# Den of Nalorakk +10 — TIMED

21:59 · 5 deaths · affix 160, Fortified, Tyrannical

*2026-09-06 · 22:16 · `WoWCombatLog-090626_221415.txt`*

> **AI-WRITTEN ANALYSIS** — The numbers come from the combat log. The verdict and notes were written by an AI reading them, and can be wrong in ways the numbers cannot. Written by Claude (Opus 5), from the combat log and the archive.

**Tip:** Press Divine Protection into the spike, not off cooldown

## First key on the Herald build: damage up 66% in the same dungeon three hours later, from worst in the party to best.

Three hours before this run, the same character ran the same dungeon one key level higher on a raid loadout and graded C- with 109,626 DPS -- 58% of what the other damage dealers were doing. This key: 182,046 DPS, 120% of their median, and a B.

The cause is not in doubt, because the cast counts say it directly. Avenging Wrath went from 6 casts, the first at 18 minutes 31 seconds, to 18 casts with the first at 30 seconds. Wings uptime went from 153 seconds to 442 -- 40% of combat, which is roughly the ceiling a 60-second cooldown with a 24-second window allows. Execution Sentence went from one press in 25 minutes to fifteen. Hammer of Wrath went from 25 to 71.

Two caveats on the headline number. The weapon is 13 item levels better than it was, which is a real damage increase that has nothing to do with talents. And the two keys had different parties, so "58% of the median" and "120% of the median" are measured against different people. The cast counts are the part that carries no confound, and they all move the same way.

What is left is smaller and more ordinary: a resource leak, a dead trinket, and a defensive that has never been pressed.

**What to change**

1. Spend Holy Power earlier inside the Avenging Wrath window. 25% overcap is now the biggest single loss, and it exists because the new build's income outruns a five-Holy-Power spend cadence.
2. Replace Ruby Whelp Shell with any current-season Strength trinket. Two keys, zero damage from that slot.
3. Press Divine Protection into the spike, not off cooldown. It was used 11 times this key and none of them covered the death at 21:28. It is also what casts Shield of Vengeance -- there is no separate button for that.
4. Treat the Divine Arbiter prompt as 'do not sit on it', not as 'press the other key'. The opposite-spender rule the player was given after the previous key is retracted above.
5. Change nothing about the cooldown usage. Wings at 40% uptime, Execution Sentence every 70 seconds and Hammer of Wrath every 7 are at or near what top parses of this dungeon do, and they are the whole reason this key graded a B.

## The run

| | |
|---|---|
| on the clock | **21:59** — 18:21 fighting |
| deaths | **5** — !! timer implies 5.94 |
| party damage taken | **179,348,354** — 162,851/s while fighting |
| enemies killed | **138** |
| interrupts | **47/181** — 26% |
| dispels | **12/19** — 5,412,911 came through |

## Players

| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---:|---:|---:|---:|---:|:---:|
| Prot Paladin | Prot Paladin | tank | 291 | 101,110 | 28,074 | 72,995 | 0 | **B** 77 |
| Holy Priest | Holy Priest | heal | 311 | 45,081 | 59,060 | 14,483 | 0 | **C-** 63 |
| Fury Warrior | Fury | dps | 298 | 189,246 | 7,600 | 17,950 | 1 | **B+** 82 |
| Hyporock | Ret Paladin | dps | 316 | 182,046 | 5,828 | 14,369 | 1 | **B** 79 |
| Deva Evoker | Deva Evoker | dps | 307 | 108,406 | 5,184 | 18,415 | 3 | **F** 38 |

### Prot Paladin — Prot Paladin — B (77/100)

**Where the points went**

- **-10 mitigation** — scored 65: 80% uptime of the 100% this kit can hold, 100% of worst windows covered
- **-5 activity** — scored 64: 95% engaged while alive in combat
- **-3 damage (rank)** — scored 81: 101,110 dps, 63% of the average DPS

