# Altar of Fangs +12 — TIMED

25:08 · 2 deaths · Tyrannical, Fortified, affix 147

*2026-08-30 · 08:10 · `WoWCombatLog-083026_080944.txt`*

> **AI-WRITTEN ANALYSIS** — The numbers come from the combat log. The verdict and notes were written by an AI reading them, and can be wrong in ways the numbers cannot. Written by Claude (Opus 5), from the combat log and the archive.

## You timed this one and healed it worse than the +13 you lost — 23 Envenoms landed here against 9 there, and ten of them stayed on the party for 77 seconds.

This key is graded C+ 70.3 for you, against B+ 81.5 for the depleted +13 half an hour later. That is not a scoring quirk. You healed less here, against a load that was very slightly heavier per second: the party took 228,433 damage a second while fighting, against 213,595 in the +13, and your output was 111,464 healing a second against 126,990. The grade is reading something real.

Whose fault: mostly not yours, but not nothing. The two deaths are not yours in any sense — both are Ret Paladin, and both are one-shots. Septic Spatter at 5:04 killed him in 0.0 seconds and Axegrinder at 23:28 in 0.2, no defensive pressed in either, and there is no healing that reaches a window that short. Ignore them when you read your own sheet.

What is worth your attention is Envenom, and most of that is upstream of you too.

**What to change**

1. Raise Envenom with the group rather than with yourself. Twelve of the sixty-five stoppable casts got through here against two of thirty-eight in the +13, and that difference is worth more to you than any healing change on this key.
2. When Envenoms do stack up past what one cleanse cooldown can reach, stop trying to catch up on them — you were already at 91% of capacity. The nine you could not reach were not gettable.
3. Nothing to change on the two deaths. Both were sub-quarter-second one-shots on the same player with no defensive pressed; there is no healing answer to either.
4. Holy Power overcap 145 of 787 generated (18%), a touch higher than your usual 16%. Minor, but it is the only thing on your own sheet with room in it.

## The run

| | |
|---|---|
| on the clock | **25:08** — 22:27 fighting |
| deaths | **2** — timer agrees (1.98 implied) |
| party damage taken | **307,698,336** — 228,365/s while fighting |
| enemies killed | **164** |
| interrupts | **86/99** — 87% |
| dispels | **21/32** — 4,974,152 came through |

## Players

| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---:|---:|---:|---:|---:|:---:|
| Blood DK | Blood DK | tank | 316 | 192,939 | 42,130 | 82,966 | 0 | **B-** 73 |
| Hyporock | Holy Paladin | heal | 311 | 19,216 | 111,464 | 32,495 | 0 | **C+** 70 |
| Arms Warrior | Arms | dps | 313 | 254,427 | 12,380 | 28,985 | 0 | **A-** 87 |
| Ret Paladin | Ret Paladin | dps | 299 | 216,854 | 4,287 | 30,068 | 2 | **B-** 74 |
| Ele Shaman | Ele Shaman | dps | 303 | 188,668 | 3,301 | 32,448 | 0 | **C+** 71 |

### Blood DK — Blood DK — B- (73/100)

**Where the points went**

- **-13 interrupts (rank)** — scored 54: 16 stops vs 34 expected
- **-11 mitigation** — scored 60: 66% uptime of the 76% this kit can hold, 75% of worst windows covered
- **-3 activity** — scored 82: 97% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **mitigation 60** [w 27%] — 66% uptime of the 76% this kit can hold, 75% of worst windows covered
- **damage~ 97** [w 18%] — 192,939 dps, 88% of the average DPS
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 54** [w 27%] — 16 stops vs 34 expected (group stopped 87%, not scored here)
- **activity 82** [w 15%] — 97% engaged while alive in combat
- **utility 96** [w 12%] — 3 used of ~6 the kit offered
- _overcapped Runic Power: 503 of 13,121 generated (4%)_
- _not counted as button presses (procs, ticks): Infliction of Sorrow_

</details>

### Hyporock — Holy Paladin — C+ (70/100)

**Where the points went**

- **-12 throughput** — scored 66: covered 73% of the 181,381,717 that needed an outside heal (44% of the party's intake was self-covered or overkill); 11,631,921 absorbed
- **-11 response** — scored 54: put back 37% of the 101,217,339 that landed in the party's worst windows
- **-3 dispel** — scored 81: 21/23 of what one dispeller could reach (32 landed

