# Temple of Sethraliss +14 — DEPLETED

33:49 · 6% over the 32:00 par · 6 deaths · Tyrannical, Fortified, affix 147

*2026-09-11 · 18:19 · `WoWCombatLog-091126_180651.txt`*

> **AI-WRITTEN ANALYSIS** — The numbers come from the combat log. The verdict and notes were written by an AI reading them, and can be wrong in ways the numbers cannot. Written by Claude (Opus 5), from the combat log and the archive.

**Why it failed:** No defensive: Corruption Burst killed 4, nothing pressed (group); Too slow: route was 18 s over before any death (group)

**Tip:** Divine Protection before Avatar's adds reach burst range

## One Corruption Burst killed four of five on the first Avatar attempt, and the 90 seconds those deaths added to the timer is 83% of the 1:48 this key finished over par.

Everything died and the key still went. The group's real elapsed time was 32:19 against a 32:01 par, so they were eighteen seconds short before a single death was counted. Six deaths at fifteen seconds each turned eighteen into a hundred and eight.

Five of those six deaths are one event. At 26:44, two hundred and twenty-four seconds into the first Avatar of Sethraliss attempt, a Corruption Burst from the Lifeforce adds hit four players for 1.3-1.4 million each inside four tenths of a second. Nobody had a defensive up. The retry then cost another 247 seconds, and the first attempt's 242 seconds were spent for nothing.

On damage: three damage dealers, and Hyporock was the third of them at 86% of the other two's median, which is what put that axis at 66 rather than the 75 the scale calls average. Warcraft Logs, comparing him only against other Retribution Paladins in +14 Temple of Sethraliss, puts the run at the 13th percentile, with Destro Lock at the 16th and the whole clear at the 37th percentile of every logged run of this dungeon. This was a slow key and he was at the slow end of it, but the deaths, not the damage, are what the timer lost to.

**What to change**

1. On Avatar of Sethraliss, press Divine Protection before the Lifeforce adds are in burst range rather than after - it was 3.5 minutes off cooldown when Corruption Burst killed four of five, and the burst is instant, so there is nothing to react to.
2. Keep the utility exactly as played. It cost roughly 5,300 damage per second at the ceiling and bought 23 interrupt stops, 8 dispels, a battle resurrection and 2.8 million in absorbs - and the global cooldowns it used were sitting idle anyway.
3. Work the Blade of Justice tail, not the cadence. The median gap of 9.03 seconds is correct; the 19 gaps over twenty seconds are where the damage is, and they are worth about 14 seconds a minute.
4. Do not read Merektha as a personal failure. Same targets, same priority, highest press rate of the key - Arcane out-bursts Retribution on a snake pile and that is the spec, not the play.
5. For the group: the route had eighteen seconds of debt before anybody died. Even a clean run of this route depletes unless something is trimmed.

## The run

| | |
|---|---|
| on the clock | **33:49** — 29:40 fighting |
| deaths | **6** — timer agrees (6.04 implied) |
| party damage taken | **261,606,080** — 147,003/s while fighting |
| enemies killed | **244** |
| interrupts | **77/130** — 59% |
| dispels | **17/48** — 13,342,342 came through |

## Players

| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---:|---:|---:|---:|---:|:---:|
| Doryhunky | Veng DH | tank | 318 | 98,617 | 37,061 | 64,400 | 1 | **C+** 68 |
| Disc Priest | Disc Priest | heal | 321 | 18,656 | 82,515 | 15,722 | 2 | **C** 65 |
| Arcane Mage | Arcane Mage | dps | 320 | 249,832 | 1,440 | 17,805 | 1 | **B** 78 |
| Destro Lock | Destro Lock | dps | 319 | 204,641 | 2,606 | 19,366 | 1 | **C+** 68 |
| Hyporock | Ret Paladin | dps | 320 | 195,411 | 4,958 | 17,056 | 1 | **C** 67 |

