# Voidscar Arena +13 — TIMED

26:36 · +1, 11% under the 30:00 par · 2 deaths · Tyrannical, Fortified, affix 147

*2026-09-08 · 19:01 · `WoWCombatLog-090826_181739.txt`*

> **AI-WRITTEN ANALYSIS** — The numbers come from the combat log. The verdict and notes were written by an AI reading them, and can be wrong in ways the numbers cannot. Written by Claude (Opus 5), from the combat log and the archive.

## Timed by three and a half minutes, but 20 of 46 Lava Bolts got through - and only one of the two deaths was avoidable.

Comfortably timed, 26:35 against a 30:00 par. Two deaths, both on Atroxus at 16:03, and they have completely different answers.

**Whose fault was the double death?** BM Hunter's is the one that was preventable. He was ground down over 11.5 seconds - a very long time to die - with Exhilaration and Survival of the Fittest both off cooldown and neither pressed, while four different people healed him for 714,651. Hyporock's is not his: he pressed Lay on Hands 5.4 seconds before he died, which is the correct button, and that press put Forbearance on him and locked out Divine Shield and Blessing of Protection for the rest of his life. Divine Protection was 57 seconds into a 65-second cooldown. He had literally nothing left, took 1,045,889 in 4.6 seconds against an 825,840 health pool, and received 87,679 of healing. That is an overwhelm, not a mistake.

The group-level problem is interrupts. 56 of 71 reachable casts stopped, 79% - the worst of the four keys - and the entire gap is one spell: **Lava Bolt, 20 of 46 leaked.**

**What to change**

1. Resto Shaman: use Wind Shear. Seven casts in 26 minutes on a 12-second cooldown is the whole reason 20 Lava Bolts landed, and it is the biggest single upgrade available to this group.
2. BM Hunter: Exhilaration and Survival of the Fittest were both up while you died over 11.5 seconds. On a slow death like that, press something.
3. Hyporock: nothing to change on the Atroxus death - Lay on Hands was the right press and it locked Forbearance behind it. You had nothing left.
4. Ret Paladin: nothing to change on output or interrupts, and the two battle resurrections saved the pull. Consider Blessing of Sacrifice or Lay on Hands on a teammate dying slowly.
5. Group: 79% interrupt coverage was the worst of the four keys and all of it was Lava Bolt - assign it.

## The run

| | |
|---|---|
| on the clock | **26:36** — 23:54 fighting |
| deaths | **2** — timer agrees (1.99 implied) |
| party damage taken | **290,814,640** — 202,842/s while fighting |
| enemies killed | **134** |
| interrupts | **56/76** — 74% |
| dispels | **0/1** — 982,982 came through |

## Players

| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---:|---:|---:|---:|---:|:---:|
| Doryhunky | Veng DH | tank | 317 | 104,016 | 42,518 | 84,125 | 0 | **B+** 82 |
| Resto Shaman | Resto Shaman | heal | 316 | 26,023 | 113,055 | 23,510 | 0 | **B** 77 |
| Ret Paladin | Ret Paladin | dps | 318 | 211,496 | 5,231 | 24,879 | 0 | **A-** 84 |
| Hyporock | Ret Paladin | dps | 317 | 217,087 | 7,006 | 27,268 | 1 | **B+** 83 |
| BM Hunter | BM Hunter | dps | 291 | 160,087 | 3,307 | 24,927 | 1 | **C-** 64 |

*Gear and M+ score are from Raider.IO. No Warcraft Logs percentiles: not on warcraft logs (nobody uploaded this key).*

### Doryhunky — Veng DH — B+ (82/100)

*M+ score 3,203*

**Where the points went**

- **-7 interrupts (rank)** — scored 74: 18 stops vs 19 expected
- **-6 damage (rank)** — scored 65: 104,016 dps, 53% of the average DPS
- **-3 activity** — scored 82: 97% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **mitigation 95** [w 27%] — 99% uptime of the 100% this kit can hold, 100% of worst windows covered
- **damage~ 65** [w 18%] — 104,016 dps, 53% of the average DPS
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 74** [w 27%] — 18 stops vs 19 expected (group stopped 79% of what it could reach, not scored here)
- **activity 82** [w 15%] — 97% engaged while alive in combat
- **utility 98** [w 12%] — 3 used of ~4 the kit offered
- _not counted as button presses (procs, ticks): Fracture, Soul Fragment_

</details>

### Resto Shaman — Resto Shaman — B (77/100)

*M+ score 2,740*

**Where the points went**

- **-16 interrupts (rank)** — scored 7: 1 stops vs 12 expected
- **-4 activity** — scored 74: 90% engaged while alive in combat
- **-1 throughput** — scored 96: covered 89% of the 189,413,279 that needed an outside heal (38% of the party's intake was self-covered or overkill); 15,623,330 absorbed

