# Den of Nalorakk +16 — TIMED

28:36 · +1, 11% under the 32:00 par · 3 deaths · Fortified, Tyrannical, affix 147

*2026-09-18 · 10:24 · `WoWCombatLog-091826_081228.txt`*

> **AI-WRITTEN ANALYSIS** — The numbers come from the combat log. The verdict and notes were written by an AI reading them, and can be wrong in ways the numbers cannot. Written by Claude (Opus 5), from the combat log and the archive.

**Tip:** On Nalorakk, save Divine Shield for an Echoing Maul

## Timed with 3:24 to spare. Two deaths were one Raging Squall at 17:11; the third was two Echoing Maul circles at once.

The key was timed +1 at 28:36, 3:24 under par. Three people died and the group could afford it.

The big one was pull 7 at 17:11. Resto Shaman and Devourer DH died in the same second to Raging Squall from the Sentinel of Winter, 976k and 942k. Neither had a defensive up. Resto Shaman died in one hit.

Hyporock died at 26:30 on Nalorakk, standing in two Echoing Maul circles at once. Each circle is about 565k, two thirds of his health, and he went in at 72% after Echoing Fury. Divine Shield had run out 6 s earlier.

Damage was even across the three dealers. Kicks were the weak spot: 21 of 96 casts got through, mostly Earth Bolt and Lightning Bolt.

**What to change**

1. Hyporock: on Nalorakk, save Divine Shield for a Maul cast when you are low, not for Echoing Fury. Fury can be healed through; one Maul circle at 72% cannot, and two circles cannot at any health.
2. Resto Shaman and Devourer DH: Raging Squall from the Sentinel of Winter hits for about 950k. Have a defensive up before it or be out of it. Neither pressed one at 17:11.
3. Kicks: Earth Bolt and Lightning Bolt got through 18 times. Hyporock had 9 kicks against 14 expected; Resto Shaman 4 against 16 and never used Purge.
4. Nothing to change on damage. 250k, 255k and 274k is an even group.

## The run

| | |
|---|---|
| on the clock | **28:36** — 25:02 fighting |
| deaths | **3** — timer agrees (2.98 implied) |
| party damage taken | **406,924,653** — 270,868/s while fighting |
| enemies killed | **148** |
| interrupts | **75/96** — 78% |
| dispels | **18/31** — 12,168,413 came through |

## Players

| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---:|---:|---:|---:|---:|:---:|
| Blood DK | Blood DK | tank | 322 | 129,157 | 50,708 | 123,675 | 0 | **C+** 69 |
| Resto Shaman | Resto Shaman | heal | 321 | 23,314 | 118,462 | 31,572 | 1 | **D** 53 |
| Devourer DH | Devourer DH | dps | 324 | 250,205 | 14,762 | 29,437 | 1 | **B-** 75 |
| Arcane Mage | Arcane Mage | dps | 325 | 274,364 | 2,979 | 25,556 | 0 | **B-** 75 |
| Hyporock | Ret Paladin | dps | 322 | 254,602 | 8,371 | 32,055 | 1 | **C+** 68 |

*Gear and M+ score are from Raider.IO. No Warcraft Logs percentiles: not on warcraft logs (nobody uploaded this key).*

### Blood DK — Blood DK — C+ (69/100)

*M+ score 3,425*

**Where the points went**

- **-14 mitigation** — scored 58: 63% uptime of the 76% this kit can hold, 75% of worst windows covered
- **-9 activity** — scored 54: 91% engaged while alive in combat
- **-6 interrupts (rank)** — scored 83: 31 stops vs 28 expected

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **mitigation 58** [w 33%] — 63% uptime of the 76% this kit can hold, 75% of worst windows covered
- **damage~** — n/a. 129,157 dps, 50% of the average DPS; not scored, because a tank's damage can only be compared with other tanks (Warcraft Logs), not with this party's damage dealers
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 83** [w 33%] — 31 stops vs 28 expected (group stopped 81% of what it could reach, not scored here); pressed 30x: 3 on casts already stopped, 1 on unkickable casts, 1 on nothing casting; 2 of those wasted the kick and a cast got through before it came back
- **activity 54** [w 19%] — 91% engaged while alive in combat
- **utility 82** [w 15%] — 2 used of ~6 the kit offered
- _overcapped Runic Power: 417 of 13,848 generated (3%)_
- _not counted as button presses (procs, ticks): Infliction of Sorrow_