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **mitigation 65** [w 27%] — 80% uptime of the 100% this kit can hold, 100% of worst windows covered
- **damage~ 81** [w 18%] — 101,110 dps, 63% of the average DPS
- **mechanics− 98** [−0.3 pts] — 1% of intake was damage comparable players did not take
- **interrupts~ 88** [w 27%] — 25 stops vs 20 expected (group stopped 37% of what it could reach, not scored here)
- **activity 64** [w 15%] — 95% engaged while alive in combat
- **utility 93** [w 12%] — 2 used of ~4 the kit offered
- _overcapped Holy Power: 112 of 771 generated (15%)_
- _never pressed: Blessing of Spellwarding, Blinding Light, Lay on Hands_
- _not counted as button presses (procs, ticks): Shield of the Righteous_

</details>

### Holy Priest — Holy Priest — C- (63/100)

**Where the points went**

- **-18 throughput** — scored 48: covered 60% of the 103,470,207 that needed an outside heal (38% of the party's intake was self-covered or overkill); 1,646,767 absorbed
- **-13 response** — scored 48: put back 33% of the 71,521,236 that landed in the party's worst windows
- **-4 dispel** — scored 74: 12/16 of what one dispeller could reach (19 landed

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **throughput 48** [w 34%] — covered 60% of the 103,470,207 that needed an outside heal (38% of the party's intake was self-covered or overkill); 1,646,767 absorbed
- **response 48** [w 25%] — put back 33% of the 71,521,236 that landed in the party's worst windows
- **mechanics− 90** [−1.3 pts] — 2% of intake was damage comparable players did not take
- **interrupts** — n/a. no interrupt on the bar
- **dispel 74** [w 16%] — 12/16 of what one dispeller could reach (19 landed; the rest overlapped a debuff already being cleansed)
- **activity 96** [w 15%] — 95% engaged while alive in combat
- **utility 99** [w 10%] — 11 used of ~13 the kit offered
- _never pressed: Divine Hymn_

</details>

### Fury Warrior — Fury — B+ (82/100)

**Where the points went**

- **-5 interrupts (rank)** — scored 84: 12 stops vs 10 expected
- **-4 activity** — scored 84: 96% engaged while alive in combat
- **-4 damage (rank)** — scored 91: 189,247 dps, 131% of the other damage dealers' median

<details><summary>All axes</summary>

- **survival− 86** [−2.5 pts] — 1 death(s)
- **damage~ 91** [w 42%] — 189,247 dps, 131% of the other damage dealers' median
- **mechanics− 92** [−1.6 pts] — 2% of intake was damage comparable players did not take
- **interrupts~ 84** [w 32%] — 12 stops vs 10 expected (group stopped 37% of what it could reach, not scored here)
- **activity 84** [w 26%] — 96% engaged while alive in combat
- **utility 99** [w 0%] — 4 used of ~3 the kit offered
- _overcapped Rage: 1,801 of 14,357 generated (13%)_
- _not counted as button presses (procs, ticks): Bloodbath, Bloodthirst, Charge, Odyn's Fury, Odyn's Fury Off-Hand, Rampage, Whirlwind_

</details>

### Hyporock — Ret Paladin — B (79/100)

**Where the points went**

- **-8 interrupts (rank)** — scored 76: 8 stops vs 10 expected
- **-6 damage (rank)** — scored 86: 182,046 dps, 120% of the other damage dealers' median
- **-4 activity** — scored 85: 96% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 86** [−2.5 pts] — 1 death(s)
- **damage~ 86** [w 42%] — 182,046 dps, 120% of the other damage dealers' median
- **mechanics− 95** [−0.9 pts] — 1% of intake was damage comparable players did not take
- **interrupts~ 76** [w 32%] — 8 stops vs 10 expected (group stopped 37% of what it could reach, not scored here)
- **activity 85** [w 26%] — 96% engaged while alive in combat
- **utility 87** [w 0%] — 11 used of ~55 the kit offered
- _never pressed: Blinding Light_
- _not counted as button presses (procs, ticks): Crusading Strikes_

