# Temple of Sethraliss +14 — TIMED

29:37 · 3 deaths · Fortified, Tyrannical, affix 147

*2026-09-01 · 21:39 · `WoWCombatLog-090126_213810.txt`*

> **AI-WRITTEN ANALYSIS** — The numbers come from the combat log. The verdict and notes were written by an AI reading them, and can be wrong in ways the numbers cannot. Written by Claude (Opus 5), from the combat log and the archive.

**Tip:** Hold an immunity for Loose Sparks; it out-hits your health

## Loose Sparks hits harder than your whole health bar; it killed you at 14:41, and six minutes later you answered the next one with Divine Shield and walked out of it.

This is the best healing in the archive. You covered 91% of the damage that needed an outside heal, the highest of the 56 healer keys on record against a median of 77%, and the key was not an easy one: it asked about 107,000 damage per second of outside healing, above the archive's median of 90,000. Cleansing was perfect and your output in the party's worst windows sat near the top of the observed range as well.

The one death is worth being precise about, because the grade charges you four points for it and the charge is only half fair. Loose Sparks landed twice in the whole key and killed somebody both times. It hit you for 846,859 against a 769,640 health pool, 110% of your maximum, and it hit Deva Evoker for 825,549 against 766,340. There is no healing answer to a hit larger than the bar it lands on, and there is no cast bar on it either, so there is nothing to react to. It is an immunity-or-nothing mechanic.

What you did about it is the best thing in this log. At 20:49 you pressed Divine Shield; at 20:51 two Loose Sparks read IMMUNE on you. Three seconds later the same spell killed the Evoker, who pressed nothing.

**What to change**

1. Hold an immunity for Loose Sparks in Temple of Sethraliss. It is 939,176 before mitigation — larger than your health pool — and has no cast bar, so it cannot be reacted to, only pre-empted. Divine Shield was off cooldown for six minutes before it killed you at 14:41.
2. Move out of Arrow Barrage. You took 40 hits of it to the tank's zero and Deva Evoker's twelve; nothing else in this key separates you from the party that clearly.
3. Nothing to change on output. Throughput and response were both at or past the 95th percentile of your own record and the cleanse record was perfect. This is the shape to keep, and it is worth saying so explicitly so it does not get traded away chasing the two 73s.
4. Deva Evoker: press something for Loose Sparks. It killed you with no defensive used and no healing in the window, three seconds after it read IMMUNE on a shielded Hyporock — the answer was demonstrated in front of you.
5. BM Hunter and Deva Evoker: five stops each against 21 expected. Guardian Druid and Arms Warrior made 84 of the group's 104, and 18 of 78 Lightning Bolts still got through.

## The run

| | |
|---|---|
| on the clock | **29:37** — 28:03 fighting |
| deaths | **3** — timer agrees (2.97 implied) |
| party damage taken | **293,182,792** — 174,223/s while fighting |
| enemies killed | **216** |
| interrupts | **104/129** — 81% |
| dispels | **41/57** — 10,926,967 came through |

## Players

| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---:|---:|---:|---:|---:|:---:|
| Guardian Druid | Guardian | tank | 314 | 142,868 | 23,691 | 59,345 | 0 | **A-** 85 |
| Hyporock | Holy Paladin | heal | 316 | 13,667 | 118,560 | 26,231 | 1 | **B+** 84 |
| Arms Warrior | Arms | dps | 317 | 218,353 | 7,353 | 25,926 | 0 | **B** 77 |
| Deva Evoker | Deva Evoker | dps | 314 | 204,280 | 6,890 | 29,333 | 1 | **D+** 57 |
| BM Hunter | BM Hunter | dps | 314 | 228,983 | 2,231 | 27,537 | 1 | **D+** 57 |

### Guardian Druid — Guardian — A- (85/100)

**Where the points went**

- **-4 utility** — scored 63: 8 used of ~96 the kit offered
- **-4 mitigation** — scored 86: 98% uptime of the 100% this kit can hold, 100% of worst windows covered
- **-4 interrupts (rank)** — scored 87: 51 stops vs 42 expected