*Gear and M+ score are from Raider.IO. Percentiles are from Warcraft Logs, against other +14 runs; WCL does not say how many. As a whole, this clear ranks 37th of 886,805 logged clears of this dungeon.*

### Doryhunky — Veng DH — C+ (68/100)

*M+ score 3,219 · DPS 5th percentile*

**Where the points went**

- **-8 interrupts (rank)** — scored 70: 32 stops vs 37 expected
- **-8 damage (rank)** — scored 55: 98,617 dps, 46% of the average DPS
- **-6 activity** — scored 61: 95% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 72** [−5.6 pts] — 1 death(s)
- **mitigation 92** [w 27%] — 99% uptime of the 100% this kit can hold, 100% of worst windows covered
- **damage~ 55** [w 18%] — 98,617 dps, 46% of the average DPS
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 70** [w 27%] — 32 stops vs 37 expected (group stopped 75% of what it could reach, not scored here)
- **activity 61** [w 15%] — 95% engaged while alive in combat
- **utility 86** [w 12%] — 2 used of ~5 the kit offered
- _not counted as button presses (procs, ticks): Felblade, Fracture, Soul Cleave, Soul Fragment, Throw Glaive_

</details>

### Disc Priest — Disc Priest — C (65/100)

*M+ score 3,178 · HPS 55th percentile*

**Where the points went**

- **-12 response** — scored 52: put back 35% of the 81,458,787 that landed in the party's worst windows
- **-8 utility** — scored 19: 23 used of ~212 the kit offered
- **-6 survival** — scored 61: 2 death(s)

<details><summary>All axes</summary>

- **survival− 61** [−5.8 pts] — 2 death(s)
- **throughput 99** [w 34%] — covered 98% of the 207,586,320 that needed an outside heal (44% of the party's intake was self-covered or overkill); 69,183,037 absorbed
- **response 52** [w 25%] — put back 35% of the 81,458,787 that landed in the party's worst windows
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts** — n/a. no interrupt on the bar
- **dispel 65** [w 16%] — 17/35 of what one dispeller could reach (48 landed; the rest overlapped a debuff already being cleansed)
- **activity 80** [w 15%] — 91% engaged while alive in combat
- **utility 19** [w 10%] — 23 used of ~212 the kit offered

</details>

### Arcane Mage — Arcane Mage — B (78/100)

*M+ score 3,052 · DPS 69th percentile*

**Where the points went**

- **-8 activity** — scored 70: 92% engaged while alive in combat
- **-7 interrupts (rank)** — scored 79: 11 stops vs 11 expected
- **-5 damage (rank)** — scored 88: 249,832 dps, 125% of the other damage dealers' median

<details><summary>All axes</summary>

- **survival− 86** [−2.5 pts] — 1 death(s)
- **damage~ 88** [w 42%] — 249,832 dps, 125% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 79** [w 32%] — 11 stops vs 11 expected (group stopped 75% of what it could reach, not scored here)
- **activity 70** [w 26%] — 92% engaged while alive in combat
- **utility 84** [w 0%] — 8 used of ~76 the kit offered
- _never pressed: Ice Block, Remove Curse_

</details>

### Destro Lock — Destro Lock — C+ (68/100)

*M+ score 3,067 · DPS 16th percentile*

**Where the points went**

- **-12 damage (rank)** — scored 71: 204,641 dps, 92% of the other damage dealers' median
- **-8 activity** — scored 70: 92% engaged while alive in combat
- **-7 interrupts (rank)** — scored 79: 11 stops vs 11 expected

<details><summary>All axes</summary>

- **survival− 86** [−2.5 pts] — 1 death(s)
- **damage~ 71** [w 42%] — 204,641 dps, 92% of the other damage dealers' median
- **mechanics− 88** [−2.5 pts] — 3% of intake was damage comparable players did not take
- **interrupts~ 79** [w 32%] — 11 stops vs 11 expected (group stopped 75% of what it could reach, not scored here)
- **activity 70** [w 26%] — 92% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _overcapped Soul Shards: 8 of 72 generated (11%)_

