# Ruby Life Pools +14 — ABANDONED

16:58 · 10 deaths · Fortified, Tyrannical, affix 147

*2026-09-04 · 20:31 · `WoWCombatLog-090426_192405.txt`*

> **AI-WRITTEN ANALYSIS** — The numbers come from the combat log. The verdict and notes were written by an AI reading them, and can be wrong in ways the numbers cannot. Written by Claude (Opus 5), from the combat log and the archive.

**Why it failed:** Avoidable damage: Inferno hit the stack on the Kokia pull (group)

## Abandoned on Kokia Blazehoof after a pull the group kicked 100% of and still lost six people; this key asked 1.7x the healing per second of the median run on record.

Read every number below as a truncated sample. This key was abandoned at 16:57 against a 30:00 par, stopped partway through the dungeon, so nothing here is comparable to a timed run and none of it belongs in a trend read down this site.

Whose fault: not yours, and not obviously anyone's. The run ended on a pull where the group stopped 100% of what could be stopped and still lost six players in under four minutes. Interrupts were not the failure on the pull that killed the key.

What was failing is the raw amount of damage arriving. This key asked you for 155,474 healing per second. The median key in the 55-key corpus the scale was cut from asks 90,211, and its 95th percentile is 130,287 -- so this run demanded roughly 1.7 times the median and sat outside the range the scale can grade fairly. Your throughput of 77 and response of 80 are both explicitly flagged as floors for that reason.

The two axes that actually cost you -- survival 61 for two deaths, activity 74 -- are both downstream of a wipe you were standing inside.

**What to change**

1. Do not read this key's axes against your timed keys; it stopped at 16:57 of a 30:00 par and every number is a truncated sample.
2. Ask the group whether Blazebound Firestorm's Inferno is avoidable -- it was 15% of all damage taken and killed two people, and no axis here can tell you either way.
3. Nothing to change on interrupts for the wipe pull: 100% of stoppable casts were stopped on it.
4. Raise the tank's incoming damage with the group -- 143,346 per second, against 87,835 for the tank in your Blinding Vale key the same night.
5. Holy Power overcap was 124 of 474 generated, 26%, the highest of the three keys, though a wipe-heavy key inflates it.

## The run

| | |
|---|---|
| on the clock | **16:58** — 14:47 fighting |
| deaths | **10** |
| party damage taken | **283,274,725** — 319,435/s while fighting |
| enemies killed | **111** |
| interrupts | **88/133** — 66% |
| dispels | **2/2** — 0 came through |

## Players

| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---:|---:|---:|---:|---:|:---:|
| Brewmaster Monk | Brewmaster | tank | 319 | 124,458 | 76,040 | 143,346 | 1 | **D** 56 |
| Hyporock | Holy Paladin | heal | 317 | 10,410 | 144,073 | 33,667 | 2 | **B-** 73 |
| Havoc DH | Havoc DH | dps | 320 | 231,246 | 11,797 | 30,289 | 1 | **B** 76 |
| Arcane Mage | Arcane Mage | dps | 315 | 235,016 | 2,945 | 36,920 | 3 | **C-** 63 |
| Ret Paladin | Ret Paladin | dps | 320 | 232,953 | 7,046 | 34,097 | 3 | **D+** 60 |

### Brewmaster Monk — Brewmaster — D (56/100)

**Where the points went**

- **-19 mitigation** — scored 40: 12% uptime of the 13% this kit can hold, 12% of worst windows covered
- **-8 interrupts (rank)** — scored 73: 33 stops vs 36 expected
- **-7 activity** — scored 57: 94% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 86** [−2.8 pts] — 1 death(s)
- **mitigation 40** [w 31%] — 12% uptime of the 13% this kit can hold, 12% of worst windows covered
- **damage~ 66** [w 21%] — 124,458 dps, 53% of the average DPS
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 73** [w 31%] — 33 stops vs 36 expected (group stopped 66%, not scored here)
- **activity 57** [w 17%] — 94% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _overcapped Energy: 964 of 1,200 generated (80%)_
- _not counted as button presses (procs, ticks): Blackout Kick, Breath of Fire, Gift of the Ox, Keg Smash, Tiger Palm_

</details>

### Hyporock — Holy Paladin — B- (73/100)

**Where the points went**

- **-9 throughput** — scored 77: covered 77% of the 158,241,644 that needed an outside heal (42% of the party's intake was self-covered or overkill); 9,242,700 absorbed
- **-6 response** — scored 80: put back 46% of the 110,903,676 that landed in the party's worst windows
- **-6 survival** — scored 61: 2 death(s)