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **mitigation 86** [w 27%] — 98% uptime of the 100% this kit can hold, 100% of worst windows covered
- **damage~ 84** [w 18%] — 142,868 dps, 66% of the average DPS
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 87** [w 27%] — 51 stops vs 42 expected (group stopped 81%, not scored here)
- **activity 98** [w 15%] — 99% engaged while alive in combat
- **utility 63** [w 12%] — 8 used of ~96 the kit offered
- _overcapped Astral Power: 556 of 574 generated (97%)_
- _overcapped Rage: 500 of 25,291 generated (2%)_
- _not counted as button presses (procs, ticks): Ironfur_

</details>

### Hyporock — Holy Paladin — B+ (84/100)

**Where the points went**

- **-4 survival** — scored 72: 1 death(s)
- **-4 activity** — scored 73: 90% engaged while alive in combat
- **-3 utility** — scored 73: 46 used of ~94 the kit offered

<details><summary>All axes</summary>

- **survival− 72** [−4.2 pts] — 1 death(s)
- **throughput 97** [w 34%] — covered 91% of the 190,993,214 that needed an outside heal (34% of the party's intake was self-covered or overkill); 11,052,861 absorbed
- **response 90** [w 25%] — put back 49% of the 86,619,112 that landed in the party's worst windows
- **mechanics− 83** [−2.2 pts] — 4% of intake was damage comparable players did not take
- **interrupts** — n/a. no interrupt on the bar
- **dispel 100** [w 16%] — 41/41 of what one dispeller could reach (57 landed; the rest overlapped a debuff already being cleansed)
- **activity 73** [w 15%] — 90% engaged while alive in combat
- **utility 73** [w 10%] — 46 used of ~94 the kit offered
- _overcapped Holy Power: 165 of 836 generated (20%)_
- _not counted as button presses (procs, ticks): Reclamation_

</details>

### Arms Warrior — Arms — B (77/100)

**Where the points went**

- **-11 activity** — scored 59: 88% engaged while alive in combat
- **-10 damage (rank)** — scored 76: 218,353 dps, 100% of the other damage dealers' median
- **-3 interrupts (rank)** — scored 92: 33 stops vs 21 expected

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 76** [w 42%] — 218,353 dps, 100% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 92** [w 32%] — 33 stops vs 21 expected (group stopped 81%, not scored here)
- **activity 59** [w 26%] — 88% engaged while alive in combat
- **utility 96** [w 0%] — 4 used of ~8 the kit offered
- _overcapped Rage: 1,732 of 4,115 generated (42%)_

</details>

### Deva Evoker — Deva Evoker — D+ (57/100)

**Where the points went**

- **-14 interrupts (rank)** — scored 56: 5 stops vs 21 expected
- **-12 damage (rank)** — scored 70: 204,280 dps, 91% of the other damage dealers' median
- **-11 activity** — scored 58: 87% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 72** [−5.0 pts] — 1 death(s)
- **damage~ 70** [w 42%] — 204,280 dps, 91% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 56** [w 32%] — 5 stops vs 21 expected (group stopped 81%, not scored here)
- **activity 58** [w 26%] — 87% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _never pressed: Landslide, Renewing Blaze_
- _not counted as button presses (procs, ticks): Charged Blast_

</details>

### BM Hunter — BM Hunter — D+ (57/100)

**Where the points went**

- **-14 interrupts (rank)** — scored 56: 5 stops vs 21 expected
- **-10 activity** — scored 63: 89% engaged while alive in combat
- **-8 damage (rank)** — scored 80: 228,983 dps, 109% of the other damage dealers' median

<details><summary>All axes</summary>

- **survival− 72** [−5.0 pts] — 1 death(s)
- **damage~ 80** [w 42%] — 228,983 dps, 109% of the other damage dealers' median
- **mechanics− 71** [−5.8 pts] — 7% of intake was damage comparable players did not take
- **interrupts~ 56** [w 32%] — 5 stops vs 21 expected (group stopped 81%, not scored here)
- **activity 63** [w 26%] — 89% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _overcapped Focus: 1,619 of 9,323 generated (17%)_

</details>

*Axes marked ~ are ranked against the other players in this key, not measured on their own. Someone is always in the middle.*

## Deaths

3 deaths in 3 separate incidents.