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **throughput 96** [w 34%] — covered 89% of the 189,413,279 that needed an outside heal (38% of the party's intake was self-covered or overkill); 15,623,330 absorbed
- **response 96** [w 24%] — put back 51% of the 85,447,872 that landed in the party's worst windows
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 7** [w 18%] — 1 stops vs 12 expected (group stopped 79% of what it could reach, not scored here)
- **dispel** — n/a. too few known-dispellable debuffs to judge
- **activity 74** [w 15%] — 90% engaged while alive in combat
- **utility 100** [w 10%] — 31 used of ~18 the kit offered
- _never pressed: Purge_

</details>

### Ret Paladin — Ret Paladin — A- (84/100)

*M+ score 2,883*

**Where the points went**

- **-8 damage (rank)** — scored 81: 211,496 dps, 111% of the other damage dealers' median
- **-4 activity** — scored 83: 96% engaged while alive in combat
- **-4 interrupts (rank)** — scored 89: 14 stops vs 10 expected

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 81** [w 42%] — 211,496 dps, 111% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 89** [w 32%] — 14 stops vs 10 expected (group stopped 79% of what it could reach, not scored here)
- **activity 83** [w 26%] — 96% engaged while alive in combat
- **utility 80** [w 0%] — 4 used of ~76 the kit offered
- _never pressed: Blessing of Sacrifice, Lay on Hands_
- _not counted as button presses (procs, ticks): Avenging Wrath, Crusading Strikes_

</details>

### Hyporock — Ret Paladin — B+ (83/100)

*M+ score 3,190*

**Where the points went**

- **-7 damage (rank)** — scored 84: 217,087 dps, 117% of the other damage dealers' median
- **-5 survival** — scored 72: 1 death(s)
- **-4 activity** — scored 84: 96% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 72** [−5.0 pts] — 1 death(s)
- **damage~ 84** [w 42%] — 217,087 dps, 117% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 95** [w 32%] — 17 stops vs 9 expected (group stopped 79% of what it could reach, not scored here)
- **activity 84** [w 26%] — 96% engaged while alive in combat
- **utility 88** [w 0%] — 16 used of ~75 the kit offered
- _not counted as button presses (procs, ticks): Crusading Strikes_

</details>

### BM Hunter — BM Hunter — C- (64/100)

*M+ score 1,745*

**Where the points went**

- **-18 damage (rank)** — scored 58: 160,087 dps, 75% of the other damage dealers' median
- **-7 activity** — scored 73: 93% engaged while alive in combat
- **-7 interrupts (rank)** — scored 80: 6 stops vs 6 expected

<details><summary>All axes</summary>

- **survival− 72** [−5.0 pts] — 1 death(s)
- **damage~ 58** [w 42%] — 160,087 dps, 75% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 80** [w 32%] — 6 stops vs 6 expected (group stopped 79% of what it could reach, not scored here)
- **activity 73** [w 26%] — 93% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _overcapped Focus: 1,956 of 9,464 generated (21%)_
- _never pressed: Binding Shot_

</details>

*Axes marked ~ are ranked against the other players in this key, not measured on their own. Someone is always in the middle.*

## Deaths

2 deaths, all at once.

**What was landing while people died** — Counts only the seconds before each death, not the whole key.

| spell | in | damage | killing blows |
|---|---:|---:|---:|
| Toxic Aura | 2 of 2 | 1,763,505 | 1 |
| Poison Splash | 2 of 2 | 370,781 | — |
| Poison Pool | 1 of 2 | 357,893 | 1 |

### Cascade · 16:04 · 2 deaths in 0s — BM Hunter went first

**16:04 · BM Hunter · dps** — killed by **Toxic Aura** for 52,350 from Toxic Creeper

took **1,446,290** · in **11.5 s** · health at the start **86%** · before the last hit **14%**

| when | what | damage |
|---:|---|---:|
| 10.9s before | Toxic Aura | 52,350 |
| 10.5s before | Toxic Aura | 52,350 |
| 9.8s before | Toxic Aura | 52,350 |
| 9.0s before | Toxic Aura | 52,350 |
| 1.1s before | Poison Splash | 94,950 |
| 0.4s before | Poison Splash | 94,950 |
| | 20 smaller hits | 1,046,990 |

**no defensive pressed** · 714,651 healed · Ret Paladin, Doryhunky, Hyporock, Resto Shaman

**16:04 · Hyporock · dps** — killed by **Poison Pool** for 173,174 from Atroxus

took **1,045,889** · in **4.6 s** · health at the start **89%** · before the last hit **9%**

| when | what | damage |
|---:|---|---:|
| 5.1s before | Toxic Aura | 54,117 |
| 4.5s before | Toxic Aura | 54,117 |
| 1.3s before | Poison Splash | 91,373 |
| 0.9s before | Poison Pool | 184,719 |
| 0.4s before | Poison Splash | 89,508 |
| at death | Poison Pool (killing blow) | 173,174 |
| | 10 smaller hits | 504,409 |

Lay on Hands -5.3s · Lay on Hands -5.3s · 87,679 healed · Ret Paladin, Resto Shaman

## Where the time went

| | seconds | |
|---|---:|---|
| combat | 1,434 | 23:54 |
| routing | 130 | 2:10 |
| death penalty | 30 | 0:30 |
| lead in | 11 | 0:11 |

