# Murder Row +15 — DEPLETED

35:52 · 5% over the 34:00 par · 10 deaths · Tyrannical, Fortified, affix 147

*2026-09-12 · 20:46 · `WoWCombatLog-091226_204334.txt`*

> **AI-WRITTEN ANALYSIS** — The numbers come from the combat log. The verdict and notes were written by an AI reading them, and can be wrong in ways the numbers cannot. Written by Claude (Opus 5), from the combat log and the archive.

**Why it failed:** Overpull: 35-mob pull at 24:16 wiped, cost 5:51 (Blood DK)

**Tip:** Cleanse Toxins Heartstop Poison off the tank

## Depleted by 1:51 after one full wipe at 24:16 that cost 5:51 — the key was timed until that pull; three of your four deaths came after every defensive was spent, one was a crate.

This key was lost in a single pull. All four bosses died, the clock read 35:51 against 34:01, and the wipe on the trash pack pulled at 24:16 — thirty-five enemies, five deaths in fifteen seconds — cost 5:51 of that. Without it the same run finishes around 30:00 and times. The healer went first at 28:01 to Defiled Slam with no defensive pressed, then the Boomkin, the lock, you, and last the tank, who took 7.6 M in fourteen seconds, 6.1 M of it Trained Felhunter melee.

You died four times. One of them is yours: at 10:35 on Zaen a thrown crate — Delivery! — hit you for 991k in a tenth of a second. It landed on two people all fight; it is a puddle to step out of, not a hit to survive. The other three came with nothing left to press: 15:46 after your bubble at 15:33 and Healthstone at 15:21 had already gone; 28:08 in the wipe, bubble pressed at 27:58; and 30:51 on Lithiel, Lay on Hands three seconds before, everything else on cooldown.

What you did well was the interrupting — 28 stops against 15 expected, the best on the sheet — and 228k damage, level with a lock and a Boomkin who both out-geared you. What you did not do was cleanse: Heartstop Poison landed seven times, ran for 88 seconds and 11.6 M, and you pressed Cleanse Toxins once. This healer was a Resto Shaman, who cannot remove Poison unless talented for it.

**What to change**

1. Step out of the crate on Zaen — Delivery! is a hit that lands where you stand, and it is the one death of the four that was yours.
2. Cleanse Toxins on the tank every time Heartstop Poison lands when the healer is a Shaman or a Priest: seven applications, one cleanse, 11.6 M let through.
3. Nothing to change on interrupts — 28 stops against 15 expected is the best line on the sheet.
4. Nothing to change on the rotation either: 92% of available GCDs, 96% melee uptime, the Walk Into Light priority in Wings.
5. To the group: a 35-enemy pull at 24:16 with a healer at 63% coverage and a minute of penalty already on the clock is the decision that depleted the key.

## The run

| | |
|---|---|
| on the clock | **35:52** — 29:06 fighting |
| deaths | **10** — timer agrees (10.02 implied) |
| party damage taken | **649,782,407** — 372,155/s while fighting |
| enemies killed | **166** |
| interrupts | **78/340** — 23% |
| dispels | **14/23** — 13,488,047 came through |

## Players

| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---:|---:|---:|---:|---:|:---:|
| Blood DK | Blood DK | tank | 321 | 115,679 | 75,530 | 180,838 | 1 | **C** 67 |
| Resto Shaman | Resto Shaman | heal | 318 | 31,829 | 146,810 | 37,794 | 1 | **D** 53 |
| Demo Lock | Demo Lock | dps | 319 | 233,354 | 5,429 | 28,142 | 1 | **A-** 84 |
| Balance Druid | Balance | dps | 321 | 232,653 | 4,823 | 38,579 | 3 | **B** 77 |
| Hyporock | Ret Paladin | dps | 320 | 228,966 | 9,390 | 37,902 | 4 | **C+** 69 |

*Gear and M+ score are from Raider.IO. No Warcraft Logs percentiles: not on warcraft logs (nobody uploaded this key).*

