# Kings' Rest +7 — TIMED

19:34 · +3, 41% under the 33:00 par · 1 death · affix 162, Tyrannical

*2026-09-13 · 20:04 · `WoWCombatLog-091326_175855.txt`*

> **NOT ANALYSED BY AN AI** — Numbers only. Nothing on this page was read or written by an AI: no verdict, no blame, no advice.

## The run

| | |
|---|---|
| on the clock | **19:34** — 15:44 fighting |
| deaths | **1** — timer agrees (0.97 implied) |
| party damage taken | **117,101,333** — 124,087/s while fighting |
| enemies killed | **93** |
| interrupts | **26/40** — 65% |
| dispels | **7/24** — 6,462,410 came through |

## Players

| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---:|---:|---:|---:|---:|:---:|
| Blood DK | Blood DK | tank | 282 | 50,229 | 16,912 | 50,929 | 0 | **D+** 56 |
| Pres Evoker | Pres Evoker | heal | 313 | 31,364 | 52,250 | 12,040 | 0 | **D+** 59 |
| Hyporock | Ret Paladin | dps | 320 | 166,907 | 4,050 | 11,972 | 0 | **A-** 87 |
| Ret Paladin | Ret Paladin | dps | 310 | 120,612 | 3,156 | 14,771 | 1 | **C-** 64 |
| Arcane Mage | Arcane Mage | dps | 298 | 90,776 | 1,205 | 9,712 | 0 | **C-** 60 |

*Gear and M+ score are from Raider.IO. No Warcraft Logs percentiles: not on warcraft logs (nobody uploaded this key).*

### Blood DK — Blood DK — D+ (56/100)

*M+ score 1,814*

**Where the points went**

- **-13 mitigation** — scored 54: 52% uptime of the 77% this kit can hold, 75% of worst windows covered
- **-12 utility** — scored 0: 0 used of ~3 the kit offered
- **-9 damage (rank)** — scored 48: 50,229 dps, 40% of the average DPS

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **mitigation 54** [w 27%] — 52% uptime of the 77% this kit can hold, 75% of worst windows covered
- **damage~ 48** [w 18%] — 50,229 dps, 40% of the average DPS
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 70** [w 27%] — 10 stops vs 11 expected (group stopped 70% of what it could reach, not scored here)
- **activity 89** [w 15%] — 98% engaged while alive in combat
- **utility 0** [w 12%] — 0 used of ~3 the kit offered
- _overcapped Runic Power: 1,416 of 9,050 generated (16%)_
- _never pressed: Anti-Magic Zone, Asphyxiate_
- _not counted as button presses (procs, ticks): Infliction of Sorrow_

</details>

### Pres Evoker — Pres Evoker — D+ (59/100)

*M+ score 2,752*

**Where the points went**

- **-16 throughput** — scored 55: covered 68% of the 79,573,689 that needed an outside heal (34% of the party's intake was self-covered or overkill); 5,754,088 absorbed
- **-8 response** — scored 66: put back 40% of the 58,789,730 that landed in the party's worst windows
- **-7 activity** — scored 53: 81% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **throughput 55** [w 34%] — covered 68% of the 79,573,689 that needed an outside heal (34% of the party's intake was self-covered or overkill); 5,754,088 absorbed
- **response 66** [w 25%] — put back 40% of the 58,789,730 that landed in the party's worst windows
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts** — n/a. no interrupt on the bar
- **dispel 62** [w 16%] — 7/19 of what one dispeller could reach (24 landed; the rest overlapped a debuff already being cleansed)
- **activity 53** [w 15%] — 81% engaged while alive in combat
- **utility 62** [w 10%] — 9 used of ~24 the kit offered
- _never pressed: Landslide, Renewing Blaze, Sleep Walk_

</details>

### Hyporock — Ret Paladin — A- (87/100)

*M+ score 3,235*

**Where the points went**

- **-6 activity** — scored 76: 94% engaged while alive in combat
- **-3 mechanics (rank)** — scored 84: 4% of intake was damage comparable players did not take
- **-3 interrupts (rank)** — scored 92: 9 stops vs 6 expected

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 97** [w 42%] — 166,907 dps, 157% of the other damage dealers' median
- **mechanics− 84** [−3.3 pts] — 4% of intake was damage comparable players did not take
- **interrupts~ 92** [w 32%] — 9 stops vs 6 expected (group stopped 70% of what it could reach, not scored here)
- **activity 76** [w 26%] — 94% engaged while alive in combat
- **utility 86** [w 0%] — 10 used of ~57 the kit offered
- _never pressed: Blinding Light_
- _not counted as button presses (procs, ticks): Crusading Strikes_

</details>

### Ret Paladin — Ret Paladin — C- (64/100)

*M+ score 2,194*

**Where the points went**

- **-12 damage (rank)** — scored 72: 120,612 dps, 94% of the other damage dealers' median
- **-8 activity** — scored 70: 92% engaged while alive in combat
- **-7 interrupts (rank)** — scored 77: 5 stops vs 6 expected