</details>

### Deva Evoker — Deva Evoker — F (38/100)

**Where the points went**

- **-23 damage (rank)** — scored 45: 108,406 dps, 59% of the other damage dealers' median
- **-14 interrupts (rank)** — scored 57: 2 stops vs 7 expected
- **-12 activity** — scored 54: 84% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 39** [−11.0 pts] — 3 death(s)
- **damage~ 45** [w 42%] — 108,406 dps, 59% of the other damage dealers' median
- **mechanics− 90** [−2.0 pts] — 2% of intake was damage comparable players did not take
- **interrupts~ 57** [w 32%] — 2 stops vs 7 expected (group stopped 37% of what it could reach, not scored here)
- **activity 54** [w 26%] — 84% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _never pressed: Landslide, Renewing Blaze, Zephyr_

</details>

*Axes marked ~ are ranked against the other players in this key, not measured on their own. Someone is always in the middle.*

## Deaths

5 deaths in 3 separate incidents. The cascade at 21:14 (3 deaths in 14s) was the big one.

**What was landing while people died** — Counts only the seconds before each death, not the whole key.

| spell | in | damage | killing blows |
|---|---:|---:|---:|
| Overwhelming Onslaught | 4 of 5 | 2,307,680 | 2 |
| Demoralizing Scream | 2 of 5 | 1,732,332 | 2 |
| Spectral Slash | 1 of 5 | 779,700 | — |
| Echoing Maul | 2 of 5 | 703,332 | — |
| Blizzard's Wrath | 1 of 5 | 699,473 | 1 |
| Glacial Torment | 1 of 5 | 122,727 | — |

### Death · 12:32 · Deva Evoker · dps

**12:32 · Deva Evoker · dps** — killed by **Blizzard's Wrath** for 350,849 from Sentinel of Winter

took **822,200** · in **1.8 s** · health at the start **83%** · before the last hit **36%**

| when | what | damage |
|---:|---|---:|
| 1.7s before | Glacial Torment | 122,727 |
| 1.5s before | Blizzard's Wrath | 348,624 |
| at death | Blizzard's Wrath (killing blow) | 350,849 |

**no defensive pressed** · 22,728 healed · Holy Priest

### Death · 19:44 · Deva Evoker · dps

**19:44 · Deva Evoker · dps** — killed by **Overwhelming Onslaught** for 546,765 from Nalorakk

took **1,910,095** · in **14.0 s** · health at the start **50%** · before the last hit **47%**

| when | what | damage |
|---:|---|---:|
| 13.6s before | Echoing Maul | 364,195 |
| 9.7s before | Spectral Slash | 143,884 |
| 7.9s before | Spectral Slash | 143,883 |
| 5.7s before | Spectral Slash | 143,884 |
| 1.8s before | Spectral Slash | 143,884 |
| at death | Overwhelming Onslaught (killing blow) | 546,765 |
| | 4 smaller hits | 423,600 |

**no defensive pressed** · 1,130,274 healed · Prot Paladin, Hyporock, Holy Priest

### Cascade · 21:14 · 3 deaths in 14s — Fury Warrior went first

**21:14 · Fury Warrior · dps** — killed by **Overwhelming Onslaught** for 106,946 from Nalorakk

took **1,515,543** · in **14.0 s** · health at the start **61%** · before the last hit **2%**

| when | what | damage |
|---:|---|---:|
| 13.6s before | Echoing Maul | 339,137 |
| 1.8s before | Overwhelming Onslaught | 534,730 |
| 0.9s before | Overwhelming Onslaught | 534,730 |
| at death | Overwhelming Onslaught (killing blow) | 106,946 |

**no defensive pressed** · 477,576 healed · Prot Paladin, Hyporock, Holy Priest

**21:28 · Deva Evoker · dps** — killed by **Demoralizing Scream** for 295,493 from Zul'jarra

took **1,110,196** · in **14.8 s** · health at the start **72%** · before the last hit **20%**

| when | what | damage |
|---:|---|---:|
| 14.4s before | Overwhelming Onslaught | 128,382 |
| 13.4s before | Overwhelming Onslaught | 128,381 |
| at death | Demoralizing Scream (killing blow) | 853,433 |

