# Den of Nalorakk +14 — ABANDONED

15:01 · -53% over the 32:00 par · 3 deaths · Fortified, Tyrannical, affix 147

*2026-09-17 · 12:11 · `WoWCombatLog-091726_121020.txt`*

> **AI-WRITTEN ANALYSIS** — The numbers come from the combat log. The verdict and notes were written by an AI reading them, and can be wrong in ways the numbers cannot. Written by Claude (Opus 5.5), from the combat log and the archive.

**Why it failed:** Too slow: 1 boss down at 15:01 of 32:00 (group)

## The key was dropped at 15:01 with one boss down and three deaths.

## The run

| | |
|---|---|
| on the clock | **15:01** — 9:10 fighting |
| deaths | **3** |
| party damage taken | **136,469,652** — 248,082/s while fighting |
| enemies killed | **58** |
| interrupts | **30/45** — 67% |
| dispels | **6/31** — 18,736,081 came through |

## Players

| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---:|---:|---:|---:|---:|:---:|
| Veng DH | Veng DH | tank | 318 | 86,656 | 38,655 | 80,431 | 0 | **B-** 75 |
| Resto Shaman | Resto Shaman | heal | 319 | 28,704 | 55,534 | 17,280 | 1 | **F** 46 |
| Hyporock | Ret Paladin | dps | 322 | 175,472 | 9,783 | 20,250 | 1 | **B** 79 |
| Arcane Mage | Arcane Mage | dps | 304 | 175,489 | 3,427 | 15,786 | 0 | **B** 78 |
| Balance Druid | Balance | dps | 321 | 162,030 | 9,768 | 17,742 | 1 | **B** 76 |

*Gear and M+ score are from Raider.IO. No Warcraft Logs percentiles: not on warcraft logs (nobody uploaded this key).*

### Veng DH — Veng DH — B- (75/100)

*M+ score 3,182*

**Where the points went**

- **-9 interrupts (rank)** — scored 66: 10 stops vs 12 expected
- **-7 damage (rank)** — scored 62: 86,656 dps, 51% of the average DPS
- **-4 activity** — scored 76: 97% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **mitigation 91** [w 27%] — 98% uptime of the 100% this kit can hold, 100% of worst windows covered
- **damage~ 62** [w 18%] — 86,656 dps, 51% of the average DPS
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 66** [w 27%] — 10 stops vs 12 expected (group stopped 79% of what it could reach, not scored here)
- **activity 76** [w 15%] — 97% engaged while alive in combat
- **utility 77** [w 12%] — 1 used of ~4 the kit offered
- _never pressed: Consume Magic, Imprison_
- _not counted as button presses (procs, ticks): Fracture, Soul Fragment_

</details>

### Resto Shaman — Resto Shaman — F (46/100)

*M+ score 3,096*

**Where the points went**

- **-16 throughput** — scored 47: covered 58% of the 72,377,982 that needed an outside heal (42% of the party's intake was self-covered or overkill); 2,634,381 absorbed
- **-12 response** — scored 44: put back 30% of the 77,972,078 that landed in the party's worst windows
- **-11 interrupts (rank)** — scored 28: 2 stops vs 6 expected

<details><summary>All axes</summary>

- **survival− 72** [−4.2 pts] — 1 death(s)
- **throughput 47** [w 29%] — covered 58% of the 72,377,982 that needed an outside heal (42% of the party's intake was self-covered or overkill); 2,634,381 absorbed
- **response 44** [w 21%] — put back 30% of the 77,972,078 that landed in the party's worst windows
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 28** [w 15%] — 2 stops vs 6 expected (group stopped 79% of what it could reach, not scored here)
- **dispel 60** [w 14%] — 6/25 of what one dispeller could reach (31 landed; the rest overlapped a debuff already being cleansed)
- **activity 67** [w 12%] — 89% engaged while alive in combat
- **utility 78** [w 8%] — 3 used of ~6 the kit offered
- _never pressed: Astral Shift, Spirit Link Totem_

</details>

### Hyporock — Ret Paladin — B (79/100)

*M+ score 3,308*

**Where the points went**

- **-9 damage (rank)** — scored 79: 175,472 dps, 107% of the other damage dealers' median
- **-6 activity** — scored 78: 94% engaged while alive in combat
- **-5 survival** — scored 72: 1 death(s)

<details><summary>All axes</summary>

- **survival− 72** [−5.0 pts] — 1 death(s)
- **damage~ 79** [w 42%] — 175,472 dps, 107% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 94** [w 32%] — 10 stops vs 6 expected (group stopped 79% of what it could reach, not scored here)
- **activity 78** [w 26%] — 94% engaged while alive in combat
- **utility 89** [w 0%] — 8 used of ~32 the kit offered
- _not counted as button presses (procs, ticks): Crusading Strikes_

</details>

### Arcane Mage — Arcane Mage — B (78/100)

*M+ score 3,137*

**Where the points went**

- **-10 damage (rank)** — scored 77: 175,489 dps, 101% of the other damage dealers' median
- **-8 activity** — scored 69: 92% engaged while alive in combat
- **-4 interrupts (rank)** — scored 86: 5 stops vs 4 expected

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 77** [w 42%] — 175,489 dps, 101% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 86** [w 32%] — 5 stops vs 4 expected (group stopped 79% of what it could reach, not scored here)
- **activity 69** [w 26%] — 92% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _never pressed: Ice Block, Ice Cold_

</details>

### Balance Druid — Balance — B (76/100)

*M+ score 3,152*

**Where the points went**

- **-12 damage (rank)** — scored 71: 162,030 dps, 92% of the other damage dealers' median
- **-5 activity** — scored 80: 95% engaged while alive in combat
- **-5 survival** — scored 72: 1 death(s)

<details><summary>All axes</summary>

- **survival− 72** [−5.0 pts] — 1 death(s)
- **damage~ 71** [w 42%] — 162,030 dps, 92% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 96** [w 32%] — 3 stops vs 2 expected (group stopped 79% of what it could reach, not scored here)
- **activity 80** [w 26%] — 95% engaged while alive in combat
- **utility 87** [w 0%] — 4 used of ~19 the kit offered
- _overcapped Astral Power: 0 of 2,278 generated (0%)_
- _never pressed: Incapacitating Roar, Soothe, Ursol's Vortex_

</details>

*Axes marked ~ are ranked against the other players in this key, not measured on their own. Someone is always in the middle.*

## Deaths

3 deaths in 2 separate incidents. The cascade at 9:50 (2 deaths in 18s) was the big one.

