# Kings' Rest +14 — TIMED

30:34 · 0 deaths · Tyrannical, Fortified, affix 147

*2026-08-30 · 12:08 · `WoWCombatLog-083026_080944.txt`*

> **AI-WRITTEN ANALYSIS** — The numbers come from the combat log. The verdict and notes were written by an AI reading them, and can be wrong in ways the numbers cannot. Written by Claude (Opus 5), from the combat log and the archive.

**Tip:** Stand clear of Arc Lightning; you took 9 ticks to others' 1-2

## Your first +14, timed with 3:27 in hand and nobody dying — the only real gap is 16,645,202 damage from debuffs that were dispellable and stayed on the party anyway.

This is the cleanest key on your record at the top end. Kings' Rest is one of only two dungeons here with a par time that is actually known rather than estimated — 34:00, carried over from Battle for Azeroth and confirmed against a +3 that came in 49.7% under it — so for once the upgrade is not a guess: 30:33 is 10.1% under, a clean +1, with 3:27 of margin. Your rating went 3,018.7 to 3,036.1.

Nobody died. That is rarer than it sounds: 12 of your 55 graded keys are deathless and every other one of them is a +12 or below. This is the first time the party has gone through a key above +12 without a single death, and it is two key levels clear of the previous best.

Whose fault: nothing went wrong. There is no wipe to explain and no death to attribute. What follows is about the margin, not about a failure.

**What to change**

1. Kick Wretched Discharge harder. It is both interruptible and dispellable, 3 of 17 casts got through, and the ones that landed did 7,588,272 — the single largest leak on the key.
2. Ask Shadow Priest to take a dispel lane. Nine of the 37 were beyond what one dispeller's cooldown could reach, which is exactly the number a second person covers.
3. Check where you stand during Arc Lightning. You took the same 9 ticks as the tank while the other two ranged took 1 and 2; if that range was optional it is 2.4M of free intake.
4. Nothing to change on output. Throughput and response were both well above what the scale expects for this level, and the key was never in danger.

## The run

| | |
|---|---|
| on the clock | **30:34** — 27:47 fighting |
| deaths | **0** — timer agrees (-0.02 implied) |
| party damage taken | **315,734,003** — 189,414/s while fighting |
| enemies killed | **106** |
| interrupts | **47/58** — 81% |
| dispels | **22/37** — 16,645,202 came through |

## Players

| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---:|---:|---:|---:|---:|:---:|
| Doryhunky | Veng DH | tank | 313 | 89,299 | 36,695 | 76,929 | 0 | **B+** 81 |
| Hyporock | Holy Paladin | heal | 313 | 19,685 | 103,511 | 23,765 | 0 | **B+** 83 |
| Frost DK | Frost DK | dps | 296 | 196,294 | 2,987 | 18,239 | 0 | **B+** 82 |
| Shadow Priest | Shadow Priest | dps | 314 | 161,650 | 7,224 | 26,208 | 0 | **C+** 72 |
| Ele Shaman | Ele Shaman | dps | 307 | 138,623 | 4,102 | 26,247 | 0 | **C** 66 |

### Doryhunky — Veng DH — B+ (81/100)

**Where the points went**

- **-6 damage (rank)** — scored 66: 89,299 dps, 54% of the average DPS
- **-4 interrupts (rank)** — scored 85: 22 stops vs 19 expected
- **-4 activity** — scored 74: 96% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **mitigation 90** [w 27%] — 98% uptime of the 100% this kit can hold, 100% of worst windows covered
- **damage~ 66** [w 18%] — 89,299 dps, 54% of the average DPS
- **mechanics− 98** [−0.3 pts] — 1% of intake was damage comparable players did not take
- **interrupts~ 85** [w 27%] — 22 stops vs 19 expected (group stopped 81%, not scored here)
- **activity 74** [w 15%] — 96% engaged while alive in combat
- **utility 88** [w 12%] — 2 used of ~5 the kit offered
- _never pressed: Imprison_
- _not counted as button presses (procs, ticks): Demon Spikes, Felblade, Fracture, Soul Cleave, Soul Fragment, Throw Glaive_

</details>

### Hyporock — Holy Paladin — B+ (83/100)

**Where the points went**

- **-4 dispel** — scored 73: 22/31 of what one dispeller could reach (37 landed
- **-3 throughput** — scored 90: covered 83% of the 191,073,660 that needed an outside heal (43% of the party's intake was self-covered or overkill); 13,114,456 absorbed
- **-3 response** — scored 88: put back 48% of the 84,817,423 that landed in the party's worst windows

