# Ruby Life Pools +11 — TIMED

22:16 · +2, 21% under the 28:00 par · 3 deaths · affix 160, Fortified, Tyrannical

*2026-09-07 · 18:51 · `WoWCombatLog-090726_185009.txt`*

> **AI-WRITTEN ANALYSIS** — The numbers come from the combat log. The verdict and notes were written by an AI reading them, and can be wrong in ways the numbers cannot. Written by Claude (Opus 5), from the combat log.

**Tip:** Stay out of Flaming Barrage

## Timed with the lowest damage of the night, and the highest interrupt count you have ever posted.

B-, and the grade is almost entirely one number: 160,816 damage a second, which is 91% of what the other two damage dealers averaged. That is your weakest damage key of the evening and the only one where you were below the rest of the group. Everything else in this run was good to excellent.

**What to change**

1. Stay out of Flaming Barrage - it was the only avoidable thing that touched you all key.

## The run

| | |
|---|---|
| on the clock | **22:16** — 20:28 fighting |
| deaths | **3** — timer agrees (2.89 implied) |
| party damage taken | **266,310,683** — 216,830/s while fighting |
| enemies killed | **160** |
| interrupts | **64/100** — 64% |
| dispels | **9/10** — 278,556 came through |

## Players

| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---:|---:|---:|---:|---:|:---:|
| Brewmaster Monk | Brewmaster | tank | 293 | 71,316 | 52,800 | 95,337 | 1 | **F** 43 |
| Holy Paladin | Holy Paladin | heal | 316 | 23,426 | 116,687 | 28,626 | 1 | **B+** 83 |
| Demo Lock | Demo Lock | dps | 312 | 196,934 | 2,734 | 22,190 | 0 | **B** 80 |
| Hyporock | Ret Paladin | dps | 316 | 160,816 | 8,135 | 28,770 | 1 | **B-** 75 |
| BM Hunter | BM Hunter | dps | 309 | 163,274 | 4,894 | 25,280 | 0 | **B-** 74 |

*Gear and M+ score are from Raider.IO. No Warcraft Logs percentiles: not on warcraft logs (nobody uploaded this key).*

### Brewmaster Monk — Brewmaster — F (43/100)

*M+ score 2,684*

**Where the points went**

- **-16 mitigation** — scored 41: 12% uptime of the 13% this kit can hold, 12% of worst windows covered
- **-12 utility** — scored 0: 0 used of ~11 the kit offered
- **-12 interrupts (rank)** — scored 57: 16 stops vs 30 expected

<details><summary>All axes</summary>

- **survival− 72** [−5.6 pts] — 1 death(s)
- **mitigation 41** [w 27%] — 12% uptime of the 13% this kit can hold, 12% of worst windows covered
- **damage~ 50** [w 18%] — 71,316 dps, 41% of the average DPS
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 57** [w 27%] — 16 stops vs 30 expected (group stopped 75% of what it could reach, not scored here)
- **activity 87** [w 15%] — 98% engaged while alive in combat
- **utility 0** [w 12%] — 0 used of ~11 the kit offered
- _overcapped Energy: 1,916 of 2,200 generated (87%)_
- _not counted as button presses (procs, ticks): Blackout Kick, Gift of the Ox, Keg Smash, Purifying Brew_

</details>

### Holy Paladin — Holy Paladin — B+ (83/100)

*M+ score 3,142*

**Where the points went**

- **-4 survival** — scored 72: 1 death(s)
- **-4 utility** — scored 60: 12 used of ~34 the kit offered
- **-4 response** — scored 85: put back 47% of the 85,596,071 that landed in the party's worst windows

<details><summary>All axes</summary>

- **survival− 72** [−4.2 pts] — 1 death(s)
- **throughput 97** [w 34%] — covered 90% of the 151,098,368 that needed an outside heal (39% of the party's intake was self-covered or overkill); 12,220,789 absorbed
- **response 85** [w 25%] — put back 47% of the 85,596,071 that landed in the party's worst windows
- **mechanics− 99** [−0.1 pts] — 0% of intake was damage comparable players did not take
- **interrupts** — n/a. no interrupt on the bar
- **dispel 81** [w 16%] — 9/10 of what one dispeller could reach
- **activity 96** [w 15%] — 95% engaged while alive in combat
- **utility 60** [w 10%] — 12 used of ~34 the kit offered
- _overcapped Holy Power: 175 of 758 generated (23%)_
- _never pressed: Blessing of Protection, Blessing of Sacrifice, Blinding Light, Lay on Hands_
- _not counted as button presses (procs, ticks): Reclamation_

