# Temple of Sethraliss +16 — ABANDONED

2:24 · -93% over the 32:00 par · 4 deaths · Tyrannical, Fortified, Xal'atath's Guile

*2026-09-28 · 17:54 · `WoWCombatLog-092826_174924.txt`*

> **AI-WRITTEN ANALYSIS** — The numbers come from the combat log. The verdict and notes were written by an AI reading them, and can be wrong in ways the numbers cannot. Written by Claude (Opus 5.5), from the combat log and the archive.

**Why it failed:** No defensive: tank died in a late Fang's Cheap Shot (Guardian Druid); Lack of interrupts: Arrow Barrage channels not stopped (group)

**Tip:** Hammer of Justice a Fang that arrives after Blinding Light

## Blinding Light stopped 2 Fangs, but a third arrived late and the tank died inside its Cheap Shot.

The group opened Temple with the whole first area, and the last group to time Temple held the same opening without a death. Hyporock's Blinding Light caught the first 2 Shrouded Fangs, and neither cast Poisoned Cheap Shot. The third Fang came out of stealth after it and stunned Guardian Druid while the Stonefist hit them. Guardian Druid died inside the stun with their big defensives unused.

Hyporock's Intercession had the tank back up 3 s later, and the pull recovered. Two Sandswept Hunters then channelled Arrow Barrage on Hyporock at once and killed them. Arms Warrior died a second time to a Sandburst Arrow. The group left with 3 enemies from the pull still alive.

**What to change**

1. Hyporock: Hammer of Justice a Fang that comes out of stealth after Blinding Light is spent, and Cleanse Toxins the tank if its Cheap Shot lands.
2. Hyporock: Hammer of Justice the Sandswept Hunter channelling Arrow Barrage on you, and keep Divine Shield for that moment.
3. Guardian Druid: press Survival Instincts as the Fangs and the Stonefist arrive, before a stun can land.
4. Everyone: stun, disorient or kick a Fang within 2.5 s of it appearing, or its Cheap Shot lands.

## The run

| | |
|---|---|
| on the clock | **2:24** — 2:00 fighting |
| deaths | **4** |
| party damage taken | **54,277,100** — 450,806/s while fighting |
| enemies killed | **7** |
| interrupts | **7/8** — 88% |
| dispels | **1/1** — 0 came through |

## Players

| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---:|---:|---:|---:|---:|:---:|
| Guardian Druid | Guardian | tank | 326 | 152,783 | 77,944 | 170,065 | 1 | **F** 30 |
| Holy Priest | Holy Priest | heal | 325 | 16,430 | 215,975 | 49,620 | 0 | **A** 96 |
| Arcane Mage | Arcane Mage | dps | 323 | 290,957 | 3,048 | 33,252 | 0 | **B+** 81 |
| Arms Warrior | Arms | dps | 326 | 209,867 | 17,609 | 72,345 | 2 | **C** 65 |
| Hyporock | Ret Paladin | dps | 325 | 249,360 | 21,681 | 52,207 | 1 | **F** 37 |

*Gear and M+ score are from Raider.IO. No Warcraft Logs percentiles: not on warcraft logs (nobody uploaded this key).*

### Guardian Druid — Guardian — F (30/100)

*M+ score 3,347*

**Where the points went**

- **-33 interrupts (rank)** — scored 0: 0 stops vs 3 expected
- **-15 utility** — scored 0: 0 used of ~11 the kit offered
- **-8 mitigation** — scored 75: 95% uptime of the 100% this kit can hold, 100% of worst windows covered

<details><summary>All axes</summary>

- **survival− 72** [−5.6 pts] — 1 death(s)
- **mitigation 75** [w 33%] — 95% uptime of the 100% this kit can hold, 100% of worst windows covered
- **damage~** — n/a. 152,783 dps, 61% of the average DPS; not scored, because a tank's damage can only be compared with other tanks (Warcraft Logs), not with this party's damage dealers
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 0** [w 33%] — 0 stops vs 3 expected (group stopped 100% of what it could reach, not scored here); pressed 1x: 1 on casts already stopped
- **activity 56** [w 19%] — 94% engaged while alive in combat
- **utility 0** [w 15%] — 0 used of ~11 the kit offered
- _overcapped Rage: 263 of 2,174 generated (12%)_
- _never pressed: Remove Corruption, Soothe, Typhoon, Ursol's Vortex_