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **throughput 66** [w 34%] — covered 73% of the 181,381,717 that needed an outside heal (44% of the party's intake was self-covered or overkill); 11,631,921 absorbed
- **response 54** [w 25%] — put back 37% of the 101,217,339 that landed in the party's worst windows
- **mechanics− 92** [−1.1 pts] — 2% of intake was damage comparable players did not take
- **interrupts** — n/a. no interrupt on the bar
- **dispel 81** [w 16%] — 21/23 of what one dispeller could reach (32 landed; the rest overlapped a debuff already being cleansed)
- **activity 96** [w 15%] — 96% engaged while alive in combat
- **utility 78** [w 10%] — 40 used of ~76 the kit offered
- _overcapped Holy Power: 145 of 787 generated (18%)_
- _not counted as button presses (procs, ticks): Reclamation_

</details>

### Arms Warrior — Arms — A- (87/100)

**Where the points went**

- **-5 damage (rank)** — scored 88: 254,427 dps, 125% of the other damage dealers' median
- **-4 activity** — scored 85: 96% engaged while alive in combat
- **-2 mechanics (rank)** — scored 89: 3% of intake was damage comparable players did not take

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 88** [w 42%] — 254,427 dps, 125% of the other damage dealers' median
- **mechanics− 89** [−2.1 pts] — 3% of intake was damage comparable players did not take
- **interrupts~ 94** [w 32%] — 29 stops vs 17 expected (group stopped 87%, not scored here)
- **activity 85** [w 26%] — 96% engaged while alive in combat
- **utility 97** [w 0%] — 4 used of ~6 the kit offered
- _overcapped Rage: 1,112 of 3,014 generated (37%)_
- _not counted as button presses (procs, ticks): Mortal Strike_

</details>

### Ret Paladin — Ret Paladin — B- (74/100)

**Where the points went**

- **-10 damage (rank)** — scored 76: 216,854 dps, 99% of the other damage dealers' median
- **-9 survival** — scored 50: 2 death(s)
- **-5 interrupts (rank)** — scored 85: 22 stops vs 17 expected

<details><summary>All axes</summary>

- **survival− 50** [−9.0 pts] — 2 death(s)
- **damage~ 76** [w 42%] — 216,854 dps, 99% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 85** [w 32%] — 22 stops vs 17 expected (group stopped 87%, not scored here)
- **activity 91** [w 26%] — 97% engaged while alive in combat
- **utility 90** [w 0%] — 22 used of ~77 the kit offered
- _overcapped Holy Power: 739 of 1,880 generated (39%)_
- _never pressed: Cleanse Toxins, Shield of Vengeance_
- _not counted as button presses (procs, ticks): Crusading Strikes_

</details>

### Ele Shaman — Ele Shaman — C+ (71/100)

**Where the points went**

- **-16 damage (rank)** — scored 61: 188,668 dps, 80% of the other damage dealers' median
- **-8 interrupts (rank)** — scored 76: 14 stops vs 17 expected
- **-5 activity** — scored 82: 95% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 61** [w 42%] — 188,668 dps, 80% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 76** [w 32%] — 14 stops vs 17 expected (group stopped 87%, not scored here)
- **activity 82** [w 26%] — 95% engaged while alive in combat
- **utility 0** [w 0%] — 0 used of ~56 the kit offered
- _overcapped Maelstrom: 836 of 11,492 generated (7%)_
- _never pressed: Purge_

</details>

*Axes marked ~ are ranked against the other players in this key, not measured on their own. Someone is always in the middle.*

## Deaths

2 deaths in 2 separate incidents.

**What was landing while people died** — Counts only the seconds before each death, not the whole key.

| spell | in | damage | killing blows |
|---|---:|---:|---:|
| Axegrinder | 1 of 2 | 746,773 | 1 |
| Septic Spatter | 1 of 2 | 611,910 | 1 |

### Death · 5:04 · Ret Paladin · dps

**5:04 · Ret Paladin · dps** — killed by **Septic Spatter** for 611,910 from Venom Leech

took **611,910** · in **one hit**

- **Septic Spatter** (killing blow) — 100%, 611,910

**no defensive pressed** · **no healing landed**

### Death · 23:28 · Ret Paladin · dps

**23:28 · Ret Paladin · dps** — killed by **Axegrinder** for 229,945 from Zul'jan

took **746,773** · in **0.2 s**

- **Axegrinder** (killing blow) — 100%, 746,773

**no defensive pressed** · 1,870 healed · Hyporock

## Where the time went

| | seconds | |
|---|---:|---|
| combat | 1,347 | 22:27 |
| routing | 120 | 2:00 |
| death penalty | 30 | 0:30 |
| lead in | 19 | 0:19 |