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **throughput 90** [w 34%] — covered 83% of the 191,073,660 that needed an outside heal (43% of the party's intake was self-covered or overkill); 13,114,456 absorbed
- **response 88** [w 25%] — put back 48% of the 84,817,423 that landed in the party's worst windows
- **mechanics− 76** [−3.1 pts] — 6% of intake was damage comparable players did not take
- **interrupts** — n/a. no interrupt on the bar
- **dispel 73** [w 16%] — 22/31 of what one dispeller could reach (37 landed; the rest overlapped a debuff already being cleansed)
- **activity 96** [w 15%] — 96% engaged while alive in combat
- **utility 73** [w 10%] — 46 used of ~94 the kit offered
- _overcapped Holy Power: 128 of 966 generated (13%)_
- _not counted as button presses (procs, ticks): Reclamation_

</details>

### Frost DK — Frost DK — B+ (82/100)

**Where the points went**

- **-8 interrupts (rank)** — scored 74: 7 stops vs 9 expected
- **-5 activity** — scored 79: 95% engaged while alive in combat
- **-4 damage (rank)** — scored 91: 196,294 dps, 131% of the other damage dealers' median

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 91** [w 42%] — 196,294 dps, 131% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 74** [w 32%] — 7 stops vs 9 expected (group stopped 81%, not scored here)
- **activity 79** [w 26%] — 95% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _overcapped Runic Power: 1,745 of 13,051 generated (13%)_
- _overcapped Runes: 24 of 478 generated (5%)_
- _not counted as button presses (procs, ticks): Exterminate, Frostscythe, Obliterate, Pillar of Frost, Reaper's Mark_

</details>

### Shadow Priest — Shadow Priest — C+ (72/100)

**Where the points went**

- **-11 damage (rank)** — scored 74: 161,650 dps, 97% of the other damage dealers' median
- **-10 interrupts (rank)** — scored 68: 5 stops vs 9 expected
- **-7 activity** — scored 72: 93% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 74** [w 42%] — 161,650 dps, 97% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 68** [w 32%] — 5 stops vs 9 expected (group stopped 81%, not scored here)
- **activity 72** [w 26%] — 93% engaged while alive in combat
- **utility 97** [w 0%] — 9 used of ~14 the kit offered
- _never pressed: Dispel Magic, Purify Disease_
- _not counted as button presses (procs, ticks): Shadowy Apparition_

</details>

### Ele Shaman — Ele Shaman — C (66/100)

**Where the points went**

- **-17 damage (rank)** — scored 59: 138,623 dps, 77% of the other damage dealers' median
- **-8 activity** — scored 70: 92% engaged while alive in combat
- **-6 interrupts (rank)** — scored 80: 10 stops vs 9 expected

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 59** [w 42%] — 138,623 dps, 77% of the other damage dealers' median
- **mechanics− 85** [−3.0 pts] — 4% of intake was damage comparable players did not take
- **interrupts~ 80** [w 32%] — 10 stops vs 9 expected (group stopped 81%, not scored here)
- **activity 70** [w 26%] — 92% engaged while alive in combat
- **utility 0** [w 0%] — 0 used of ~69 the kit offered
- _overcapped Maelstrom: 60 of 10,176 generated (1%)_
- _never pressed: Cleanse Spirit, Purge_

</details>

*Axes marked ~ are ranked against the other players in this key, not measured on their own. Someone is always in the middle.*

## Where the time went

| | seconds | |
|---|---:|---|
| combat | 1,667 | 27:47 |
| routing | 154 | 2:34 |
| lead in | 21 | 0:21 |

## What the group left up

**Casts that could have been interrupted and were not**

- Spectral Bolt: 6 of 16 got through
- Wretched Discharge: 3 of 17 got through
- Shadow Bolt: 2 of 5 got through

**Debuffs that could have been dispelled and were not**

- Sudden Rupture: 6x, up for 104s in total, 6,606,408 damage
- Wretched Discharge: 5x, up for 60s in total, 7,588,272 damage
- Savage Maul: 3x, up for 50s in total, 2,145,094 damage
- Frost Shock: 1x, up for 11s in total, 305,428 damage

**Damage one player took that similar players did not (check the raw hits before acting on this; a spell only one role can take looks the same)**

