# Murder Row +14 — TIMED

27:12 · +2, 20% under the 34:00 par · 4 deaths · Tyrannical, Fortified, affix 147

*2026-09-12 · 22:53 · `WoWCombatLog-091226_225225.txt`*

> **AI-WRITTEN ANALYSIS** — The numbers come from the combat log. The verdict and notes were written by an AI reading them, and can be wrong in ways the numbers cannot. Written by Claude (Opus 5), from the combat log and the archive.

**Tip:** Blinding Light the imp packs on Lithiel

## Two chests by one second with no deaths on your sheet — and the Shaman's Skyfury is why your swings, Holy Power and damage all jumped tonight.

Nothing was lost here. 27:12 against a 34:01 par is a two-chest run, and the two-chest line is 27:13 — the four deaths' 1:00 of penalty came within a second of costing it.  Balance Druid died three times without pressing a defensive in any of them, and Resto Shaman, a 302 item-level healer in a 320 party, died once; three of the four were to damage every player took (Xathuux's Fel Lightning hit all five of you 24 to 33 times, Defiled Slam six or seven times each) and the last to Lithiel's imps.

You finished at 254k, 104% of the other two damage dealers and the best Murder Row number you have posted as Retribution, up from 219k and 229k in the two +15s earlier tonight. The main reason is not something you changed. This group had a Resto Shaman, and Skyfury logged 272 extra attacks on you — 22% of your swings doubled — taking your auto-attacks from 28 a minute in the 18:44 key to 38 here, and everything that hangs off them. The three top parses this key was measured against all had a Shaman too. What the earlier write-up called an unexplained mechanism was their composition.

Your own play was the night's cleanest: 18 interrupts against 20 expected, eight Cleanse Toxins, five Lay on Hands and a battle resurrection spent on other people, five Sacrifices on the tank, cleanly this time. The one number that went the wrong way is Holy Power waste, 32%, with Blade of Justice pressed at cap 70 times.

**What to change**

1. Nothing to change on kicks, cleanses, externals or cooldowns — this is the key to keep doing.
2. Spend on three before pressing a plain Blade of Justice: 70 Blades landed at cap, and Skyfury fills the bar faster than it did before.
3. Bring or find a Shaman when you can — Skyfury is worth about a third more auto-attacks for a Retribution Paladin, and it is most of the gap between your 219k and 254k tonight.
4. Blinding Light the imp packs on Lithiel the moment they land; 134 Felfire Bursts got through and one of them was the last death.
5. To Balance Druid, not you: three deaths, zero defensives, and Ursol's Vortex, Typhoon and Incapacitating Roar never pressed.

## The run

| | |
|---|---|
| on the clock | **27:12** — 23:05 fighting |
| deaths | **4** — timer agrees (4.03 implied) |
| party damage taken | **361,075,235** — 260,723/s while fighting |
| enemies killed | **151** |
| interrupts | **101/277** — 36% |
| dispels | **17/21** — 1,178,365 came through |

## Players

| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---:|---:|---:|---:|---:|:---:|
| Veng DH | Veng DH | tank | 320 | 122,364 | 54,791 | 112,857 | 0 | **B-** 75 |
| Resto Shaman | Resto Shaman | heal | 302 | 44,343 | 115,206 | 30,905 | 1 | **D+** 59 |
| Arcane Mage | Arcane Mage | dps | 321 | 268,802 | 442 | 21,699 | 0 | **B** 76 |
| Hyporock | Ret Paladin | dps | 320 | 254,262 | 7,906 | 33,529 | 0 | **B** 76 |
| Balance Druid | Balance | dps | 315 | 204,725 | 3,689 | 29,582 | 3 | **D** 53 |

*Gear and M+ score are from Raider.IO. No Warcraft Logs percentiles: not on warcraft logs (nobody uploaded this key).*

### Veng DH — Veng DH — B- (75/100)

*M+ score 3,176*

**Where the points went**

- **-12 utility** — scored 0: 0 used of ~4 the kit offered
- **-7 damage (rank)** — scored 62: 122,364 dps, 50% of the average DPS
- **-3 activity** — scored 78: 97% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **mitigation 96** [w 27%] — 100% uptime of the 100% this kit can hold, 100% of worst windows covered
- **damage~ 62** [w 18%] — 122,364 dps, 50% of the average DPS
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 96** [w 27%] — 64 stops vs 40 expected (group stopped 86% of what it could reach, not scored here)
- **activity 78** [w 15%] — 97% engaged while alive in combat
- **utility 0** [w 12%] — 0 used of ~4 the kit offered
- _never pressed: Darkness_
- _not counted as button presses (procs, ticks): Demon Spikes, Fracture, Soul Fragment, Throw Glaive_

