# Altar of Fangs +13 — DEPLETED

33:13 · 6 deaths · Tyrannical, Fortified, affix 147

*2026-08-30 · 08:43 · `WoWCombatLog-083026_080944.txt`*

> **AI-WRITTEN ANALYSIS** — The numbers come from the combat log. The verdict and notes were written by an AI reading them, and can be wrong in ways the numbers cannot. Written by Claude (Opus 5), from the combat log and the archive.

**Why it failed:** Missed mechanic: Zul'jan wipe on Fang Empowered, cost 4:10 (group)

**Tip:** Divine Protection when a long bleed drains you

## One Zul'jan wipe cost 4:10 on a key you missed by at most 2:11 — and the only thing that separated that attempt from the kill was how long the boss kept a stacking buff on himself.

Whose fault: not the healing. This is the joint-best healing performance on any of the twelve Altar of Fangs keys you have on record — 81.5, against 81.9 for the +12 on 26 August, which is a dead heat once you allow for the ±9 the model puts on a single key. You covered more of the damage that needed you, you responded better to the worst moments of it, and you cleansed every debuff a single dispeller could physically get to. You did that while the key asked more of you per second than the +12 you timed an hour earlier.

Where the key went. The timer read 33:13. A combat log contains no par time — the game does not write one — so nothing here can tell you the exact margin; from this run and the ones before it, Altar's par is pinned to somewhere between 31:02 and 33:13, which means you missed it by no more than 2:11 and possibly by seconds. The wipe on Zul'jan cost 4:10 all by itself: 1:37 spent on the attempt that failed, 1:18 walking back, and 1:15 of timer penalty for five deaths, because at +13 the game adds fifteen seconds per death rather than five. Take that away and the key finishes near 29:03 with room to spare.

So this was not a key lost by a slow route or by throughput. It was lost once, on one pull, in about twenty seconds.

**What to change**

1. Find out what feeds Fang Empowered and what sheds it. You held it to 1.8 seconds on the kill and 7.8 on the wipe, so the group already does the right thing sometimes without knowing which thing it is.
2. On Zul'jan, treat a 14-second bleed-down as a defensive cue rather than a healing one. Divine Protection or a wall in the 26:41 window keeps you up, and keeping you up is worth the other three deaths.
3. Nothing to fix on cleansing or on output for this key. Both were at or above what the scale expects, and chasing them further is not where the 2:11 is.
4. Holy Power overcap was 161 of 994 generated (16%), unchanged from your recent keys and still the cheapest throughput on the table if you want one small thing.

## The run

| | |
|---|---|
| on the clock | **33:13** — 28:38 fighting |
| deaths | **6** — timer agrees (5.99 implied) |
| party damage taken | **366,891,481** — 213,595/s while fighting |
| enemies killed | **157** |
| interrupts | **72/75** — 96% |
| dispels | **21/25** — 1,918,308 came through |

## Players

| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---:|---:|---:|---:|---:|:---:|
| Prot Paladin | Prot Paladin | tank | 310 | 91,732 | 19,668 | 90,718 | 1 | **B-** 73 |
| Hyporock | Holy Paladin | heal | 311 | 16,222 | 126,990 | 28,302 | 2 | **B+** 82 |
| Demo Lock | Demo Lock | dps | 311 | 283,867 | 3,105 | 22,389 | 1 | **B+** 83 |
| Arms Warrior | Arms | dps | 315 | 180,722 | 10,354 | 30,406 | 1 | **C** 67 |
| Arcane Mage | Arcane Mage | dps | 313 | 186,120 | 1,708 | 20,074 | 1 | **C** 66 |

### Prot Paladin — Prot Paladin — B- (73/100)

**Where the points went**

- **-9 damage (rank)** — scored 51: 91,731 dps, 42% of the average DPS
- **-6 survival** — scored 72: 1 death(s)
- **-5 interrupts (rank)** — scored 81: 31 stops vs 29 expected

