# Voidscar Arena +14 — COMPLETED

30:30 · 3 deaths · Fortified, Tyrannical, affix 147

*2026-09-05 · 14:07 · `WoWCombatLog-090526_122328.txt`*

> **AI-WRITTEN ANALYSIS** — The numbers come from the combat log. The verdict and notes were written by an AI reading them, and can be wrong in ways the numbers cannot. Written by Claude (Opus 5), from the combat log and the archive.

**Tip:** Keep Cleanse rolling when the damage is heaviest

## Your best healing key on record — and the one death with your name near it was a twelve-second poison nobody took off the warlock.

Three deaths, and only one of them is yours in any part.

Arcane Mage at 5:56 died inside a party-wide pulse: Chitigoth's Insidious Aura landed 48 hits across the five of you from 5:31 on, around 200,000 a time, and he ate 665,085 of it on top of a Savage Leap that picked him out. He had Prismatic Barrier up four seconds before he died and 319,779 of your healing in the window. That is a pull that ran long, not a player who misplayed.

Destro Lock at 21:37 took 895,701 in four seconds starting from 80% health with no personal defensive pressed. He has Unending Resolve and Dark Pact and used them six and twenty-three times elsewhere in the key. That one is his.

Destro Lock at 22:09 is the one to read twice. Corrosive Essence ticked him about 250,000 every two seconds for the full twelve seconds of its duration — seven ticks, 1,553,300 — and the tick that killed him overkilled by 145,243, meaning he had roughly 108,000 health left. Removing one tick saves him. Your Cleanse went out at 21:59 and not again until 22:19, and he died at 22:09, inside that gap.

Everything else on the page is the best healing this archive has recorded.

**What to change**

1. When Corrosive Essence lands on three of you, cleanse two and skip Blood DK. He took the full twelve seconds of it at 21:57 and lived; he is the only one of you who reliably can.
2. Ask Ele Shaman for Poison Cleansing Totem on every Corrosive Essence cast, not just the first. The one at 21:16 cleared two of three instantly, and the three casts that had no totem are the three that produced the deaths.
3. Keep Cleanse moving when the damage is heaviest. Your gaps were eight to ten seconds in the quiet stretch at 19:39 and eighteen to twenty-three in the stretch that killed somebody.
4. Destro Lock: press something into the 21:37 window. 895,701 in four seconds from 80% with neither Unending Resolve nor Dark Pact, both of which you use freely everywhere else in the key.
5. Nothing to change on output. 151,254 HPS is the highest figure in all 67 keys on this record, and the throughput axis says in its own note that its scale cannot price a key this hard — 86 is a floor, not a gap to close.
6. Check Raider.IO for whether this run is in your timed list. The run score says it was not, and confirming it once fixes the label permanently.

## The run

| | |
|---|---|
| on the clock | **30:30** — 28:45 fighting |
| deaths | **3** — timer agrees (2.98 implied) |
| party damage taken | **409,581,221** — 237,466/s while fighting |
| enemies killed | **108** |
| interrupts | **36/54** — 67% |
| dispels | **7/11** — 5,535,721 came through |

## Players

| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---:|---:|---:|---:|---:|:---:|
| Blood DK | Blood DK | tank | 314 | 118,206 | 35,459 | 107,101 | 0 | **C** 65 |
| Hyporock | Holy Paladin | heal | 317 | 15,158 | 151,254 | 31,881 | 0 | **A-** 87 |
| Ele Shaman | Ele Shaman | dps | 315 | 166,440 | 6,123 | 31,369 | 0 | **B** 80 |
| Arcane Mage | Arcane Mage | dps | 313 | 168,804 | 731 | 28,343 | 1 | **C** 68 |
| Destro Lock | Destro Lock | dps | 319 | 188,417 | 4,310 | 29,638 | 2 | **C** 67 |

### Blood DK — Blood DK — C (65/100)

**Where the points went**

- **-13 mitigation** — scored 50: 55% uptime of the 76% this kit can hold, 62% of worst windows covered
- **-11 interrupts (rank)** — scored 60: 9 stops vs 14 expected
- **-7 activity** — scored 54: 92% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **mitigation 50** [w 27%] — 55% uptime of the 76% this kit can hold, 62% of worst windows covered
- **damage~ 86** [w 18%] — 118,206 dps, 68% of the average DPS
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 60** [w 27%] — 9 stops vs 14 expected (group stopped 67%, not scored here)
- **activity 54** [w 15%] — 92% engaged while alive in combat
- **utility 90** [w 12%] — 3 used of ~7 the kit offered
- _overcapped Runic Power: 1,958 of 16,414 generated (12%)_
- _never pressed: Icebound Fortitude_
- _not counted as button presses (procs, ticks): Infliction of Sorrow_