**no defensive pressed** · 315,367 healed · Hyporock, Holy Priest

**21:29 · Hyporock · dps** — killed by **Demoralizing Scream** for 318,137 from Zul'jarra

took **987,210** · in **14.4 s** · health at the start **66%** · before the last hit **21%**

| when | what | damage |
|---:|---|---:|
| 14.0s before | Overwhelming Onslaught | 108,311 |
| 0.5s before | Demoralizing Scream | 560,762 |
| at death | Demoralizing Scream (killing blow) | 318,137 |

**no defensive pressed** · 200,639 healed · Prot Paladin, Holy Priest

## Where the time went

| | seconds | |
|---|---:|---|
| combat | 1,101 | 18:21 |
| routing | 172 | 2:52 |
| death penalty | 25 | 0:25 |
| lead in | 24 | 0:24 |

Costliest pulls — *Cost is the time the pull lost: a wipe loses the whole pull, a pull that held loses only its deaths.*

| pull | at | fighting | enemies | deaths | taken | cost |
|---:|---|---|---:|---:|---:|---:|
| 10 | 19:21 | 2:16 | 0 | 4 | 18,640,846 | 0:20 |
| 8 | 12:23 | 1:58 | 5 | 1 | 15,848,290 | 0:05 |

## What the group left up

**Casts that could have been interrupted and were not**

- Shoot: 66 of 68 got through
- Starvation Effigy: 8 of 8 got through
- Feast of Misery: 7 of 7 got through
- Primal Echo: 6 of 6 got through
- Glacial Tomb: 5 of 5 got through
- Earth Bolt: 4 of 14 got through
- Echoing Maul: 4 of 4 got through
- Overwhelming Onslaught: 4 of 4 got through

**Debuffs that could have been dispelled and were not**

- Glacial Torment: 3x, up for 48s in total, 3,216,615 damage
- Toxic Spores: 2x, up for 27s in total, 570,165 damage
- Cryo Surge: 2x, up for 20s in total, 1,626,131 damage

**Damage one player took that similar players did not (check the raw hits before acting on this; a spell only one role can take looks the same)**

- Deva Evoker: 551,668 (mostly Glacial Tomb)
- Prot Paladin: 519,614 (mostly Echoing Fury)
- Fury Warrior: 449,970 (mostly Harsh Winter)
- Holy Priest: 434,460 (mostly Glacial Tomb)
- Hyporock: 208,153 (mostly Devouring Rift)

**Party damage eaten by shields on the enemies: 0.8% of what was dealt never landed (not graded)**

- 6,403,970 absorbed of 812,182,918 landed
- Rumbling Ward: 6,403,970
- on: Terra Rumbler (6,403,970)

**Hit most of the party (not graded: everyone took it, so nobody is charged for it)**

- Primal Echo: 5/5 players, 120 hits, 9,044,213 (5% of party intake)
- Feast of Misery: 5/5 players, 116 hits, 7,845,920 (4% of party intake)
- Hearty Bellow: 5/5 players, 99 hits, 6,790,459 (4% of party intake)
- Overwhelming Onslaught: 5/5 players, 52 hits, 6,537,539 (4% of party intake)
- Searing Magma: 5/5 players, 94 hits, 4,954,955 (3% of party intake)
- Ravenous Bellow: 5/5 players, 44 hits, 3,144,522 (2% of party intake)

## Notes

### What actually changed between the two keys

The loadout in `COMBATANT_INFO` resolves to Herald of the Sun, all fourteen hero talents, with Crusade, Avenging Wrath and Execution Sentence taken and Radiant Glory not taken. That is the build 71% of logged Retribution Paladins run in Mythic+ and the one every written guide currently recommends.

The previous key was a raid loadout on the Templar tree. Its defining property was that Avenging Wrath was a manual button the player did not know they had to press, because the Mythic+ build they had used before made it fire automatically. The result was eighteen and a half minutes of a twenty-two minute fight with no Wings at all, and Hammer of Wrath -- which is gated behind that window outside execute range -- unavailable for the same stretch.