</details>

### Resto Shaman — Resto Shaman — D+ (59/100)

*M+ score 3,122*

**Where the points went**

- **-13 throughput** — scored 56: covered 69% of the 232,692,438 that needed an outside heal (36% of the party's intake was self-covered or overkill); 7,262,706 absorbed
- **-10 interrupts (rank)** — scored 35: 10 stops vs 25 expected
- **-9 response** — scored 56: put back 37% of the 102,878,922 that landed in the party's worst windows

<details><summary>All axes</summary>

- **survival− 72** [−4.2 pts] — 1 death(s)
- **throughput 56** [w 29%] — covered 69% of the 232,692,438 that needed an outside heal (36% of the party's intake was self-covered or overkill); 7,262,706 absorbed; NOTE this key asked 147,302/s, past the 130,287/s 95th percentile of the 55 keys the curve was cut on (median 90,211/s) -- coverage stops being a fair scale once demand runs past what any observed output can cover, so read this as a floor
- **response 56** [w 21%] — put back 37% of the 102,878,922 that landed in the party's worst windows
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 35** [w 15%] — 10 stops vs 25 expected (group stopped 86% of what it could reach, not scored here)
- **dispel 82** [w 14%] — 17/18 of what one dispeller could reach (21 landed; the rest overlapped a debuff already being cleansed)
- **activity 79** [w 12%] — 91% engaged while alive in combat
- **utility 100** [w 8%] — 27 used of ~17 the kit offered

</details>

### Arcane Mage — Arcane Mage — B (76/100)

*M+ score 3,178*

**Where the points went**

- **-9 interrupts (rank)** — scored 72: 8 stops vs 12 expected
- **-8 damage (rank)** — scored 82: 268,803 dps, 113% of the other damage dealers' median
- **-7 activity** — scored 73: 93% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 82** [w 42%] — 268,803 dps, 113% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 72** [w 32%] — 8 stops vs 12 expected (group stopped 86% of what it could reach, not scored here)
- **activity 73** [w 26%] — 93% engaged while alive in combat
- **utility 77** [w 0%] — 2 used of ~59 the kit offered
- _never pressed: Ice Block_

</details>

### Hyporock — Ret Paladin — B (76/100)

*M+ score 3,220*

**Where the points went**

- **-9 damage (rank)** — scored 78: 254,262 dps, 104% of the other damage dealers' median
- **-7 activity** — scored 71: 93% engaged while alive in combat
- **-7 interrupts (rank)** — scored 77: 18 stops vs 20 expected

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 78** [w 42%] — 254,262 dps, 104% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 77** [w 32%] — 18 stops vs 20 expected (group stopped 86% of what it could reach, not scored here)
- **activity 71** [w 26%] — 93% engaged while alive in combat
- **utility 88** [w 0%] — 19 used of ~83 the kit offered
- _overcapped Holy Power: 532 of 1,684 generated (32%)_
- _not counted as button presses (procs, ticks): Crusading Strikes_

</details>

### Balance Druid — Balance — D (53/100)

*M+ score 3,093*

**Where the points went**

- **-15 interrupts (rank)** — scored 53: 1 stops vs 5 expected
- **-15 damage (rank)** — scored 65: 204,725 dps, 84% of the other damage dealers' median
- **-13 survival** — scored 28: 3 death(s)

<details><summary>All axes</summary>

- **survival− 28** [−13.0 pts] — 3 death(s)
- **damage~ 65** [w 42%] — 204,725 dps, 84% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 53** [w 32%] — 1 stops vs 5 expected (group stopped 86% of what it could reach, not scored here)
- **activity 84** [w 26%] — 96% engaged while alive in combat
- **utility 79** [w 0%] — 2 used of ~45 the kit offered
- _overcapped Astral Power: 817 of 6,598 generated (12%)_
- _never pressed: Incapacitating Roar, Typhoon, Ursol's Vortex_

</details>

*Axes marked ~ are ranked against the other players in this key, not measured on their own. Someone is always in the middle.*

## Deaths

4 deaths in 3 separate incidents. The cascade at 18:16 (2 deaths in 1s) was the big one.