</details>

### Resto Shaman — Resto Shaman — D (53/100)

*M+ score 3,412*

**Where the points went**

- **-13 throughput** — scored 56: covered 68% of the 244,861,225 that needed an outside heal (41% of the party's intake was self-covered or overkill); 9,036,122 absorbed
- **-12 interrupts (rank)** — scored 22: 4 stops vs 16 expected
- **-10 response** — scored 53: put back 36% of the 135,549,342 that landed in the party's worst windows

<details><summary>All axes</summary>

- **survival− 72** [−4.2 pts] — 1 death(s)
- **throughput 56** [w 29%] — covered 68% of the 244,861,225 that needed an outside heal (41% of the party's intake was self-covered or overkill); 9,036,122 absorbed; NOTE this key needed 145,798/s of healing, more than 95% of the 55 keys this scale was built from (cut-off 130,287/s, median 90,211/s). The score is a floor: no healer in that set has covered this much
- **response 53** [w 21%] — put back 36% of the 135,549,342 that landed in the party's worst windows
- **mechanics− 95** [−0.7 pts] — 1% of intake was damage comparable players did not take
- **interrupts~ 22** [w 15%] — 4 stops vs 16 expected (group stopped 81% of what it could reach, not scored here); pressed 5x: 1 on casts already stopped
- **dispel 72** [w 14%] — 18/26 of what one dispeller could reach (31 landed; the rest overlapped a debuff already being cleansed)
- **activity 70** [w 12%] — 89% engaged while alive in combat
- **utility 100** [w 8%] — 23 used of ~18 the kit offered
- _never pressed: Purge_

</details>

### Devourer DH — Devourer DH — B- (75/100)

*M+ score 3,414*

**Where the points went**

- **-11 damage (rank)** — scored 74: 250,205 dps, 96% of the other damage dealers' median
- **-5 survival** — scored 72: 1 death(s)
- **-4 interrupts (rank)** — scored 88: 21 stops vs 15 expected

<details><summary>All axes</summary>

- **survival− 72** [−5.0 pts] — 1 death(s)
- **damage~ 74** [w 42%] — 250,205 dps, 96% of the other damage dealers' median
- **mechanics− 86** [−2.7 pts] — 3% of intake was damage comparable players did not take
- **interrupts~ 88** [w 32%] — 21 stops vs 15 expected (group stopped 81% of what it could reach, not scored here); pressed 25x: 3 on casts already stopped, 1 just after the cast finished; 2 of those wasted the kick and a cast got through before it came back
- **activity 92** [w 26%] — 97% engaged while alive in combat
- **utility 0** [w 0%] — 0 used of ~19 the kit offered
- _never pressed: Consume Magic, Darkness_
- _not counted as button presses (procs, ticks): Soul Fragment_

</details>

### Arcane Mage — Arcane Mage — B- (75/100)

*M+ score 3,426*

**Where the points went**

- **-9 damage (rank)** — scored 80: 274,364 dps, 107% of the other damage dealers' median
- **-7 activity** — scored 71: 93% engaged while alive in combat
- **-7 interrupts (rank)** — scored 80: 10 stops vs 10 expected

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 80** [w 42%] — 274,364 dps, 107% of the other damage dealers' median
- **mechanics− 89** [−2.3 pts] — 3% of intake was damage comparable players did not take
- **interrupts~ 80** [w 32%] — 10 stops vs 10 expected (group stopped 81% of what it could reach, not scored here); pressed 14x: 4 on nothing casting; 2 of those wasted the kick and a cast got through before it came back
- **activity 71** [w 26%] — 93% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _never pressed: Ice Block_

