# Voidscar Arena +13 — ABANDONED

5:52 · 8 deaths · Tyrannical, Fortified, affix 147

*2026-08-29 · 13:37 · `WoWCombatLog-082926_133452.txt`*

> **AI-WRITTEN ANALYSIS** — The numbers come from the combat log. The verdict and notes were written by an AI reading them, and can be wrong in ways the numbers cannot. Written by Claude (Opus 5), via Claude Code.

**Why it failed:** Lack of interrupts: Shadowbolt Volley leaked 6 of 11 (Demo Lock, Arcane Mage, Shadow Priest)

## One interruptible spell is in the killing burst of all five deaths in the opening wipe. Shadowbolt Volley hits a non-tank for more than half their health, it was cast eleven times, and six of them landed.

This key was lost in the first ninety seconds, on the same opening pull that four previous Voidscar Arena runs cleared without a single death.

The mechanism is not subtle. Voidtouched Magi cast Shadowbolt Volley eleven times on that pull and six of those casts got through. It is an interruptible cast that hits everybody, and on this roster it hits for 455,705 on the healer, 445,481 on the shadow priest, 385,936 on the warlock. Set that against their health pools -- 779,020, 1,004,508, 870,450 -- and one leaked cast takes half the party to roughly 45% of health at the same instant. Two of them inside a few seconds is a wipe with no healing answer.

Shadowbolt Volley appears in the damage burst of every one of the five deaths on that pull, and in four of them it is the single largest component. The killing blows themselves were tiny -- Shadow Priest was finished by a 195,844 leap, the healer by a 97,345 leap. Nothing killed anyone directly. The volley emptied the health bars and whatever landed next collected.

The group stopped 17 of 48 stoppable casts, 35%. The four previous runs of this dungeon stopped 74%, 76%, 77% and 81%. That is the whole story of the key in one number.

Abandoning was arithmetically correct and was not a close call. Eight deaths at 15 seconds each is 2:00 of penalty spent inside the first 5:51 of a +13.

**What to change**

1. Assign Shadowbolt Volley by name before the pull. Voidtouched Magi, eleven casts on the opener, and one leaked cast takes the party to half health -- it is the single highest-value kick in the dungeon.
2. Get the three damage dealers to six kicks each rather than six between them. The tank was already doing double his share and cannot cover more.
3. Treat a death in Voidscar Arena as costing 15 seconds even though you stand straight back up. The dungeon hides the price; the timer still charges it.
4. Reset the opener rather than healing through it once two people are down. Four previous runs cleared that wave with zero deaths, so a wave that has already killed two is not going to be recovered.
5. Arcane Mage: Ice Block and Alter Time went unpressed across two deaths. Prismatic Barrier alone is not the answer to a 455k party-wide nuke.
6. For the Chitigoth race, hold damage cooldowns for it rather than spending them on the opening wave -- both deaths in the +11 and two here came from the same aura ramping past what could be healed.

## The run

| | |
|---|---|
| on the clock | **5:52** — 5:24 fighting |
| deaths | **8** |
| party damage taken | **92,204,997** — 284,583/s while fighting |
| enemies killed | **31** |
| interrupts | **17/48** — 35% |

## Players

| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---:|---:|---:|---:|---:|:---:|
| Doryhunky | Veng DH | tank | 313 | 143,405 | 52,466 | 95,721 | 0 | **A** 88 |
| Hyporock | Holy Paladin | heal | 311 | 11,168 | 144,867 | 52,460 | 1 | **B-** 72 |
| Demo Lock | Demo Lock | dps | 314 | 238,336 | 4,452 | 41,021 | 2 | **C+** 71 |
| Arcane Mage | Arcane Mage | dps | 314 | 192,730 | 3,779 | 30,303 | 2 | **C-** 62 |
| Shadow Priest | Shadow Priest | dps | 302 | 175,708 | 11,932 | 42,663 | 3 | **D-** 48 |

