# Voidscar Arena +16 — TIMED

27:48 · +1, 7% under the 30:00 par · 2 deaths · Fortified, Tyrannical, affix 147

*2026-09-20 · 02:13 · `WoWCombatLog-092026_011747.txt`*

> **AI-WRITTEN ANALYSIS** — The numbers come from the combat log. The verdict and notes were written by an AI reading them, and can be wrong in ways the numbers cannot. Written by Claude (Opus 5), from the combat log and the archive.

**Tip:** Rebuke more; 8 presses in 26 minutes

## The two things that killed the +15 attempts, Magma Totems and the Overseer shields, were both handled.

This is the first +16 Voidscar in the archive, timed by 2:13 with 2 deaths, after four abandoned +15s between 09-17 and last night. It worked because the two levers that broke those keys were pulled.

All 9 Magma Totems died at a median of 1.7 seconds alive, the best in the archive, and Searing Magma came to 4.5M, 1.1% of the party's damage taken, against 1.3% on the +14 clear and 21.8% on the +15 that wiped there. All three Brutal Slams shields broke in 10 to 12 seconds, against 22 seconds on 09-17 when the second one was never broken at all. Nobody died in either stretch.

**What to change**

1. Put a second name on Lava Bolt. 18 of 36 leaked and the tank stopped none of them.
2. Kill the Devouring Brutalizer first. Dreadbellow was 29.2M, 7% of everything taken, and it cannot be kicked.
3. Feral Druid: press a defensive. Both deaths had nothing in the window, and the 5:18 one was 1.5M in 3 seconds.
4. Nothing to change on the Magma Totems or the Overseer shields. Both were the best this group has done and both are why the key timed.

## The run

| | |
|---|---|
| on the clock | **27:48** — 26:06 fighting |
| deaths | **2** — timer agrees (2.01 implied) |
| party damage taken | **423,890,263** — 270,753/s while fighting |
| enemies killed | **153** |
| interrupts | **52/76** — 68% |
| dispels | **5/6** — 324,022 came through |

## Players

| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---:|---:|---:|---:|---:|:---:|
| Blood DK | Blood DK | tank | 322 | 149,897 | 49,895 | 108,236 | 0 | **C** 64 |
| Resto Shaman | Resto Shaman | heal | 303 | 36,629 | 142,319 | 39,927 | 0 | **C+** 70 |
| Aug Evoker | Aug Evoker | dps | 325 | 102,664 | 6,776 | 37,661 | 0 | **A-** 86 |
| Hyporock | Ret Paladin | dps | 323 | 348,477 | 11,837 | 31,637 | 0 | **B** 78 |
| Feral Druid | Feral | dps | 324 | 354,832 | 15,514 | 40,104 | 2 | **B** 76 |

*Gear and M+ score are from Raider.IO. Percentiles are from Warcraft Logs, against other +16 runs; WCL does not say how many. As a whole, this clear ranks 97th of 1,146,544 logged clears of this dungeon.*

### Blood DK — Blood DK — C (64/100)

*M+ score 3,373 · DPS 41st percentile*

**Where the points went**

- **-13 mitigation** — scored 53: 61% uptime of the 77% this kit can hold, 62% of worst windows covered
- **-11 interrupts (rank)** — scored 61: 12 stops vs 18 expected
- **-7 activity** — scored 54: 92% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **mitigation 53** [w 27%] — 61% uptime of the 77% this kit can hold, 62% of worst windows covered
- **damage 72** [w 18%] — 149,897 dps, 41th percentile of logged +16 runs of this dungeon (Warcraft Logs)
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 61** [w 27%] — 12 stops vs 18 expected (group stopped 80% of what it could reach, not scored here); pressed 18x: 3 on casts already stopped, 4 on nothing casting; 1 of those wasted the kick and a cast got through before it came back
- **activity 54** [w 15%] — 92% engaged while alive in combat
- **utility 98** [w 12%] — 5 used of ~6 the kit offered
- _overcapped Runic Power: 535 of 13,684 generated (4%)_
- _not counted as button presses (procs, ticks): Infliction of Sorrow_

</details>

### Resto Shaman — Resto Shaman — C+ (70/100)

*M+ score 3,348 · HPS 46th percentile*

**Where the points went**

- **-13 interrupts (rank)** — scored 15: 2 stops vs 12 expected
- **-6 response** — scored 69: put back 42% of the 120,066,802 that landed in the party's worst windows
- **-4 throughput** — scored 85: covered 81% of the 267,942,853 that needed an outside heal (38% of the party's intake was self-covered or overkill); 26,423,155 absorbed

