# Voidscar Arena +10 — TIMED

20:24 · +2, 32% under the 30:00 par · 1 death · affix 160, Fortified, Tyrannical

*2026-09-07 · 20:33 · `WoWCombatLog-090726_192441.txt`*

> **AI-WRITTEN ANALYSIS** — The numbers come from the combat log. The verdict and notes were written by an AI reading them, and can be wrong in ways the numbers cannot. Written by Claude (Opus 5), from the combat log.

**Tip:** Let the tank settle threat on the Voidscar opener

## Timed comfortably, but you died thirty seconds into the first pull and spent the rest of the key earning it back.

B-, 74.9, and one event explains most of the gap to the B+ you posted in the same dungeon an hour earlier. You died at **0:30** - half a minute into the run - to ordinary melee damage. Your damage was fine at 206,853 a second, 110% of the other damage dealers.

**What to change**

1. Hold back a beat on the opening pull of Voidscar - the death was at 0:30, before the tank had threat settled.
2. Keep pairing the Vial with Wings -- 9 of 9 already. The only thing left is drift: your uses were 123-176s apart against a ~120s cooldown, which costs about one use a key.

## The run

| | |
|---|---|
| on the clock | **20:24** — 19:14 fighting |
| deaths | **1** — timer agrees (1.05 implied) |
| party damage taken | **176,288,738** — 152,803/s while fighting |
| enemies killed | **133** |
| interrupts | **55/78** — 71% |
| dispels | **1/1** — 0 came through |

## Players

| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---:|---:|---:|---:|---:|:---:|
| Doryhunky | Veng DH | tank | 317 | 110,161 | 34,973 | 58,122 | 0 | **B-** 72 |
| Holy Paladin | Holy Paladin | heal | 310 | 7,070 | 91,498 | 22,809 | 0 | **A** 92 |
| Hyporock | Ret Paladin | dps | 316 | 206,853 | 6,328 | 23,469 | 1 | **B-** 75 |
| Arcane Mage | Arcane Mage | dps | 312 | 216,619 | 309 | 19,965 | 0 | **C+** 72 |
| Demo Lock | Demo Lock | dps | 275 | 162,067 | 1,492 | 19,344 | 0 | **C+** 72 |

*Gear and M+ score are from Raider.IO. No Warcraft Logs percentiles: not on warcraft logs (nobody uploaded this key).*

### Doryhunky — Veng DH — B- (72/100)

*M+ score 3,203*

**Where the points went**

- **-12 utility** — scored 0: 0 used of ~3 the kit offered
- **-6 interrupts (rank)** — scored 77: 26 stops vs 26 expected
- **-5 damage (rank)** — scored 71: 110,161 dps, 56% of the average DPS

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **mitigation 96** [w 27%] — 100% uptime of the 100% this kit can hold, 100% of worst windows covered
- **damage~ 71** [w 18%] — 110,161 dps, 56% of the average DPS
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 77** [w 27%] — 26 stops vs 26 expected (group stopped 100% of what it could reach, not scored here)
- **activity 80** [w 15%] — 97% engaged while alive in combat
- **utility 0** [w 12%] — 0 used of ~3 the kit offered
- _never pressed: Darkness, Imprison_
- _not counted as button presses (procs, ticks): Felblade, Fracture, Soul Cleave, Soul Fragment, Throw Glaive_

</details>

### Holy Paladin — Holy Paladin — A (92/100)

*M+ score 2,754*

**Where the points went**

- **-5 utility** — scored 56: 21 used of ~65 the kit offered

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **throughput 98** [w 41%] — covered 93% of the 120,370,780 that needed an outside heal (44% of the party's intake was self-covered or overkill); 26,568,172 absorbed
- **response 97** [w 29%] — put back 52% of the 67,342,219 that landed in the party's worst windows
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts** — n/a. no interrupt on the bar
- **dispel** — n/a. too few known-dispellable debuffs to judge
- **activity 98** [w 18%] — 97% engaged while alive in combat
- **utility 56** [w 12%] — 21 used of ~65 the kit offered
- _overcapped Holy Power: 76 of 674 generated (11%)_
- _never pressed: Blessing of Protection, Blinding Light_
- _not counted as button presses (procs, ticks): Reclamation_