### Doryhunky — Veng DH — A (88/100)

**Where the points went**

- **-5 mitigation** — scored 82: 97% uptime of the 100% this kit can hold, 100% of worst windows covered
- **-3 activity** — scored 84: 97% engaged while alive in combat
- **-2 damage (rank)** — scored 89: 143,405 dps, 71% of the average DPS

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **mitigation 82** [w 31%] — 97% uptime of the 100% this kit can hold, 100% of worst windows covered
- **damage~ 89** [w 21%] — 143,405 dps, 71% of the average DPS
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 96** [w 31%] — 11 stops vs 7 expected (group stopped 35%, not scored here)
- **activity 84** [w 17%] — 97% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _never pressed: Darkness, Imprison_
- _not counted as button presses (procs, ticks): Felblade, Fracture, Soul Fragment_

</details>

### Hyporock — Holy Paladin — B- (72/100)

**Where the points went**

- **-14 throughput** — scored 66: covered 72% of the 50,488,143 that needed an outside heal (44% of the party's intake was self-covered or overkill); 2,235,178 absorbed
- **-4 activity** — scored 79: 91% engaged while alive in combat
- **-3 utility** — scored 72: 8 used of ~17 the kit offered

<details><summary>All axes</summary>

- **survival− 86** [−2.1 pts] — 1 death(s)
- **throughput 66** [w 41%] — covered 72% of the 50,488,143 that needed an outside heal (44% of the party's intake was self-covered or overkill); 2,235,178 absorbed
- **response 89** [w 29%] — put back 48% of the 74,916,324 that landed in the party's worst windows
- **mechanics− 92** [−1.1 pts] — 2% of intake was damage comparable players did not take
- **interrupts** — n/a. no interrupt on the bar
- **dispel** — n/a. too few known-dispellable debuffs to judge
- **activity 79** [w 18%] — 91% engaged while alive in combat
- **utility 72** [w 12%] — 8 used of ~17 the kit offered
- _overcapped Holy Power: 28 of 175 generated (16%)_
- _not counted as button presses (procs, ticks): Reclamation_

</details>

### Demo Lock — Demo Lock — C+ (71/100)

**Where the points went**

- **-10 interrupts (rank)** — scored 70: 2 stops vs 3 expected
- **-7 activity** — scored 72: 93% engaged while alive in combat
- **-7 survival** — scored 61: 2 death(s)

<details><summary>All axes</summary>

- **survival− 61** [−7.0 pts] — 2 death(s)
- **damage~ 91** [w 42%] — 238,336 dps, 132% of the other damage dealers' median
- **mechanics− 94** [−1.3 pts] — 2% of intake was damage comparable players did not take
- **interrupts~ 70** [w 32%] — 2 stops vs 3 expected (group stopped 35%, not scored here)
- **activity 72** [w 26%] — 93% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet

</details>

### Arcane Mage — Arcane Mage — C- (62/100)

**Where the points went**

- **-13 damage (rank)** — scored 70: 192,730 dps, 91% of the other damage dealers' median
- **-11 activity** — scored 56: 86% engaged while alive in combat
- **-7 interrupts (rank)** — scored 77: 3 stops vs 3 expected

<details><summary>All axes</summary>

- **survival− 61** [−7.0 pts] — 2 death(s)
- **damage~ 70** [w 42%] — 192,730 dps, 91% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 77** [w 32%] — 3 stops vs 3 expected (group stopped 35%, not scored here)
- **activity 56** [w 26%] — 86% engaged while alive in combat
- **utility 0** [w 0%] — 0 used of ~14 the kit offered
- _never pressed: Alter Time, Ice Block, Remove Curse, Spellsteal_

</details>

### Shadow Priest — Shadow Priest — D- (48/100)

**Where the points went**

- **-16 damage (rank)** — scored 63: 175,708 dps, 82% of the other damage dealers' median
- **-13 interrupts (rank)** — scored 58: 1 stops vs 3 expected
- **-11 activity** — scored 56: 86% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 39** [−11.0 pts] — 3 death(s)
- **damage~ 63** [w 42%] — 175,708 dps, 82% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 58** [w 32%] — 1 stops vs 3 expected (group stopped 35%, not scored here)
- **activity 56** [w 26%] — 86% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _overcapped Insanity: 21 of 1,034 generated (2%)_
- _never pressed: Dispel Magic, Mass Dispel, Psychic Scream, Purify Disease_
- _not counted as button presses (procs, ticks): Shadowy Apparition_

</details>

*Axes marked ~ are ranked against the other players in this key, not measured on their own. Someone is always in the middle.*

## Deaths

8 deaths in 4 separate incidents. The cascade at 0:52 (4 deaths in 9s) was the big one.