<details><summary>All axes</summary>

- **survival− 72** [−5.6 pts] — 1 death(s)
- **mitigation 88** [w 27%] — 98% uptime of the 100% this kit can hold, 100% of worst windows covered
- **damage~ 51** [w 18%] — 91,731 dps, 42% of the average DPS
- **mechanics− 99** [−0.2 pts] — 0% of intake was damage comparable players did not take
- **interrupts~ 81** [w 27%] — 31 stops vs 29 expected (group stopped 96%, not scored here)
- **activity 96** [w 15%] — 98% engaged while alive in combat
- **utility 75** [w 12%] — 4 used of ~20 the kit offered
- _overcapped Holy Power: 438 of 1,644 generated (27%)_
- _never pressed: Blessing of Sacrifice, Blessing of Spellwarding_
- _not counted as button presses (procs, ticks): Blessed Hammer, Divine Hammer, Empyrean Hammer, Sacrosanct Crusade, Shield of the Righteous_

</details>

### Hyporock — Holy Paladin — B+ (82/100)

**Where the points went**

- **-6 throughput** — scored 82: covered 80% of the 259,011,703 that needed an outside heal (30% of the party's intake was self-covered or overkill); 14,184,042 absorbed
- **-6 survival** — scored 61: 2 death(s)
- **-3 utility** — scored 70: 42 used of ~95 the kit offered

<details><summary>All axes</summary>

- **survival− 61** [−5.8 pts] — 2 death(s)
- **throughput 82** [w 34%] — covered 80% of the 259,011,703 that needed an outside heal (30% of the party's intake was self-covered or overkill); 14,184,042 absorbed; NOTE this key asked 135,467/s, past the 130,287/s 95th percentile of the 55 keys the curve was cut on (median 90,211/s) -- coverage stops being a fair scale once demand runs past what any observed output can cover, so read this as a floor
- **response 94** [w 25%] — put back 50% of the 91,799,689 that landed in the party's worst windows
- **mechanics− 88** [−1.5 pts] — 3% of intake was damage comparable players did not take
- **interrupts** — n/a. no interrupt on the bar
- **dispel 100** [w 16%] — 21/21 of what one dispeller could reach (25 landed; the rest overlapped a debuff already being cleansed)
- **activity 97** [w 15%] — 96% engaged while alive in combat
- **utility 70** [w 10%] — 42 used of ~95 the kit offered
- _overcapped Holy Power: 161 of 994 generated (16%)_
- _not counted as button presses (procs, ticks): Reclamation_

</details>

### Demo Lock — Demo Lock — B+ (83/100)

**Where the points went**

- **-11 interrupts (rank)** — scored 67: 7 stops vs 14 expected
- **-3 survival** — scored 86: 1 death(s)
- **-2 activity** — scored 91: 97% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 86** [−2.5 pts] — 1 death(s)
- **damage~ 97** [w 42%] — 283,867 dps, 155% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 67** [w 32%] — 7 stops vs 14 expected (group stopped 96%, not scored here)
- **activity 91** [w 26%] — 97% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _overcapped Soul Shards: 10 of 1,074 generated (1%)_

</details>

### Arms Warrior — Arms — C (67/100)

**Where the points went**

- **-17 damage (rank)** — scored 59: 180,722 dps, 77% of the other damage dealers' median
- **-7 activity** — scored 73: 93% engaged while alive in combat
- **-6 interrupts (rank)** — scored 81: 16 stops vs 14 expected

<details><summary>All axes</summary>

- **survival− 86** [−2.5 pts] — 1 death(s)
- **damage~ 59** [w 42%] — 180,722 dps, 77% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 81** [w 32%] — 16 stops vs 14 expected (group stopped 96%, not scored here)
- **activity 73** [w 26%] — 93% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _overcapped Rage: 968 of 2,612 generated (37%)_

</details>

### Arcane Mage — Arcane Mage — C (66/100)

**Where the points went**

- **-16 damage (rank)** — scored 62: 186,120 dps, 80% of the other damage dealers' median
- **-8 activity** — scored 70: 92% engaged while alive in combat
- **-7 interrupts (rank)** — scored 78: 13 stops vs 14 expected

<details><summary>All axes</summary>

- **survival− 86** [−2.5 pts] — 1 death(s)
- **damage~ 62** [w 42%] — 186,120 dps, 80% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 78** [w 32%] — 13 stops vs 14 expected (group stopped 96%, not scored here)
- **activity 70** [w 26%] — 92% engaged while alive in combat
- **utility 0** [w 0%] — 0 used of ~74 the kit offered
- _never pressed: Alter Time, Ice Block, Remove Curse_

</details>

*Axes marked ~ are ranked against the other players in this key, not measured on their own. Someone is always in the middle.*

## Deaths

6 deaths in 2 separate incidents. The wipe at 26:41 (5 deaths in 21s) was the big one.