</details>

### Hyporock — Holy Paladin — A- (87/100)

**Where the points went**

- **-5 throughput** — scored 86: covered 82% of the 280,359,340 that needed an outside heal (33% of the party's intake was self-covered or overkill); 16,829,336 absorbed
- **-5 dispel** — scored 72: 7/10 of what one dispeller could reach (11 landed
- **-2 utility** — scored 83: 54 used of ~97 the kit offered

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **throughput 86** [w 34%] — covered 82% of the 280,359,340 that needed an outside heal (33% of the party's intake was self-covered or overkill); 16,829,336 absorbed; NOTE this key asked 156,294/s, past the 130,287/s 95th percentile of the 55 keys the curve was cut on (median 90,211/s) -- coverage stops being a fair scale once demand runs past what any observed output can cover, so read this as a floor
- **response 97** [w 25%] — put back 52% of the 111,138,290 that landed in the party's worst windows
- **mechanics− 96** [−0.5 pts] — 1% of intake was damage comparable players did not take
- **interrupts** — n/a. no interrupt on the bar
- **dispel 72** [w 16%] — 7/10 of what one dispeller could reach (11 landed; the rest overlapped a debuff already being cleansed)
- **activity 97** [w 15%] — 97% engaged while alive in combat
- **utility 83** [w 10%] — 54 used of ~97 the kit offered
- _overcapped Holy Power: 203 of 995 generated (20%)_
- _not counted as button presses (procs, ticks): Reclamation_

</details>

### Ele Shaman — Ele Shaman — B (80/100)

**Where the points went**

- **-12 damage (rank)** — scored 71: 166,440 dps, 93% of the other damage dealers' median
- **-7 activity** — scored 74: 94% engaged while alive in combat
- **-1 interrupts (rank)** — scored 97: 15 stops vs 7 expected

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 71** [w 42%] — 166,440 dps, 93% of the other damage dealers' median
- **mechanics− 98** [−0.5 pts] — 1% of intake was damage comparable players did not take
- **interrupts~ 97** [w 32%] — 15 stops vs 7 expected (group stopped 67%, not scored here)
- **activity 74** [w 26%] — 94% engaged while alive in combat
- **utility 0** [w 0%] — 0 used of ~71 the kit offered
- _overcapped Maelstrom: 3,572 of 11,313 generated (32%)_
- _never pressed: Capacitor Totem, Cleanse Spirit, Earth Elemental, Purge_

</details>

### Arcane Mage — Arcane Mage — C (68/100)

**Where the points went**

- **-11 damage (rank)** — scored 73: 168,804 dps, 95% of the other damage dealers' median
- **-10 interrupts (rank)** — scored 69: 4 stops vs 7 expected
- **-6 activity** — scored 76: 94% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 72** [−5.0 pts] — 1 death(s)
- **damage~ 73** [w 42%] — 168,804 dps, 95% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 69** [w 32%] — 4 stops vs 7 expected (group stopped 67%, not scored here)
- **activity 76** [w 26%] — 94% engaged while alive in combat
- **utility 0** [w 0%] — 0 used of ~75 the kit offered
- _never pressed: Alter Time, Ice Block, Remove Curse, Spellsteal_

</details>

### Destro Lock — Destro Lock — C (67/100)

**Where the points went**

- **-10 interrupts (rank)** — scored 69: 4 stops vs 7 expected
- **-9 survival** — scored 50: 2 death(s)
- **-8 damage (rank)** — scored 82: 188,417 dps, 113% of the other damage dealers' median

<details><summary>All axes</summary>

- **survival− 50** [−9.0 pts] — 2 death(s)
- **damage~ 82** [w 42%] — 188,417 dps, 113% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 69** [w 32%] — 4 stops vs 7 expected (group stopped 67%, not scored here)
- **activity 75** [w 26%] — 94% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _overcapped Soul Shards: 4 of 68 generated (6%)_

</details>

*Axes marked ~ are ranked against the other players in this key, not measured on their own. Someone is always in the middle.*

## Deaths

3 deaths in 3 separate incidents.

