 72** [−5.0 pts] — 1 death(s)
- **damage~ 82** [w 42%] — 156,279 dps, 113% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 72** [w 32%] — 7 stops vs 10 expected (group stopped 74%, not scored here)
- **activity 74** [w 26%] — 94% engaged while alive in combat
- **utility 0** [w 0%] — 0 used of ~74 the kit offered
- _never pressed: Alter Time, Greater Invisibility, Ice Block, Remove Curse, Spellsteal_

</details>

### Destro Lock — Destro Lock — D+ (59/100)

**Where the points went**

- **-18 damage (rank)** — scored 57: 117,302 dps, 74% of the other damage dealers' median
- **-11 interrupts (rank)** — scored 67: 5 stops vs 10 expected
- **-5 survival** — scored 72: 1 death(s)

<details><summary>All axes</summary>

- **survival− 72** [−5.0 pts] — 1 death(s)
- **damage~ 57** [w 42%] — 117,302 dps, 74% of the other damage dealers' median
- **mechanics− 89** [−2.1 pts] — 3% of intake was damage comparable players did not take
- **interrupts~ 67** [w 32%] — 5 stops vs 10 expected (group stopped 74%, not scored here)
- **activity 81** [w 26%] — 95% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _overcapped Soul Shards: 0 of 72 generated (0%)_
- _never pressed: Mortal Coil_

</details>

*Axes marked ~ are ranked against the other players in this key, not measured on their own. Someone is always in the middle.*

## Deaths

5 deaths in 4 separate incidents. The cascade at 0:32 (2 deaths in 7s) was the big one.

**What was landing while people died** — Counts only the seconds before each death, not the whole key.

| spell | in | damage | killing blows |
|---|---:|---:|---:|
| Melee | 1 of 5 | 2,620,300 | 1 |
| Sudden Rupture | 1 of 5 | 2,381,019 | 1 |
| Wretched Discharge | 1 of 5 | 820,533 | — |
| Suppression Slam | 1 of 5 | 796,366 | 1 |
| 0000000000000000 | 1 of 5 | 741,920 | 1 |
| Seismic Upheaval | 1 of 5 | 522,807 | — |

### Cascade · 0:32 · 2 deaths in 7s — Arcane Mage went first

**0:32 · Arcane Mage · dps** — killed by **Suppression Slam** for 796,366 from Animated Guardian

took **845,311** · in **0.3 s**

- **Suppression Slam** (killing blow) — 94%, 796,366
- Heavy Slams — 6%, 48,945

**no defensive pressed** · 78,512 healed · Hyporock

**0:39 · Destro Lock · dps** — killed by **Melee** for 637,994 from Animated Guardian

took **2,667,123** · in **2.0 s**

- **Melee** (killing blow) — 98%, 2,620,300
- Heavy Slams — 2%, 46,263

**no defensive pressed** · 582 healed · all their own

### Death · 11:38 · Arms Warrior · dps

**11:38 · Arms Warrior · dps** — killed by **Sudden Rupture** for 204,073 from Bloodsworn Assassin

took **2,802,871** · in **12.0 s**

- **Sudden Rupture** (killing blow) — 85%, 2,381,019
- Blood Drain — 15%, 421,852

**no defensive pressed** · 2,029,134 healed · Doryhunky, Hyporock

### Death · 18:27 · Arms Warrior · dps

**18:27 · Arms Warrior · dps** — killed by **Drain Fluids** for 259,608 from Mchimba the Embalmer

took **1,297,192** · in **4.9 s**

- Wretched Discharge — 63%, 820,533
- **Drain Fluids** (killing blow) — 37%, 476,659

**no defensive pressed** · 532,249 healed · Hyporock

### Death · 20:33 · Hyporock · heal

**20:33 · Hyporock · heal** — killed by **0000000000000000** for 741,920 from nil

took **1,737,865** · in **14.2 s**

- **0000000000000000** (killing blow) — 43%, 741,920
- Seismic Upheaval — 30%, 522,807
- Bloodthirsty Axe — 10%, 181,163
- everything else — 17%, 291,975

**no defensive pressed** · 1,283,770 healed · all their own

## Where the time went

| | seconds | |
|---|---:|---|
| combat | 1,713 | 28:33 |
| routing | 156 | 2:36 |
| death penalty | 75 | 1:15 |
| lead in | 21 | 0:21 |

Costliest pulls — *Cost is the time the pull lost: a wipe loses the whole pull, a pull that held loses only its deaths.*

| pull | at | fighting | enemies | deaths | taken | cost |
|---:|---|---|---:|---:|---:|---:|
| 1 | 0:21 | 1:32 | 11 | 2 | 35,358,486 | 0:30 |
| 7 | 10:53 | 1:17 | 5 | 1 | 16,298,559 | 0:15 |
| 9 | 13:37 | 5:12 | 28 | 1 | 40,614,644 | 0:15 |

## What the group left up

**Casts that could have been interrupted and were not**

- Spectral Bolt: 13 of 23 got through
- Soul Bolt: 3 of 6 got through
- Shadow Bolt: 1 of 6 got through
- Wretched Discharge: 1 of 17 got through

**Debuffs that could have been dispelled and were not**

- Sudden Rupture: 6x, up for 104s in total, 6,454,670 damage
- Frost Shock: 4x, up for 61s in total, 2,085,304 damage
- Wretched Discharge: 4x, up for 42s in total, 4,257,668 damage
- Savage Maul: 2x, up for 20s in total, 1,554,172 damage

**Damage one player took that similar players did not (check the raw hits before acting on this; a spell only one role can take looks the same)**

- Hyporock: 1,331,309 (mostly Arc Lightning)
- Destro Lock: 739,335 (mostly Whirling Axe)
- Doryhunky: 414,752 (mostly Searing Gold)

**Hit most of the party (not graded: everyone took it, so nobody is charged for it)**

- Heavy Slams: 5/5 players, 731 hits, 22,146,967 (7% of party intake)
- Serpentine Gust: 5/5 players, 156 hits, 16,242,883 (5% of party intake)
- Gilded Destruction: 5/5 players, 212 hits, 13,166,427 (4% of party intake)
- Purification Strike: 5/5 players, 28 hits, 8,559,890 (3% of party intake)
- Arc Lightning: 3/5 players, 22 hits, 6,728,240 (2% of party intake)
- Shadow Whirlwind: 5/5 players, 18 hits, 5,228,658 (2% of party intake)

## Method

Each axis is scored 0 to 100 against what this run allowed, not against a fixed target. A player is only scored on things their spec can do. An axis that does not apply is left out and the other weights are scaled up. 100 means nothing was missed; a solid, even key usually lands near 75. Survival and mechanics carry no weight of their own: they start at 100 and take points off when something went wrong.

*Generated 2026-08-29T20:20:48 · schema 5 · written analysis: none*
