# The Blinding Vale +13 — COMPLETED

30:10 · 4 deaths · Tyrannical, Fortified, affix 147

*2026-08-30 · 10:21 · `WoWCombatLog-083026_080944.txt`*

> **NOT ANALYSED BY AN AI** — Numbers only. Nothing on this page was read or written by an AI: no verdict, no blame, no advice.

## The run

| | |
|---|---|
| on the clock | **30:10** — 28:05 fighting |
| deaths | **4** — timer agrees (4.02 implied) |
| party damage taken | **403,970,557** — 239,717/s while fighting |
| enemies killed | **135** |
| interrupts | **110/155** — 71% |
| dispels | **31/51** — 14,300,386 came through |

## Players

| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---:|---:|---:|---:|---:|:---:|
| Prot Paladin | Prot Paladin | tank | 299 | 76,225 | 31,598 | 117,592 | 0 | **B-** 73 |
| Hyporock | Holy Paladin | heal | 313 | 16,999 | 135,164 | 28,128 | 0 | **B-** 75 |
| Ele Shaman | Ele Shaman | dps | 309 | 216,676 | 5,187 | 27,197 | 1 | **B** 78 |
| MM Hunter | MM Hunter | dps | 314 | 208,453 | 360 | 27,020 | 1 | **C+** 70 |
| Arms Warrior | Arms | dps | 308 | 192,596 | 10,942 | 29,890 | 2 | **D+** 60 |

### Prot Paladin — Prot Paladin — B- (73/100)

**Where the points went**

- **-10 damage (rank)** — scored 45: 76,225 dps, 37% of the average DPS
- **-7 mitigation** — scored 74: 94% uptime of the 100% this kit can hold, 100% of worst windows covered
- **-5 interrupts (rank)** — scored 83: 49 stops vs 44 expected

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **mitigation 74** [w 27%] — 94% uptime of the 100% this kit can hold, 100% of worst windows covered
- **damage~ 45** [w 18%] — 76,225 dps, 37% of the average DPS
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 83** [w 27%] — 49 stops vs 44 expected (group stopped 71%, not scored here)
- **activity 96** [w 15%] — 98% engaged while alive in combat
- **utility 65** [w 12%] — 2 used of ~20 the kit offered
- _overcapped Holy Power: 244 of 1,179 generated (21%)_
- _never pressed: Blessing of Spellwarding, Lay on Hands_
- _not counted as button presses (procs, ticks): Shield of the Righteous_

</details>

### Hyporock — Holy Paladin — B- (75/100)

**Where the points went**

- **-13 throughput** — scored 62: covered 71% of the 282,873,830 that needed an outside heal (30% of the party's intake was self-covered or overkill); 13,215,256 absorbed
- **-4 response** — scored 83: put back 46% of the 96,500,617 that landed in the party's worst windows
- **-3 dispel** — scored 79: 31/36 of what one dispeller could reach (51 landed

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **throughput 62** [w 34%] — covered 71% of the 282,873,830 that needed an outside heal (30% of the party's intake was self-covered or overkill); 13,215,256 absorbed; NOTE this key asked 160,932/s, past the 130,287/s 95th percentile of the 55 keys the curve was cut on (median 90,211/s) -- coverage stops being a fair scale once demand runs past what any observed output can cover, so read this as a floor
- **response 83** [w 25%] — put back 46% of the 96,500,617 that landed in the party's worst windows
- **mechanics− 84** [−2.1 pts] — 4% of intake was damage comparable players did not take
- **interrupts** — n/a. no interrupt on the bar
- **dispel 79** [w 16%] — 31/36 of what one dispeller could reach (51 landed; the rest overlapped a debuff already being cleansed)
- **activity 96** [w 15%] — 95% engaged while alive in combat
- **utility 86** [w 10%] — 55 used of ~95 the kit offered
- _overcapped Holy Power: 174 of 969 generated (18%)_
- _not counted as button presses (procs, ticks): Reclamation_