**What was landing while people died** — Counts only the seconds before each death, not the whole key.

| spell | in | damage | killing blows |
|---|---:|---:|---:|
| Loose Sparks | 2 of 3 | 1,672,408 | 2 |
| Flame Shock | 1 of 3 | 1,038,570 | 1 |
| Release Charge | 1 of 3 | 320,464 | — |

### Death · 14:42 · Hyporock · heal

**14:42 · Hyporock · heal** — killed by **Loose Sparks** for 846,859 from Loose Spark

took **1,167,323** · in **6.6 s**

- **Loose Sparks** (killing blow) — 73%, 846,859
- Release Charge — 27%, 320,464

Shield of the Righteous · 202,235 healed · all their own

### Death · 20:54 · Deva Evoker · dps

**20:54 · Deva Evoker · dps** — killed by **Loose Sparks** for 825,549 from Spark Channeler

took **825,549** · in **one hit**

- **Loose Sparks** (killing blow) — 100%, 825,549

**no defensive pressed** · **no healing landed**

### Death · 28:41 · BM Hunter · dps

**28:41 · BM Hunter · dps** — killed by **Flame Shock** for 208,810 from Twisted Hexxer

took **1,038,570** · in **5.0 s**

- **Flame Shock** (killing blow) — 100%, 1,038,570

Survival of the Fittest · 159,302 healed · Guardian Druid, Hyporock

## Where the time went

| | seconds | |
|---|---:|---|
| combat | 1,683 | 28:03 |
| routing | 48 | 0:48 |
| death penalty | 45 | 0:45 |
| lead in | 10 | 0:10 |

Costliest pulls — *Cost is the time the pull lost: a wipe loses the whole pull, a pull that held loses only its deaths.*

| pull | at | fighting | enemies | deaths | taken | cost |
|---:|---|---|---:|---:|---:|---:|
| 2 | 5:38 | 12:20 | 87 | 1 | 127,880,759 | 0:15 |
| 4 | 20:54 | 4:05 | 70 | 1 | 32,858,902 | 0:15 |
| 5 | 25:07 | 3:54 | 39 | 1 | 39,228,875 | 0:15 |

## What the group left up

**Casts that could have been interrupted and were not**

- Lightning Bolt: 18 of 78 got through
- Venom Bolt: 4 of 28 got through
- Poison Spit: 2 of 8 got through
- Flame Shock: 1 of 11 got through

**Debuffs that could have been dispelled and were not**

- Serrated Charge: 14x, up for 84s in total, 9,795,099 damage
- Poisoned Cheap Shot: 1x, up for 5s in total, 638,065 damage
- Cytotoxin: 1x, up for 5s in total, 493,803 damage

**Damage one player took that similar players did not (check the raw hits before acting on this; a spell only one role can take looks the same)**

- BM Hunter: 3,323,149 (mostly Siphon Energy)
- Hyporock: 1,868,651 (mostly Arrow Barrage)

**Hit most of the party (not graded: everyone took it, so nobody is charged for it)**

- Caustic Stomp: 5/5 players, 198 hits, 16,753,453 (6% of party intake)
- Burrowquake: 5/5 players, 299 hits, 11,747,162 (4% of party intake)
- Spark Step: 5/5 players, 61 hits, 10,942,447 (4% of party intake)
- Corruption: 4/5 players, 127 hits, 10,891,750 (4% of party intake)
- Release Charge: 5/5 players, 27 hits, 9,954,946 (3% of party intake)
- Induction: 5/5 players, 27 hits, 7,724,429 (3% of party intake)

## Notes

### Three of your five axes are at or past the 95th percentile

Every scale here is cut from the archive's own keys, so 75 means an ordinary key for this player and 100 means nothing was left on the table.