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **throughput 85** [w 29%] — covered 81% of the 267,942,853 that needed an outside heal (38% of the party's intake was self-covered or overkill); 26,423,155 absorbed; NOTE this key needed 162,807/s of healing, more than 95% of the 55 keys this scale was built from (cut-off 130,287/s, median 90,211/s). The score is a floor: no healer in that set has covered this much
- **response 69** [w 21%] — put back 42% of the 120,066,802 that landed in the party's worst windows
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 15** [w 15%] — 2 stops vs 12 expected (group stopped 80% of what it could reach, not scored here); pressed 4x: 2 on nothing casting; 1 of those wasted the kick and a cast got through before it came back
- **dispel 78** [w 14%] — 5/6 of what one dispeller could reach
- **activity 79** [w 12%] — 91% engaged while alive in combat
- **utility 100** [w 8%] — 22 used of ~19 the kit offered

</details>

### Aug Evoker — Aug Evoker — A- (86/100)

*M+ score 3,340 · DPS 97th percentile*

**Where the points went**

- **-10 interrupts (rank)** — scored 70: 5 stops vs 9 expected
- **-4 activity** — scored 86: 96% engaged while alive in combat
- **-1 damage** — scored 97: 102,664 dps, 97th percentile of logged +16 runs of this dungeon (Warcraft Logs); 25% of the other damage dealers' median, not scored

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage 97** [w 42%] — 102,664 dps, 97th percentile of logged +16 runs of this dungeon (Warcraft Logs); 25% of the other damage dealers' median, not scored
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 70** [w 32%] — 5 stops vs 9 expected (group stopped 80% of what it could reach, not scored here); pressed 9x: 1 on casts already stopped, 3 on nothing casting; 2 of those wasted the kick and a cast got through before it came back
- **activity 86** [w 26%] — 96% engaged while alive in combat
- **utility 91** [w 0%] — 3 used of ~9 the kit offered
- _never pressed: Landslide, Renewing Blaze_

</details>

### Hyporock — Ret Paladin — B (78/100)

*M+ score 3,326 · DPS 77th percentile*

**Where the points went**

- **-10 interrupts (rank)** — scored 68: 5 stops vs 10 expected
- **-7 damage** — scored 84: 348,477 dps, 77th percentile of logged +16 runs of this dungeon (Warcraft Logs); 160% of the other damage dealers' median, not scored
- **-5 activity** — scored 80: 95% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage 84** [w 42%] — 348,477 dps, 77th percentile of logged +16 runs of this dungeon (Warcraft Logs); 160% of the other damage dealers' median, not scored
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 68** [w 32%] — 5 stops vs 10 expected (group stopped 80% of what it could reach, not scored here); pressed 8x: 1 on casts already stopped, 3 on nothing casting; 1 of those wasted the kick and a cast got through before it came back
- **activity 80** [w 26%] — 95% engaged while alive in combat
- **utility 86** [w 0%] — 15 used of ~99 the kit offered
- _not counted as button presses (procs, ticks): Crusading Strikes_

</details>

### Feral Druid — Feral — B (76/100)

*M+ score 3,401 · DPS 75th percentile*

**Where the points went**

- **-9 survival** — scored 50: 2 death(s)
- **-7 damage** — scored 83: 354,832 dps, 75th percentile of logged +16 runs of this dungeon (Warcraft Logs); 161% of the other damage dealers' median, not scored
- **-7 activity** — scored 73: 93% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 50** [−9.0 pts] — 2 death(s)
- **damage 83** [w 42%] — 354,832 dps, 75th percentile of logged +16 runs of this dungeon (Warcraft Logs); 161% of the other damage dealers' median, not scored
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 99** [w 32%] — 28 stops vs 10 expected (group stopped 80% of what it could reach, not scored here); pressed 25x: 3 on casts already stopped, 1 on unkickable casts, 3 on nothing casting; 1 of those wasted the kick and a cast got through before it came back
- **activity 73** [w 26%] — 93% engaged while alive in combat
- **utility 84** [w 0%] — 16 used of ~145 the kit offered
- _overcapped Combo Points: 443 of 1,958 generated (23%)_
- _overcapped Energy: 1,359 of 7,916 generated (17%)_
- _not counted as button presses (procs, ticks): Skull Bash_

</details>

*Axes marked ~ are ranked against the other players in this key, not measured on their own. Someone is always in the middle.*

## How to improve

**Blood DK — Blood DK**

Your C is mostly a tool gap, see the note below. You held Bone Shield 96.6% of a 27 minute key and a Blood Shield 67.1%, and neither counts toward the mitigation axis. The real thing to change is the kick. You pressed 18 times and landed 11, but not one of them on Lava Bolt, which is the cast that actually leaked, and 4 presses hit nothing casting.

