# Temple of Sethraliss +16 — TIMED

27:22 · +1, 15% under the 32:00 par · 0 deaths · Fortified, Tyrannical, Xal'atath's Guile

*2026-09-30 · 17:45 · `WoWCombatLog-093026_164503.txt`*

> **AI-WRITTEN ANALYSIS** — The numbers come from the combat log. The verdict and notes were written by an AI reading them, and can be wrong in ways the numbers cannot. Written by Claude (Opus 5.5), from the combat log and the archive.

**Tip:** Let Wings come back before the Galvazzt pull

## Nobody died and the key finished 4:38 under the timer, the fastest Temple at this level in the archive.

Nobody died, so there were no run-backs and no death penalty. Guardian Druid kept a quick pace, chained the Merektha trash into the boss and stopped the most casts in the group. Holy Paladin covered every heal the key needed from the lowest item level in the group. Everyone stepped clear of both Corrupted Guardians before they erupted, which is what started the +17 wipe earlier tonight. The one planned thing that slipped was Hyporock's Merektha Wings, which went out on cooldown instead of on the snakes.

**What to change**

1. Hyporock: on Merektha, hold Wings for the first snake wave instead of the pull.
2. Hyporock: on the last pack before Galvazzt, let Wings come back for the pull.
3. Guardian Druid: press Skull Bash only on a cast bar.
4. Everyone: bring this route and pace back to the +17.

## The run

| | |
|---|---|
| on the clock | **27:22** — 26:19 fighting |
| deaths | **0** — timer agrees (-0.04 implied) |
| party damage taken | **236,426,132** — 149,713/s while fighting |
| enemies killed | **216** |
| interrupts | **97/116** — 84% |
| dispels | **28/28** — 0 came through |

## Players

| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---:|---:|---:|---:|---:|:---:|
| Guardian Druid | Guardian | tank | 325 | 143,860 | 16,832 | 31,256 | 0 | **B-** 76 |
| Holy Paladin | Holy Paladin | heal | 303 | 4,999 | 119,459 | 29,361 | 0 | **A-** 87 |
| Hyporock | Ret Paladin | dps | 325 | 299,884 | 5,638 | 25,502 | 0 | **B** 79 |
| Devourer DH | Devourer DH | dps | 326 | 259,496 | 12,512 | 26,963 | 0 | **B** 76 |
| Ele Shaman | Ele Shaman | dps | 325 | 303,668 | 4,744 | 30,084 | 0 | **B-** 74 |

*Gear and M+ score are from Raider.IO. No Warcraft Logs percentiles: not on warcraft logs (nobody uploaded this key).*

### Guardian Druid — Guardian — B- (76/100)

*M+ score 3,458*

**Where the points went**

- **-12 interrupts (rank)** — scored 65: 31 stops vs 41 expected
- **-7 utility** — scored 56: 1 used of ~140 the kit offered
- **-6 mitigation** — scored 83: 97% uptime of the 100% this kit can hold, 100% of worst windows covered

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **mitigation 83** [w 33%] — 97% uptime of the 100% this kit can hold, 100% of worst windows covered
- **damage~** — n/a. 143,860 dps, 50% of the average DPS; not scored, because a tank's damage can only be compared with other tanks (Warcraft Logs), not with this party's damage dealers
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 65** [w 33%] — 31 stops vs 41 expected (group stopped 92% of what it could reach, not scored here); pressed 41x: 4 on casts already stopped, 11 on nothing casting; 4 of those wasted the kick and a cast got through before it came back
- **activity 96** [w 19%] — 99% engaged while alive in combat
- **utility 56** [w 15%] — 1 used of ~140 the kit offered
- _overcapped Astral Power: 1,103 of 1,158 generated (95%)_
- _overcapped Rage: 52 of 20,757 generated (0%)_

</details>

### Holy Paladin — Holy Paladin — A- (87/100)

*M+ score 3,226*

**Where the points went**

- **-5 activity** — scored 66: 88% engaged while alive in combat
- **-4 mechanics (rank)** — scored 66: 8% of intake was damage comparable players did not take
- **-4 utility** — scored 62: 34 used of ~91 the kit offered