<details><summary>All axes</summary>

- **survival− 61** [−5.8 pts] — 2 death(s)
- **throughput 77** [w 41%] — covered 77% of the 158,241,644 that needed an outside heal (42% of the party's intake was self-covered or overkill); 9,242,700 absorbed; NOTE this key asked 155,474/s, past the 130,287/s 95th percentile of the 55 keys the curve was cut on (median 90,211/s) -- coverage stops being a fair scale once demand runs past what any observed output can cover, so read this as a floor
- **response 80** [w 29%] — put back 46% of the 110,903,676 that landed in the party's worst windows
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts** — n/a. no interrupt on the bar
- **dispel** — n/a. too few known-dispellable debuffs to judge
- **activity 74** [w 18%] — 90% engaged while alive in combat
- **utility 93** [w 12%] — 31 used of ~49 the kit offered
- _overcapped Holy Power: 124 of 474 generated (26%)_
- _not counted as button presses (procs, ticks): Reclamation_

</details>

### Havoc DH — Havoc DH — B (76/100)

**Where the points went**

- **-11 damage (rank)** — scored 74: 231,246 dps, 96% of the other damage dealers' median
- **-7 activity** — scored 71: 93% engaged while alive in combat
- **-3 interrupts (rank)** — scored 92: 28 stops vs 18 expected

<details><summary>All axes</summary>

- **survival− 86** [−2.5 pts] — 1 death(s)
- **damage~ 74** [w 42%] — 231,246 dps, 96% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 92** [w 32%] — 28 stops vs 18 expected (group stopped 66%, not scored here)
- **activity 71** [w 26%] — 93% engaged while alive in combat
- **utility 92** [w 0%] — 6 used of ~17 the kit offered
- _overcapped Fury: 1,712 of 16,472 generated (10%)_
- _not counted as button presses (procs, ticks): Annihilation, Chaos Strike, Consuming Fire, Felblade, Shattered Souls_

</details>

### Arcane Mage — Arcane Mage — C- (63/100)

**Where the points went**

- **-11 survival** — scored 39: 3 death(s)
- **-10 damage (rank)** — scored 76: 235,016 dps, 100% of the other damage dealers' median
- **-9 interrupts (rank)** — scored 72: 12 stops vs 18 expected

<details><summary>All axes</summary>

- **survival− 39** [−11.0 pts] — 3 death(s)
- **damage~ 76** [w 42%] — 235,016 dps, 100% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 72** [w 32%] — 12 stops vs 18 expected (group stopped 66%, not scored here)
- **activity 73** [w 26%] — 93% engaged while alive in combat
- **utility 0** [w 0%] — 0 used of ~38 the kit offered
- _never pressed: Alter Time, Ice Block, Ice Cold, Remove Curse, Spellsteal_

</details>

### Ret Paladin — Ret Paladin — D+ (60/100)

**Where the points went**

- **-13 survival** — scored 28: 3 death(s)
- **-11 interrupts (rank)** — scored 66: 8 stops vs 17 expected
- **-9 damage (rank)** — scored 78: 232,953 dps, 105% of the other damage dealers' median

<details><summary>All axes</summary>

- **survival− 28** [−13.0 pts] — 3 death(s)
- **damage~ 78** [w 42%] — 232,953 dps, 105% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 66** [w 32%] — 8 stops vs 17 expected (group stopped 66%, not scored here)
- **activity 73** [w 26%] — 93% engaged while alive in combat
- **utility 78** [w 0%] — 2 used of ~48 the kit offered
- _never pressed: Blessing of Sacrifice, Cleanse Toxins, Shield of Vengeance_
- _not counted as button presses (procs, ticks): Avenging Wrath, Crusading Strikes_

</details>

*Axes marked ~ are ranked against the other players in this key, not measured on their own. Someone is always in the middle.*

## Deaths

10 deaths in 5 separate incidents. The cascade at 16:20 (4 deaths in 6s) was the big one.

