# The Blinding Vale +14 — TIMED

26:31 · 2 deaths · Fortified, Tyrannical, affix 147

*2026-09-04 · 19:24 · `WoWCombatLog-090426_192405.txt`*

> **AI-WRITTEN ANALYSIS** — The numbers come from the combat log. The verdict and notes were written by an AI reading them, and can be wrong in ways the numbers cannot. Written by Claude (Opus 5), from the combat log and the archive.

**Tip:** Cleanse Toxic Spew before Bloodthorn Roots

## Timed with at least two minutes in hand while the key asked for more healing per second than 95% of the corpus, so the A- is a floor.

This was the best key of the night and it was not close. You timed The Blinding Vale +14 in 26:30, and Arbiter can only bound this dungeon's par to 28:37-33:14 -- so the run came in at least two minutes under the earliest the timer could possibly have expired. Two players died all key.

The number to understand is throughput. It says you covered 86% of the 209,446,758 damage that needed an outside heal -- that is damage left after removing what players covered themselves, what was absorbed, and overkill. On its own that is high. What matters more is the note attached to it: this key asked 133,516 healing per second, past the 130,287 that is the 95th percentile of the 55 keys the scale was cut from, against a median of 90,211. Once a key asks for more than any healer on record has covered, the scale stops being a fair measure of you, so read 95 as a floor rather than a ceiling.

The one place the key genuinely leaked is dispels: 16 of the 33 damaging dispellable debuffs that landed stayed up, and they did 12,156,256 damage.

**What to change**

1. Nothing to change on healing output -- throughput and response were both at or near the top of what the scale can read, on a key harder than 95% of the corpus.
2. Bring the interrupt number to the group rather than treating it as yours: 42 of 97 Seed Shots and 12 of 34 Light Bolts got through, and the second of those killed you.
3. On the three dispels that were actually reachable, take Toxic Spew first -- it cost 823,608 per instance left up against Bloodthorn Roots' 605,009.
4. Spend Holy Power before generating at cap; 19% of what you made was discarded.

## The run

| | |
|---|---|
| on the clock | **26:31** — 24:29 fighting |
| deaths | **2** — timer agrees (2.02 implied) |
| party damage taken | **333,435,866** — 226,935/s while fighting |
| enemies killed | **119** |
| interrupts | **124/194** — 64% |
| dispels | **17/33** — 12,156,256 came through |

## Players

| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---:|---:|---:|---:|---:|:---:|
| Doryhunky | Veng DH | tank | 314 | 113,974 | 41,621 | 87,835 | 0 | **C+** 70 |
| Hyporock | Holy Paladin | heal | 317 | 11,424 | 134,168 | 26,054 | 1 | **A-** 86 |
| BM Hunter | BM Hunter | dps | 318 | 244,847 | 6,447 | 26,588 | 0 | **B+** 82 |
| Feral Druid | Feral | dps | 320 | 247,041 | 6,009 | 35,196 | 0 | **C+** 70 |
| Ele Shaman | Ele Shaman | dps | 319 | 244,460 | 5,844 | 36,882 | 1 | **C** 64 |

### Doryhunky — Veng DH — C+ (70/100)

**Where the points went**

- **-12 utility** — scored 0: 0 used of ~4 the kit offered
- **-8 damage (rank)** — scored 56: 113,974 dps, 46% of the average DPS
- **-4 mitigation** — scored 84: 97% uptime of the 100% this kit can hold, 100% of worst windows covered

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **mitigation 84** [w 27%] — 97% uptime of the 100% this kit can hold, 100% of worst windows covered
- **damage~ 56** [w 18%] — 113,974 dps, 46% of the average DPS
- **mechanics− 91** [−1.2 pts] — 2% of intake was damage comparable players did not take
- **interrupts~ 86** [w 27%] — 59 stops vs 50 expected (group stopped 64%, not scored here)
- **activity 96** [w 15%] — 98% engaged while alive in combat
- **utility 0** [w 12%] — 0 used of ~4 the kit offered
- _never pressed: Darkness, Imprison_
- _not counted as button presses (procs, ticks): Fracture, Soul Fragment_

</details>

### Hyporock — Holy Paladin — A- (86/100)

**Where the points went**

- **-4 survival** — scored 72: 1 death(s)
- **-4 dispel** — scored 79: 17/20 of what one dispeller could reach (33 landed
- **-3 utility** — scored 71: 38 used of ~82 the kit offered

<details><summary>All axes</summary>

- **survival− 72** [−4.2 pts] — 1 death(s)
- **throughput 95** [w 34%] — covered 86% of the 209,446,758 that needed an outside heal (39% of the party's intake was self-covered or overkill); 11,163,523 absorbed; NOTE this key asked 133,516/s, past the 130,287/s 95th percentile of the 55 keys the curve was cut on (median 90,211/s) -- coverage stops being a fair scale once demand runs past what any observed output can cover, so read this as a floor
- **response 98** [w 25%] — put back 53% of the 104,064,688 that landed in the party's worst windows
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts** — n/a. no interrupt on the bar
- **dispel 79** [w 16%] — 17/20 of what one dispeller could reach (33 landed; the rest overlapped a debuff already being cleansed)
- **activity 90** [w 15%] — 93% engaged while alive in combat
- **utility 71** [w 10%] — 38 used of ~82 the kit offered
- _overcapped Holy Power: 145 of 763 generated (19%)_
- _not counted as button presses (procs, ticks): Reclamation_

