# Temple of Sethraliss +16 — ABANDONED

2:10 · -93% over the 32:00 par · 4 deaths · Tyrannical, Fortified, Xal'atath's Guile

*2026-09-22 · 21:31 · `WoWCombatLog-092226_185750.txt`*

> **AI-WRITTEN ANALYSIS** — The numbers come from the combat log. The verdict and notes were written by an AI reading them, and can be wrong in ways the numbers cannot. Written by Claude (Opus 5.5), from the combat log, the archive and Hyporock's recording.

**Why it failed:** Missed mechanic: Judgment broke disorient on both Fangs (Hyporock); Lack of heals: Healing Tide and Spirit Link unused (Resto Shaman)

## The first pull went badly, and the key was dropped 2 minutes in.

The first pull brought in Sandswept Hunters, Shrouded Fangs and Barbed Krolusks together. There were 4 deaths in it, and the log stops mid-pull.

Hyporock disoriented both Shrouded Fangs, then broke it with Judgment while the tank was around the corner. The Fangs killed him on the spot. After that, Serrated Charge bleeds and Ground Pound did most of the killing. Healing Tide Totem and Spirit Link Totem were never used.

**What to change**

1. Resto Shaman: Healing Tide Totem or Spirit Link Totem when several people drop low in one pull.
2. Prot Warrior: Rallying Cry when the party is low in a big pull.
3. Hyporock: leave disoriented mobs alone, keep Divine Shield for a lethal hit, and press Divine Protection on a Ground Pound cast.

## The run

| | |
|---|---|
| on the clock | **2:10** — 1:55 fighting |
| deaths | **4** |
| party damage taken | **25,230,251** — 218,823/s while fighting |
| enemies killed | **10** |
| interrupts | **15/21** — 71% |
| dispels | **1/1** — 0 came through |

## Players

| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---:|---:|---:|---:|---:|:---:|
| Prot Warrior | Prot Warrior | tank | 322 | 247,897 | 57,083 | 84,721 | 0 | **B+** 80 |
| Resto Shaman | Resto Shaman | heal | 324 | 48,188 | 89,702 | 36,362 | 0 | **D+** 58 |
| Windwalker Monk | Windwalker | dps | 323 | 538,080 | 4,313 | 20,547 | 0 | **A** 90 |
| Hyporock | Ret Paladin | dps | 323 | 232,740 | 10,553 | 24,847 | 2 | **D-** 50 |
| Arcane Mage | Arcane Mage | dps | 322 | 185,884 | 2,771 | 27,452 | 2 | **F** 27 |

*Gear and M+ score are from Raider.IO. No Warcraft Logs percentiles: not on warcraft logs (nobody uploaded this key).*

### Prot Warrior — Prot Warrior — B+ (80/100)

*M+ score 3,351*

**Where the points went**

- **-10 interrupts (rank)** — scored 74: 5 stops vs 5 expected
- **-10 mitigation** — scored 75: 95% uptime of the 100% this kit can hold, 100% of worst windows covered

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **mitigation 75** [w 39%] — 95% uptime of the 100% this kit can hold, 100% of worst windows covered
- **damage~** — n/a. 247,897 dps, 78% of the average DPS; not scored, because a tank's damage can only be compared with other tanks (Warcraft Logs), not with this party's damage dealers
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 74** [w 39%] — 5 stops vs 5 expected (group stopped 75% of what it could reach, not scored here)
- **activity 100** [w 22%] — 100% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _overcapped Rage: 78 of 1,748 generated (4%)_
- _never pressed: Intimidating Shout, Rallying Cry, Spell Reflection_
- _not counted as button presses (procs, ticks): Ignore Pain, Shield Slam, Thunder Clap_

</details>

### Resto Shaman — Resto Shaman — D+ (58/100)

*M+ score 3,346*

**Where the points went**

- **-21 interrupts (rank)** — scored 20: 1 stops vs 4 expected
- **-12 throughput** — scored 76: covered 77% of the 15,426,840 that needed an outside heal (50% of the party's intake was self-covered or overkill); 3,901,891 absorbed
- **-8 activity** — scored 64: 87% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **throughput 76** [w 51%] — covered 77% of the 15,426,840 that needed an outside heal (50% of the party's intake was self-covered or overkill); 3,901,891 absorbed
- **response** — n/a. n/a: the party's worst windows cover 83% of a 115s fight, so there is no calmer stretch to compare them with
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 20** [w 27%] — 1 stops vs 4 expected (group stopped 75% of what it could reach, not scored here); pressed 3x: 1 on casts already stopped, 1 on nothing casting; 1 of those wasted the kick and a cast got through before it came back
- **dispel** — n/a. too few known-dispellable debuffs to judge
- **activity 64** [w 22%] — 87% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _never pressed: Earth Elemental, Healing Tide Totem, Spirit Link Totem_