Everything downstream of pressing it followed. Hammer of Wrath now comes every 7 seconds instead of once a minute. Execution Sentence, at roughly 1.5 million damage a cast, went from a talent the player owned to a button they use. Four combat potions were spent, against none in either key the night before.

### The new leak is Holy Power

Overcap went from 13% to 25% -- 341 of 1,367 generated Holy Power thrown away. That is now the largest single thing left on the table, and it is a side effect of the build working rather than a mistake carried over.

Three things in the new build generate Holy Power that the old one did not. Walk Into Light hands over 2 Holy Power every time Avenging Wrath is cast, and Wings is now being cast eighteen times instead of six. Aurora grants a free Holy Power spender after every Wake of Ashes, and there were 37 of those. Hammer of Wrath generates, and it is being pressed nearly three times as often.

So the income tripled in places and the spending rate did not follow. The fix is not a new button; it is spending earlier inside the Wings window rather than holding for a five-Holy-Power cast, because at that point in the fight the resource is arriving faster than a spender every three seconds can consume it.

### What did not change

Ruby Whelp Shell is still in the second trinket slot. It is a Dragonflight trinket, three expansions old, and across two keys it has now contributed zero damage in both. The slot is functionally empty.

Personal defensives came back this key -- 11 Divine Protection presses and one Divine Shield, against none at all in the previous one. They were not in the right window, though: the player died at 21:28 to Demoralizing Scream with nothing up, as part of a cascade that killed three of the party in fourteen seconds. Demoralizing Scream and Overwhelming Onslaught between them account for four of the five killing blows in this key, and both are absorbable.

Interrupts went slightly the other way -- 8 stops against 10 expected, down from 12 against 11. Rebuke was pressed twelve times with a median gap of 98 seconds against a 15-second cooldown. The party as a whole stopped 26% of what it could reach, so this is a group problem rather than an individual one, but the individual number did not improve.

Correction, 2026-09-06: an earlier version of this analysis said Shield of Vengeance was talented and never pressed, and told the player to start pressing it. There is no such button in 12.1. The talent is spell 1261562, flagged `Passive spell` and `Not In Spellbook`, and its own text reads "Divine Protection reduces damage taken by an additional 10% and casts Shield of Vengeance." Measured across three keys: 0 casts of Shield of Vengeance against 11 and 8 Divine Protection presses that produced exactly 11 and 8 Shield of Vengeance buffs. The grader has been fixed and these records re-graded; the line is gone from the measured half.

### A rule that was published here and is wrong

Advice given to the player alongside the previous key -- in conversation, not on that record, which never mentions Divine Arbiter -- said that when the Divine Arbiter buff is up the correct play is to press the opposite Holy Power spender to the one being used. That is not supported by this log and should not be followed.

Measured here: Divine Arbiter damage followed Final Verdict 67 times and Divine Storm 14 times, so it is not tied to one spender. Pairing each Arbiter application with the spender that consumed the Divine Purpose before it, and with the spender the resulting Arbiter fired off, gives 38 of 59 on the other spender and 21 of 59 on the same one. A rule that is right 64% of the time is not a rule.

What the evidence does support: 27 of 62 Divine Arbiter buffs ran their full 20-second duration, and the set bonus states a new one cannot be granted while one is active. Holding it therefore costs procs outright. Spend it promptly; which spender does it is unresolved and needs more keys before anything is asserted.

## Method

Each axis is scored 0 to 100 against what this run allowed, not against a fixed target. A player is only scored on things their spec can do. An axis that does not apply is left out and the other weights are scaled up. 100 means nothing was missed; a solid, even key usually lands near 75. Survival and mechanics carry no weight of their own: they start at 100 and take points off when something went wrong.

*Generated 2026-09-06T23:20:01 · schema 7 · written analysis: Claude (Opus 5), from the combat log and the archive*