</details>

### Hyporock — Ret Paladin — B- (75/100)

*M+ score 3,190*

**Where the points went**

- **-8 damage (rank)** — scored 80: 206,853 dps, 110% of the other damage dealers' median
- **-6 activity** — scored 76: 94% engaged while alive in combat
- **-5 survival** — scored 72: 1 death(s)

<details><summary>All axes</summary>

- **survival− 72** [−5.0 pts] — 1 death(s)
- **damage~ 80** [w 42%] — 206,853 dps, 110% of the other damage dealers' median
- **mechanics− 95** [−1.0 pts] — 1% of intake was damage comparable players did not take
- **interrupts~ 86** [w 32%] — 17 stops vs 13 expected (group stopped 100% of what it could reach, not scored here)
- **activity 76** [w 26%] — 94% engaged while alive in combat
- **utility 85** [w 0%] — 7 used of ~55 the kit offered
- _not counted as button presses (procs, ticks): Crusading Strikes_

</details>

### Arcane Mage — Arcane Mage — C+ (72/100)

*M+ score 2,972*

**Where the points went**

- **-12 interrupts (rank)** — scored 62: 3 stops vs 8 expected
- **-7 activity** — scored 72: 93% engaged while alive in combat
- **-7 damage (rank)** — scored 84: 216,619 dps, 117% of the other damage dealers' median

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 84** [w 42%] — 216,619 dps, 117% of the other damage dealers' median
- **mechanics− 91** [−1.9 pts] — 2% of intake was damage comparable players did not take
- **interrupts~ 62** [w 32%] — 3 stops vs 8 expected (group stopped 100% of what it could reach, not scored here)
- **activity 72** [w 26%] — 93% engaged while alive in combat
- **utility 0** [w 0%] — 0 used of ~50 the kit offered
- _never pressed: Alter Time, Ice Block, Remove Curse, Spellsteal_

</details>

### Demo Lock — Demo Lock — C+ (72/100)

*M+ score 971*

**Where the points went**

- **-17 damage (rank)** — scored 59: 162,067 dps, 76% of the other damage dealers' median
- **-10 interrupts (rank)** — scored 70: 5 stops vs 8 expected
- **-1 activity** — scored 95: 98% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 59** [w 42%] — 162,067 dps, 76% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 70** [w 32%] — 5 stops vs 8 expected (group stopped 100% of what it could reach, not scored here)
- **activity 95** [w 26%] — 98% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _overcapped Soul Shards: 15 of 754 generated (2%)_

</details>

*Axes marked ~ are ranked against the other players in this key, not measured on their own. Someone is always in the middle.*

## Deaths

1 death.

### Death · 0:30 · Hyporock · dps

**0:30 · Hyporock · dps** — killed by **Melee** for 395,835 from Dominated Brawler

took **2,580,124** · in **2.5 s** · before the last hit **29%**

| when | what | damage |
|---:|---|---:|
| 2.4s before | Melee | 609,982 |
| 1.7s before | Melee | 322,972 |
| 1.3s before | Searing Magma | 56,546 |
| 0.9s before | Melee | 473,760 |
| 0.6s before | Shadowbolt Volley | 274,303 |
| at death | Melee (killing blow) | 791,670 |
| | 1 smaller hits | 50,891 |

**no defensive pressed** · 673,069 healed · Holy Paladin

## Where the time went

| | seconds | |
|---|---:|---|
| combat | 1,154 | 19:14 |
| routing | 64 | 1:04 |
| death penalty | 5 | 0:05 |
| lead in | 8 | 0:08 |