</details>

### Windwalker Monk — Windwalker — A (90/100)

*M+ score 3,411*

**Where the points went**

- **-9 activity** — scored 64: 90% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 100** [w 42%] — 538,080 dps, 233% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 97** [w 32%] — 6 stops vs 3 expected (group stopped 75% of what it could reach, not scored here)
- **activity 64** [w 26%] — 90% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _overcapped Chi: 6 of 52 generated (12%)_
- _never pressed: Detox, Paralysis, Ring of Peace_
- _not counted as button presses (procs, ticks): Chi Explosion, Fists of Fury, Tiger Palm_

</details>

### Hyporock — Ret Paladin — D- (50/100)

*M+ score 3,342*

**Where the points went**

- **-21 damage (rank)** — scored 49: 232,740 dps, 64% of the other damage dealers' median
- **-12 activity** — scored 52: 80% engaged while alive in combat
- **-9 survival** — scored 50: 2 death(s)

<details><summary>All axes</summary>

- **survival− 50** [−9.0 pts] — 2 death(s)
- **damage~ 49** [w 42%] — 232,740 dps, 64% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 76** [w 32%] — 3 stops vs 4 expected (group stopped 75% of what it could reach, not scored here); pressed 3x: 1 on casts already stopped, 1 on nothing casting; 1 of those wasted the kick and a cast got through before it came back
- **activity 52** [w 26%] — 80% engaged while alive in combat
- **utility 92** [w 0%] — 3 used of ~8 the kit offered
- _never pressed: Cleanse Toxins_
- _not counted as button presses (procs, ticks): Crusading Strikes_

</details>

### Arcane Mage — Arcane Mage — F (27/100)

*M+ score 3,364*

**Where the points went**

- **-32 interrupts (rank)** — scored 0: 0 stops vs 3 expected
- **-24 damage (rank)** — scored 43: 185,884 dps, 56% of the other damage dealers' median
- **-9 survival** — scored 50: 2 death(s)

<details><summary>All axes</summary>

- **survival− 50** [−9.0 pts] — 2 death(s)
- **damage~ 43** [w 42%] — 185,884 dps, 56% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 0** [w 32%] — 0 stops vs 3 expected (group stopped 75% of what it could reach, not scored here); pressed 2x: 1 on casts already stopped, 1 on nothing casting; 2 of those wasted the kick and a cast got through before it came back
- **activity 69** [w 26%] — 92% engaged while alive in combat
- **utility 0** [w 0%] — 0 used of ~4 the kit offered
- _never pressed: Alter Time, Greater Invisibility, Remove Curse, Ring of Frost, Spellsteal_

</details>

*Axes marked ~ are ranked against the other players in this key, not measured on their own. Someone is always in the middle.*

## How to improve

**Prot Warrior — Prot Warrior**

Keep: Held the pull without dying. Your defensive buffs were up for almost the whole pull. Change: press Rallying Cry when the party is low in a big pull. It was never pressed in a pull with 4 deaths.

**Resto Shaman — Resto Shaman**

Keep: Kept most of the damage covered. You healed most of the damage that needed an outside heal in a very heavy pull. Change: press Healing Tide Totem when several people drop below half health in the same pull. Neither Healing Tide Totem nor Spirit Link Totem was pressed in a pull with 4 deaths.

**Windwalker Monk — Windwalker**

Keep: More than twice the damage of anyone else. You did more than twice the damage of the other damage dealers' median, kicked more than expected and did not die.

**Hyporock — Ret Paladin**

Keep: Saved the monk and the mage. Blessing of Protection took a Serrated Charge bleed off Windwalker Monk when he was 2 ticks from dead. Lay on Hands on Arcane Mage at low health was the right call too. Change: walk away from mobs you have disoriented once Blinding Light lands and the tank has moved on. Judgment broke it on both Shrouded Fangs, and they killed you in 2 seconds. The Divine Shield you pressed on the ride back then left you on Forbearance when Ground Pound landed, and Divine Protection was ready but not pressed.

**Arcane Mage — Arcane Mage**

Keep: Pressed defensives in the first death. Ice Cold and Prismatic Barrier were both up when the Krolusks' charge killed you. Change: press Greater Invisibility when Ice Cold is used and you are still taking heavy damage. You died twice, and Greater Invisibility was never pressed.

### As a group

Too little happened to judge the group. The pull that ended the key needed big cooldowns early, and the healer's two biggest were never pressed. If the first pull of a +16 goes this badly again, it is worth stopping to agree who presses what before going on.

## Deaths

4 deaths in 3 separate incidents. The cascade at 0:39 (2 deaths in 0s) was the big one.