- Hyporock: 2,472,180 (mostly Arc Lightning)
- Ele Shaman: 1,749,516 (mostly Wretched Discharge)
- Doryhunky: 809,253 (mostly Searing Gold)

**Party damage eaten by shields on the enemies: 0.4% of what was dealt never landed (not graded)**

- 5,089,705 absorbed of 1,115,556,151 landed
- Reinforced: 4,885,646
- Bound by Shadow: 204,059
- on: Thundering Totem (2,093,848), Explosive Totem (1,744,874), Torrent Totem (1,046,924), Minion of Zul (204,059)

**Hit most of the party (not graded: everyone took it, so nobody is charged for it)**

- Heavy Slams: 5/5 players, 724 hits, 23,621,787 (7% of party intake)
- Serpentine Gust: 5/5 players, 167 hits, 20,574,798 (7% of party intake)
- Gilded Destruction: 5/5 players, 271 hits, 18,285,509 (6% of party intake)
- Purification Strike: 5/5 players, 35 hits, 13,489,401 (4% of party intake)
- Wretched Discharge: 4/5 players, 34 hits, 9,009,619 (3% of party intake)
- Shadow Whirlwind: 5/5 players, 25 hits, 8,491,711 (3% of party intake)

## Notes

### The dispel leak

Thirty-seven dispellable debuffs that do damage landed on the party and twenty-two came off. The fifteen that stayed did 16,645,202 damage — more than three times the leak in either Altar key earlier the same day, and about 5% of everything the party took.

```
  debuff                left up    seconds up      damage
  Wretched Discharge          5          60.0   7,588,272
  Sudden Rupture              6         103.6   6,606,408
  Savage Maul                 3          50.0   2,145,094
  Frost Shock                 1          11.2     305,428
```

This is not a case of one person not pressing the button. Three of you dispelled — you 23 times, Shadow Priest 9, Frost DK 3 — so the group was working at it and the load still got past you. Your own dispel score of 73 means you removed 22 of the 31 that a single dispeller could physically have reached given the cooldown, so there were nine you were never going to get to on your own.

Wretched Discharge is the one worth attention because it can be stopped twice: it is interruptible on the way out and dispellable once it lands, and the group leaked 3 of its 17 casts. Every cast that gets kicked is a cleanse nobody has to spend.

### Read your mechanics score carefully — this one is close to an artifact

The grade charges you 3.1 points and 2,472,180 damage for over-exposure to Arc Lightning, on the basis that you took 9 ticks against a peer median of 1.5. Counting the raw ticks per player changes what that means:

```
  Hyporock     9
  Doryhunky    9
  Frost DK       7
  Ele Shaman       2
  Shadow Priest  1
```

You took exactly as many as the tank did. The 1.5 median comes from comparing you only to the other two ranged players, and both of them were standing somewhere you were not. So this is not "you ate damage the party avoided" — three of five people took Arc Lightning and you were one of them.

Whether that is a mistake is a question the log cannot answer. If you were in melee range because that is where the healing had to happen, it cost you 2.4M and nothing else. If you were there out of habit, it is the cheapest thing on this sheet to fix. Either way, do not read the 76 as six percent of avoidable damage; read it as "you stood where the melee stood".

### What the rest of it says

Throughput 90 — you covered 83% of the 191,073,660 that needed a heal from somebody other than the player taking it, comfortably above the ~73% the scale expects. Response 88 — of the 84,817,423 that landed during the party's worst eight-second windows, you put back 48%. Both are among your best, on the hardest key you have run.

Holy Power overcap is 128 of 966 generated, 13%. That is the lowest figure in your recent keys, down from 16-18% across the Altar runs the same morning.

The party: Doryhunky's B+ is a tank sheet with 98% defensive uptime against a ceiling of 100% and every one of the worst windows covered. Frost DK led damage at 131% of the other damage dealers' median. The group's interrupt rate, 47 of 58 stoppable casts, is the weakest of the three keys today — 81%, against 87% and 96% in the two Altar runs — and given Wretched Discharge sits on both the interrupt and the dispel list, that is the same gap showing up twice.

## Method

Each axis is scored 0 to 100 against what this run allowed, not against a fixed target. A player is only scored on things their spec can do. An axis that does not apply is left out and the other weights are scaled up. 100 means nothing was missed; a solid, even key usually lands near 75. Survival and mechanics carry no weight of their own: they start at 100 and take points off when something went wrong.

*Generated 2026-09-01T23:48:32 · schema 6 · written analysis: Claude (Opus 5), from the combat log and the archive*