</details>

### Hyporock — Ret Paladin — C (67/100)

*M+ score 3,220 · DPS 13th percentile*

**Where the points went**

- **-14 damage (rank)** — scored 66: 195,411 dps, 86% of the other damage dealers' median
- **-7 activity** — scored 73: 93% engaged while alive in combat
- **-5 interrupts (rank)** — scored 84: 23 stops vs 18 expected

<details><summary>All axes</summary>

- **survival− 86** [−2.5 pts] — 1 death(s)
- **damage~ 66** [w 42%] — 195,411 dps, 86% of the other damage dealers' median
- **mechanics− 79** [−4.2 pts] — 5% of intake was damage comparable players did not take
- **interrupts~ 84** [w 32%] — 23 stops vs 18 expected (group stopped 75% of what it could reach, not scored here)
- **activity 73** [w 26%] — 93% engaged while alive in combat
- **utility 89** [w 0%] — 24 used of ~93 the kit offered
- _not counted as button presses (procs, ticks): Crusading Strikes_

</details>

*Axes marked ~ are ranked against the other players in this key, not measured on their own. Someone is always in the middle.*

## Deaths

6 deaths in 2 separate incidents. The wipe at 26:44 (5 deaths in 17s) was the big one.

**What was landing while people died** — Counts only the seconds before each death, not the whole key.

| spell | in | damage | killing blows |
|---|---:|---:|---:|
| Corruption Burst | 4 of 6 | 5,341,127 | 4 |
| Melee | 2 of 6 | 1,818,777 | — |
| Tainted Strike | 2 of 6 | 975,747 | 1 |
| Hex Muck | 1 of 6 | 815,237 | — |
| Flame Shock | 1 of 6 | 510,451 | 1 |
| Agony of Sethraliss | 1 of 6 | 500,824 | — |

### Death · 24:37 · Disc Priest · heal

**24:37 · Disc Priest · heal** — killed by **Tainted Strike** for 845,960 from Corrupted Guardian

took **1,993,800** · in **2.5 s**

| when | what | damage |
|---:|---|---:|
| 2.4s before | Melee | 1,147,840 |
| at death | Tainted Strike (killing blow) | 845,960 |

Fade -0.6s · 45,702 healed · all their own

### Full wipe · 26:44 · 5 deaths in 17s — Arcane Mage went first

**26:44 · Arcane Mage · dps** — killed by **Corruption Burst** for 820,826 from Lifeforce

took **1,425,133** · in **1.3 s** · health at the start **84%** · before the last hit **22%**

| when | what | damage |
|---:|---|---:|
| 2.2s before | Corruption | 55,849 |
| 1.1s before | Corruption | 91,230 |
| 0.4s before | Corruption Burst | 410,413 |
| 0.2s before | Corruption | 91,230 |
| 0.2s before | Refraction | 9,052 |
| at death | Corruption Burst (killing blow) | 820,826 |
| | 1 smaller hits | 2,382 |

**no defensive pressed** · 14,953 healed · Doryhunky, Hyporock, Disc Priest

**26:44 · Hyporock · dps** — killed by **Corruption Burst** for 895,461 from Lifeforce

took **1,366,756** · in **0.4 s** · health at the start **46%**

| when | what | damage |
|---:|---|---:|
| 0.4s before | Corruption Burst | 471,295 |
| at death | Corruption Burst (killing blow) | 895,461 |

**no defensive pressed** · 321 healed · Disc Priest

**26:44 · Destro Lock · dps** — killed by **Corruption Burst** for 955,250 from Lifeforce

took **1,298,639** · in **0.4 s** · health at the start **62%**

| when | what | damage |
|---:|---|---:|
| 0.4s before | Corruption Burst | 343,389 |
| at death | Corruption Burst (killing blow) | 955,250 |