</details>

### Holy Priest — Holy Priest — A (96/100)

*M+ score 3,376*

**Where the points went**

- **-3 throughput** — scored 95: covered 86% of the 31,425,350 that needed an outside heal (44% of the party's intake was self-covered or overkill); 2,843,100 absorbed
- **-1 activity** — scored 96: 95% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **throughput 95** [w 58%] — covered 86% of the 31,425,350 that needed an outside heal (44% of the party's intake was self-covered or overkill); 2,843,100 absorbed; NOTE this key needed 218,558/s of healing, more than 95% of the 55 keys this scale was built from (cut-off 130,287/s, median 90,211/s). The score is a floor: no healer in that set has covered this much
- **response** — n/a. n/a: the party's worst windows cover 80% of a 120s fight, so there is no calmer stretch to compare them with
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts** — n/a. no interrupt on the bar
- **dispel** — n/a. too few known-dispellable debuffs to judge
- **activity 96** [w 25%] — 95% engaged while alive in combat
- **utility 100** [w 17%] — 8 used of ~3 the kit offered
- _never pressed: Dispel Magic, Mass Dispel_

</details>

### Arcane Mage — Arcane Mage — B+ (81/100)

*M+ score 3,387*

**Where the points went**

- **-12 activity** — scored 55: 85% engaged while alive in combat
- **-7 damage (rank)** — scored 84: 290,957 dps, 117% of the other damage dealers' median

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 84** [w 42%] — 290,957 dps, 117% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 99** [w 32%] — 3 stops vs 1 expected (group stopped 100% of what it could reach, not scored here)
- **activity 55** [w 26%] — 85% engaged while alive in combat
- **utility 0** [w 0%] — 0 used of ~5 the kit offered
- _never pressed: Alter Time, Greater Invisibility, Remove Curse_

</details>

### Arms Warrior — Arms — C (65/100)

*M+ score 3,344*

**Where the points went**

- **-13 damage (rank)** — scored 68: 209,867 dps, 89% of the other damage dealers' median
- **-12 activity** — scored 55: 86% engaged while alive in combat
- **-9 survival** — scored 50: 2 death(s)

<details><summary>All axes</summary>

- **survival− 50** [−9.0 pts] — 2 death(s)
- **damage~ 68** [w 42%] — 209,867 dps, 89% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 97** [w 32%] — 3 stops vs 1 expected (group stopped 100% of what it could reach, not scored here)
- **activity 55** [w 26%] — 86% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _overcapped Rage: 4 of 141 generated (3%)_
- _never pressed: Impending Victory_

</details>

### Hyporock — Ret Paladin — F (37/100)

*M+ score 3,426*

**Where the points went**

- **-32 interrupts (rank)** — scored 0: 0 stops vs 2 expected
- **-15 activity** — scored 44: 68% engaged while alive in combat
- **-11 damage (rank)** — scored 73: 249,360 dps, 95% of the other damage dealers' median

<details><summary>All axes</summary>

- **survival− 72** [−5.0 pts] — 1 death(s)
- **damage~ 73** [w 42%] — 249,360 dps, 95% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 0** [w 32%] — 0 stops vs 2 expected (group stopped 100% of what it could reach, not scored here); pressed 1x: 1 on nothing casting
- **activity 44** [w 26%] — 68% engaged while alive in combat
- **utility 91** [w 0%] — 3 used of ~9 the kit offered
- _overcapped Holy Power: 36 of 109 generated (33%)_
- _never pressed: Cleanse Toxins_
- _not counted as button presses (procs, ticks): Crusading Strikes_

</details>

*Axes marked ~ are ranked against the other players in this key, not measured on their own. Someone is always in the middle.*

## How to improve

**Guardian Druid — Guardian**

Keep: Held the pull after the res. Once back up, you tanked the rest of the pull without dying again. Incapacitating Roar also ended an Arrow Barrage on the mage. Change: press Survival Instincts as the Stonefist and the last Shrouded Fang reach you. Poisoned Cheap Shot stunned you for the last 3 s of your life, and nothing can be pressed through a stun. Survival Instincts, Frenzied Regeneration and Incarnation were all still ready when you died.

**Holy Priest — Holy Priest**

Keep: Healed a very heavy pull. This key needed more healing per second than 95% of the keys the scale was built from, and you covered most of it. Psychic Scream ended two Arrow Barrages on you at once. Change: press Guardian Spirit when Poisoned Cheap Shot stuns the tank. Guardian Druid was stunned for 3 s before dying, and Guardian Spirit was ready. It went out after the res instead.

**Arcane Mage — Arcane Mage**

Nothing to change from a key this short.

**Arms Warrior — Arms**

Keep: Stops and stuns. You stopped 3 casts. Shockwave ended an Arrow Barrage on the healer. Change: step away from the arrow when an arrow lands near you and starts to tremble. It exploded under you while you were already low from Arrow Barrage. Your first death came when the Stonefist turned on you after the tank died, and Die by the Sword was still ready then.