**What was landing while people died** — Counts only the seconds before each death, not the whole key.

| spell | in | damage | killing blows |
|---|---:|---:|---:|
| Fang Empowered | 4 of 6 | 3,121,015 | 3 |
| Chop Down | 1 of 6 | 857,629 | 1 |
| Ritual of the Fang | 4 of 6 | 781,812 | 1 |
| Regurgitate | 1 of 6 | 636,312 | 1 |
| Boneslicer | 1 of 6 | 248,631 | — |
| Triple Shot | 1 of 6 | 183,047 | — |

### Death · 8:35 · Hyporock · heal

**8:35 · Hyporock · heal** — killed by **Regurgitate** for 636,312 from Rav'i

took **819,359** · in **1.8 s**

- **Regurgitate** (killing blow) — 78%, 636,312
- Triple Shot — 22%, 183,047

Shield of the Righteous · **no healing landed**

### Full wipe · 26:41 · 5 deaths in 21s — the healer went first

**26:41 · Hyporock · heal** — killed by **Fang Empowered** for 185,029 from Zul'jan

took **1,020,610** · in **14.1 s**

- **Fang Empowered** (killing blow) — 59%, 599,429
- Boneslicer — 24%, 248,631
- Ritual of the Fang — 17%, 172,550

Shield of the Righteous · 375,960 healed · Prot Paladin

**26:44 · Demo Lock · dps** — killed by **Ritual of the Fang** for 113,869 from Zul'jan

took **800,901** · in **2.0 s**

- Fang Empowered — 54%, 430,690
- **Ritual of the Fang** (killing blow) — 46%, 370,211

**no defensive pressed** · 429 healed · Prot Paladin

**26:44 · Arcane Mage · dps** — killed by **Fang Empowered** for 42,488 from Zul'jan

took **784,113** · in **4.0 s**

- **Fang Empowered** (killing blow) — 81%, 636,417
- Ritual of the Fang — 17%, 129,474
- Refraction — 2%, 18,222

Prismatic Barrier · Ice Cold · 48,120 healed · Prot Paladin, Hyporock

**26:45 · Arms Warrior · dps** — killed by **Fang Empowered** for 332,453 from Zul'jan

took **1,564,056** · in **5.0 s**

- **Fang Empowered** (killing blow) — 93%, 1,454,479
- Ritual of the Fang — 7%, 109,577

Impending Victory · Spell Reflection · Healthstone · 552,576 healed · Prot Paladin, Hyporock

**27:02 · Prot Paladin · tank** — killed by **Chop Down** for 440,924 from Zul'jan

took **857,629** · in **0.5 s**

- **Chop Down** (killing blow) — 100%, 857,629

**no defensive pressed** · 96 healed · all their own

## Where the time went

| | seconds | |
|---|---:|---|
| combat | 1,718 | 28:38 |
| routing | 100 | 1:40 |
| wipe recovery | 78 | 1:18 |
| death penalty | 90 | 1:30 |
| lead in | 16 | 0:16 |

Costliest pulls — *Cost is the time the pull lost: a wipe loses the whole pull, a pull that held loses only its deaths.*

| pull | at | fighting | enemies | deaths | taken | cost |
|---:|---|---|---:|---:|---:|---:|
| 10 | 25:25 | 1:37 | 0 | 5 | 19,356,168 | 4:10 |
| 3 | 7:42 | 3:27 | 1 | 1 | 43,212,071 | 0:15 |

## What the group left up

**Casts that could have been interrupted and were not**

- Envenom: 2 of 38 got through
- Mass Envenom: 1 of 7 got through

**Debuffs that could have been dispelled and were not**

- Envenom: 4x, up for 32s in total, 1,918,308 damage

**Damage one player took that similar players did not (check the raw hits before acting on this; a spell only one role can take looks the same)**

- Hyporock: 1,539,651 (mostly Bloodletting)
- Prot Paladin: 540,553 (mostly Bloodletting)

**Party damage eaten by shields on the enemies: 1.1% of what was dealt never landed (not graded)**

- 15,341,877 absorbed of 1,450,562,006 landed
- Ssscavenging: 14,729,267
- Evolved: 612,610
- on: Rav'i (14,729,267), High Evolutionist (612,610)