**What was landing while people died** — Counts only the seconds before each death, not the whole key.

| spell | in | damage | killing blows |
|---|---:|---:|---:|
| Insidious Aura | 3 of 8 | 3,494,849 | 2 |
| Shadowbolt Volley | 5 of 8 | 2,339,755 | — |
| Savage Leap | 4 of 8 | 1,566,908 | 2 |
| Searing Magma | 5 of 8 | 1,155,447 | — |
| Lava Bolt | 2 of 8 | 480,719 | 2 |
| Fel Steps | 3 of 8 | 409,891 | 1 |

### Death · 0:26 · Shadow Priest · dps

**0:26 · Shadow Priest · dps** — killed by **Savage Leap** for 195,844 from Feral Saberon

took **862,887** · in **3.3 s**

- Shadowbolt Volley — 59%, 512,048
- **Savage Leap** (killing blow) — 23%, 195,844
- Searing Magma — 18%, 154,995

**no defensive pressed** · 19,291 healed · Hyporock

### Cascade · 0:52 · 4 deaths in 9s — the healer went first

**0:52 · Hyporock · heal** — killed by **Savage Leap** for 97,345 from Feral Saberon

took **1,132,660** · in **2.3 s**

- Shadowbolt Volley — 44%, 500,483
- **Savage Leap** (killing blow) — 28%, 320,942
- Searing Magma — 27%, 311,235

**no defensive pressed** · 316,821 healed · Shadow Priest

**0:52 · Shadow Priest · dps** — killed by **Lava Bolt** for 311,977 from Enthralled Shaman

took **904,031** · in **0.9 s**

- Shadowbolt Volley — 57%, 512,048
- **Lava Bolt** (killing blow) — 35%, 311,977
- Searing Magma — 9%, 80,006

**no defensive pressed** · 62,090 healed · Hyporock

**0:56 · Arcane Mage · dps** — killed by **Lava Bolt** for 168,742 from Enthralled Shaman

took **1,101,346** · in **4.1 s**

- Searing Magma — 49%, 540,063
- Shadowbolt Volley — 31%, 341,843
- **Lava Bolt** (killing blow) — 15%, 168,742
- everything else — 5%, 50,698

Prismatic Barrier · 325,084 healed · Hyporock, Shadow Priest

**1:01 · Demo Lock · dps** — killed by **Null Eruption** for 330,547 from Voidtouched Magi

took **873,433** · in **8.9 s**

- Shadowbolt Volley — 54%, 473,333
- **Null Eruption** (killing blow) — 38%, 330,547
- Searing Magma — 8%, 69,148

Dark Pact · 57,505 healed · Hyporock

### Death · 5:12 · Arcane Mage · dps

**5:12 · Arcane Mage · dps** — killed by **Insidious Aura** for 235,626 from Chitigoth

took **1,306,674** · in **8.0 s**

- **Insidious Aura** (killing blow) — 91%, 1,184,891
- Fel Steps — 5%, 66,079
- Refraction — 4%, 55,704

**no defensive pressed** · 548,359 healed · Hyporock

### Cascade · 5:33 · 2 deaths in 1s — Shadow Priest went first

**5:33 · Shadow Priest · dps** — killed by **Insidious Aura** for 257,264 from Chitigoth

took **1,540,108** · in **8.0 s**

- **Insidious Aura** (killing blow) — 79%, 1,221,864
- Savage Leap — 15%, 230,168
- Fel Steps — 5%, 71,464
- everything else — 1%, 16,612