**Resto Shaman — Resto Shaman**

Best sheet in the key once the numbers are read properly. This run demanded 171,144 healing per second and you covered 81%, which is 2nd of the 38 comparably hard healer keys in the archive, at item level 303 against 311 to 322 for the rest of that top ten. The C+ is a floor and the tool says so itself. One thing to change: Wind Shear went off 4 times in 26 minutes.

**Aug Evoker — Aug Evoker**

97th percentile for an Augmentation Evoker on this dungeon, 0 deaths, and Ebon Might on Hyporock 87% of the run. Nothing to fix on the support side. Two small ones: Renewing Blaze and Landslide were never pressed all key, and 3 of your 9 kick presses hit nothing casting. Landslide is a free stop on the Lava Bolt packs.

**Hyporock — Ret Paladin**

348k, the 77th percentile of logged +16 Voidscar runs, and 0 deaths. The percentile is the honest number of the two, because it compares you against parses that also had support. Your gap is the kick. You pressed Rebuke 8 times in 26 minutes and 3 of those hit nothing casting, while 18 Lava Bolts got through. It is a 15 second cooldown in a key with 76 kickable casts.

**Feral Druid — Feral**

28 interrupt stops against the 10 your cooldown allowed, and 18 of the party's 40 landed kicks. Nobody else was close. The 2 deaths are the whole gap between a B and an A, and neither had a defensive in the window. Brutok's Smashing Charge did 1.5M in 3 seconds at 5:18, and at 27:22 you took 2.8M over 15 seconds with 2.0M of healing already coming in.

### As a group

The kick board is the one real gap. 18 of 36 Lava Bolts and 5 of 13 Mending Voids got through, which is 3.8M of damage taken and 4.4M of healing put back into the enemies. Feral Druid carried it with 18 landed interrupts against Resto Shaman's 2 and Hyporock's 4, and Wind Shear and Rebuke are both short cooldowns sitting idle. Put a second name on Lava Bolt. After that the biggest source left is Nether Dash on Taz'Rah, 43.4M and 10% of everything taken, landing on all five of you almost equally. The shades are the fight, not the boss.

### The comp

The Augmentation Evoker changed this key and it is worth saying plainly. Ebon Might sat on Hyporock 87% of the run and Prescience 72%, and his 348k is 38% above his best previous Voidscar number. This is the only Voidscar key in the archive with an Aug in it. Take the clear, but do not treat 348k as a baseline without one. The rest of the comp covered what this dungeon asks, including 5 interrupts and a dispel for everything except one Fire Spit.

## Deaths

2 deaths in 2 separate incidents.

**What was landing while people died** — Counts only the seconds before each death, not the whole key.

| spell | in | damage | killing blows |
|---|---:|---:|---:|
| Unstable Singularity | 1 of 2 | 970,127 | — |
| Cosmic Crash | 1 of 2 | 963,439 | — |
| Smashing Charge | 1 of 2 | 958,620 | 1 |
| Condensed Mass | 1 of 2 | 909,011 | 1 |
| Melee | 1 of 2 | 586,632 | — |

### Death · 5:19 · Feral Druid · dps

**5:19 · Feral Druid · dps** — killed by **Smashing Charge** for 958,620 from Brutok

took **1,545,252** · in **3.0 s**

| when | what | damage |
|---:|---|---:|
| 3.0s before | Melee | 115,964 |
| 0.9s before | Melee | 470,668 |
| at death | Smashing Charge (killing blow) | 958,620 |

**no defensive pressed** · 293,746 healed · Resto Shaman, Hyporock

### Death · 27:23 · Feral Druid · dps

**27:23 · Feral Druid · dps** — killed by **Condensed Mass** for 318,124 from nil

took **2,842,577** · in **15.0 s** · health at the start **66%** · before the last hit **3%**

| when | what | damage |
|---:|---|---:|
| 14.5s before | Cosmic Crash | 349,587 |
| 12.6s before | Unstable Singularity | 73,558 |
| 2.8s before | Condensed Mass | 111,147 |
| 1.9s before | Condensed Mass | 212,083 |
| 0.9s before | Condensed Mass | 212,083 |
| at death | Condensed Mass (killing blow) | 318,124 |
| | 29 smaller hits | 1,565,995 |

**no defensive pressed** · 2,029,079 healed · Resto Shaman, Hyporock, Aug Evoker

## Where the time went

| | seconds | |
|---|---:|---|
| combat | 1,566 | 26:06 |
| routing | 70 | 1:10 |
| death penalty | 30 | 0:30 |
| lead in | 10 | 0:10 |