**What was landing while people died** — Counts only the seconds before each death, not the whole key.

| spell | in | damage | killing blows |
|---|---:|---:|---:|
| Inferno | 6 of 10 | 3,026,170 | 2 |
| Melee | 1 of 10 | 1,125,772 | 1 |
| Lightning Rod | 2 of 10 | 1,125,706 | 2 |
| Burnout | 1 of 10 | 1,046,739 | 1 |
| Frostbolt | 2 of 10 | 888,221 | 1 |
| Stagger | 1 of 10 | 865,118 | — |

### Cascade · 0:53 · 2 deaths in 0s — Ret Paladin went first

**0:53 · Ret Paladin · dps** — killed by **Excavating Blast** for 87,700 from Primal Juggernaut

took **1,062,292** · in **14.7 s**

- Frostbolt — 56%, 596,917
- **Excavating Blast** (killing blow) — 33%, 355,132
- Earthbound's Imprint — 10%, 110,243

Divine Protection · 207,205 healed · Brewmaster Monk, Hyporock

**0:53 · Arcane Mage · dps** — killed by **Frostbolt** for 291,304 from Flashfrost Chillweaver

took **1,093,588** · in **4.6 s**

- Earthbound's Imprint — 41%, 447,880
- Excavating Blast — 31%, 337,913
- **Frostbolt** (killing blow) — 27%, 291,304
- everything else — 2%, 16,491

**no defensive pressed** · 362,085 healed · Brewmaster Monk, Hyporock, Ret Paladin

### Cascade · 11:50 · 2 deaths in 6s — Arcane Mage went first

**11:50 · Arcane Mage · dps** — killed by **Lightning Rod** for 242,752 from Ruinous Stormbringer

took **1,173,626** · in **9.1 s**

- **Lightning Rod** (killing blow) — 70%, 818,074
- Storm Bolt — 24%, 276,739
- Refraction — 7%, 78,813

**no defensive pressed** · 335,226 healed · Hyporock, Ret Paladin

**11:57 · Hyporock · heal** — killed by **Lightning Rod** for 153,816 from Ruinous Stormbringer

took **1,134,602** · in **7.2 s**

- **Lightning Rod** (killing blow) — 27%, 307,632
- Cinderbolt — 26%, 295,570
- Living Bomb — 24%, 276,868
- everything else — 22%, 254,532

**no defensive pressed** · 317,735 healed · all their own

### Death · 15:13 · Ret Paladin · dps

**15:13 · Ret Paladin · dps** — killed by **Burnout** for 1,046,739 from Blazebound Firestorm

took **1,212,249** · in **3.2 s**

- **Burnout** (killing blow) — 86%, 1,046,739
- Inferno — 14%, 165,510

**no defensive pressed** · 193,222 healed · Brewmaster Monk, Hyporock

### Death · 15:47 · Ret Paladin · dps

**15:47 · Ret Paladin · dps** — killed by **Scorched Earth** for 210,023 from Kokia Blazehoof

took **1,416,278** · in **14.8 s**

- Inferno — 69%, 980,424
- **Scorched Earth** (killing blow) — 31%, 435,854

**no defensive pressed** · 837,549 healed · Brewmaster Monk, Hyporock

### Cascade · 16:20 · 4 deaths in 6s — the tank went first

**16:20 · Brewmaster Monk · tank** — killed by **Searing Wounds** for 37,055 from Kokia Blazehoof

took **2,008,087** · in **8.9 s**

- Stagger — 43%, 865,118
- Searing Blows — 18%, 363,689
- Inferno — 15%, 306,608
- everything else — 24%, 472,672

**no defensive pressed** · 828,646 healed · Hyporock, Havoc DH

**16:21 · Havoc DH · dps** — killed by **Melee** for 562,886 from Kokia Blazehoof

took **2,967,478** · in **13.5 s**

- **Melee** (killing blow) — 38%, 1,125,772
- Inferno — 24%, 726,250
- Rolling Thunder — 23%, 686,040
- everything else — 14%, 429,416

**no defensive pressed** · 1,408,426 healed · Brewmaster Monk, Hyporock

**16:23 · Hyporock · heal** — killed by **Inferno** for 257,861 from Blazebound Firestorm

took **1,112,298** · in **7.3 s**

- **Inferno** (killing blow) — 46%, 516,809
- Electrical Discharge — 31%, 348,049
- Scorched Earth — 22%, 247,440

**no defensive pressed** · 155,287 healed · Arcane Mage

**16:26 · Arcane Mage · dps** — killed by **Inferno** for 62,678 from Blazebound Firestorm

took **1,242,965** · in **8.3 s**

- **Inferno** (killing blow) — 27%, 330,569
- Storm Breath — 26%, 327,166
- Electrical Discharge — 25%, 312,577
- everything else — 22%, 272,653

**no defensive pressed** · 502,404 healed · Hyporock

## Where the time went

| | seconds | |
|---|---:|---|
| combat | 887 | 14:47 |
| routing | 89 | 1:29 |
| death penalty | 150 | 2:30 |
| lead in | 11 | 0:11 |