**Hyporock — Ret Paladin**

Keep: Blinding Light on the Fangs, and a fast res. Blinding Light caught the first 2 Fangs as they arrived, and neither opened on the tank. Intercession had Guardian Druid back up 3 s after they died. Change: press Hammer of Justice on a Fang that comes out of stealth after Blinding Light is spent. The third Fang appeared on Guardian Druid after Blinding Light was used, and its Cheap Shot landed 2.5 s later. You were within 8 yd of it for part of that window, and Hammer of Justice was never pressed all key. It stops the Cheap Shot before it lands. If one gets through, Cleanse Toxins removes the stun.

### As a group

Blinding Light on the Fangs as they arrive is worth keeping. A Fang starts Poisoned Cheap Shot as it comes out of stealth, and a stun, disorient or kick in the next 2.5 s stops it. The one that stunned Guardian Druid appeared after Blinding Light had been used, and only damage landed on it during the cast. Arrow Barrage needs the other stuns and fears. Every one that hit a channelling hunter in this key ended the channel, so Shockwave, Psychic Scream and Hammer of Justice belong on the hunters.

### The comp

The comp had everything this pull needed, including a poison cleanse and several stuns.

## Deaths

4 deaths in 3 separate incidents. The cascade at 0:25 (2 deaths in 1s) was the big one.

**What was landing while people died** — Counts only the seconds before each death, not the whole key.

| spell | in | damage | killing blows |
|---|---:|---:|---:|
| Melee | 2 of 4 | 4,579,463 | 1 |
| Arrow Barrage | 2 of 4 | 1,814,093 | 1 |
| Sandburst Arrow | 1 of 4 | 1,011,113 | 1 |
| Poisoned Cheap Shot | 1 of 4 | 919,476 | 1 |
| Ground Pound | 1 of 4 | 544,314 | — |
| Slither Strike | 2 of 4 | 485,312 | — |

### Cascade · 0:25 · 2 deaths in 1s — the tank went first

**0:25 · Guardian Druid · tank** — killed by **Poisoned Cheap Shot** for 306,492 from Shrouded Fang

took **2,644,576** · in **7.2 s** · before the last hit **4%**

| when | what | damage |
|---:|---|---:|
| 7.0s before | Melee | 282,714 |
| 2.0s before | Poisoned Cheap Shot | 306,492 |
| 1.6s before | Sunder Slam | 302,849 |
| 0.9s before | Poisoned Cheap Shot | 306,492 |
| 0.9s before | Melee | 268,275 |
| at death | Poisoned Cheap Shot (killing blow) | 306,492 |
| | 12 smaller hits | 871,262 |

Ironfur -6.2s · Ironfur -5.7s · 1,268,730 healed · Hyporock, Holy Priest

**0:27 · Arms Warrior · dps** — killed by **Melee** for 1,572,792 from Sandfury Stonefist

took **3,383,831** · in **3.4 s** · health at the start **76%**

| when | what | damage |
|---:|---|---:|
| 3.4s before | Slither Strike | 226,619 |
| 2.6s before | Melee | 153,679 |
| 1.7s before | Melee | 320,443 |
| 0.4s before | Melee | 204,083 |
| 0.2s before | Melee | 449,410 |
| at death | Melee (killing blow) | 1,728,772 |
| | 2 smaller hits | 300,825 |

Lay on Hands · Hyporock -0.5s · 1,113,984 healed · Hyporock, Holy Priest

### Death · 1:25 · Hyporock · dps

**1:25 · Hyporock · dps** — killed by **Arrow Barrage** for 90,241 from Sandswept Hunter

took **1,116,881** · in **4.1 s** · health at the start **90%** · before the last hit **3%**

| when | what | damage |
|---:|---|---:|
| 4.1s before | Arrow Barrage | 95,254 |
| 3.6s before | Arrow Barrage | 95,254 |
| 3.4s before | Arrow Barrage | 95,254 |
| 2.8s before | Arrow Barrage | 93,350 |
| 2.6s before | Arrow Barrage | 93,349 |
| 2.1s before | Arrow Barrage | 93,349 |
| | 7 smaller hits | 614,791 |

**no defensive pressed** · 174,611 healed · Holy Priest, Guardian Druid

### Death · 1:56 · Arms Warrior · dps

**1:56 · Arms Warrior · dps** — killed by **Sandburst Arrow** for 1,011,113 from Sandswept Hunter

took **2,511,332** · in **13.6 s** · health at the start **39%** · before the last hit **78%**

| when | what | damage |
|---:|---|---:|
| 13.3s before | Ground Pound | 544,314 |
| 7.3s before | Slither Strike | 258,693 |
| 5.6s before | Arrow Barrage | 99,602 |
| 5.1s before | Arrow Barrage | 99,602 |
| 4.3s before | Arrow Barrage | 99,602 |
| at death | Sandburst Arrow (killing blow) | 1,011,113 |
| | 4 smaller hits | 398,406 |