Throughput 97: you covered 91.3% of the damage that needed an outside heal, where the corpus median is 76.4% and the 95th percentile 85.9%. Response 90: you put back 49% of the damage that landed in the party's twenty worst eight-second windows, against a 95th percentile of 49.8% — effectively the top of the observed range. Dispel 100: 41 of the 41 debuffs one dispeller could actually have reached, which is the arithmetic maximum, so the axis cannot go higher.

"What one dispeller could reach" is worth unpacking, because it is not the number the dungeon applied. Cleanse recharges in about eight seconds and several cleansable debuffs are frequently live at once, so the denominator is what one person could physically press while the debuff was still up — 41 of the 57 that landed. You got all 41.

### The two scores under 75 are the corpus median, not a weakness

Activity 73 and utility 73 look like the soft spots on the sheet. Neither is.

Activity is 89.8% of your alive-in-combat time engaged. The archive's median for a healer is 90.2%. You are four tenths of a percentage point below the middle of your own record; that is noise, not a finding.

Utility is a measurement that does not work for this spec. The axis is buttons used over buttons the kit offered, and it prices each button by how often its cooldown was up. For a Holy Paladin over 29 minutes that denominator is about 94 presses — and Hammer of Justice alone supplies about 50 of them, Blinding Light about 16. Roughly 70% of the score is therefore whether you stunned on cooldown for an entire dungeon, which is not a thing anybody should do. (Measured from the cooldowns the tool has learned for spec 65; the axis note's own "~94" is the same arithmetic.) Read the buttons you actually pressed instead of the number.

One disclosure: Lay on Hands was missing from the tool's list of external cooldowns until tonight, so your three casts of it had never been credited in any earlier key. They are here. It moved utility by a point.

### The 9.8 million under "dispels left up" is not yours

The group findings list Serrated Charge at 14 instances left up for 9,795,099 damage — about 90% of everything attributed to uncleansed debuffs in this key. Your Cleanse cannot remove it.

Serrated Charge landed 33 times and came off 14 times, and every one of those 14 removals was Deva Evoker's Cauterizing Flame. Your 17 Cleanses took Cytotoxin off eleven times and Imbued Conduction six times and never touched it. Guardian Druid cleared eight more with Remove Corruption.

The dispel axis already knows this, which is why it scored you 100 rather than holding the 9.8 million against you. The group finding is a party-level list and does not split by who could reach what, so do not read that line as something you missed.

### Arrow Barrage is the one real positioning note

Your over-exposure figure — damage taken that comparable teammates did not take — is 1,868,651, and it is mostly one spell.

Sandswept Hunters cast Arrow Barrage 16 times, at no named target, which means it is a placed effect rather than something aimed at you. Counting the hits per player straight out of the log: you 40, BM Hunter 21, Arms Warrior 17, Deva Evoker 12, Guardian Druid none. It cost you 2,246,192.

Taking nearly twice the next player's share of a ground effect while the tank takes none of it is the one thing in this key that is straightforwardly about where you were standing. Everything else on your over-exposure line is small: Slither Strike, six hits against a peer median of two.

### Six Temple of Sethraliss keys on record, and this is the best of them

From the archive, every Sethraliss run that has been graded:

```
  key    date     clock    coverage   grade
  +9     08-18    36:18    80%        C-
  +8     08-22    22:06    88%        B
  +10    08-22    23:00    80%        B-
  +12    08-25    35:00    81%        C
  +12    08-28    28:00    88%        B
  +14    09-01    29:37    91%        B+
```

Highest key level, best coverage, best grade, and five and a half minutes faster than the +12 a week ago.

One caveat that applies to every percentile in this write-up: all 56 healer keys in the archive are yours. "The 95th percentile" means the 95th percentile of your own record and says nothing about healers in general. The scale cannot tell you that you are good at this; it can only tell you this was your best night at it.

## Method

Each axis is scored 0 to 100 against what this run allowed, not against a fixed target. A player is only scored on things their spec can do. An axis that does not apply is left out and the other weights are scaled up. 100 means nothing was missed; a solid, even key usually lands near 75. Survival and mechanics carry no weight of their own: they start at 100 and take points off when something went wrong.

*Generated 2026-09-01T23:46:18 · schema 6 · written analysis: Claude (Opus 5), from the combat log and the archive*
