# Murder Row +13 — TIMED

28:15 · 2 deaths · Tyrannical, Fortified, affix 147

*2026-08-29 · 14:06 · `WoWCombatLog-082926_133452.txt`*

> **NOT ANALYSED BY AN AI** — Numbers only. Nothing on this page was read or written by an AI: no verdict, no blame, no advice.

## The run

| | |
|---|---|
| on the clock | **28:15** — 24:30 fighting |
| deaths | **2** — timer agrees (1.97 implied) |
| party damage taken | **348,273,354** — 236,921/s while fighting |
| enemies killed | **142** |
| interrupts | **81/259** — 31% |
| dispels | **22/24** — 3,816,145 came through |

## Players

| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---:|---:|---:|---:|---:|:---:|
| Doryhunky | Veng DH | tank | 313 | 108,461 | 43,280 | 100,068 | 0 | **B** 79 |
| Hyporock | Holy Paladin | heal | 311 | 15,610 | 118,493 | 31,003 | 0 | **B** 76 |
| Ele Shaman | Ele Shaman | dps | 311 | 212,270 | 7,157 | 30,460 | 0 | **B** 78 |
| Arcane Mage | Arcane Mage | dps | 312 | 221,787 | 2,256 | 18,697 | 0 | **B-** 75 |
| Windwalker Monk | Windwalker | dps | 312 | 184,825 | 1,419 | 27,828 | 2 | **C** 65 |

### Doryhunky — Veng DH — B (79/100)

**Where the points went**

- **-7 interrupts (rank)** — scored 74: 31 stops vs 32 expected
- **-6 damage (rank)** — scored 64: 108,461 dps, 53% of the average DPS
- **-3 mitigation** — scored 88: 98% uptime of the 100% this kit can hold, 100% of worst windows covered

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **mitigation 88** [w 27%] — 98% uptime of the 100% this kit can hold, 100% of worst windows covered
- **damage~ 64** [w 18%] — 108,461 dps, 53% of the average DPS
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 74** [w 27%] — 31 stops vs 32 expected (group stopped 31%, not scored here)
- **activity 78** [w 15%] — 97% engaged while alive in combat
- **utility 90** [w 12%] — 2 used of ~5 the kit offered
- _never pressed: Imprison_
- _not counted as button presses (procs, ticks): Demon Spikes, Felblade, Fracture, Soul Cleave, Soul Fragment, Throw Glaive_

</details>

### Hyporock — Holy Paladin — B (76/100)

**Where the points went**

- **-11 throughput** — scored 68: covered 73% of the 222,270,198 that needed an outside heal (38% of the party's intake was self-covered or overkill); 13,215,235 absorbed
- **-6 response** — scored 74: put back 45% of the 90,668,945 that landed in the party's worst windows
- **-3 dispel** — scored 83: 22/23 of what one dispeller could reach (24 landed

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **throughput 68** [w 34%] — covered 73% of the 222,270,198 that needed an outside heal (38% of the party's intake was self-covered or overkill); 13,215,235 absorbed
- **response 74** [w 25%] — put back 45% of the 90,668,945 that landed in the party's worst windows
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts** — n/a. no interrupt on the bar
- **dispel 83** [w 16%] — 22/23 of what one dispeller could reach (24 landed; the rest overlapped a debuff already being cleansed)
- **activity 92** [w 15%] — 94% engaged while alive in combat
- **utility 76** [w 10%] — 40 used of ~77 the kit offered
- _overcapped Holy Power: 107 of 816 generated (13%)_
- _not counted as button presses (procs, ticks): Reclamation_

</details>

### Ele Shaman — Ele Shaman — B (78/100)

**Where the points went**

- **-10 interrupts (rank)** — scored 70: 10 stops vs 16 expected
- **-9 damage (rank)** — scored 78: 212,270 dps, 104% of the other damage dealers' median
- **-3 activity** — scored 88: 96% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 78** [w 42%] — 212,270 dps, 104% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 70** [w 32%] — 10 stops vs 16 expected (group stopped 31%, not scored here)
- **activity 88** [w 26%] — 96% engaged while alive in combat
- **utility 85** [w 0%] — 9 used of ~61 the kit offered
- _overcapped Maelstrom: 451 of 10,925 generated (4%)_