</details>

### Hyporock — Ret Paladin — C+ (68/100)

*M+ score 3,325*

**Where the points went**

- **-11 damage (rank)** — scored 74: 254,602 dps, 97% of the other damage dealers' median
- **-9 interrupts (rank)** — scored 72: 9 stops vs 14 expected
- **-7 activity** — scored 75: 94% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 72** [−5.0 pts] — 1 death(s)
- **damage~ 74** [w 42%] — 254,602 dps, 97% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 72** [w 32%] — 9 stops vs 14 expected (group stopped 81% of what it could reach, not scored here); pressed 11x: 2 on casts already stopped; 1 of those wasted the kick and a cast got through before it came back
- **activity 75** [w 26%] — 94% engaged while alive in combat
- **utility 86** [w 0%] — 16 used of ~91 the kit offered
- _never pressed: Blinding Light_
- _not counted as button presses (procs, ticks): Avenging Wrath, Crusading Strikes_

</details>

*Axes marked ~ are ranked against the other players in this key, not measured on their own. Someone is always in the middle.*

## Deaths

3 deaths in 2 separate incidents. The cascade at 17:11 (2 deaths in 0s) was the big one.

**What was landing while people died** — Counts only the seconds before each death, not the whole key.

| spell | in | damage | killing blows |
|---|---:|---:|---:|
| Raging Squall | 2 of 3 | 1,917,811 | 2 |
| Echoing Maul | 1 of 3 | 1,134,067 | 1 |
| Glacial Torment | 1 of 3 | 930,444 | — |
| Echoing Fury | 1 of 3 | 237,983 | — |
| Rune of Void-Tainted Shell | 1 of 3 | 4,525 | — |

### Cascade · 17:11 · 2 deaths in 0s — the healer went first

**17:11 · Resto Shaman · heal** — killed by **Raging Squall** for 975,712 from Sentinel of Winter

took **975,712** · in **one hit**

| when | what | damage |
|---:|---|---:|
| at death | Raging Squall (killing blow) | 975,712 |

**no defensive pressed** · **no healing landed**

**17:11 · Devourer DH · dps** — killed by **Raging Squall** for 942,099 from Sentinel of Winter

took **1,877,068** · in **8.1 s** · health at the start **57%** · before the last hit **21%**

| when | what | damage |
|---:|---|---:|
| 8.0s before | Glacial Torment | 191,963 |
| 6.2s before | Glacial Torment | 177,020 |
| 4.1s before | Glacial Torment | 171,862 |
| 2.1s before | Glacial Torment | 194,799 |
| at death | Raging Squall (killing blow) | 942,099 |
| at death | Glacial Torment | 194,800 |
| | 6 smaller hits | 4,525 |

**no defensive pressed** · 425,550 healed · Hyporock, Resto Shaman

### Death · 26:30 · Hyporock · dps

**26:30 · Hyporock · dps** — killed by **Echoing Maul** for 560,098 from Nalorakk

took **1,372,050** · in **4.9 s** · health at the start **72%** · before the last hit **6%**

| when | what | damage |
|---:|---|---:|
| 4.9s before | Echoing Fury | 237,983 |
| at death | Echoing Maul (killing blow) | 1,134,067 |

**no defensive pressed** · 2,599 healed · all their own

## Where the time went

| | seconds | |
|---|---:|---|
| combat | 1,502 | 25:02 |
| routing | 155 | 2:35 |
| death penalty | 45 | 0:45 |
| lead in | 22 | 0:22 |

Costliest pulls — *Cost is the time the pull lost: a wipe loses the whole pull, a pull that held loses only its deaths.*

| pull | at | fighting | enemies | deaths | taken | cost |
|---:|---|---|---:|---:|---:|---:|
| 7 | 14:50 | 3:31 | 7 | 2 | 36,137,025 | 0:30 |
| 9 | 24:10 | 2:48 | 0 | 1 | 26,960,594 | 0:15 |

*Under each pull: who pulled, where the healer was (from their nearest cast), and which cooldowns were still recharging.*

- pull 7: opened by Devourer DH (Devour on Sentinel of Winter); healer Resto Shaman 18 yd away (last seen 12 s earlier); on cooldown: Blood DK Dancing Rune Weapon 3s; Hyporock Divine Shield 51s; Arcane Mage Ice Cold 64s
- pull 9: opened by Blood DK (Death's Caress on Nalorakk); healer Resto Shaman 4 yd away (last seen 8 s earlier); on cooldown: Blood DK Anti-Magic Zone 104s; Resto Shaman Spirit Link Totem 50s; Hyporock Lay on Hands 59s, Divine Protection 6s