### Blood DK — Blood DK — C (67/100)

*M+ score 3,099*

**Where the points went**

- **-12 interrupts (rank)** — scored 57: 16 stops vs 31 expected
- **-7 damage (rank)** — scored 61: 115,679 dps, 50% of the average DPS
- **-6 mitigation** — scored 78: 72% uptime of the 75% this kit can hold, 100% of worst windows covered

<details><summary>All axes</summary>

- **survival− 86** [−2.8 pts] — 1 death(s)
- **mitigation 78** [w 27%] — 72% uptime of the 75% this kit can hold, 100% of worst windows covered
- **damage~ 61** [w 18%] — 115,679 dps, 50% of the average DPS
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 57** [w 27%] — 16 stops vs 31 expected (group stopped 52% of what it could reach, not scored here)
- **activity 77** [w 15%] — 97% engaged while alive in combat
- **utility 82** [w 12%] — 2 used of ~6 the kit offered
- _overcapped Runic Power: 1,090 of 16,919 generated (6%)_
- _not counted as button presses (procs, ticks): Infliction of Sorrow_

</details>

### Resto Shaman — Resto Shaman — D (53/100)

*M+ score 2,896*

**Where the points went**

- **-14 throughput** — scored 50: covered 63% of the 414,491,060 that needed an outside heal (36% of the party's intake was self-covered or overkill); 12,079,280 absorbed
- **-12 interrupts (rank)** — scored 23: 5 stops vs 19 expected
- **-12 response** — scored 45: put back 30% of the 153,862,330 that landed in the party's worst windows

<details><summary>All axes</summary>

- **survival− 86** [−2.1 pts] — 1 death(s)
- **throughput 50** [w 29%] — covered 63% of the 414,491,060 that needed an outside heal (36% of the party's intake was self-covered or overkill); 12,079,280 absorbed; NOTE this key asked 206,201/s, past the 130,287/s 95th percentile of the 55 keys the curve was cut on (median 90,211/s) -- coverage stops being a fair scale once demand runs past what any observed output can cover, so read this as a floor
- **response 45** [w 21%] — put back 30% of the 153,862,330 that landed in the party's worst windows
- **mechanics− 99** [−0.2 pts] — 0% of intake was damage comparable players did not take
- **interrupts~ 23** [w 15%] — 5 stops vs 19 expected (group stopped 52% of what it could reach, not scored here)
- **dispel 69** [w 14%] — 14/22 of what one dispeller could reach (23 landed; the rest overlapped a debuff already being cleansed)
- **activity 78** [w 12%] — 91% engaged while alive in combat
- **utility 100** [w 8%] — 33 used of ~22 the kit offered

</details>

### Demo Lock — Demo Lock — A- (84/100)

*M+ score 3,076*

**Where the points went**

- **-10 damage (rank)** — scored 76: 233,354 dps, 100% of the other damage dealers' median
- **-3 survival** — scored 86: 1 death(s)
- **-2 activity** — scored 92: 97% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 86** [−2.5 pts] — 1 death(s)
- **damage~ 76** [w 42%] — 233,354 dps, 100% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 97** [w 32%] — 22 stops vs 10 expected (group stopped 52% of what it could reach, not scored here)
- **activity 92** [w 26%] — 97% engaged while alive in combat
- **utility 67** [w 0%] — 1 used of ~97 the kit offered
- _overcapped Soul Shards: 17 of 1,103 generated (2%)_
- _never pressed: Mortal Coil_

</details>

### Balance Druid — Balance — B (77/100)

*M+ score 3,286*

**Where the points went**

- **-11 survival** — scored 39: 3 death(s)
- **-10 damage (rank)** — scored 76: 232,653 dps, 101% of the other damage dealers' median
- **-1 interrupts (rank)** — scored 96: 7 stops vs 4 expected