Fade · Healthstone · 754,751 healed · Hyporock, Demo Lock

**5:34 · Demo Lock · dps** — killed by **Fel Steps** for 71,118 from Brutok

took **2,186,020** · in **12.5 s**

- Insidious Aura — 50%, 1,088,094
- Savage Leap — 38%, 819,954
- **Fel Steps** (killing blow) — 12%, 272,348

**no defensive pressed** · 1,271,164 healed · Hyporock

## Where the time went

| | seconds | |
|---|---:|---|
| combat | 324 | 5:24 |
| routing | 7 | 0:07 |
| wipe recovery | 6 | 0:06 |
| death penalty | 120 | 2:00 |
| lead in | 10 | 0:10 |

Costliest pulls — *Cost is the time the pull lost: a wipe loses the whole pull, a pull that held loses only its deaths.*

| pull | at | fighting | enemies | deaths | taken | cost |
|---:|---|---|---:|---:|---:|---:|
| 1 | 0:10 | 1:42 | 12 | 5 | 36,789,249 | 3:03 |
| 3 | 3:31 | 2:15 | 12 | 3 | 40,752,579 | 0:45 |

## What the group left up

**Casts that could have been interrupted and were not**

- Lava Bolt: 23 of 32 got through
- Shadowbolt Volley: 6 of 11 got through
- Demoralizing Shout: 2 of 5 got through

**Damage one player took that similar players did not (check the raw hits before acting on this; a spell only one role can take looks the same)**

- Hyporock: 358,076 (mostly Fel Steps)
- Demo Lock: 202,730 (mostly Fel Steps)

**Hit most of the party (not graded: everyone took it, so nobody is charged for it)**

- Insidious Aura: 5/5 players, 69 hits, 12,914,734 (14% of party intake)
- Shadowbolt Volley: 5/5 players, 33 hits, 11,130,011 (12% of party intake)
- Thundering Storm: 5/5 players, 49 hits, 7,303,834 (8% of party intake)
- Searing Magma: 5/5 players, 119 hits, 6,074,377 (7% of party intake)
- Fel Steps: 3/5 players, 22 hits, 1,208,381 (1% of party intake)

## Notes

### Nobody in this dungeon does a corpse run, and it does not help

Measured, and worth knowing before reading the death list.

Every one of the eight deaths was followed by that same player casting a spell again a few seconds later, and there is no resurrection spell anywhere in the run -- no battle rez, no soulstone, nothing. The gaps:

```
  Shadow Priest      0:25   back casting after  2.1s
  Hyporock      0:52   back casting after  2.9s
  Shadow Priest      0:52   back casting after  9.1s
  Arcane Mage          0:55   back casting after  3.9s
  Demo Lock  1:01   back casting after  7.8s
  Arcane Mage          5:12   back casting after  7.0s
  Shadow Priest      5:33   back casting after  5.1s
  Demo Lock  5:34   log ends
```

So the Arena stands you back up where you fell. Dying here feels almost free in the moment: the pull never stops, nobody runs back, the fight just continues one player short for three seconds.

It is not free. The timer charges the full penalty anyway. That is checked against three earlier Voidscar keys that were completed, where the grader can back-solve the number of deaths from the clock: the +8 solves to 5.93 against 6 real deaths, the +10 to 3.91 against 4, the +11 to 1.95 against 2. The penalty lands in full.

This is the trap the dungeon sets. Eight deaths that cost nothing visible cost 2:00, and the group had spent it before the second pack.

### The opening pull, against the four times it went fine

Pull 1 is the same opening wave every run, and it starts at the same moment every time -- 0:09 to 0:10 into the key on all five records.

```
  key   kicks on pull 1    damage taken     deaths
  +5      13/21   62%      14,072,019         0
  +8      20/28   71%      19,029,723         0
  +10     13/21   62%      13,182,585         0
  +11     18/26   69%      14,276,902         0
  +13     17/48   35%      36,789,249         5
```

Read the middle column first. The same opening pack did 2.6x the damage it has ever done. Then read the left column, and note what did NOT happen: the group did not stop fewer casts. Seventeen is inside the normal range of thirteen to twenty.