</details>

### BM Hunter — BM Hunter — B+ (82/100)

**Where the points went**

- **-10 damage (rank)** — scored 76: 244,847 dps, 100% of the other damage dealers' median
- **-7 interrupts (rank)** — scored 79: 25 stops vs 25 expected
- **-1 activity** — scored 95: 98% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 76** [w 42%] — 244,847 dps, 100% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 79** [w 32%] — 25 stops vs 25 expected (group stopped 64%, not scored here)
- **activity 95** [w 26%] — 98% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _overcapped Focus: 1,133 of 9,380 generated (12%)_

</details>

### Feral Druid — Feral — C+ (70/100)

**Where the points went**

- **-10 damage (rank)** — scored 76: 247,041 dps, 101% of the other damage dealers' median
- **-7 activity** — scored 74: 94% engaged while alive in combat
- **-7 interrupts (rank)** — scored 79: 25 stops vs 25 expected

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 76** [w 42%] — 247,041 dps, 101% of the other damage dealers' median
- **mechanics− 69** [−6.2 pts] — 7% of intake was damage comparable players did not take
- **interrupts~ 79** [w 32%] — 25 stops vs 25 expected (group stopped 64%, not scored here)
- **activity 74** [w 26%] — 94% engaged while alive in combat
- **utility 78** [w 0%] — 2 used of ~54 the kit offered
- _overcapped Combo Points: 579 of 2,036 generated (28%)_
- _overcapped Energy: 1,033 of 7,957 generated (13%)_
- _never pressed: Ursol's Vortex_

</details>

### Ele Shaman — Ele Shaman — C (64/100)

**Where the points went**

- **-12 interrupts (rank)** — scored 63: 10 stops vs 25 expected
- **-10 damage (rank)** — scored 76: 244,460 dps, 100% of the other damage dealers' median
- **-5 mechanics (rank)** — scored 73: 6% of intake was damage comparable players did not take

<details><summary>All axes</summary>

- **survival− 72** [−5.0 pts] — 1 death(s)
- **damage~ 76** [w 42%] — 244,460 dps, 100% of the other damage dealers' median
- **mechanics− 73** [−5.4 pts] — 6% of intake was damage comparable players did not take
- **interrupts~ 63** [w 32%] — 10 stops vs 25 expected (group stopped 64%, not scored here)
- **activity 86** [w 26%] — 96% engaged while alive in combat
- **utility 74** [w 0%] — 1 used of ~61 the kit offered
- _overcapped Maelstrom: 69 of 9,631 generated (1%)_
- _never pressed: Cleanse Spirit_

</details>

*Axes marked ~ are ranked against the other players in this key, not measured on their own. Someone is always in the middle.*

## Deaths

2 deaths in 2 separate incidents.

**What was landing while people died** — Counts only the seconds before each death, not the whole key.

| spell | in | damage | killing blows |
|---|---:|---:|---:|
| Spouting Floret | 1 of 2 | 706,322 | 1 |
| Light Bolt | 1 of 2 | 612,798 | 1 |
| Lightmaw Beams | 1 of 2 | 470,878 | — |
| Thornblade | 1 of 2 | 452,664 | — |
| Bedrock Surge | 1 of 2 | 409,633 | — |

### Death · 12:31 · Hyporock · heal

**12:31 · Hyporock · heal** — killed by **Light Bolt** for 296,923 from Kezkitt

took **1,475,095** · in **4.9 s**

- **Light Bolt** (killing blow) — 42%, 612,798
- Thornblade — 31%, 452,664
- Bedrock Surge — 28%, 409,633

Divine Protection · 707,253 healed · Doryhunky

### Death · 21:26 · Ele Shaman · dps

**21:26 · Ele Shaman · dps** — killed by **Spouting Floret** for 231,381 from Sporeblight Belcher

took **1,177,200** · in **4.0 s**

- **Spouting Floret** (killing blow) — 60%, 706,322
- Lightmaw Beams — 40%, 470,878

**no defensive pressed** · 155,349 healed · Hyporock

## Where the time went

| | seconds | |
|---|---:|---|
| combat | 1,469 | 24:29 |
| routing | 89 | 1:29 |
| death penalty | 30 | 0:30 |
| lead in | 10 | 0:10 |

Costliest pulls — *Cost is the time the pull lost: a wipe loses the whole pull, a pull that held loses only its deaths.*

| pull | at | fighting | enemies | deaths | taken | cost |
|---:|---|---|---:|---:|---:|---:|
| 3 | 10:48 | 2:53 | 3 | 1 | 34,306,542 | 0:15 |
| 5 | 19:16 | 2:52 | 19 | 1 | 37,088,281 | 0:15 |