</details>

### Ele Shaman — Ele Shaman — B (78/100)

**Where the points went**

- **-9 damage (rank)** — scored 79: 216,676 dps, 107% of the other damage dealers' median
- **-6 interrupts (rank)** — scored 82: 25 stops vs 22 expected
- **-5 survival** — scored 72: 1 death(s)

<details><summary>All axes</summary>

- **survival− 72** [−5.0 pts] — 1 death(s)
- **damage~ 79** [w 42%] — 216,676 dps, 107% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 82** [w 32%] — 25 stops vs 22 expected (group stopped 71%, not scored here)
- **activity 91** [w 26%] — 97% engaged while alive in combat
- **utility 0** [w 0%] — 0 used of ~69 the kit offered
- _overcapped Maelstrom: 900 of 13,546 generated (7%)_
- _never pressed: Cleanse Spirit, Purge_

</details>

### MM Hunter — MM Hunter — C+ (70/100)

**Where the points went**

- **-11 interrupts (rank)** — scored 65: 10 stops vs 22 expected
- **-10 damage (rank)** — scored 77: 208,453 dps, 101% of the other damage dealers' median
- **-5 survival** — scored 72: 1 death(s)

<details><summary>All axes</summary>

- **survival− 72** [−5.0 pts] — 1 death(s)
- **damage~ 77** [w 42%] — 208,453 dps, 101% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 65** [w 32%] — 10 stops vs 22 expected (group stopped 71%, not scored here)
- **activity 83** [w 26%] — 96% engaged while alive in combat
- **utility 0** [w 0%] — 0 used of ~46 the kit offered
- _overcapped Focus: 1,238 of 5,886 generated (21%)_
- _never pressed: Tranquilizing Shot_

</details>

### Arms Warrior — Arms — D+ (60/100)

**Where the points went**

- **-12 damage (rank)** — scored 71: 192,596 dps, 92% of the other damage dealers' median
- **-9 survival** — scored 50: 2 death(s)
- **-7 interrupts (rank)** — scored 79: 21 stops vs 22 expected

<details><summary>All axes</summary>

- **survival− 50** [−9.0 pts] — 2 death(s)
- **damage~ 71** [w 42%] — 192,596 dps, 92% of the other damage dealers' median
- **mechanics− 74** [−5.1 pts] — 6% of intake was damage comparable players did not take
- **interrupts~ 79** [w 32%] — 21 stops vs 22 expected (group stopped 71%, not scored here)
- **activity 74** [w 26%] — 93% engaged while alive in combat
- **utility 85** [w 0%] — 1 used of ~7 the kit offered
- _overcapped Rage: 545 of 3,477 generated (16%)_

</details>

*Axes marked ~ are ranked against the other players in this key, not measured on their own. Someone is always in the middle.*

## Deaths

4 deaths in 3 separate incidents. The cascade at 20:57 (2 deaths in 0s) was the big one.

**What was landing while people died** — Counts only the seconds before each death, not the whole key.

| spell | in | damage | killing blows |
|---|---:|---:|---:|
| Lightfall | 2 of 4 | 1,812,502 | 2 |
| Spouting Floret | 2 of 4 | 1,509,493 | — |
| Grievous Thrash | 2 of 4 | 934,553 | — |
| Belch Spores | 1 of 4 | 928,830 | 1 |
| Solar Breath | 1 of 4 | 874,808 | 1 |
| Seed Shot | 1 of 4 | 254,654 | — |

### Death · 16:39 · MM Hunter · dps

**16:39 · MM Hunter · dps** — killed by **Solar Breath** for 874,808 from Luminous Thornmaw

took **1,902,749** · in **11.0 s**

- **Solar Breath** (killing blow) — 46%, 874,808
- Spouting Floret — 40%, 765,016
- Seed Shot — 13%, 254,654