What changed is the denominator. Forty-eight stoppable casts came out instead of twenty-one to twenty-eight. The pull ran 102 seconds for twelve kills, where the +11 killed the same twelve in about sixty-four, so the enemies were alive long enough to cast roughly twice as much -- and once players started dying the damage went down and the pull got longer again.

The spells that leaked, all proven interruptible because this party has kicked them before:

```
  Lava Bolt          Enthralled Shaman     23 of 32 leaked
  Shadowbolt Volley  Voidtouched Magi       6 of 11 leaked
  Demoralizing Shout                         2 of  5 leaked
```

Lava Bolt landed the killing blow on Shadow Priest at 0:52 and on Arcane Mage at 0:55.

### Who was stopping casts

Seventeen stops. Eleven of them were the tank.

```
  Doryhunky      6 interrupts + 5 CC = 11 stops
  Arcane Mage           3
  Demo Lock   2   (both from the pet, Haadhun)
  Shadow Priest       1
  Hyporock       0   -- Holy Paladin has no interrupt; correctly not scored
```

Four players had a kick. Across 5:24 of combat their cooldowns offered somewhere near fifty presses between them. Twelve were used.

The tank is not the problem here and should not be asked to do more; he was already stopping more than double his share. The three damage dealers stopped six casts between them across the whole key.

### The second attempt, and what actually killed it

Pull 3 at 3:30 was a different failure and mostly not a controllable one.

Chitigoth casts Insidious Aura on itself roughly every twenty seconds -- 13:42:16, 13:42:36, 13:42:57 -- and each cast pulses raid-wide damage. It did 12,914,734 across 69 hits, 14% of everything the party took all key, and it hit all five players almost identically: 14 hits on the tank, 14 on the healer, 15, 15 and 11 on the damage dealers. Damage that lands on the tank and the healer in equal measure is not a positioning mistake.

It killed Arcane Mage at 5:12 and Shadow Priest at 5:33, carrying 1,184,891 and 1,221,864 of their final bursts.

This is a repeat offender and the archive shows it. In the Voidscar +11 on 25 August, both deaths in the entire key were Insidious Aura, twenty seconds apart. It is a race: the aura ramps and you either kill Chitigoth or it kills you, and arriving at Chitigoth already down 2:00 of timer with a party that has been dying is arriving in the wrong shape.

Arcane Mage cast Greater Invisibility 1.4 seconds after Demo Lock's last death. That is the moment the key was called.

### Fairness checks run before any of this was written

Four claims were tested and three of them were thrown away.

Shadow Priest's `never pressed: Dispel Magic, Mass Dispel, Purify Disease` is vacuous. The dispel axis dropped out of the healer's sheet in this key for lack of anything dispellable to judge. Do not read those lines as a fault.

Arcane Mage's `never pressed: Remove Curse, Spellsteal` is the same and should be ignored. `Ice Block` and `Alter Time` are not -- those are live defensives on a player who died twice.

The tank's `damage 79` is not a measurement of the tank. The band it is scored against was cut when the corpus was almost entirely this player in +2 to +9 keys, and has not been re-cut. Nobody should be told to do more damage on that evidence.

Hyporock's `over-exposed: Fel Steps x8 (peers 2)` is noise. Fel Steps did 1,208,381 party-wide, 1% of intake. The mechanics axis is effectively clean for all five.

Casts-per-minute is printed for every player and is not quoted anywhere above; the estimator behind it has been measured swinging 3x on the same player in one night.

## Method

Each axis is scored 0 to 100 against what this run allowed, not against a fixed target. A player is only scored on things their spec can do. An axis that does not apply is left out and the other weights are scaled up. 100 means nothing was missed; a solid, even key usually lands near 75. Survival and mechanics carry no weight of their own: they start at 100 and take points off when something went wrong.

*Generated 2026-08-29T20:20:57 · schema 5 · written analysis: Claude (Opus 5), via Claude Code*