## What the group left up

**Casts that could have been interrupted and were not**

- Seed Shot: 42 of 97 got through
- Light Bolt: 12 of 34 got through
- Lightspore Shot: 10 of 22 got through
- Light Bolt Volley: 3 of 7 got through
- Warden's Wrath: 2 of 7 got through
- Disorienting Screech: 1 of 27 got through

**Debuffs that could have been dispelled and were not**

- Bloodthorn Roots: 8x, up for 64s in total, 4,840,074 damage
- Toxic Spew: 6x, up for 50s in total, 4,941,650 damage
- Spore Spines: 2x, up for 40s in total, 2,374,532 damage

**Damage one player took that similar players did not (check the raw hits before acting on this; a spell only one role can take looks the same)**

- Feral Druid: 4,118,168 (mostly Lightmaw Beams)
- Ele Shaman: 3,728,885 (mostly Toxic Spew)
- Doryhunky: 2,881,746 (mostly Bloodthorn Roots)

**Party damage eaten by shields on the enemies: 1.9% of what was dealt never landed (not graded)**

- 26,176,330 absorbed of 1,351,820,282 landed
- Spiny Shield: 21,409,450
- Lightbloom Pollination: 4,766,880
- on: Spineshield Beetle (21,409,450), Lightgorged Lasher (4,766,880)

**Hit most of the party (not graded: everyone took it, so nobody is charged for it)**

- Spouting Floret: 5/5 players, 222 hits, 41,115,752 (12% of party intake)
- Oozing Xylem: 5/5 players, 242 hits, 29,226,878 (9% of party intake)
- Lightmaw Beams: 4/5 players, 125 hits, 14,932,606 (4% of party intake)
- Bedrock Surge: 5/5 players, 157 hits, 13,078,621 (4% of party intake)
- Lightcrazed Frenzy: 5/5 players, 201 hits, 12,046,944 (4% of party intake)
- Thorncaller Roar: 5/5 players, 58 hits, 9,329,009 (3% of party intake)

## Notes

### Read the throughput note before you read the score

"Needed an outside heal" is a specific thing here, not all damage taken. The tool strips out the 39% of party intake that players covered themselves or that was overkill, and grades you on the rest. Of that remainder you put back 86%.

The reason the score carries a warning is that the band behind it was cut on 55 keys whose median demand was 90,211 healing per second. This one asked 133,516. There is no observed healer output in the corpus that covers a key that hard at the rate the scale expects, so the ratio compresses and 95 is the most it can say. It is not a measurement of your ceiling; it is the top of what the instrument reads.

### The 12 million that stayed on the party

Three debuffs account for nearly all of it:

```
  Bloodthorn Roots    8x left up    64s total     4,840,074
  Toxic Spew          6x left up    50s total     4,941,650
  Spore Spines        2x left up    40s total     2,374,532
```

The dispel axis scored 79, and the phrasing matters: 17 of the 20 that one dispeller could physically reach. Cleanse has a cooldown, so 13 of the 16 misses arrived while you were still on it -- they were never available to you. Only three were.

Worth noting for the archive rather than for tonight: the 2026-09-01 Blinding Vale +13 on this site has Bloodthorn Roots as its headline finding too, and it is again the debuff left up most often here. I checked whether tonight repeats that run's cause -- cleansing the cheaper debuff first -- and it does not. Dividing the totals above, Toxic Spew cost 823,608 per instance left up against Bloodthorn Roots' 605,009, so the more expensive debuff was not the one being skipped. Two runs, same dungeon, same debuff on top, different reason.

### Your death was a cast nobody stopped

At 12:31 Kezkitt's Light Bolt killed you: 1,475,095 damage over 4.9 seconds, with 707,253 healing received and Divine Protection already up. You did not stand in anything -- your mechanics score is 100 with zero over-exposure, meaning none of the damage you took was damage comparable players avoided.

Light Bolt got through 12 of the 34 times it was cast. Group-wide the party stopped 124 of 194 stoppable casts, 64%, with Seed Shot leaking worst at 42 of 97. You have no interrupt on your bar as Holy, so none of that is charged to you and none of it is yours to fix -- but it is why the death happened, and it is the sentence to bring to the group.

### What to keep

Response 97 means you put back 53% of the 104,064,688 that landed during the party's worst eight-second windows -- the moments when damage was actually spiking, as opposed to the key average. That is the axis that most directly describes healing under pressure, and it is nearly the top of the scale.

Mechanics 100, zero over-exposure, 93% engaged while alive. The only habit worth naming is Holy Power: you overcapped 145 of 763 generated, 19%, meaning roughly one in five you made was made while already at five and thrown away.

## Method

Each axis is scored 0 to 100 against what this run allowed, not against a fixed target. A player is only scored on things their spec can do. An axis that does not apply is left out and the other weights are scaled up. 100 means nothing was missed; a solid, even key usually lands near 75. Survival and mechanics carry no weight of their own: they start at 100 and take points off when something went wrong.

*Generated 2026-09-04T21:39:53 · schema 6 · written analysis: Claude (Opus 5), from the combat log and the archive*