**What was landing while people died** — Counts only the seconds before each death, not the whole key.

| spell | in | damage | killing blows |
|---|---:|---:|---:|
| Ground Pound | 3 of 4 | 1,339,319 | — |
| Melee | 1 of 4 | 1,129,798 | 1 |
| Serrated Charge | 3 of 4 | 1,068,686 | 2 |
| Slither Strike | 2 of 4 | 322,121 | 1 |
| Lightning Bolt | 1 of 4 | 132,587 | — |
| Refraction | 2 of 4 | 49,230 | — |

### Death · 0:18 · Hyporock · dps

**0:18 · Hyporock · dps** — killed by **Melee** for 282,040 from Shrouded Fang

took **1,130,654** · in **2.0 s** · before the last hit **39%**

| when | what | damage |
|---:|---|---:|
| 1.9s before | Melee | 284,174 |
| 1.1s before | Melee | 278,721 |
| 0.9s before | Melee | 147,166 |
| 0.9s before | Rune of Void-Tainted Shell | 856 |
| 0.6s before | Melee | 137,697 |
| at death | Melee (killing blow) | 282,040 |

**no defensive pressed** · 175,650 healed · all their own

### Cascade · 0:39 · 2 deaths in 0s — Arcane Mage went first

**0:39 · Arcane Mage · dps** — killed by **Serrated Charge** for 130,376 from Barbed Krolusk

took **955,573** · in **1.0 s** · health at the start **80%** · before the last hit **6%**

| when | what | damage |
|---:|---|---:|
| 1.9s before | Serrated Charge | 39,128 |
| 0.9s before | Serrated Charge | 130,425 |
| 0.4s before | Ground Pound | 496,543 |
| 0.4s before | Slither Strike | 166,976 |
| 0.2s before | Refraction | 31,253 |
| at death | Serrated Charge (killing blow) | 130,376 |
| | 3 smaller hits | 53,647 |

Prismatic Barrier -6.0s · 75,010 healed · Hyporock, Resto Shaman

**0:39 · Hyporock · dps** — killed by **Serrated Charge** for 130,264 from Barbed Krolusk

took **973,992** · in **2.0 s** · health at the start **75%** · before the last hit **10%**

| when | what | damage |
|---:|---|---:|
| 2.1s before | Serrated Charge | 217,106 |
| 0.9s before | Serrated Charge | 141,844 |
| 0.8s before | Ground Pound | 484,778 |
| at death | Serrated Charge (killing blow) | 130,264 |

Lay on Hands · 63,175 healed · Resto Shaman

### Death · 1:53 · Arcane Mage · dps

**1:53 · Arcane Mage · dps** — killed by **Slither Strike** for 155,145 from Shrouded Fang

took **982,378** · in **4.3 s** · health at the start **75%** · before the last hit **11%**

| when | what | damage |
|---:|---|---:|
| 5.2s before | Serrated Charge | 70,224 |
| 4.3s before | Serrated Charge | 127,026 |
| 3.2s before | Serrated Charge | 127,763 |
| 2.2s before | Lightning Bolt | 132,587 |
| 0.2s before | Ground Pound | 357,998 |
| at death | Slither Strike (killing blow) | 155,145 |
| | 5 smaller hits | 86,270 |

Prismatic Barrier -1.7s · 181,319 healed · Hyporock, Resto Shaman

## Where the time went

| | seconds | |
|---|---:|---|
| combat | 115 | 1:55 |
| death penalty | 60 | 1:00 |
| lead in | 10 | 0:10 |

Costliest pulls — *Cost is the time the pull lost: a wipe loses the whole pull, a pull that held loses only its deaths.*

| pull | at | fighting | enemies | deaths | taken | cost |
|---:|---|---|---:|---:|---:|---:|
| 1 | 0:10 | 1:55 | 10 | 4 | 25,230,251 | 1:00 |

*Under each pull: who pulled, where the healer was (from their nearest cast), and which cooldowns were still recharging.*

- pull 1: opened by Prot Warrior (Thunder Clap on Sandswept Hunter); healer Resto Shaman 36 yd away

## What the group left up

**Casts that could have been interrupted and were not**

- Lightning Bolt: 6 of 20 got through

**Hit most of the party (not graded: everyone took it, so nobody is charged for it)**

- Ground Pound: 5/5 players, 15 hits, 4,280,885 (17% of party intake)
- Arrow Barrage: 3/5 players, 37 hits, 2,849,756 (11% of party intake)
- Serrated Charge: 4/5 players, 19 hits, 1,719,086 (7% of party intake)
- Slither Strike: 4/5 players, 15 hits, 1,672,289 (7% of party intake)

## Method

Each axis is scored 0 to 100 against what this run allowed, not against a fixed target. A player is only scored on things their spec can do. An axis that does not apply is left out and the other weights are scaled up. 100 means nothing was missed; a solid, even key usually lands near 75. Survival and mechanics carry no weight of their own: they start at 100 and take points off when something went wrong.

*Generated 2026-09-22T21:39:32 · schema 11 · written analysis: Claude (Opus 5.5), from the combat log, the archive and Hyporock's recording*