**no defensive pressed** · 167 healed · Disc Priest

**26:44 · Disc Priest · heal** — killed by **Corruption Burst** for 1,056,942 from Lifeforce

took **1,444,493** · in **0.4 s** · health at the start **52%**

| when | what | damage |
|---:|---|---:|
| 0.4s before | Corruption Burst | 387,551 |
| at death | Corruption Burst (killing blow) | 1,056,942 |

**no defensive pressed** · 4,102 healed · all their own

**27:02 · Doryhunky · tank** — killed by **Flame Shock** for 510,451 from Twisted Hexxer

took **2,828,327** · in **14.2 s** · health at the start **75%** · before the last hit **13%**

| when | what | damage |
|---:|---|---:|
| 8.5s before | Melee | 259,890 |
| 6.7s before | Agony of Sethraliss | 500,824 |
| 6.7s before | Melee | 264,988 |
| 5.3s before | Hex Muck | 208,610 |
| 1.3s before | Hex Muck | 204,179 |
| at death | Flame Shock (killing blow) | 510,451 |
| | 8 smaller hits | 879,385 |

**no defensive pressed** · 672,210 healed · all their own

## Where the time went

| | seconds | |
|---|---:|---|
| combat | 1,780 | 29:40 |
| routing | 75 | 1:15 |
| wipe recovery | 82 | 1:22 |
| death penalty | 90 | 1:30 |
| lead in | 10 | 0:10 |

Costliest pulls — *Cost is the time the pull lost: a wipe loses the whole pull, a pull that held loses only its deaths.*

| pull | at | fighting | enemies | deaths | taken | cost |
|---:|---|---|---:|---:|---:|---:|
| 8 | 23:04 | 3:57 | 37 | 6 | 27,712,033 | 6:50 |

## What the group left up

**Casts that could have been interrupted and were not**

- Lightning Bolt: 44 of 85 got through
- Venom Bolt: 6 of 19 got through
- Flame Shock: 2 of 18 got through
- Poison Spit: 1 of 4 got through

**Debuffs that could have been dispelled and were not**

- Serrated Charge: 23x, up for 137s in total, 9,098,925 damage
- Cytotoxin: 7x, up for 70s in total, 3,690,302 damage
- Poisoned Cheap Shot: 1x, up for 5s in total, 553,115 damage

**Damage one player took that similar players did not (check the raw hits before acting on this; a spell only one role can take looks the same)**

- Hyporock: 1,666,170 (mostly Lingering Storm)
- Destro Lock: 1,018,907 (mostly Siphon Energy)

**Hit most of the party (not graded: everyone took it, so nobody is charged for it)**

- Caustic Stomp: 5/5 players, 174 hits, 12,241,370 (5% of party intake)
- Arrow Barrage: 4/5 players, 108 hits, 7,972,537 (3% of party intake)
- Release Charge: 5/5 players, 31 hits, 7,061,921 (3% of party intake)
- Cytotoxin: 4/5 players, 84 hits, 5,991,446 (2% of party intake)
- Corruption Burst: 3/5 players, 9 hits, 4,674,240 (2% of party intake)
- Induction: 5/5 players, 25 hits, 4,318,909 (2% of party intake)

## Notes

### Where the key actually went

The in-game timer read 33:49 against a 32:01 par. Of the 108 seconds over, 90 are the death penalty - six deaths at fifteen seconds each, the rate that applies at +12 and above. Strip every death out and the group still finishes eighteen seconds late.

So two things were true at once. The route had no buffer in it: 1,780 seconds of combat, only 75 seconds of walking between packs, and a wipe recovery of 82 seconds on top. And the wipe was decisive - the first Avatar attempt ran 242 seconds and killed nothing, the retry another 247.