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **throughput 100** [w 34%] — covered 116% of the 160,554,414 that needed an outside heal (42% of the party's intake was self-covered or overkill); 35,687,675 absorbed
- **response 99** [w 25%] — put back 59% of the 74,858,521 that landed in the party's worst windows
- **mechanics− 66** [−4.5 pts] — 8% of intake was damage comparable players did not take
- **interrupts** — n/a. no interrupt on the bar
- **dispel 100** [w 16%] — 28/28 of what one dispeller could reach
- **activity 66** [w 15%] — 88% engaged while alive in combat
- **utility 62** [w 10%] — 34 used of ~91 the kit offered
- _overcapped Holy Power: 25 of 733 generated (3%)_
- _not counted as button presses (procs, ticks): Reclamation_

</details>

### Hyporock — Ret Paladin — B (79/100)

*M+ score 3,426*

**Where the points went**

- **-9 damage (rank)** — scored 79: 299,884 dps, 106% of the other damage dealers' median
- **-7 interrupts (rank)** — scored 80: 23 stops vs 22 expected
- **-6 activity** — scored 77: 94% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 79** [w 42%] — 299,884 dps, 106% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 80** [w 32%] — 23 stops vs 22 expected (group stopped 92% of what it could reach, not scored here); pressed 30x: 7 on casts already stopped, 1 just after the cast finished, 4 on nothing casting; 4 of those wasted the kick and a cast got through before it came back
- **activity 77** [w 26%] — 94% engaged while alive in combat
- **utility 83** [w 0%] — 10 used of ~122 the kit offered
- _never pressed: Cleanse Toxins_
- _not counted as button presses (procs, ticks): Crusading Strikes_

</details>

### Devourer DH — Devourer DH — B (76/100)

*M+ score 3,316*

**Where the points went**

- **-14 damage (rank)** — scored 66: 259,496 dps, 86% of the other damage dealers' median
- **-7 interrupts (rank)** — scored 80: 21 stops vs 20 expected
- **-2 mechanics (rank)** — scored 92: 2% of intake was damage comparable players did not take

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 66** [w 42%] — 259,496 dps, 86% of the other damage dealers' median
- **mechanics− 92** [−1.6 pts] — 2% of intake was damage comparable players did not take
- **interrupts~ 80** [w 32%] — 21 stops vs 20 expected (group stopped 92% of what it could reach, not scored here); pressed 28x: 7 on casts already stopped, 4 on nothing casting; 2 of those wasted the kick and a cast got through before it came back
- **activity 95** [w 26%] — 98% engaged while alive in combat
- **utility 74** [w 0%] — 1 used of ~61 the kit offered
- _never pressed: Consume Magic, Imprison_
- _not counted as button presses (procs, ticks): Soul Fragment_

</details>

### Ele Shaman — Ele Shaman — B- (74/100)

*M+ score 3,341*

**Where the points went**

- **-8 damage (rank)** — scored 80: 303,668 dps, 109% of the other damage dealers' median
- **-7 interrupts (rank)** — scored 77: 22 stops vs 25 expected
- **-6 activity** — scored 77: 94% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 80** [w 42%] — 303,668 dps, 109% of the other damage dealers' median
- **mechanics− 77** [−4.6 pts] — 6% of intake was damage comparable players did not take
- **interrupts~ 77** [w 32%] — 22 stops vs 25 expected (group stopped 92% of what it could reach, not scored here); pressed 35x: 6 on casts already stopped, 7 on nothing casting; 2 of those wasted the kick and a cast got through before it came back
- **activity 77** [w 26%] — 94% engaged while alive in combat
- **utility 0** [w 0%] — 0 used of ~65 the kit offered
- _overcapped Maelstrom: 97 of 10,277 generated (1%)_
- _never pressed: Cleanse Spirit, Earth Elemental, Hex, Purge_

</details>

*Axes marked ~ are ranked against the other players in this key, not measured on their own. Someone is always in the middle.*

## How to improve

**Guardian Druid — Guardian**

Keep: Pace and kicks. You stopped 31 casts, the most in the group, and nobody died behind you. Ironfur stayed up almost the whole key. The run was the fastest Temple at this level in the archive. Change: press Skull Bash only when a cast bar is up. It went out 11 times with nothing casting. Another 4 went on casts someone had already stopped. Four of those wasted kicks left it on cooldown when the next cast came, and that cast got through.

**Holy Paladin — Holy Paladin**

Your mechanics score reads low because the Eye of Sethraliss channelled Siphon Energy on you and the Sandswept Hunters aimed Arrow Barrage at you. Both choose their target, so neither is a positioning mistake. Nothing to change.