<details><summary>All axes</summary>

- **survival− 39** [−11.0 pts] — 3 death(s)
- **damage~ 76** [w 42%] — 232,653 dps, 101% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 96** [w 32%] — 7 stops vs 4 expected (group stopped 52% of what it could reach, not scored here)
- **activity 96** [w 26%] — 98% engaged while alive in combat
- **utility 74** [w 0%] — 1 used of ~60 the kit offered
- _overcapped Astral Power: 1,045 of 9,586 generated (11%)_
- _never pressed: Incapacitating Roar, Soothe, Ursol's Vortex_

</details>

### Hyporock — Ret Paladin — C+ (69/100)

*M+ score 3,220*

**Where the points went**

- **-13 survival** — scored 28: 4 death(s)
- **-10 damage (rank)** — scored 76: 228,966 dps, 99% of the other damage dealers' median
- **-6 activity** — scored 75: 94% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 28** [−13.0 pts] — 4 death(s)
- **damage~ 76** [w 42%] — 228,966 dps, 99% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 96** [w 32%] — 28 stops vs 15 expected (group stopped 52% of what it could reach, not scored here)
- **activity 75** [w 26%] — 94% engaged while alive in combat
- **utility 86** [w 0%] — 16 used of ~103 the kit offered
- _not counted as button presses (procs, ticks): Avenging Wrath, Crusading Strikes_

</details>

*Axes marked ~ are ranked against the other players in this key, not measured on their own. Someone is always in the middle.*

## Deaths

10 deaths in 6 separate incidents. The wipe at 28:01 (5 deaths in 14s) was the big one.

**What was landing while people died** — Counts only the seconds before each death, not the whole key.

| spell | in | damage | killing blows |
|---|---:|---:|---:|
| Melee | 2 of 10 | 8,025,459 | 2 |
| Defiled Slam | 5 of 10 | 4,597,249 | 2 |
| Murder in a Row | 1 of 10 | 2,412,251 | — |
| Delivery! | 1 of 10 | 991,145 | 1 |
| Whirlwind | 1 of 10 | 758,381 | 1 |
| Flay | 2 of 10 | 566,045 | 1 |

### Death · 10:35 · Hyporock · dps

**10:35 · Hyporock · dps** — killed by **Delivery!** for 991,145 from Crate Loader

took **1,053,425** · in **0.1 s** · health at the start **89%**

| when | what | damage |
|---:|---|---:|
| 4.5s before | ? | 762 |
| 3.6s before | ? | 762 |
| 2.6s before | ? | 762 |
| 1.1s before | Sharp Nail | 80,106 |
| at death | Delivery! (killing blow) | 991,145 |
| at death | Sharp Nail | 62,280 |
| | 1 smaller hits | 754 |

Divine Protection · Lay on Hands · **no healing landed**

### Death · 11:09 · Balance Druid · dps

**11:09 · Balance Druid · dps** — killed by **Killing Spree** for 103,833 from Zaen Bladesorrow

took **3,106,450** · in **10.3 s** · health at the start **15%** · before the last hit **9%**

| when | what | damage |
|---:|---|---:|
| 10.0s before | Murder in a Row | 743,049 |
| 9.1s before | Murder in a Row | 169,952 |
| 8.1s before | Murder in a Row | 169,952 |
| 2.3s before | Murder in a Row | 171,095 |
| 1.3s before | Murder in a Row | 171,095 |
| 0.3s before | Murder in a Row | 171,095 |
| | 12 smaller hits | 1,510,212 |

**no defensive pressed** · 2,062,027 healed · Hyporock, Resto Shaman

### Death · 14:38 · Balance Druid · dps

**14:38 · Balance Druid · dps** — killed by **Melee** for 977,073 from Shivan Punisher

took **2,294,180** · in **2.5 s** · health at the start **87%** · before the last hit **61%**

| when | what | damage |
|---:|---|---:|
| 2.4s before | Flay | 112,335 |
| 1.5s before | Flay | 114,195 |
| 0.6s before | Flay | 113,504 |
| at death | Melee (killing blow) | 1,954,146 |