Costliest pulls — *Cost is the time the pull lost: a wipe loses the whole pull, a pull that held loses only its deaths.*

| pull | at | fighting | enemies | deaths | taken | cost |
|---:|---|---|---:|---:|---:|---:|
| 7 | 14:17 | 2:30 | 3 | 2 | 32,194,415 | 0:30 |

## What the group left up

**Casts that could have been interrupted and were not**

- Lava Bolt: 20 of 46 got through

**Debuffs that could have been dispelled and were not**

- Poison Splash: 1x, up for 7s in total, 982,982 damage

**Party damage eaten by shields on the enemies: 0.6% of what was dealt never landed (not graded)**

- 6,651,741 absorbed of 1,131,571,053 landed
- Brutal Slams: 6,651,741
- on: Brutal Overseer (6,651,741)

**Hit most of the party (not graded: everyone took it, so nobody is charged for it)**

- Dreadbellow: 5/5 players, 289 hits, 16,724,587 (6% of party intake)
- Unstable Singularity: 5/5 players, 1027 hits, 15,184,429 (5% of party intake)
- Toxic Aura: 5/5 players, 277 hits, 11,925,301 (4% of party intake)
- Searing Magma: 5/5 players, 180 hits, 10,378,947 (4% of party intake)
- Cosmic Crash: 5/5 players, 279 hits, 10,188,898 (4% of party intake)
- Brutal Slams: 5/5 players, 61 hits, 7,480,452 (3% of party intake)

## Notes

### The interrupt gap has one name on it

Lava Bolt was the only spell that leaked at all in this key. 46 casts, 26 stopped, 20 through.

Who stopped them: Hyporock 5, Ret Paladin 4, Doryhunky 3, BM Hunter 3. **Resto Shaman: 0.**

She cast Wind Shear 7 times in a 26-minute key. Wind Shear is a 12-second cooldown; over 23:53 of combat that is on the order of a hundred opportunities, and she used seven of them. Her interrupt axis scored **7 out of 100** - 1 stop against 12 expected - and that is not a banding artifact, it is the measurement.

This is the single highest-leverage change available to the group. A Resto Shaman kicking on cooldown converts most of a 21% leak rate into zero, and it costs one global cooldown each time.

Worth saying plainly, because the rest of her sheet is excellent: throughput 96 and response 96 are near the top of the scale. She covered 89% of the 189 M that needed an outside heal and put back 51% of what landed in the party's worst windows. The healing is not the problem. The kick is.

### Player by player

**Doryhunky - B+, 82.** Mitigation 95: 99% of the uptime his kit can hold and **100% of the worst windows covered**, up from 88% in Den an hour earlier. Utility 98, three of the roughly four things his kit offered. Nothing to fix. His damage axis (65) is again a rank against his own damage dealers, not a standard.

**Resto Shaman - B, 77.** Covered above. Throughput and response both 96; interrupts 7. The grade is being held down by one button.

**Hyporock - B+, 83.** Top damage in the key at 217,087, 117% of the other damage dealers' median - his best relative output of the night. Interrupts 95, 17 stops against 9 expected. The death cost him 5 points and, as above, was not avoidable. Holy Power overcap 25%.

**Ret Paladin - A-, 84, the best grade in the key.** 211,496 damage, 14 stops against 10 expected, and **two battle resurrections cast** - he is the reason the Atroxus pull did not become a wipe. Holy Power overcap 17%, eight points better than Hyporock on the same spec and nearly the same build. He never pressed Blessing of Sacrifice or Lay on Hands; on a key where a teammate died over 11.5 seconds, one of those was available.

**BM Hunter - C-, 64.** The gear has to be said first: **291 item level against 316-319 for everyone else**, and a Raider.IO score of 1745 against 2739-3203. At 75% of the other damage dealers' median he is roughly where 25 item levels puts you, so the damage number is close to fair rather than a play problem. The death is the real item - 11.5 seconds with two defensives up and neither pressed. Focus overcap 21% is the secondary one.

### What the enemy chose, and what it did not

Nether Dash hit all five players 67-132 times each and is excused for everybody - the enemy picked the targets. Same for Savage Leap and Hulking Claw. Nobody in this key took avoidable damage that comparable players did not: **all five scored 100 on mechanics.**

Damage eaten by shields on the enemies was 0.6% - 6.65 M of Brutal Slams on the Brutal Overseer, and that shield carries no dispel type. There was nothing to strip. Compare Ruby Life Pools an hour later, where the same measurement was 18.3%.

Dispels were a non-issue: one dispellable debuff landed all key and it did 982,982 damage over 7 seconds.

## Method

Each axis is scored 0 to 100 against what this run allowed, not against a fixed target. A player is only scored on things their spec can do. An axis that does not apply is left out and the other weights are scaled up. 100 means nothing was missed; a solid, even key usually lands near 75. Survival and mechanics carry no weight of their own: they start at 100 and take points off when something went wrong.

*Generated 2026-09-08T20:49:10 · schema 7 · written analysis: Claude (Opus 5), from the combat log and the archive*