Costliest pulls — *Cost is the time the pull lost: a wipe loses the whole pull, a pull that held loses only its deaths.*

| pull | at | fighting | enemies | deaths | taken | cost |
|---:|---|---|---:|---:|---:|---:|
| 1 | 0:08 | 2:14 | 18 | 1 | 26,347,280 | 0:05 |

## What the group left up

**Casts that could have been interrupted and were not**

- Lava Bolt: 21 of 50 got through
- Shadowbolt Volley: 2 of 7 got through

**Damage one player took that similar players did not (check the raw hits before acting on this; a spell only one role can take looks the same)**

- Arcane Mage: 512,323 (mostly Dimensional Shred)
- Hyporock: 331,082 (mostly Dimensional Shred)

**Party damage eaten by shields on the enemies: 0.6% of what was dealt never landed (not graded)**

- 4,879,740 absorbed of 862,091,614 landed
- Brutal Slams: 4,879,740
- on: Brutal Overseer (4,879,740)

**Hit most of the party (not graded: everyone took it, so nobody is charged for it)**

- Dreadbellow: 5/5 players, 373 hits, 15,762,000 (9% of party intake)
- Unstable Singularity: 5/5 players, 859 hits, 9,292,556 (5% of party intake)
- Searing Magma: 5/5 players, 203 hits, 8,190,695 (5% of party intake)
- Cosmic Crash: 5/5 players, 276 hits, 7,116,255 (4% of party intake)
- Insidious Aura: 5/5 players, 41 hits, 5,776,161 (3% of party intake)
- Brutal Slams: 5/5 players, 60 hits, 5,444,129 (3% of party intake)

## Notes

### The death is the whole story

Dying at 0:30 to melee means you were in front of something that was hitting hard before the group had settled. It cost you 28 points of survival score, which is about 5 points of the final grade, and 15 seconds of the timer.

It is also the cheapest kind of death to fix: it was the opening pull, not a chaotic moment deep in a fight.

### The new trinket worked, and you used it properly

This was the first key with the **Vile Vial of Volatile Venom**, and it is an on-use: you pressed it 9 times in 20 minutes, close to the most a roughly two-minute cooldown allows.

**All 9 uses were inside Avenging Wrath.** That is the right way to spend it and there is nothing to correct.

Be careful reading the raw number, though. While the trinket was up you did 462,843 damage a second against 176,278 the rest of the time -- a +163% jump -- but almost all of that is Wings, not the trinket, because the two were never apart. Split properly:

```
  Wings + trinket   462,843 dps   over 131s
  Wings alone       373,169 dps   over 283s
  neither           109,460 dps   over 800s
```

So the trinket is worth about **+24% on top of Wings**, which came to roughly **11.7 million damage, 4.6% of your total** for the key. Real, but a quarter of what the headline number suggests.

One note for reading this run against the three earlier ones: only this key had the trinket. It does not affect the button-prompt comparison, but your damage here is not directly comparable to the keys before it.

### What you did well

**17 interrupts against 13 expected**, with the group stopping 100% of what it could reach. That is the fourth key in a row where you over-delivered on interrupts.

Avoidable damage was 1%. Apart from the one death, you were not taking hits other people dodged.

### The rotation change

This was the first night with the button prompt showing three icons instead of one. The thing it was meant to fix moved: your Judgment / Hammer of Wrath key went from 6.1 presses a minute across the nine keys before it to 7.2 across these four. Before, only 2 of 9 keys reached 6.9 or better. Here it was all four. Nothing else got worse to pay for it - your total presses per minute, your empty globals and your wasted Holy Power all landed where they normally do.

## Method

Each axis is scored 0 to 100 against what this run allowed, not against a fixed target. A player is only scored on things their spec can do. An axis that does not apply is left out and the other weights are scaled up. 100 means nothing was missed; a solid, even key usually lands near 75. Survival and mechanics carry no weight of their own: they start at 100 and take points off when something went wrong.

*Generated 2026-09-07T22:17:32 · schema 7 · written analysis: Claude (Opus 5), from the combat log*