Costliest pulls — *Cost is the time the pull lost: a wipe loses the whole pull, a pull that held loses only its deaths.*

| pull | at | fighting | enemies | deaths | taken | cost |
|---:|---|---|---:|---:|---:|---:|
| 3 | 2:43 | 7:39 | 30 | 1 | 140,574,756 | 0:15 |
| 8 | 21:15 | 6:11 | 50 | 1 | 88,268,855 | 0:15 |

*Under each pull: who pulled, where the healer was (from their nearest cast), and which cooldowns were still recharging.*

- pull 3: opened by Blood DK (Death and Decay on Sycophantic Tarasek); healer Resto Shaman 19 yd away; on cooldown: Feral Druid Barkskin 40s; Blood DK Anti-Magic Zone 117s; Resto Shaman Healing Tide Totem 7s; Hyporock Lay on Hands 210s, Divine Shield 104s, Divine Protection 19s; Aug Evoker Zephyr 58s, Obsidian Scales 29s
- pull 8: opened by Blood DK (Melee on Kilivore Screamer); healer Resto Shaman 40 yd away; on cooldown: Feral Druid Survival Instincts 1s; Blood DK Anti-Magic Zone 80s, Anti-Magic Shell 19s, Dancing Rune Weapon 14s; Resto Shaman Spirit Link Totem 178s, Healing Tide Totem 118s; Hyporock Blessing of Protection 306s, Divine Shield 215s, Lay on Hands 112s; Aug Evoker Zephyr 109s, Obsidian Scales 16s

## What the group left up

**Casts that could have been interrupted and were not**

- Lava Bolt: 18 of 36 got through
- Mending Void: 5 of 13 got through
- Shadowbolt Volley: 1 of 5 got through

**Debuffs that could have been dispelled and were not**

- Fire Spit: 1x, up for 6s in total, 324,022 damage

**Party damage eaten by shields on the enemies: 0.8% of what was dealt never landed (not graded)**

- 13,233,433 absorbed of 1,633,421,572 landed
- Brutal Slams: 13,233,433
- on: Brutal Overseer (13,233,433)

**Hit most of the party (not graded: everyone took it, so nobody is charged for it)**

- Dreadbellow: 5/5 players, 384 hits, 29,181,755 (7% of party intake)
- Unstable Singularity: 5/5 players, 1344 hits, 25,731,271 (6% of party intake)
- Toxic Aura: 5/5 players, 375 hits, 20,953,027 (5% of party intake)
- Cosmic Crash: 5/5 players, 342 hits, 16,358,331 (4% of party intake)
- Brutal Slams: 5/5 players, 88 hits, 12,958,851 (3% of party intake)
- Dark Bloom: 5/5 players, 29 hits, 11,251,980 (3% of party intake)

**Aimed at most of the party (the targeted player is not charged; hits on anyone else could have been avoided)**

- Nether Dash: 5/5 players, 480 hits, 43,443,692 (10% of party intake)
- Savage Leap: 4/5 players, 223 hits, 27,444,869 (6% of party intake)
- Forked Lightning: 3/5 players, 39 hits, 7,805,750 (2% of party intake)

## Notes

### The tank's mitigation score is a kit-list gap, not his play

Arbiter scores mitigation as uptime of the defensives listed in knowledge.PERSONAL_DEFENSIVES. For a Blood DK that set holds Icebound Fortitude, Vampiric Blood, Dancing Rune Weapon, Anti-Magic Shell and Rune Tap. It has no Bone Shield and no Blood Shield, which is where a Blood DK's mitigation actually comes from. Blood DK held Bone Shield 96.6% of the key and a Blood Shield 67.1%, and was graded on his emergency buttons alone at 27% of his sheet. Same shape as the Prot Warrior finding of 2026-08-26, which moved a tank from D to C once Shield Block and Ignore Pain were added.

### Two numbers on this page to read with care

Melee is still counted twice, so Blood DK's 178.1M of damage taken is really about 119.1M and the party's 423,890,263 is about 361M. Spell damage is unaffected. Separately, Nether Dash is filed under "the enemy chose the targets" and excused for all five, which is wrong on Taz'Rah. The cast carries no target and the lines can be walked out of. It was 43.4M, 10% of the party's intake, spread almost evenly across everyone, so read mechanics on any Taz'Rah key as unmeasured.

## Method

Each axis is scored 0 to 100 against what this run allowed, not against a fixed target. A player is only scored on things their spec can do. An axis that does not apply is left out and the other weights are scaled up. 100 means nothing was missed; a solid, even key usually lands near 75. Survival and mechanics carry no weight of their own: they start at 100 and take points off when something went wrong.

*Generated 2026-09-20T02:52:32 · schema 10 · written analysis: Claude (Opus 5), from the combat log and the archive*