</details>

### Demo Lock — Demo Lock — B (80/100)

*M+ score 2,784*

**Where the points went**

- **-9 activity** — scored 66: 91% engaged while alive in combat
- **-6 damage (rank)** — scored 86: 196,934 dps, 121% of the other damage dealers' median
- **-6 interrupts (rank)** — scored 82: 11 stops vs 9 expected

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 86** [w 42%] — 196,934 dps, 121% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 82** [w 32%] — 11 stops vs 9 expected (group stopped 75% of what it could reach, not scored here)
- **activity 66** [w 26%] — 91% engaged while alive in combat
- **utility 78** [w 0%] — 1 used of ~26 the kit offered
- _overcapped Soul Shards: 10 of 615 generated (2%)_

</details>

### Hyporock — Ret Paladin — B- (75/100)

*M+ score 3,190*

**Where the points went**

- **-13 damage (rank)** — scored 70: 160,816 dps, 91% of the other damage dealers' median
- **-5 survival** — scored 72: 1 death(s)
- **-5 activity** — scored 82: 95% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 72** [−5.0 pts] — 1 death(s)
- **damage~ 70** [w 42%] — 160,816 dps, 91% of the other damage dealers' median
- **mechanics− 96** [−0.7 pts] — 1% of intake was damage comparable players did not take
- **interrupts~ 95** [w 32%] — 26 stops vs 15 expected (group stopped 75% of what it could reach, not scored here)
- **activity 82** [w 26%] — 95% engaged while alive in combat
- **utility 84** [w 0%] — 7 used of ~58 the kit offered
- _never pressed: Cleanse Toxins_
- _not counted as button presses (procs, ticks): Crusading Strikes_

</details>

### BM Hunter — BM Hunter — B- (74/100)

*M+ score 2,754*

**Where the points went**

- **-13 damage (rank)** — scored 70: 163,274 dps, 91% of the other damage dealers' median
- **-6 interrupts (rank)** — scored 82: 11 stops vs 9 expected
- **-5 activity** — scored 81: 95% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 70** [w 42%] — 163,274 dps, 91% of the other damage dealers' median
- **mechanics− 86** [−2.9 pts] — 3% of intake was damage comparable players did not take
- **interrupts~ 82** [w 32%] — 11 stops vs 9 expected (group stopped 75% of what it could reach, not scored here)
- **activity 81** [w 26%] — 95% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _overcapped Focus: 1,429 of 8,494 generated (17%)_
- _never pressed: Intimidation_

</details>

*Axes marked ~ are ranked against the other players in this key, not measured on their own. Someone is always in the middle.*

## Deaths

3 deaths in 3 separate incidents.

**What was landing while people died** — Counts only the seconds before each death, not the whole key.

| spell | in | damage | killing blows |
|---|---:|---:|---:|
| Melee | 2 of 3 | 3,018,627 | 1 |
| Flaming Barrage | 2 of 3 | 1,571,978 | 1 |
| Blast Chunks | 1 of 3 | 1,156,549 | 1 |
| Stagger | 1 of 3 | 431,647 | — |
| Excavating Blast | 1 of 3 | 366,957 | — |
| Inferno | 1 of 3 | 167,238 | — |

### Death · 0:54 · Holy Paladin · heal

**0:54 · Holy Paladin · heal** — killed by **Blast Chunks** for 578,274 from Primal Juggernaut

took **1,523,506** · in **3.0 s** · health at the start **71%** · before the last hit **6%**

| when | what | damage |
|---:|---|---:|
| 3.0s before | Excavating Blast | 227,750 |
| 2.1s before | Excavating Blast | 71,741 |
| 0.9s before | Excavating Blast | 67,466 |
| at death | Blast Chunks (killing blow) | 1,156,549 |

Shield of the Righteous -5.7s · Shield of the Righteous -4.8s · 213,342 healed · Brewmaster Monk, Hyporock

### Death · 7:32 · Hyporock · dps

**7:32 · Hyporock · dps** — killed by **Flaming Barrage** for 306,270 from Ashseer Flamelasher

took **3,836,001** · in **11.4 s** · before the last hit **51%**

| when | what | damage |
|---:|---|---:|
| 6.8s before | Melee | 375,292 |
| 3.9s before | Melee | 318,272 |
| 3.2s before | Melee | 330,632 |
| 2.1s before | Flaming Barrage | 499,893 |
| 0.7s before | Flaming Barrage | 394,522 |
| at death | Melee | 543,870 |
| | 10 smaller hits | 1,373,520 |