**no defensive pressed** · 1,377,026 healed · Hyporock, Holy Priest, Guardian Druid

## Where the time went

| | seconds | |
|---|---:|---|
| combat | 120 | 2:00 |
| death penalty | 60 | 1:00 |
| lead in | 10 | 0:10 |

Costliest pulls — *Cost is the time the pull lost: a wipe loses the whole pull, a pull that held loses only its deaths.*

| pull | at | fighting | enemies | deaths | taken | cost |
|---:|---|---|---:|---:|---:|---:|
| 1 | 0:10 | 2:00 | 7 | 4 | 53,707,515 | 1:00 |

*Under each pull: who pulled, where the healer was (from their nearest cast), and which cooldowns were still recharging.*

- pull 1: opened by Guardian Druid (Moonfire on Storm Adept); healer Holy Priest 4 yd away; on cooldown: Arcane Mage Prismatic Barrier 10s; Guardian Druid Barkskin 36s

## Defensives · Hyporock

| button | presses | most the cooldown allowed | on you | on others |
|---|---:|---:|---:|---:|
| Divine Protection | 1 | 3 | 1 | 0 |
| Divine Shield | 1 | 1 | 1 | 0 |
| Lay on Hands | 1 | 1 | 0 | 1 |
| Blessing of Protection | 1 | 1 | 0 | 1 |
| Blessing of Sacrifice | 1 | 2 | 0 | 1 |
| Health potion | 1 | 1 | 1 | 0 |
| Stoneform | 1 | 2 | 1 | 0 |

- Divine Protection: 0 of 1 went out before a real hit.
- Divine Shield: 1 of 1 blocked hits, cleared a debuff or met real damage.
- Stoneform: 1 of 1 blocked hits, cleared a debuff or met real damage.

**To look at**

- Divine Protection met little damage 1 of 1 times: 0:38.

<details><summary>Every press</summary>

- 0:18 Blessing of Protection on Arcane Mage at 61%, cleared Serrated Charge (bleed)
- 0:23 Divine Shield at 81% health: blocked hits (cleared Serrated Charge (bleed))
- 0:26 Lay on Hands on Arms Warrior at 97%, healed 596,932 — died within 15 s
- 0:38 Health potion at 29% health: pressed under 35%
- 0:38 Divine Protection at 42% health: met little damage
- 0:56 Stoneform at 84% health: before a real hit (cleared Serrated Charge (bleed))
- 1:04 Blessing of Sacrifice on Arms Warrior at 67%, moved 321,877 to you

</details>

## What the group left up

**Casts that could have been interrupted and were not**

- Lightning Bolt: 1 of 8 got through

**Hit most of the party (not graded: everyone took it, so nobody is charged for it)**

- Arrow Barrage: 4/5 players, 74 hits, 7,645,678 (14% of party intake)
- Ground Pound: 4/5 players, 12 hits, 4,762,534 (9% of party intake)
- Slither Strike: 4/5 players, 22 hits, 4,636,864 (9% of party intake)

**Aimed at most of the party (the targeted player is not charged; hits on anyone else could have been avoided)**

- Serrated Charge: 3/5 players, 40 hits, 5,063,299 (9% of party intake)

## Notes

### Where the Fangs are

Between the entrance and Adderis there are 5 Shrouded Fangs, in the same spots in the 09-26, 09-27 and 09-28 keys: 2 in the first pack (about 40 yd in), then 1 each at about 95, 140 and 175 yd. This key only reached the second. A Fang that reaches someone still in stealth lands Poisoned Cheap Shot 2.5 s later unless it is disoriented, stunned or kicked. Across the three keys that happened 8 times: 6 were stopped (Blinding Light 5, Counterspell 1) and 2 landed (the fourth Fang on a Guardian Druid on 09-27, the third on Guardian Druid here). Fangs the tank's AoE touched first (Death and Decay, Thrash) never cast it.

### What the grader did not see

The dispel line reads 1 of 1 removed, but it misses the Poisoned Cheap Shot on Guardian Druid (Poison, applied 0:22), which ended with the death at 0:25 rather than being left up. Hyporock's 68% activity includes the run back after releasing at 1:25 and the last 12 s of the pull. Divine Shield went at 0:23 with Hyporock at 81% health, the third Temple running where it went early (09-22 on the ride back, 09-27 at 86% before Burrow). By 0:39 Lay on Hands, Divine Protection and the potion were spent too, and Hammer of Justice, ready and in range at 1:25, was never pressed.

## Method

Each axis is scored 0 to 100 against what this run allowed, not against a fixed target. A player is only scored on things their spec can do. An axis that does not apply is left out and the other weights are scaled up. 100 means nothing was missed; a solid, even key usually lands near 75. Survival and mechanics carry no weight of their own: they start at 100 and take points off when something went wrong.

*Generated 2026-09-28T16:58:51 · schema 11 · written analysis: Claude (Opus 5.5), from the combat log and the archive*