**no defensive pressed** · 1,027,941 healed · Hyporock, Prot Paladin, Ele Shaman

### Cascade · 20:57 · 2 deaths in 0s — Ele Shaman went first

**20:57 · Ele Shaman · dps** — killed by **Lightfall** for 680,704 from Spirit Moonkin

took **1,362,565** · in **8.1 s**

- Grievous Thrash — 50%, 681,861
- **Lightfall** (killing blow) — 50%, 680,704

**no defensive pressed** · 532,235 healed · Hyporock

**20:58 · Arms Warrior · dps** — killed by **Lightfall** for 526,608 from Spirit Moonkin

took **1,384,490** · in **8.5 s**

- **Lightfall** (killing blow) — 82%, 1,131,798
- Grievous Thrash — 18%, 252,692

Impending Victory · 574,609 healed · Hyporock, Prot Paladin

### Death · 24:27 · Arms Warrior · dps

**24:27 · Arms Warrior · dps** — killed by **Belch Spores** for 374,171 from Sporeblight Belcher

took **1,673,307** · in **11.3 s**

- **Belch Spores** (killing blow) — 56%, 928,830
- Spouting Floret — 44%, 744,477

**no defensive pressed** · 857,003 healed · Hyporock, Prot Paladin

## Where the time went

| | seconds | |
|---|---:|---|
| combat | 1,685 | 28:05 |
| routing | 60 | 1:00 |
| death penalty | 60 | 1:00 |
| lead in | 12 | 0:12 |

Costliest pulls — *Cost is the time the pull lost: a wipe loses the whole pull, a pull that held loses only its deaths.*

| pull | at | fighting | enemies | deaths | taken | cost |
|---:|---|---|---:|---:|---:|---:|
| 4 | 16:20 | 4:49 | 18 | 3 | 63,215,784 | 0:45 |
| 5 | 21:29 | 7:49 | 35 | 1 | 133,159,635 | 0:15 |

## What the group left up

**Casts that could have been interrupted and were not**

- Seed Shot: 19 of 33 got through
- Lightspore Shot: 15 of 33 got through
- Light Bolt: 11 of 53 got through

**Debuffs that could have been dispelled and were not**

- Toxic Spew: 13x, up for 117s in total, 9,217,200 damage
- Bloodthorn Roots: 5x, up for 47s in total, 4,814,663 damage
- Spore Spines: 2x, up for 16s in total, 268,523 damage

**Damage one player took that similar players did not (check the raw hits before acting on this; a spell only one role can take looks the same)**

- Arms Warrior: 3,224,574 (mostly Bloodthorn Roots)
- Hyporock: 1,881,468 (mostly Bloodthorn Roots)

**Party damage eaten by shields on the enemies: 2.4% of what was dealt never landed (not graded)**

- 30,380,410 absorbed of 1,249,651,889 landed
- Spiny Shield: 18,378,270
- Lightbloom Pollination: 12,002,140
- on: Spineshield Beetle (18,378,270), Lightgorged Lasher (12,002,140)

**Hit most of the party (not graded: everyone took it, so nobody is charged for it)**

- Spouting Floret: 5/5 players, 235 hits, 37,460,606 (9% of party intake)
- Oozing Xylem: 5/5 players, 306 hits, 30,774,781 (8% of party intake)
- Bedrock Surge: 5/5 players, 192 hits, 12,524,166 (3% of party intake)
- Lightcrazed Frenzy: 5/5 players, 237 hits, 12,166,525 (3% of party intake)
- Toxic Spew: 5/5 players, 102 hits, 10,690,107 (3% of party intake)
- Uproot: 5/5 players, 44 hits, 9,299,558 (2% of party intake)

## Method

Each axis is scored 0 to 100 against what this run allowed, not against a fixed target. A player is only scored on things their spec can do. An axis that does not apply is left out and the other weights are scaled up. 100 means nothing was missed; a solid, even key usually lands near 75. Survival and mechanics carry no weight of their own: they start at 100 and take points off when something went wrong.

*Generated 2026-09-01T23:48:32 · schema 6 · written analysis: none*