<details><summary>All axes</summary>

- **survival− 72** [−5.0 pts] — 1 death(s)
- **damage~ 72** [w 42%] — 120,612 dps, 94% of the other damage dealers' median
- **mechanics− 77** [−4.6 pts] — 6% of intake was damage comparable players did not take
- **interrupts~ 77** [w 32%] — 5 stops vs 6 expected (group stopped 70% of what it could reach, not scored here)
- **activity 70** [w 26%] — 92% engaged while alive in combat
- **utility 0** [w 0%] — 0 used of ~57 the kit offered
- _never pressed: Blessing of Protection, Blessing of Sacrifice, Cleanse Toxins, Lay on Hands_
- _not counted as button presses (procs, ticks): Crusading Strikes_

</details>

### Arcane Mage — Arcane Mage — C- (60/100)

*M+ score 818*

**Where the points went**

- **-22 damage (rank)** — scored 48: 90,776 dps, 63% of the other damage dealers' median
- **-10 interrupts (rank)** — scored 70: 2 stops vs 3 expected
- **-8 activity** — scored 68: 92% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 48** [w 42%] — 90,776 dps, 63% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 70** [w 32%] — 2 stops vs 3 expected (group stopped 70% of what it could reach, not scored here)
- **activity 68** [w 26%] — 92% engaged while alive in combat
- **utility 83** [w 0%] — 3 used of ~41 the kit offered
- _never pressed: Alter Time, Ice Block, Ice Cold, Remove Curse_

</details>

*Axes marked ~ are ranked against the other players in this key, not measured on their own. Someone is always in the middle.*

## Deaths

1 death.

### Death · 1:42 · Ret Paladin · dps

**1:42 · Ret Paladin · dps** — killed by **Necrotic Energy** for 310,958 from Shadow

took **833,368** · in **0.2 s** · health at the start **69%** · before the last hit **28%**

| when | what | damage |
|---:|---|---:|
| 3.8s before | ? | 957 |
| 2.6s before | ? | 966 |
| 1.9s before | ? | 141,500 |
| 0.8s before | ? | 49,257 |
| at death | Necrotic Energy (killing blow) | 621,916 |
| at death | Shadow Whirlwind | 211,452 |
| | 3 smaller hits | 2,830 |

**no defensive pressed** · 11,923 healed · Pres Evoker

## Where the time went

| | seconds | |
|---|---:|---|
| combat | 944 | 15:44 |
| routing | 206 | 3:26 |
| death penalty | 5 | 0:05 |
| lead in | 28 | 0:28 |

Costliest pulls — *Cost is the time the pull lost: a wipe loses the whole pull, a pull that held loses only its deaths.*

| pull | at | fighting | enemies | deaths | taken | cost |
|---:|---|---|---:|---:|---:|---:|
| 2 | 1:23 | 1:05 | 15 | 1 | 22,909,302 | 0:05 |

## What the group left up

**Casts that could have been interrupted and were not**

- Shadow Bolt: 7 of 9 got through
- Spectral Bolt: 4 of 8 got through
- Hex Volley: 2 of 2 got through
- Soul Bolt: 1 of 3 got through

**Debuffs that could have been dispelled and were not**

- Hex Volley: 7x, up for 84s in total, 3,412,767 damage
- Frost Shock: 5x, up for 77s in total, 349,497 damage
- Sudden Rupture: 4x, up for 72s in total, 2,361,103 damage
- Savage Maul: 1x, up for 10s in total, 339,043 damage

**Damage one player took that similar players did not (check the raw hits before acting on this; a spell only one role can take looks the same)**

- Ret Paladin: 955,252 (mostly Whirling Axe)
- Hyporock: 551,536 (mostly Hex Volley)
- Arcane Mage: 2,127 (mostly Rune of Lingering)

**Party damage eaten by shields on the enemies: 0.5% of what was dealt never landed (not graded)**

- 2,859,716 absorbed of 541,650,858 landed
- Reinforced: 1,459,467
- Bound by Shadow: 1,400,249
- on: Minion of Zul (1,400,249), Explosive Totem (486,489), Thundering Totem (486,489), Torrent Totem (486,489)

**Hit most of the party (not graded: everyone took it, so nobody is charged for it)**

- Serpentine Gust: 5/5 players, 85 hits, 5,884,992 (5% of party intake)
- Heavy Slams: 5/5 players, 268 hits, 5,089,363 (4% of party intake)
- Hex Volley: 4/5 players, 79 hits, 3,900,968 (3% of party intake)
- Shadow Whirlwind: 4/5 players, 15 hits, 2,746,916 (2% of party intake)
- Purification Strike: 4/5 players, 12 hits, 2,490,461 (2% of party intake)
- Gilded Destruction: 4/5 players, 57 hits, 2,421,081 (2% of party intake)

## Method

Each axis is scored 0 to 100 against what this run allowed, not against a fixed target. A player is only scored on things their spec can do. An axis that does not apply is left out and the other weights are scaled up. 100 means nothing was missed; a solid, even key usually lands near 75. Survival and mechanics carry no weight of their own: they start at 100 and take points off when something went wrong.

*Generated 2026-09-13T21:51:35 · schema 7 · written analysis: none*