### The damage, phase by phase

Hyporock finished on 195,411 damage per second across the clear against Arcane Mage's 242,069 - a gap of 90.3 million damage over the key. Splitting it by where the group was standing:

```
  phase                    seconds   his dps   mage dps   share of the gap
  trash                      1,022   253,855    293,327                45%
  Merektha                     128   223,170    404,490                25%
  Avatar (both attempts)       489   117,508    158,530                22%
  Adderis and Aspix            163   101,824    127,910                 5%
  Galvazzt                     146   130,950    148,939                 3%
```

On trash and on two of the four bosses he is within 12-13% of the mage, which for a melee spec against Arcane is unremarkable. Merektha is the outlier: 128 seconds, 6.5% of the clock, 25% of the whole gap. It is not target selection - both of them spent the fight on the snake adds in nearly identical proportions (Snake 40% and Merektha 38% for him, 48% and 36% for the mage) and his press rate was at its highest of the key there. Arcane simply detonated a snake pile better than Retribution did.

### What the utility cost, measured rather than assumed

Asked directly, so measured directly. A button costs damage only if it takes a global cooldown, and six of his did not - proven by a rotation press landing inside four tenths of a second after them, which cannot happen if the global cooldown fired. Free this key: Rebuke x26 (which produced 23 of the group's interrupt stops), Divine Protection x15, Divine Steed x29, Avenging Wrath, the trinket and the damage potion.

That leaves 49 presses that did take a global cooldown - Hammer of Justice x10, Cleanse Toxins x9, Blessing of Sacrifice x8, Divine Shield x6, Lay on Hands x5, the Healthstone macro x5, Blessing of Protection x3, and one each of Blinding Light, Hand of Reckoning and the battle resurrection. At his measured global cooldown of 1.19 seconds that is 58 seconds of rotation time, 3.0% of his combat clock. Priced at what an average press of his was worth this key - 210,000 damage, counting the Divine Arbiter and Highlord's Judgment procs the presses drove - it comes to 10.3 million damage, about 5,300 damage per second, 2.7% of his output. Counting only the direct damage of the buttons themselves it is 7.8 million, or 4,000 per second.

Call it a ceiling rather than a loss, because the global cooldowns were there to spend. Inside pulls he had 86 stretches with no press at all, 274 seconds beyond a single global cooldown - 4.7 times what the utility used. And 10.3 million against a 90.3 million gap to the mage is 11% of it. Against Destro Lock, 9,000 damage per second ahead of him, the utility more than covers the difference.

### The silence, and the button behind most of it

The 274 seconds of no-press time inside pulls is the larger number and the one worth working on. Some of it is unrecoverable - moving, a target dying, a mechanic - but the shape of it is familiar from his last six keys. Blade of Justice, his documented lever, was cast 177 times at a median gap of 9.03 seconds, which is the right cadence, but 19 of those gaps ran over twenty seconds and eight over thirty. That tail is 14.0 seconds per minute of a button that recharges in roughly nine.

The median is the good news: when he plays the button he plays it at the right speed. It is the stretches where it stops being pressed that cost, and this is the highest key that pattern has been measured in.

### The wipe itself

Corruption Burst is an instant with no cast bar - three seconds of aura, Shadow school, from the Lifeforce adds. It took 1,366,756 off Hyporock in four tenths of a second, and did the same to Arcane Mage, Destro Lock and Disc Priest within the same instant. No defensive was pressed by any of them, and there was no window in which to press one after seeing it.

His own last presses read cleanly - one button every second, unbroken, right up to the moment it landed, and a Rebuke one second before he died. Nothing in his hands was wrong. What was available and unspent was Divine Protection: last used at 23:14, three and a half minutes earlier, and therefore off cooldown. It is a pre-press, not a reaction.

## Method

Each axis is scored 0 to 100 against what this run allowed, not against a fixed target. A player is only scored on things their spec can do. An axis that does not apply is left out and the other weights are scaled up. 100 means nothing was missed; a solid, even key usually lands near 75. Survival and mechanics carry no weight of their own: they start at 100 and take points off when something went wrong.

*Generated 2026-09-11T19:09:37 · schema 7 · written analysis: Claude (Opus 5), from the combat log and the archive*