**Hyporock — Ret Paladin**

Keep: Quick hands, no deaths. Your press delay was among your 4 quickest keys. You never died. Divine Toll went out inside every Wings. Change: press Avenging Wrath on Merektha, when the first Knot of Snakes unravels. Wings went out on the pull and then on cooldown, so no window started on a snake wave. Your Merektha plan puts Wings on each wave, as you did on the +17. Toll and Divine Storm land on the whole snake wave inside Wings.

**Devourer DH — Devourer DH**

Your damage was the lowest of the DPS, at 86% of the others' median. The log does not show a cause, so there is nothing specific to change. Ignore the Serpentstorm line, since it hit you exactly as often as 2 other players.

**Ele Shaman — Ele Shaman**

Arrow Barrage on you was the Hunters' choice of target. Spark Step hit you and Devourer DH about equally. Nothing clear to change.

### As a group

Keep this route and pace for the next +17. Guardian Druid chained the trash before Merektha into the boss, and with no deaths nobody had to run back past the Sandswept Marksmen. Everyone left each Corrupted Guardian before it erupted, which is the one thing the +17 Avatar pull got wrong.

### The comp

The comp covered everything Temple asks for, including poison and magic cleanses, Bloodlust and battle res.

## Where the time went

| | seconds | |
|---|---:|---|
| combat | 1,579 | 26:19 |
| routing | 62 | 1:02 |
| lead in | 10 | 0:10 |

## Defensives · Hyporock

| button | presses | most the cooldown allowed | on you | on others |
|---|---:|---:|---:|---:|
| Divine Protection | 13 | 27 | 13 | 0 |
| Divine Shield | 5 | 8 | 5 | 0 |
| Lay on Hands | 2 | 10 | 1 | 1 |
| Blessing of Protection | 3 | 6 | 0 | 3 |
| Blessing of Sacrifice | 5 | 14 | 0 | 5 |
| Health potion | 4 | 6 | 4 | 0 |
| Stoneform | 2 | 14 | 2 | 0 |

- Divine Protection: 7 of 13 went out before a real hit.
- Divine Shield: 4 of 5 blocked hits, cleared a debuff or met real damage.
- Stoneform: 2 of 2 blocked hits, cleared a debuff or met real damage.
- Lay on Hands on others: Ele Shaman at 37% (1:53).

**To look at**

- Divine Protection met little damage 4 of 13 times: 2:41, 10:56, 16:59, 26:52.
- Lay on Hands on yourself at 89% health (17:01) met little damage.

<details><summary>Every press</summary>

- 0:15 Blessing of Protection on Devourer DH at 62%, cleared Serrated Charge (bleed)
- 0:25 Divine Protection at 100% health: before a real hit
- 0:28 Blessing of Sacrifice on Holy Paladin at 100%, moved 174,260 to you
- 0:47 Stoneform at 66% health: cleared a debuff (cleared Serrated Charge (bleed))
- 1:29 Divine Protection at 100% health: before a real hit
- 1:45 Divine Shield at 79% health: cleared a debuff (cleared Serrated Charge (bleed))
- 1:53 Lay on Hands on Ele Shaman at 37%, healed 294,915
- 2:02 Health potion at 56% health: met little damage
- 2:41 Divine Protection at 45% health: met little damage
- 6:08 Blessing of Protection on Devourer DH at 52%, cleared Serrated Charge (bleed)
- 6:32 Stoneform at 71% health: cleared a debuff (cleared Serrated Charge (bleed))
- 6:39 Blessing of Sacrifice on Devourer DH at 64%, moved 288,113 to you
- 6:42 Divine Protection at 100% health: before a real hit
- 7:17 Divine Shield at 91% health: cleared a debuff (cleared Serrated Charge (bleed))
- 7:50 Divine Protection at 82% health: before a real hit
- 10:12 Blessing of Sacrifice on Devourer DH at 54%, moved 162,884 to you
- 10:56 Divine Protection at 44% health: met little damage
- 10:56 Health potion at 45% health: met little damage
- 13:36 Divine Shield at 84% health: blocked hits (cleared Lingering Storm, Serpentstorm)
- 15:31 Divine Protection at 61% health: met real damage
- 16:00 Health potion at 50% health: met little damage
- 16:59 Divine Protection at 20% health: met little damage
- 17:01 Lay on Hands at 89% health: met little damage
- 17:48 Divine Shield at 74% health: blocked nothing
- 18:57 Blessing of Sacrifice on Holy Paladin at 64%, moved 251,048 to you
- 19:19 Divine Protection at 82% health: before a real hit
- 20:58 Blessing of Protection on Holy Paladin at 73%
- 22:01 Health potion at 56% health: met real damage
- 22:02 Divine Protection at 98% health: before a real hit
- 23:06 Divine Protection at 79% health: met real damage
- 24:55 Divine Protection at 100% health: before a real hit
- 26:40 Divine Shield at 100% health: blocked hits (cleared Vile Charge)
- 26:52 Divine Protection at 92% health: met little damage
- 26:54 Blessing of Sacrifice on Guardian Druid at 80%, moved 30,450 to you