**What was landing while people died** — Counts only the seconds before each death, not the whole key.

| spell | in | damage | killing blows |
|---|---:|---:|---:|
| Corrosive Essence | 2 of 3 | 1,786,722 | 1 |
| Dreadbellow | 2 of 3 | 1,370,791 | 1 |
| Insidious Aura | 1 of 3 | 665,085 | — |
| Savage Leap | 2 of 3 | 594,741 | 1 |
| Refraction | 1 of 3 | 32,480 | — |
| Fel Armor | 2 of 3 | 6,185 | — |

### Death · 5:56 · Arcane Mage · dps

**5:56 · Arcane Mage · dps** — killed by **Savage Leap** for 118,406 from Feral Saberon

took **1,025,091** · in **9.7 s** · health at the start **77%** · before the last hit **12%**

| when | what | damage |
|---:|---|---:|
| 9.4s before | Insidious Aura | 160,344 |
| 7.6s before | Insidious Aura | 188,236 |
| 5.5s before | Insidious Aura | 188,236 |
| 1.5s before | Insidious Aura | 128,269 |
| 0.9s before | Savage Leap | 209,120 |
| at death | Savage Leap (killing blow) | 118,406 |
| | 6 smaller hits | 32,480 |

Prismatic Barrier -4.2s · 319,779 healed · Hyporock

### Death · 21:37 · Destro Lock · dps

**21:37 · Destro Lock · dps** — killed by **Dreadbellow** for 76,634 from Devouring Brutalizer

took **895,701** · in **4.0 s** · health at the start **80%** · before the last hit **1%**

| when | what | damage |
|---:|---|---:|
| 4.9s before | Dreadbellow | 87,392 |
| 3.9s before | Dreadbellow | 87,423 |
| 1.9s before | Dreadbellow | 90,829 |
| 1.3s before | Savage Leap | 163,472 |
| 0.9s before | Corrosive Essence | 233,422 |
| 0.2s before | Savage Leap | 103,743 |
| | 10 smaller hits | 217,909 |

**no defensive pressed** · 54,158 healed · Hyporock

### Death · 22:09 · Destro Lock · dps

**22:09 · Destro Lock · dps** — killed by **Corrosive Essence** for 253,233 from Agitated Voidscythe

took **2,535,212** · in **12.0 s** · health at the start **70%** · before the last hit **7%**

| when | what | damage |
|---:|---|---:|
| 11.7s before | Corrosive Essence | 261,938 |
| 9.8s before | Corrosive Essence | 251,435 |
| 7.9s before | Corrosive Essence | 251,568 |
| 6.0s before | Corrosive Essence | 253,169 |
| 1.9s before | Corrosive Essence | 255,404 |
| at death | Corrosive Essence (killing blow) | 253,233 |
| | 25 smaller hits | 1,008,465 |

Dark Pact -4.8s · 1,457,973 healed · Hyporock

## Where the time went

| | seconds | |
|---|---:|---|
| combat | 1,725 | 28:45 |
| routing | 58 | 0:58 |
| death penalty | 45 | 0:45 |
| lead in | 11 | 0:11 |

Costliest pulls — *Cost is the time the pull lost: a wipe loses the whole pull, a pull that held loses only its deaths.*

| pull | at | fighting | enemies | deaths | taken | cost |
|---:|---|---|---:|---:|---:|---:|
| 7 | 19:30 | 10:23 | 34 | 2 | 168,521,890 | 0:30 |
| 3 | 4:05 | 4:14 | 26 | 1 | 57,855,040 | 0:15 |

## What the group left up

**Casts that could have been interrupted and were not**

- Lava Bolt: 9 of 31 got through
- Demoralizing Shout: 5 of 11 got through
- Mad Shriek: 4 of 10 got through

**Debuffs that could have been dispelled and were not**

- Corrosive Essence: 4x, up for 48s in total, 5,535,721 damage

**Damage one player took that similar players did not (check the raw hits before acting on this; a spell only one role can take looks the same)**

- Hyporock: 485,744 (mostly Dimensional Shred)
- Ele Shaman: 331,156 (mostly Dimensional Shred)

**Party damage eaten by shields on the enemies: 1.8% of what was dealt never landed (not graded)**

- 21,797,001 absorbed of 1,178,570,710 landed
- Brutal Slams: 21,797,001
- on: Brutal Overseer (21,797,001)

**Hit most of the party (not graded: everyone took it, so nobody is charged for it)**

- Dreadbellow: 5/5 players, 536 hits, 34,267,957 (8% of party intake)
- Brutal Slams: 5/5 players, 188 hits, 24,715,224 (6% of party intake)
- Unstable Singularity: 5/5 players, 1248 hits, 20,683,819 (5% of party intake)
- Cosmic Crash: 5/5 players, 398 hits, 15,773,585 (4% of party intake)
- Toxic Aura: 5/5 players, 278 hits, 14,522,340 (4% of party intake)
- Poison Splash: 5/5 players, 113 hits, 10,989,071 (3% of party intake)

## Notes

### Almost certainly a depleted key, whatever the header says

The header says COMPLETED because Voidscar Arena's par time is not known to the tool and 30:30 falls inside the 29:20–35:21 band it has bracketed, so the clock alone cannot call it. The run score can.