**no defensive pressed** · 32,120 healed · Hyporock, Resto Shaman

### Death · 15:47 · Hyporock · dps

**15:47 · Hyporock · dps** — killed by **Flay** for 115,615 from Wrathguard Flayer

took **742,266** · in **14.1 s** · health at the start **35%** · before the last hit **11%**

| when | what | damage |
|---:|---|---:|
| 4.9s before | Demonic Frenzy | 75,897 |
| 4.0s before | Demonic Frenzy | 79,925 |
| 3.1s before | Demonic Frenzy | 79,110 |
| 1.8s before | Demonic Frenzy | 72,830 |
| 0.9s before | Flay | 110,396 |
| at death | Flay (killing blow) | 115,615 |
| | 3 smaller hits | 208,493 |

Divine Shield -13.6s · 802,871 healed · Resto Shaman

### Full wipe · 28:01 · 5 deaths in 14s — the healer went first

**28:01 · Resto Shaman · heal** — killed by **Defiled Slam** for 382,485 from Defiled Golem

took **1,141,157** · in **8.0 s** · health at the start **60%** · before the last hit **34%**

| when | what | damage |
|---:|---|---:|
| 7.9s before | Defiled Slam | 364,358 |
| 4.1s before | Defiled Slam | 394,314 |
| at death | Defiled Slam (killing blow) | 382,485 |

**no defensive pressed** · 209,850 healed · Hyporock

**28:04 · Balance Druid · dps** — killed by **Defiled Detonation** for 539,650 from Defiled Golem

took **2,010,409** · in **11.5 s** · health at the start **58%** · before the last hit **27%**

| when | what | damage |
|---:|---|---:|
| 11.2s before | Defiled Slam | 364,320 |
| 8.3s before | Fel-Scarred Earth | 400,202 |
| 7.2s before | Defiled Slam | 340,658 |
| 3.2s before | Defiled Slam | 365,579 |
| at death | Defiled Detonation (killing blow) | 539,650 |

**no defensive pressed** · 820,547 healed · Hyporock, Resto Shaman

**28:05 · Demo Lock · dps** — killed by **Defiled Slam** for 398,284 from Defiled Golem

took **1,014,858** · in **8.5 s** · health at the start **82%** · before the last hit **34%**

| when | what | damage |
|---:|---|---:|
| 8.3s before | Defiled Slam | 246,053 |
| 8.0s before | Fel Armor | 450 |
| 4.5s before | Defiled Slam | 368,559 |
| 4.0s before | Fel Armor | 1,512 |
| at death | Defiled Slam (killing blow) | 398,284 |

**no defensive pressed** · 69,729 healed · Hyporock, Resto Shaman

**28:09 · Hyporock · dps** — killed by **Whirlwind** for 758,381 from Shivan Punisher

took **1,129,135** · in **12.0 s** · health at the start **59%** · before the last hit **24%**

| when | what | damage |
|---:|---|---:|
| 11.7s before | Defiled Slam | 367,978 |
| 11.7s before | Seriously Sharp Seashell | 1,410 |
| 11.0s before | Seriously Sharp Seashell | 1,366 |
| at death | Whirlwind (killing blow) | 758,381 |

Divine Shield -10.6s · 173,870 healed · Resto Shaman

**28:15 · Blood DK · tank** — killed by **Melee** for 104,517 from Trained Felhunter

took **7,611,242** · in **13.8 s** · health at the start **73%** · before the last hit **3%**

| when | what | damage |
|---:|---|---:|
| 13.8s before | Defiled Slam | 333,457 |
| 12.5s before | Melee | 1,153,852 |
| 9.8s before | Melee | 627,842 |
| 5.3s before | Defiled Slam | 345,525 |
| 4.5s before | Melee | 1,586,069 |
| 2.2s before | Melee | 452,709 |
| | 18 smaller hits | 3,111,788 |