**What was landing while people died** — Counts only the seconds before each death, not the whole key.

| spell | in | damage | killing blows |
|---|---:|---:|---:|
| Fel Lightning | 2 of 4 | 3,919,131 | 2 |
| Felfire Burst | 1 of 4 | 1,272,898 | 1 |
| Defiled Slam | 1 of 4 | 1,126,946 | 1 |
| Infernal Crush | 2 of 4 | 802,680 | — |
| Fel-Scarred Earth | 1 of 4 | 411,986 | — |
| Searing Fel Flame | 1 of 4 | 336,683 | — |

### Cascade · 18:16 · 2 deaths in 1s — Balance Druid went first

**18:16 · Balance Druid · dps** — killed by **Fel Lightning** for 212,971 from Legion Axe

took **2,367,094** · in **14.0 s** · health at the start **59%** · before the last hit **9%**

| when | what | damage |
|---:|---|---:|
| 3.9s before | Fel Lightning | 157,047 |
| 2.6s before | Fel Lightning | 203,460 |
| 2.2s before | Infernal Crush | 232,585 |
| 1.8s before | Fel Lightning | 201,646 |
| 0.9s before | Fel Lightning | 203,389 |
| at death | Fel Lightning (killing blow) | 212,971 |
| | 12 smaller hits | 1,155,996 |

Lay on Hands · Hyporock -3.3s · 1,707,951 healed · Veng DH, Hyporock, Resto Shaman

**18:17 · Resto Shaman · heal** — killed by **Fel Lightning** for 214,413 from Legion Axe

took **2,354,717** · in **13.0 s** · health at the start **89%** · before the last hit **3%**

| when | what | damage |
|---:|---|---:|
| 3.7s before | Fel Lightning | 167,670 |
| 3.3s before | Infernal Crush | 226,600 |
| 2.8s before | Fel Lightning | 190,153 |
| 1.6s before | Fel Lightning | 197,779 |
| 0.8s before | Fel Lightning | 202,281 |
| at death | Fel Lightning (killing blow) | 214,413 |
| | 12 smaller hits | 1,155,821 |

**no defensive pressed** · 1,419,357 healed · Hyporock

### Death · 22:39 · Balance Druid · dps

**22:39 · Balance Druid · dps** — killed by **Defiled Slam** for 375,649 from Defiled Golem

took **1,538,932** · in **8.0 s** · health at the start **54%** · before the last hit **35%**

| when | what | damage |
|---:|---|---:|
| 7.8s before | Defiled Slam | 375,648 |
| 4.0s before | Defiled Slam | 375,649 |
| 0.5s before | Fel-Scarred Earth | 411,986 |
| at death | Defiled Slam (killing blow) | 375,649 |

**no defensive pressed** · 649,955 healed · Veng DH, Resto Shaman

### Death · 24:52 · Balance Druid · dps

**24:52 · Balance Druid · dps** — killed by **Felfire Burst** for 95,912 from Wild Imp

took **1,609,581** · in **8.6 s** · health at the start **86%** · before the last hit **1%**

| when | what | damage |
|---:|---|---:|
| 8.4s before | Felfire Burst | 180,572 |
| 7.8s before | Felfire Burst | 95,912 |
| 1.9s before | Felfire Burst | 168,142 |
| 1.6s before | Felfire Burst | 383,647 |
| 0.5s before | Felfire Burst | 95,912 |
| at death | Felfire Burst (killing blow) | 264,054 |
| | 9 smaller hits | 421,342 |

**no defensive pressed** · 736,452 healed · Veng DH, Hyporock, Resto Shaman

## Where the time went

| | seconds | |
|---|---:|---|
| combat | 1,385 | 23:05 |
| routing | 183 | 3:03 |
| death penalty | 60 | 1:00 |
| lead in | 12 | 0:12 |

Costliest pulls — *Cost is the time the pull lost: a wipe loses the whole pull, a pull that held loses only its deaths.*

| pull | at | fighting | enemies | deaths | taken | cost |
|---:|---|---|---:|---:|---:|---:|
| 5 | 11:47 | 7:15 | 53 | 2 | 105,624,848 | 0:30 |
| 6 | 19:10 | 3:51 | 27 | 1 | 48,274,011 | 0:15 |
| 7 | 23:24 | 2:56 | 1 | 1 | 43,131,311 | 0:15 |

## What the group left up

**Casts that could have been interrupted and were not**

- Felfire Burst: 134 of 167 got through
- Fel Missiles: 40 of 72 got through
- Scathing Review: 1 of 4 got through
- Fel Rage: 1 of 12 got through

**Debuffs that could have been dispelled and were not**

- Heartstop Poison: 4x, up for 31s in total, 1,178,365 damage

**Party damage eaten by shields on the enemies: 1.0% of what was dealt never landed (not graded)**

- 14,604,570 absorbed of 1,413,033,531 landed
- Dark Pact: 14,604,570
- on: Corrupted Warlock (14,604,570)