CHALLENGE_MODE_END's sixth field reads 319.4 here. Every timed +14 in the archive reads 397.8, 397.8 or 399.4. The other +14 the band could not call — Altar of Fangs on 4 September — reads 316.1, and the same split is clean a level down: 380.4 to 386.3 for the timed +13s against 315.3 to 319.8 for the ones that were not. 319.4 sits in the lower cluster with seventy-eight points of clear air above it.

Read the rest of this page as a key that was finished rather than beaten. One look at Raider.IO settles it for good, and it can be written into the tool so the label stops being an inference.

### This is the best key you have healed

151,254 HPS is the highest single figure across all 67 healer-keys on this record. The previous best was 144,867.

It was not a soft key that flattered the number. Measured as healing that needed an outside hand, per second of combat, this key asked 162,546 — sixth-hardest of the 67. Of the five that asked more, four were abandoned.

That is why the throughput axis prints a caveat instead of a clean grade: the key ran past the 95th percentile of the 55 keys its curve was cut on, so 86 is a floor and not a shortfall. There is no cohort of keys this hard to price you against. You covered 82% of the 280,359,340 that needed outside healing, put back 52% of what landed in the party's worst windows, and finished alive.

### Corrosive Essence: nobody could have cleansed all of it

Agitated Voidscythe cast it four times — 21:15, 21:36, 21:57 and 22:17 — and each cast lands on three of you and ticks about 250,000 every two seconds for twelve seconds.

Cleanse has roughly an eight-second cooldown, which your own tightest gaps in this key confirm: six casts between 19:39 and 20:24 at eight to ten seconds apart. Three targets therefore need about twenty-five seconds of cleansing inside a twelve-second window. One dispeller clears two and the third eats the whole thing, by arithmetic, every cast.

Destro Lock was the third one three times out of four. Corrosive Essence landed on him at 21:36, 21:57 and 22:19, and came off him by death, death, and expiry. He was never cleansed of it, and he is the only member of the party that is true of.

So the question is not whether somebody eats it. It is who. Blood DK took the full twelve seconds of it at 21:57 and lived — it came off him by expiry at 22:09, the same instant Destro Lock died of his. He is the tank and he ended the key with no deaths at all. Skip the tank.

### The two chances that were actually yours

One of the four casts is different. At 21:57 it landed on Blood DK, Destro Lock and Arcane Mage, and two seconds later you had one Cleanse and three names to spend it on. You picked Arcane Mage. Arcane Mage lived; Destro Lock died at 22:09 with the debuff still on him and Blood DK rode his out. That is the first chance, and it is a target call under pressure rather than a mistake — but Destro Lock was the one at 70% health when the window opened, and Blood DK is the tank.

The second is the gap after it. Cleanse was back up around 22:07 and you did not cast it again until 22:19. Destro Lock died at 22:09, two seconds into that availability, to a Corrosive Essence tick of 253,233 that overkilled by 145,243 — he had about 108,000 health, and one tick of that poison is a quarter of a million. Either chance saves him.

What this is not is a habit. In the quieter stretch from 19:39 to 20:24 you cleansed six times running at eight to ten seconds apart, which is on cooldown. It slipped in the heaviest part of the key — pull 7 alone carried 168,521,890 of the party's 409,581,221 damage taken, and both of Destro Lock's deaths are inside it — which is exactly where a global spent on a dispel feels most expensive and is worth the most.

### The dispel score is a description here, not a grade

72 is the lowest number on your sheet and the one to trust least on this key. It divides seven cleanses by ten applications it judged reachable, and it computes reachability as one dispeller against a cooldown — it does not know that three of those arrived at the same instant on three different people. Against a twelve-second duration, no Holy Paladin clears more than two per cast. Do not read 72 as twenty-eight points of missing effort.

The group half of it is more useful, and it is not yours. Ele Shaman dropped Poison Cleansing Totem exactly once, at 21:16, and it stripped Corrosive Essence off two people instantly. The three later casts — including both of the ones Destro Lock died in — had no totem at all. That is the cheapest fix on this page.

Two more, also not yours: eighteen of fifty-four interruptible casts got through (Lava Bolt nine of thirty-one, and you have no kick), and Blood DK held 55% mitigation uptime of the 76% his kit allows with Icebound Fortitude never pressed, on a key where he ate 107,101 a second.

## Method

Each axis is scored 0 to 100 against what this run allowed, not against a fixed target. A player is only scored on things their spec can do. An axis that does not apply is left out and the other weights are scaled up. 100 means nothing was missed; a solid, even key usually lands near 75. Survival and mechanics carry no weight of their own: they start at 100 and take points off when something went wrong.

*Generated 2026-09-05T15:12:03 · schema 7 · written analysis: Claude (Opus 5), from the combat log and the archive*