Vampiric Blood -11.2s · 2,054,663 healed · all their own

### Death · 30:52 · Hyporock · dps

**30:52 · Hyporock · dps** — killed by **Felfire Burst** for 111,093 from Wild Imp

took **1,374,085** · in **10.2 s** · health at the start **88%** · before the last hit **8%**

| when | what | damage |
|---:|---|---:|
| 9.9s before | Searing Fel Flame | 48,978 |
| 8.9s before | Searing Fel Flame | 52,103 |
| 8.0s before | Searing Fel Flame | 48,977 |
| 5.4s before | Fingers of Gul'dan | 309,505 |
| 0.3s before | Felfire Burst | 111,093 |
| at death | Felfire Burst (killing blow) | 425,321 |
| | 8 smaller hits | 378,108 |

Lay on Hands -3.1s · 477,141 healed · Resto Shaman

## Where the time went

| | seconds | |
|---|---:|---|
| combat | 1,746 | 29:06 |
| routing | 215 | 3:35 |
| wipe recovery | 37 | 0:37 |
| death penalty | 150 | 2:30 |
| lead in | 12 | 0:12 |

Costliest pulls — *Cost is the time the pull lost: a wipe loses the whole pull, a pull that held loses only its deaths.*

| pull | at | fighting | enemies | deaths | taken | cost |
|---:|---|---|---:|---:|---:|---:|
| 7 | 24:16 | 3:59 | 35 | 5 | 80,651,587 | 5:51 |
| 4 | 10:08 | 3:38 | 9 | 2 | 117,121,582 | 0:30 |
| 5 | 14:16 | 5:54 | 49 | 2 | 152,919,664 | 0:30 |

## What the group left up

**Casts that could have been interrupted and were not**

- Felfire Burst: 215 of 231 got through
- Fel Missiles: 36 of 58 got through
- Fel Rage: 6 of 23 got through
- Health Funnel: 3 of 8 got through
- Seduction: 1 of 4 got through
- Scathing Review: 1 of 4 got through

**Debuffs that could have been dispelled and were not**

- Heartstop Poison: 7x, up for 88s in total, 11,640,663 damage
- Corroding Spittle: 2x, up for 25s in total, 1,847,384 damage

**Damage one player took that similar players did not (check the raw hits before acting on this; a spell only one role can take looks the same)**

- Resto Shaman: 263,682 (mostly Spirit Link)

**Party damage eaten by shields on the enemies: 1.2% of what was dealt never landed (not graded)**

- 20,907,861 absorbed of 1,693,496,542 landed
- Dark Pact: 20,907,861
- on: Corrupted Warlock (20,907,861)

**Hit most of the party (not graded: everyone took it, so nobody is charged for it)**

- Searing Fel Flame: 5/5 players, 838 hits, 36,523,562 (6% of party intake)
- Demonic Frenzy: 5/5 players, 462 hits, 31,384,423 (5% of party intake)
- Defiled Slam: 5/5 players, 73 hits, 23,654,121 (4% of party intake)
- Chaotic Burst: 5/5 players, 129 hits, 14,762,286 (2% of party intake)
- Killing Spree: 5/5 players, 139 hits, 12,347,468 (2% of party intake)
- Infernal Crush: 5/5 players, 118 hits, 9,246,057 (1% of party intake)

## Notes

### Where the time went

Eight pulls, four boss kills: Kystia in 2:40, Zaen 3:29, Xathuux 2:46, Lithiel 3:04. Combat 29:06, routing 3:35, death penalties 2:30 for ten deaths, wipe recovery 0:37. The two pulls before the wipe each carried two deaths (Zaen at 10:08 — you and Balance Druid; the 49-enemy pull at 14:16 — Balance Druid and you again), so the timer was already carrying a minute of penalty when the group pulled 35 enemies at 24:16 with a healer who had been covering 63% of what needed an outside heal, on a key that asked 206k a second of her.