**Hit most of the party (not graded: everyone took it, so nobody is charged for it)**

- Unstable Totem: 5/5 players, 530 hits, 28,067,709 (8% of party intake)
- Laced Edge: 5/5 players, 292 hits, 20,483,271 (6% of party intake)
- Rattle: 5/5 players, 166 hits, 19,147,896 (5% of party intake)
- Ritual of the Fang: 5/5 players, 141 hits, 13,666,570 (4% of party intake)
- Synchronized Venom: 5/5 players, 352 hits, 12,789,282 (3% of party intake)
- Boneslicer: 3/5 players, 114 hits, 12,004,271 (3% of party intake)

## Notes

### The two Zul'jan attempts, side by side

Zul'jan puts a stacking buff on himself called Fang Empowered. It is his own buff, not a debuff on you, and it is the clearest difference between the pull that wiped you and the pull that killed him.

```
  attempt      Fang Empowered up      peak stacks    deaths
  wipe         7.8s                   3              5
  kill         1.8s                   2              0
```

On the wipe it went up at 09:09:45, climbed to three stacks by 09:09:51, and was still up when the group died. On the kill it reached two stacks and was gone 1.8 seconds after it landed. Four of the five deaths list Fang Empowered damage, and in three of them it is the single largest thing that hit the player.

What the log does not say is what feeds the stacks or what sheds them — the combat log records the buff going up and coming down and not the mechanic behind it. That is the one thing worth finding out before the next Altar key, because your own second attempt shows the group can hold it to two seconds.

### The twenty seconds themselves

You died first, at 26:41. Three of the four others were dead by 26:45, and the tank held alone for another seventeen seconds before Chop Down finished him at 27:02.

Your death is the one with time in it. You took 1,020,610 across 14.1 seconds — that is a grind, not a spike, and it is long enough to have acted in. Prot Paladin put 375,960 back into you during it. The only defensive on your side of that window was Shield of the Righteous. Once you were gone, the party had 4 seconds of life left.

The three deaths that follow yours are not separable from it. Demo Lock pressed nothing at all; Arms Warrior pressed three things and still took 1,454,479 from Fang Empowered alone. That is what a healerless four seconds looks like, and it is why your death is the expensive one even though the grade only charges you 5.8 points for it.

### What was outside your control, and what was not

Outside it: the pull had nothing to interrupt — the tool checked, and no cast on that pull was stoppable, so no amount of kicking changes the wipe. Your first death at 8:35 is close to the same story: Rav'i's Regurgitate took 636,312 of an 819,359 hit inside 1.8 seconds, and no one healed you because you are the one who heals. Three of the four party-wide spells that did the most damage all key — Unstable Totem, Laced Edge, Rattle, 27M, 20M and 19M — landed on all five of you, which the grader deliberately charges to nobody, because a puddle everyone stood in and unavoidable raid damage look identical in a log.

Not outside it: both of your deaths had a defensive left unpressed, and the 26:41 one had fourteen seconds of warning. That is the only thing on this key that was yours and that would have changed the result.

### What the numbers actually say you did

Translating the three that carry most of the grade:

- Throughput 82 — of the 259,011,703 damage that needed a heal from somebody other than the player taking it, you covered 80%. The scale expects about 73% at this level.
- Response 94 — the tool finds the party's worst eight-second windows, the 91,799,689 that landed when the group was under real pressure, and asks how much of it you put back. You put back half. That is the highest response score on any Altar key you have.
- Dispel 100 — 25 dispellable debuffs landed and you removed 21. The other four overlapped something you were already cleansing, so one dispeller could not have reached them; you took everything that was actually gettable.

Against the +12 you timed the same morning, those three read 66, 54 and 81. Same character, same dungeon, ninety minutes apart.

## Method

Each axis is scored 0 to 100 against what this run allowed, not against a fixed target. A player is only scored on things their spec can do. An axis that does not apply is left out and the other weights are scaled up. 100 means nothing was missed; a solid, even key usually lands near 75. Survival and mechanics carry no weight of their own: they start at 100 and take points off when something went wrong.

*Generated 2026-09-01T23:48:32 · schema 6 · written analysis: Claude (Opus 5), from the combat log and the archive*