**no defensive pressed** · 1,603,423 healed · Brewmaster Monk, Holy Paladin

### Death · 8:00 · Brewmaster Monk · tank

**8:00 · Brewmaster Monk · tank** — killed by **Melee** for 61,795 from Blazebound Destroyer

took **1,454,895** · in **5.5 s** · health at the start **97%** · before the last hit **4%**

| when | what | damage |
|---:|---|---:|
| 5.4s before | Melee | 122,110 |
| 3.4s before | Cinderbolt | 100,933 |
| 2.1s before | Flaming Barrage | 200,672 |
| 1.9s before | Inferno | 101,641 |
| at death | Melee (killing blow) | 123,590 |
| at death | Flaming Barrage | 107,925 |
| | 18 smaller hits | 718,323 |

**no defensive pressed** · 219,038 healed · Holy Paladin

## Where the time went

| | seconds | |
|---|---:|---|
| combat | 1,228 | 20:28 |
| routing | 90 | 1:30 |
| death penalty | 15 | 0:15 |
| lead in | 12 | 0:12 |

Costliest pulls — *Cost is the time the pull lost: a wipe loses the whole pull, a pull that held loses only its deaths.*

| pull | at | fighting | enemies | deaths | taken | cost |
|---:|---|---|---:|---:|---:|---:|
| 3 | 7:16 | 1:37 | 16 | 2 | 28,020,676 | 0:10 |
| 1 | 0:12 | 3:46 | 22 | 1 | 57,122,469 | 0:05 |

## What the group left up

**Casts that could have been interrupted and were not**

- Cinderbolt: 21 of 48 got through
- Frostbolt: 12 of 16 got through
- Frigid Shard: 2 of 13 got through
- Fiery Blast: 1 of 14 got through

**Debuffs that could have been dispelled and were not**

- Stormslam: 1x, up for 21s in total, 278,556 damage

**Damage one player took that similar players did not (check the raw hits before acting on this; a spell only one role can take looks the same)**

- BM Hunter: 1,153,926 (mostly Rolling Thunder)
- Hyporock: 335,806 (mostly Devouring Rift)
- Holy Paladin: 99,405 (mostly Devouring Rift)

**Party damage eaten by shields on the enemies: 13.6% of what was dealt never landed (not graded)**

- 129,342,579 absorbed of 819,094,551 landed
- Stormcloud Barrier: 105,120,863
- Ice Bulwark: 9,470,971
- Tempest Stormshield: 6,154,546
- Blaze of Glory: 5,197,457
- Ice Shield: 3,398,742
- on: Primal Thundercloud (105,120,863), Melidrussa Chillworn (9,470,971), High Channeler Ryvati (6,154,546), Ashseer Flamelasher (5,197,457)

**Hit most of the party (not graded: everyone took it, so nobody is charged for it)**

- Inferno: 5/5 players, 394 hits, 27,402,119 (10% of party intake)
- Excavating Blast: 5/5 players, 169 hits, 10,944,295 (4% of party intake)
- Thunderous Stomp: 5/5 players, 127 hits, 10,694,658 (4% of party intake)
- Molten Blood: 5/5 players, 39 hits, 4,999,484 (2% of party intake)
- Chillstorm: 5/5 players, 59 hits, 4,468,390 (2% of party intake)
- Tempest Stormshield: 5/5 players, 96 hits, 4,411,556 (2% of party intake)

## Notes

### What you did well

**26 interrupts against the 15 the fight called for.** That is 173% of expectation and the best rate of the four keys. The party as a whole only stopped 75% of what it could physically reach, so you were doing more than your share of the covering.

**Almost nothing avoidable hit you.** 1% of the damage you took was damage that comparable players in the same fight did not take. That number is as close to clean as it gets.

### The one thing that cost you

You died at 7:30 to **Flaming Barrage**. In this scoring a death costs the run 15 seconds off the timer at this key level, and it takes your survival score from 100 to 72 - that alone is about 5 points of your final grade.

The damage figure is worth reading with the route in mind rather than as a verdict on your play: Ruby Life Pools is a small-pull dungeon and your damage swings hard with how much the group gathers.

### The rotation change

This was the first night with the button prompt showing three icons instead of one. The thing it was meant to fix moved: your Judgment / Hammer of Wrath key went from 6.1 presses a minute across the nine keys before it to 7.2 across these four. Before, only 2 of 9 keys reached 6.9 or better. Here it was all four. Nothing else got worse to pay for it - your total presses per minute, your empty globals and your wasted Holy Power all landed where they normally do.

## Method

Each axis is scored 0 to 100 against what this run allowed, not against a fixed target. A player is only scored on things their spec can do. An axis that does not apply is left out and the other weights are scaled up. 100 means nothing was missed; a solid, even key usually lands near 75. Survival and mechanics carry no weight of their own: they start at 100 and take points off when something went wrong.

*Generated 2026-09-07T21:15:32 · schema 7 · written analysis: Claude (Opus 5), from the combat log*