</details>

### Arcane Mage — Arcane Mage — B- (75/100)

**Where the points went**

- **-11 interrupts (rank)** — scored 67: 8 stops vs 16 expected
- **-8 damage (rank)** — scored 81: 221,787 dps, 111% of the other damage dealers' median
- **-6 activity** — scored 76: 94% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 81** [w 42%] — 221,787 dps, 111% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 67** [w 32%] — 8 stops vs 16 expected (group stopped 31%, not scored here)
- **activity 76** [w 26%] — 94% engaged while alive in combat
- **utility 77** [w 0%] — 2 used of ~64 the kit offered
- _never pressed: Alter Time, Ice Block, Spellsteal_

</details>

### Windwalker Monk — Windwalker — C (65/100)

**Where the points went**

- **-14 damage (rank)** — scored 66: 184,825 dps, 86% of the other damage dealers' median
- **-10 activity** — scored 60: 88% engaged while alive in combat
- **-9 survival** — scored 50: 2 death(s)

<details><summary>All axes</summary>

- **survival− 50** [−9.0 pts] — 2 death(s)
- **damage~ 66** [w 42%] — 184,825 dps, 86% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 96** [w 32%] — 30 stops vs 16 expected (group stopped 31%, not scored here)
- **activity 60** [w 26%] — 88% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _overcapped Chi: 68 of 842 generated (8%)_
- _never pressed: Detox_
- _not counted as button presses (procs, ticks): Chi Explosion_

</details>

*Axes marked ~ are ranked against the other players in this key, not measured on their own. Someone is always in the middle.*

## Deaths

2 deaths in 2 separate incidents.

**What was landing while people died** — Counts only the seconds before each death, not the whole key.

| spell | in | damage | killing blows |
|---|---:|---:|---:|
| Felfire Burst | 2 of 2 | 1,385,608 | 2 |
| Fingers of Gul'dan | 1 of 2 | 225,913 | — |
| Searing Fel Flame | 1 of 2 | 123,335 | — |

### Death · 24:47 · Windwalker Monk · dps

**24:47 · Windwalker Monk · dps** — killed by **Felfire Burst** for 85,427 from Wild Imp

took **1,015,472** · in **4.0 s**

- **Felfire Burst** (killing blow) — 66%, 666,224
- Fingers of Gul'dan — 22%, 225,913
- Searing Fel Flame — 12%, 123,335

**no defensive pressed** · 364,879 healed · Hyporock

### Death · 25:45 · Windwalker Monk · dps

**25:45 · Windwalker Monk · dps** — killed by **Felfire Burst** for 89,923 from Wild Imp

took **719,384** · in **0.1 s**

- **Felfire Burst** (killing blow) — 100%, 719,384

**no defensive pressed** · 1,149 healed · Hyporock

## Where the time went

| | seconds | |
|---|---:|---|
| combat | 1,470 | 24:30 |
| routing | 192 | 3:12 |
| death penalty | 30 | 0:30 |
| lead in | 12 | 0:12 |

Costliest pulls — *Cost is the time the pull lost: a wipe loses the whole pull, a pull that held loses only its deaths.*

| pull | at | fighting | enemies | deaths | taken | cost |
|---:|---|---|---:|---:|---:|---:|
| 9 | 24:24 | 3:07 | 1 | 2 | 49,625,086 | 0:30 |

## What the group left up

**Casts that could have been interrupted and were not**

- Felfire Burst: 174 of 215 got through
- Seduction: 2 of 7 got through
- Scathing Review: 2 of 3 got through

**Debuffs that could have been dispelled and were not**

- Corroding Spittle: 2x, up for 21s in total, 3,816,145 damage

**Hit most of the party (not graded: everyone took it, so nobody is charged for it)**

- Searing Fel Flame: 5/5 players, 847 hits, 29,275,251 (8% of party intake)
- Demonic Frenzy: 5/5 players, 308 hits, 17,145,544 (5% of party intake)
- Defiled Slam: 5/5 players, 63 hits, 15,869,870 (5% of party intake)
- Chaotic Burst: 5/5 players, 157 hits, 12,991,334 (4% of party intake)
- Killing Spree: 5/5 players, 133 hits, 10,211,863 (3% of party intake)
- Infernal Crush: 5/5 players, 102 hits, 6,386,319 (2% of party intake)

## Method

Each axis is scored 0 to 100 against what this run allowed, not against a fixed target. A player is only scored on things their spec can do. An axis that does not apply is left out and the other weights are scaled up. 100 means nothing was missed; a solid, even key usually lands near 75. Survival and mechanics carry no weight of their own: they start at 100 and take points off when something went wrong.

*Generated 2026-08-29T20:20:57 · schema 5 · written analysis: none*