**Hit most of the party (not graded: everyone took it, so nobody is charged for it)**

- Searing Fel Flame: 5/5 players, 677 hits, 24,815,344 (7% of party intake)
- Demonic Frenzy: 5/5 players, 284 hits, 17,038,542 (5% of party intake)
- Killing Spree: 5/5 players, 121 hits, 10,060,314 (3% of party intake)
- Defiled Slam: 5/5 players, 31 hits, 8,765,156 (2% of party intake)
- Chaotic Burst: 5/5 players, 76 hits, 7,508,425 (2% of party intake)
- Infernal Crush: 5/5 players, 89 hits, 6,316,206 (2% of party intake)

## Notes

### What the Shaman changed, measured

Same character, same talents, same gear, the same dungeon three times in one evening. The 18:44 key had no Shaman; the 20:46 and 22:53 keys did.

```
  key            autos/min   doubled swings   Skyfury extra attacks   dps
  18:44 +15         28.1            0                    0            219k
  20:46 +15         40.0          22%                  320            229k
  22:53 +14         38.3          22%                  272            254k
```

Skyfury adds an extra auto-attack a fixed fraction of the time, and on a Retribution Paladin every auto-attack is a Crusading Strike: Holy Power every second swing, an Art of War chance to reset Blade of Justice, and fourteen thousand damage. The 22% doubling is the same 25-29% the top three Murder Row +15 Rets showed, and every one of them had a Shaman in the group. When you read a parse — yours or anyone's — check the composition first; a Ret with Skyfury and a Ret without are not on the same scale.

### The four deaths, none yours

18:16 and 18:17, inside the 53-enemy pull that ran from 11:47 to 19:02 and included Xathuux: Fel Lightning, the boss's pulse, took Balance Druid for 2.37 M over 14 seconds from 59% and Resto Shaman for 2.35 M over 13 seconds from 89%. You put a Lay on Hands into Balance Druid 3.3 seconds before he died; the pulse kept coming. Neither pressed a personal defensive. Fel Lightning hit every player between 24 and 33 times, so this was a healing race the 302 item-level healer lost — her coverage was 69% of what needed an outside heal, and the report itself flags that this key asked more per second of her than 95% of the keys the scale was cut on.

22:39, Balance Druid again, to Defiled Slam from 54% over eight seconds, no defensive. The Slam hit all five of you six or seven times; standing at 54% when it lands is the only difference between him and the rest of you.

24:52, Balance Druid on Lithiel, to Felfire Burst from the Wild Imps that spawn from Fingers of Gul'dan. 134 of the imps' 167 casts got through. You pressed Blinding Light twice this key, which is twice more than in the earlier ones, and it is still the tool for that room.

Cost: one minute of penalty and a battle resurrection. The run two-chested by 1.1 seconds, so those deaths were very nearly a chest.

### Your sheet

Alive and engaged for 23:04. GCD usage 88% — 1,046 presses of the 1,191 the clock allowed — with the idle time in 49 gaps averaging four seconds, which is movement between packs. Auto-attack uptime inside pulls 94%, against 79% in the 18:44 key; the two low pulls were Zaen (70%) and Lithiel (76%), both fights with forced movement.

Generators per engaged minute: Blade 4.6, Judgment 4.2, Hammer of Wrath 4.7, Wake 1.9, Toll 1.0; spenders 23.5. Inside Wings you pressed Hammer of Wrath 12 times a minute and Blade 2.5 — that is the Walk Into Light priority, and it is how the top parses play it too, so it stays. Holy Power: 532 of 1,684 wasted, 32%. Hammer of Wrath's per-target flood (50% of its Holy Power wasted) and auto-attacks at cap (146 events) are structural and cannot be played around; Blade of Justice at 36% with 70 cap events is the part you choose, and Skyfury makes it worse because the bar fills faster now — spend on three before a plain Blade.

Utility: 23 Rebukes for 18 stops (Fel Missiles mostly), 7 Hammers of Justice, 2 Blinding Lights. Heartstop Poison landed four times and you cleansed eight times; it ran for 31 seconds and 1.2 M, against 88 seconds and 11.6 M in the key before, when you cleansed once. Externals: Lay on Hands on Balance Druid three times and the tank once, Sacrifice on Veng DH five times, Blessing of Protection on Arcane Mage, Intercession on Balance Druid. The tank never dropped and neither did you, which is what a Sacrifice is supposed to look like.

## Method

Each axis is scored 0 to 100 against what this run allowed, not against a fixed target. A player is only scored on things their spec can do. An axis that does not apply is left out and the other weights are scaled up. 100 means nothing was missed; a solid, even key usually lands near 75. Survival and mechanics carry no weight of their own: they start at 100 and take points off when something went wrong.

*Generated 2026-09-13T00:43:58 · schema 7 · written analysis: Claude (Opus 5), from the combat log and the archive*