The wipe itself: Resto Shaman to Defiled Slam (1.14 M over eight seconds, no defensive) at 28:01, Balance Druid to Defiled Detonation at 28:04, Demo Lock to Defiled Slam at 28:05, you to a Shivan Punisher's Whirlwind plus a Slam at 28:08, Blood DK at 28:15. Defiled Golems' Slam is party-wide and unavoidable; what made it lethal was three Golems, two Punishers and Felhunters in one pull with no healer after the first ten seconds.

### Your four deaths, sorted

10:35 — Delivery!, from a Crate Loader on Zaen: 991,145 in 0.1 seconds, from full. Zaen 'calls upon the warehouse workers above to throw Forbidden Freight at players, causing damage on impact and knocking them away'. It is a crate that lands where you stand; two players were hit by it all fight. Divine Protection had been pressed at 10:25 and expired; nothing survives that hit at +15 anyway. This one is position.

15:46 — Flay bleed plus Demonic Frenzy, 742k over fourteen seconds, healed 803k and still lost. Divine Shield went out at 15:33, the Healthstone at 15:21, Lay on Hands at 13:36 on someone else; at the moment of death every button was on cooldown. The bleed outran the healing.

28:08 — the wipe. Bubble at 27:58; ten seconds later a Punisher's Whirlwind (758k) and a Slam. Everyone died.

30:51 — Lithiel: Felfire Burst from the imps (536k), Searing Fel Flame (528k), Fingers of Gul'dan (310k) over ten seconds. Lay on Hands pressed three seconds before death, Healthstone and potion both used at 29:31, Divine Protection out at 30:10, Divine Shield not back since 27:58. Nothing left; the imps' 215 leaked Felfire Bursts in this key are the room's whole problem.

### What the sheet says about your play

228,966 damage per second, 99% of the other two damage dealers' median — Demo Lock 233k and Balance Druid 233k, both a point or two of item level above you. This key had a Shaman, and Skyfury logged 320 extra attacks on you: 40 auto-attacks a minute, 96% melee uptime inside pulls, 22% of swings doubled. That is the same effect the top Murder Row parses carry, and it is why this number is ten thousand above your 18:44 key with the same hands.

Rotation: 92% of the GCDs you could have used, Blade of Justice 5.3 and Judgment 4.9 per engaged minute, Hammer of Wrath 11.4 a minute inside Wings and Blade 2.3 — the Walk Into Light priority, correctly. Holy Power waste 27% (Blade 32%, Hammer 45%, auto-attacks 22%). Interrupts: 26 Rebukes, 28 stops credited against 15 expected — Fel Missiles, Fel Rage, Health Funnel; Demo Lock had 22, the tank 16, and the group as a whole still reached only 52% of what it could have stopped.

Externals: Sacrifice on Blood DK six times, Lay on Hands twice on Demo Lock and once on Blood DK, Blessing of Protection on Demo Lock, Flash of Light three times on others, and seventeen Eternal Flames. That is a lot of healing from a damage dealer, and it was needed — the healer covered 63% of what the party needed.

Cleanse Toxins: once. Heartstop Poison (−30% maximum health and 873k Nature over 15 seconds) was applied seven times, ran 88 seconds and dealt 11.6 M, almost all of it to the tank. A Resto Shaman removes Curses and Magic; Poison is yours unless they took the totem. In the +14 an hour later you cleansed eight times and it ran 31 seconds. Keep that version.

## Method

Each axis is scored 0 to 100 against what this run allowed, not against a fixed target. A player is only scored on things their spec can do. An axis that does not apply is left out and the other weights are scaled up. 100 means nothing was missed; a solid, even key usually lands near 75. Survival and mechanics carry no weight of their own: they start at 100 and take points off when something went wrong.

*Generated 2026-09-13T00:43:58 · schema 7 · written analysis: Claude (Opus 5), from the combat log and the archive*