**What was landing while people died** — Counts only the seconds before each death, not the whole key.

| spell | in | damage | killing blows |
|---|---:|---:|---:|
| Razor Dive | 2 of 3 | 1,594,635 | 2 |
| Rotten Ground | 1 of 3 | 797,810 | 1 |
| Earth Bolt | 1 of 3 | 317,680 | — |
| Rotten Supplies | 1 of 3 | 299,178 | — |
| Rune of Void-Tainted Shell | 1 of 3 | 5,357 | — |

### Death · 9:02 · Resto Shaman · heal

**9:02 · Resto Shaman · heal** — killed by **Rotten Ground** for 199,453 from Thornclaw Gatherer

took **1,096,988** · in **5.1 s** · health at the start **55%** · before the last hit **3%**

| when | what | damage |
|---:|---|---:|
| 5.1s before | Rotten Supplies | 99,726 |
| 3.9s before | Rotten Supplies | 99,726 |
| 3.0s before | Rotten Ground | 199,453 |
| 1.9s before | Rotten Ground | 199,452 |
| 0.9s before | Rotten Ground | 199,452 |
| at death | Rotten Ground (killing blow) | 199,453 |
| | 1 smaller hits | 99,726 |

**no defensive pressed** · 351,280 healed · all their own

### Cascade · 9:50 · 2 deaths in 18s — Hyporock went first

**9:50 · Hyporock · dps** — killed by **Razor Dive** for 90,226 from Keen

took **939,794** · in **9.0 s** · health at the start **88%** · before the last hit **2%**

| when | what | damage |
|---:|---|---:|
| 8.8s before | Razor Dive | 100,251 |
| 6.8s before | Razor Dive | 98,246 |
| 5.9s before | Razor Dive | 97,244 |
| 4.8s before | Razor Dive | 96,241 |
| 4.0s before | Razor Dive | 95,239 |
| 2.8s before | Razor Dive | 94,236 |
| | 10 smaller hits | 358,337 |

**no defensive pressed** · 21,579 healed · Veng DH

**10:07 · Balance Druid · dps** — killed by **Razor Dive** for 94,314 from Keen

took **977,878** · in **6.0 s** · health at the start **88%** · before the last hit **5%**

| when | what | damage |
|---:|---|---:|
| 5.8s before | Razor Dive | 94,314 |
| 4.9s before | Razor Dive | 94,314 |
| 4.0s before | Razor Dive | 94,314 |
| 3.2s before | Earth Bolt | 317,680 |
| 3.0s before | Razor Dive | 94,314 |
| 1.9s before | Razor Dive | 94,314 |
| | 2 smaller hits | 188,628 |

**no defensive pressed** · 110,759 healed · all their own

## Where the time went

| | seconds | |
|---|---:|---|
| combat | 550 | 9:10 |
| routing | 74 | 1:14 |
| death penalty | 45 | 0:45 |
| lead in | 27 | 0:27 |
| unaccounted | 205 | 3:25 |

Costliest pulls — *Cost is the time the pull lost: a wipe loses the whole pull, a pull that held loses only its deaths.*

| pull | at | fighting | enemies | deaths | taken | cost |
|---:|---|---|---:|---:|---:|---:|
| 4 | 8:28 | 2:23 | 17 | 3 | 43,644,221 | 0:45 |

## What the group left up

**Casts that could have been interrupted and were not**

- Earth Bolt: 15 of 32 got through

**Debuffs that could have been dispelled and were not**

- Razor Dive: 19x, up for 185s in total, 17,238,658 damage
- Toxic Spores: 6x, up for 64s in total, 1,497,423 damage

**Hit most of the party (not graded: everyone took it, so nobody is charged for it)**

- Hearty Bellow: 5/5 players, 153 hits, 12,343,909 (9% of party intake)
- Feast of Misery: 5/5 players, 111 hits, 10,051,519 (7% of party intake)
- Spoiled Supplies: 4/5 players, 25 hits, 5,437,568 (4% of party intake)
- Ravenous Bellow: 5/5 players, 55 hits, 4,208,175 (3% of party intake)
- Rotten Supplies: 4/5 players, 39 hits, 3,557,994 (3% of party intake)

**Aimed at most of the party (the targeted player is not charged; hits on anyone else could have been avoided)**

- Razor Dive: 4/5 players, 203 hits, 18,161,644 (13% of party intake)
- Rotten Ground: 4/5 players, 19 hits, 3,255,102 (2% of party intake)
- Earth Bolt: 3/5 players, 14 hits, 2,586,259 (2% of party intake)

## Method

Each axis is scored 0 to 100 against what this run allowed, not against a fixed target. A player is only scored on things their spec can do. An axis that does not apply is left out and the other weights are scaled up. 100 means nothing was missed; a solid, even key usually lands near 75. Survival and mechanics carry no weight of their own: they start at 100 and take points off when something went wrong.

*Generated 2026-09-17T13:43:40 · schema 8 · written analysis: Claude (Opus 5.5), from the combat log and the archive*