Costliest pulls — *Cost is the time the pull lost: a wipe loses the whole pull, a pull that held loses only its deaths.*

| pull | at | fighting | enemies | deaths | taken | cost |
|---:|---|---|---:|---:|---:|---:|
| 3 | 3:17 | 2:32 | 21 | 1 | 39,589,713 | 0:15 |
| 12 | 21:46 | 3:01 | 0 | 1 | 25,425,057 | 0:15 |

## What the group left up

**Casts that could have been interrupted and were not**

- Envenom: 12 of 65 got through
- Mass Envenom: 1 of 10 got through

**Debuffs that could have been dispelled and were not**

- Envenom: 10x, up for 77s in total, 4,051,587 damage
- Paralyzing Shots: 1x, up for 6s in total, 922,565 damage

**Damage one player took that similar players did not (check the raw hits before acting on this; a spell only one role can take looks the same)**

- Arms Warrior: 1,101,452 (mostly Axegrinder)
- Hyporock: 990,928 (mostly Bloodletting)

**Party damage eaten by shields on the enemies: 0.8% of what was dealt never landed (not graded)**

- 10,577,659 absorbed of 1,296,590,594 landed
- Ssscavenging: 10,022,560
- Evolved: 555,099
- on: Rav'i (10,022,560), High Evolutionist (555,099)

**Hit most of the party (not graded: everyone took it, so nobody is charged for it)**

- Unstable Totem: 5/5 players, 519 hits, 27,415,890 (9% of party intake)
- Rattle: 5/5 players, 163 hits, 19,326,516 (6% of party intake)
- Laced Edge: 5/5 players, 202 hits, 14,173,464 (5% of party intake)
- Synchronized Venom: 5/5 players, 337 hits, 11,895,553 (4% of party intake)
- Ritual of the Fang: 5/5 players, 92 hits, 8,808,709 (3% of party intake)
- Toxic Surge: 5/5 players, 141 hits, 7,621,905 (2% of party intake)

## Notes

### The Envenom difference

Envenom is the High Evolutionis cast that matters in this dungeon: it is interruptible going out and dispellable once it lands, so it can be stopped twice. Both keys, same morning, same dungeon:

```
                            +12 timed     +13 depleted
  casts started               89            56
  casts that completed        23             9
  debuffs left up             10             4
  seconds they were up        77            32
  damage they did      3,934,495     1,821,160
```

So two and a half times as many got through here, and they did more than twice the damage. The group's interrupt rate tells the same story from the other end: 86 of 99 stoppable casts stopped in this key (87%), against 72 of 75 in the +13 (96%).

You have no interrupt on a Holy Paladin, so none of that first half is yours. What is yours is the cleanse, and there the log clears you as well: 32 dispellable debuffs landed and you removed 21. A dispel has a cooldown, so one dispeller could only physically reach 23 of the 32 — you got 21 of those 23, which is 91% of your actual capacity. The nine that were never reachable are what happens when twelve extra Envenoms arrive at once.

### Why that shows up in your grade

Nearly 4M of Envenom damage that did not have to happen becomes damage you then have to heal, and it lands on the two axes that carry 59% of your grade:

- Throughput 66 — of the 181,381,717 that needed a heal from somebody other than the player taking it, you covered 73%. In the +13 you covered 80% of a bigger number.
- Response 54 — of the 101,217,339 that landed during the party's worst eight-second windows, you put back 37%. In the +13 it was 50%.

Neither of those is a disaster. The scale is cut so a competent key lands near 75, so a 70.3 is a slightly below-average key and not a bad one. But the comparison is the useful part: the same player, the same dungeon, ninety minutes apart, eleven points of composite between them, and the clearest thing separating the two runs is how many Envenoms the group let land.

### The rest of the key

It was a clean, fast run otherwise: 25:08 on the timer, only 0:30 of it lost to death penalty, 2:00 of routing, and no wipes. Arms Warrior's A- is the honest top sheet — 125% of the other damage dealers' median and 29 interrupts.

Blood DK's mitigation reads 59, which is worth a word so it is not misread: it means 66% uptime on defensives against the 76% that Blood DK kit can actually hold, not that he played badly. His interrupts axis reads 54 for a similar reason — 16 stops against 34 expected of a tank in a key with 99 stoppable casts.

## Method

Each axis is scored 0 to 100 against what this run allowed, not against a fixed target. A player is only scored on things their spec can do. An axis that does not apply is left out and the other weights are scaled up. 100 means nothing was missed; a solid, even key usually lands near 75. Survival and mechanics carry no weight of their own: they start at 100 and take points off when something went wrong.

*Generated 2026-09-01T23:48:32 · schema 6 · written analysis: Claude (Opus 5), from the combat log and the archive*