## What the group left up

**Casts that could have been interrupted and were not**

- Earth Bolt: 11 of 28 got through
- Lightning Bolt: 7 of 22 got through
- Frigid Roar: 2 of 18 got through
- Healing Breeze: 1 of 8 got through

**Debuffs that could have been dispelled and were not**

- Toxic Spores: 6x, up for 92s in total, 4,405,384 damage
- Glacial Torment: 5x, up for 68s in total, 5,840,811 damage
- Cryo Surge: 2x, up for 20s in total, 1,922,218 damage

**Damage one player took that similar players did not (check the raw hits before acting on this; a spell only one role can take looks the same)**

- Devourer DH: 1,601,008 (mostly Overwhelming Onslaught)
- Arcane Mage: 1,017,985 (mostly Glacial Tomb)
- Resto Shaman: 687,218 (mostly Glacial Tomb)

**Party damage eaten by shields on the enemies: 1.4% of what was dealt never landed (not graded)**

- 22,764,923 absorbed of 1,564,654,533 landed
- Rumbling Ward: 22,764,923
- on: Terra Rumbler (22,764,923)

**Hit most of the party (not graded: everyone took it, so nobody is charged for it)**

- Primal Echo: 5/5 players, 145 hits, 18,754,633 (5% of party intake)
- Hearty Bellow: 5/5 players, 149 hits, 16,257,542 (4% of party intake)
- Searing Magma: 5/5 players, 157 hits, 11,969,527 (3% of party intake)
- Ravenous Bellow: 5/5 players, 100 hits, 10,832,841 (3% of party intake)
- Frozen Tempest: 4/5 players, 106 hits, 9,907,753 (2% of party intake)
- Overwhelming Onslaught: 4/5 players, 53 hits, 9,632,199 (2% of party intake)

**Aimed at most of the party (the targeted player is not charged; hits on anyone else could have been avoided)**

- Razor Dive: 4/5 players, 310 hits, 31,943,689 (8% of party intake)
- Glacial Torment: 4/5 players, 56 hits, 10,014,769 (2% of party intake)
- Echoing Maul: 4/5 players, 19 hits, 8,540,086 (2% of party intake)
- Toxic Spores: 5/5 players, 77 hits, 5,556,756 (1% of party intake)
- Cryo Surge: 3/5 players, 48 hits, 5,510,376 (1% of party intake)
- Rotten Ground: 4/5 players, 26 hits, 5,213,814 (1% of party intake)

## Notes

### Hyporock's death, from the combat log

Every Echo of Nalorakk casts Echoing Maul with the boss: 1, 3, 6, then 9 copies as the fight goes on. Each circle you stand in hits separately for about 565k. On the fatal cast at 26:30 there were 7 circles. Hyporock took two, 17 ms apart: 571k left him at 48k, 560k killed him.

Divine Shield went up at 26:16 for Echoing Fury and lasts 8 s. The Maul cast started at 26:26 and landed at 26:30, 6 s after the bubble ended. Divine Protection was off cooldown. It would not have saved two hits (905k after the 20% cut, against 620k of health) but it makes a single circle safe from any health.

### Where the grader is off for this run

Resto Shaman's throughput 56 is a floor, not a grade. The key needed 146k/s of healing, more than any of the 55 keys the scale was built from, so nobody has covered that much. The D is one death plus that floor.

The damage axis for the three dealers is a rank. 250k, 255k and 274k are within 10% of each other, so the points it takes off describe the ranking, not a gap.

## Method

Each axis is scored 0 to 100 against what this run allowed, not against a fixed target. A player is only scored on things their spec can do. An axis that does not apply is left out and the other weights are scaled up. 100 means nothing was missed; a solid, even key usually lands near 75. Survival and mechanics carry no weight of their own: they start at 100 and take points off when something went wrong.

*Generated 2026-09-18T11:17:05 · schema 9 · written analysis: Claude (Opus 5), from the combat log and the archive*