</details>

## What the group left up

**Casts that could have been interrupted and were not**

- Lightning Bolt: 13 of 70 got through
- Venom Bolt: 6 of 25 got through

**Damage one player took that similar players did not (check the raw hits before acting on this; a spell only one role can take looks the same)**

- Holy Paladin: 3,991,307 (mostly Siphon Energy)
- Ele Shaman: 2,761,251 (mostly Arrow Barrage)
- Devourer DH: 860,662 (mostly Serpentstorm)

**Hit most of the party (not graded: everyone took it, so nobody is charged for it)**

- Caustic Stomp: 5/5 players, 287 hits, 27,338,870 (12% of party intake)
- Burrowquake: 5/5 players, 377 hits, 15,731,595 (7% of party intake)
- Release Charge: 5/5 players, 31 hits, 11,359,764 (5% of party intake)
- Induction: 5/5 players, 27 hits, 7,265,028 (3% of party intake)
- Corruption: 3/5 players, 75 hits, 7,106,485 (3% of party intake)
- Serpentstorm: 5/5 players, 70 hits, 6,559,048 (3% of party intake)

**Aimed at most of the party (the targeted player is not charged; hits on anyone else could have been avoided)**

- Serrated Charge: 4/5 players, 181 hits, 21,208,992 (9% of party intake)
- Galvanized: 4/5 players, 297 hits, 19,117,274 (8% of party intake)
- Gust: 4/5 players, 161 hits, 12,563,191 (5% of party intake)
- Lightning Bolt: 3/5 players, 16 hits, 5,545,739 (2% of party intake)
- Thunder Spit: 3/5 players, 20 hits, 3,095,295 (1% of party intake)

## Notes

### Hyporock's rotation and reaction against earlier keys

From key_delay.py, rowb_audit.py and the log, over 21 keys since 09-25. Delay per press 0.106 s here and 0.105 on the +17; the 19 earlier keys had a median of 0.114 (0.101 to 0.146). With a spender ready: 0.096 here, 0.089 on the +17, the fastest of all 21. These are the first 2 keys on the 70 px row; key-to-key spread is 0.01 s, so this leans faster without proving it. GCDs per active minute 57.0 (earlier 54.9 to 57.9). Toll with Wings 100%, Wake 85%. Hammer of Wrath pressed after Holy Power had sat at 5 for 0.3 s or more: 31 times, the most of any key (earlier 9 to 23).

### Guardian Druid against the archive's tanks

63 tank records at +15 and above. B- 76 here and B- 72 on the +17 rank 19th and 26th (median 68). Kicks 26 and 23 against a tank median of 14. Ironfur 97% with every worst damage window covered. Mob melee that landed on someone else: 1.4% here and 2.1% on the +17, against a Guardian Druid 1.7% and a Prot Paladin 0.9% in their Temple keys, mostly Merektha's untankable snakes. Damage taken per combat second here was the lowest of the 18 archived Temple tanks, though Holy Paladin's absorbs feed into that.

## Method

Each axis is scored 0 to 100 against what this run allowed, not against a fixed target. A player is only scored on things their spec can do. An axis that does not apply is left out and the other weights are scaled up. 100 means nothing was missed; a solid, even key usually lands near 75. Survival and mechanics carry no weight of their own: they start at 100 and take points off when something went wrong.

*Generated 2026-09-30T17:23:46 · schema 11 · written analysis: Claude (Opus 5.5), from the combat log and the archive*