Costliest pulls — *Cost is the time the pull lost: a wipe loses the whole pull, a pull that held loses only its deaths.*

| pull | at | fighting | enemies | deaths | taken | cost |
|---:|---|---|---:|---:|---:|---:|
| 4 | 12:40 | 3:46 | 17 | 6 | 56,796,941 | 5:16 |
| 1 | 0:11 | 7:07 | 50 | 2 | 134,776,710 | 0:30 |
| 3 | 10:40 | 1:19 | 14 | 2 | 34,823,468 | 0:30 |

## What the group left up

**Casts that could have been interrupted and were not**

- Cinderbolt: 21 of 53 got through
- Frostbolt: 14 of 31 got through
- Storm Bolt: 8 of 11 got through
- Fiery Blast: 2 of 16 got through

**Party damage eaten by shields on the enemies: 2.6% of what was dealt never landed (not graded)**

- 23,042,259 absorbed of 848,932,500 landed
- Ice Bulwark: 13,086,376
- Ice Shield: 7,066,726
- Blaze of Glory: 2,889,157
- on: Melidrussa Chillworn (13,086,376), Deepstone Earthshaper (3,768,920), Earthbound Guardian (3,297,806), Ashseer Flamelasher (2,889,157)

**Hit most of the party (not graded: everyone took it, so nobody is charged for it)**

- Inferno: 5/5 players, 511 hits, 42,043,683 (15% of party intake)
- Molten Blood: 5/5 players, 59 hits, 9,538,917 (3% of party intake)
- Excavating Blast: 5/5 players, 117 hits, 9,155,307 (3% of party intake)
- Chillstorm: 5/5 players, 97 hits, 8,531,689 (3% of party intake)
- Steel Barrage: 4/5 players, 107 hits, 5,630,889 (2% of party intake)
- Hailburst: 5/5 players, 24 hits, 5,281,473 (2% of party intake)

## Notes

### Where the seventeen minutes went

```
  16:57 on the timer = 14:46 fighting, 1:28 routing, 2:30 death penalty, 0:10 pull timer
```

Ten deaths at fifteen seconds each is 2:30 -- a quarter of the wall clock spent dead rather than playing.

Time lost to pulls was 6:16 of 16:57, and one pull owns almost all of it:

```
  pull 4  at 12:39  cost 5:16   3:46 fighting  17 enemies  6 deaths  56,796,941 taken  100% kicked  WIPE
```

That is Kokia Blazehoof. The group interrupted everything it was able to interrupt on that pull and took 56.8 million damage anyway. Across the whole key interrupts were 88 of 133, 66% -- so the group was leaking casts in general, but not on the pull that ended the run.

### Inferno was 15% of everything the party took

One spell, 511 hits, 42,043,683 damage, landing on all five players. That is the single largest damage source in the key, and it is filed under "landed on most of the party" -- which means Arbiter excuses it for everyone, because unavoidable raid damage and a puddle all five stood in are the same shape in a combat log.

It killed you at 16:22 and Arcane Mage at 16:25, both from Blazebound Firestorm. If that spell is in fact avoidable, this is where the key was lost and no axis on this page will ever say so. That is a question for someone who knows the fight, not for the log.

### The tank was taking 143,346 damage per second

Brewmaster Monk, Brewmaster, took 143,346 per second across the key while self-healing 76,040 per second through Stagger.

For scale, from your own night: Doryhunky's Vengeance DH in The Blinding Vale +14 ninety minutes earlier took 87,835 per second. Same night, same key level, one dungeon apart -- and the tank in this run was absorbing over 60% more damage per second than the tank in that one.

That is most of your 155,474 demand figure explained in a single line, and it is the thing that would have to change for this key to be healable at a comfortable rate.

### This is not the same failure as the last Ruby Life Pools +14

There is already a Ruby Life Pools +14 on this site, also abandoned, from 2026-09-01. Its finding was that 14.1% of the party's attempted damage was being eaten by shields on the enemies -- against a 0.4-2.5% norm across every other key in the archive.

Tonight that number is 2.6%: 23,042,259 absorbed against 848,932,500 landed. Ordinary. The group did not repeat that mistake. This run failed a different way -- not damage vanishing into shields, but damage arriving faster than five players could survive it.

## Method

Each axis is scored 0 to 100 against what this run allowed, not against a fixed target. A player is only scored on things their spec can do. An axis that does not apply is left out and the other weights are scaled up. 100 means nothing was missed; a solid, even key usually lands near 75. Survival and mechanics carry no weight of their own: they start at 100 and take points off when something went wrong.

*Generated 2026-09-04T21:39:54 · schema 6 · written analysis: Claude (Opus 5), from the combat log and the archive*
