# Voidscar Arena +17 — ABANDONED

8:44 · -71% over the 30:00 par · 8 deaths · Fortified, Tyrannical, Xal'atath's Guile

*2026-10-02 · 18:55 · `WoWCombatLog-100226_184351.txt`*

> **AI-WRITTEN ANALYSIS** — The numbers come from the combat log. The verdict and notes were written by an AI reading them, and can be wrong in ways the numbers cannot. Written by Claude (Opus 5.5), from the combat log and the archive.

**Why it failed:** Avoidable damage: Taz'Rah: Fissure, Dark Bloom, dash line (Blood DK, Arms Warrior, Hyporock)

## Taz'Rah wiped after 3 avoidable deaths, and the tank's death in a Void Fissure ended the pull.

The first pull was the hardest part of the run, and it held. The Feral Saberon's leaps killed Resto Shaman and Arcane Mage there, but the group finished it.

On Taz'Rah, 3 players died one after another to things they could have stepped away from. Arms Warrior took a Dark Bloom burst nobody else took, Hyporock stood in the line of Arms Warrior's Nether Dash, and Blood DK stayed in a Void Fissure until they died. With the tank down, the boss turned on the rest. The key was abandoned with Taz'Rah at 71% health (from the log). Each of those deaths came from one player's positioning, and none came from a lack of healing.

**What to change**

1. Name a kicker for each Enthralled Shaman's Lava Bolt on the first pull.
2. Blood DK: move the boss out of a Void Fissure as soon as it opens under you.
3. Hyporock: hold Wings for the Taz'Rah pull when the pack before it is nearly dead.
4. Arms Warrior: check what Dark Bloom's second hit targets before the next Voidscar.

## The run

| | |
|---|---|
| on the clock | **8:44** — 8:08 fighting |
| deaths | **8** |
| party damage taken | **130,436,291** — 267,069/s while fighting |
| enemies killed | **46** |
| interrupts | **22/36** — 61% |
| dispels | **1/1** — 0 came through |

## Players

| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---:|---:|---:|---:|---:|:---:|
| Blood DK | Blood DK | tank | 327 | 168,246 | 46,576 | 61,813 | 1 | **D** 54 |
| Resto Shaman | Resto Shaman | heal | 326 | 32,965 | 148,246 | 49,265 | 2 | **C+** 70 |
| Hyporock | Ret Paladin | dps | 325 | 301,060 | 15,494 | 39,719 | 1 | **B-** 74 |
| Arcane Mage | Arcane Mage | dps | 327 | 279,476 | 2,720 | 35,705 | 2 | **C+** 72 |
| Arms Warrior | Arms | dps | 327 | 277,642 | 25,493 | 62,301 | 2 | **C** 65 |

*Gear and M+ score are from Raider.IO. No Warcraft Logs percentiles: not on warcraft logs (nobody uploaded this key).*

### Blood DK — Blood DK — D (54/100)

*M+ score 3,471*

**Where the points went**

- **-18 mitigation** — scored 53: 60% uptime of the 77% this kit can hold, 62% of worst windows covered
- **-14 interrupts (rank)** — scored 63: 6 stops vs 9 expected
- **-10 activity** — scored 52: 90% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 86** [−2.8 pts] — 1 death(s)
- **mitigation 53** [w 39%] — 60% uptime of the 77% this kit can hold, 62% of worst windows covered
- **damage~** — n/a. 168,246 dps, 59% of the average DPS; not scored, because a tank's damage can only be compared with other tanks (Warcraft Logs), not with this party's damage dealers
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 63** [w 39%] — 6 stops vs 9 expected (group stopped 81% of what it could reach, not scored here); pressed 7x: 1 on unkickable casts, 2 on nothing casting; 1 of those wasted the kick and a cast got through before it came back
- **activity 52** [w 22%] — 90% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _overcapped Runic Power: 27 of 3,725 generated (1%)_

</details>

### Resto Shaman — Resto Shaman — C+ (70/100)

*M+ score 3,431*

**Where the points went**

- **-13 interrupts (rank)** — scored 26: 2 stops vs 7 expected
- **-6 survival** — scored 61: 2 death(s)
- **-5 activity** — scored 63: 87% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 61** [−5.8 pts] — 2 death(s)
- **throughput 98** [w 34%] — covered 94% of the 71,849,522 that needed an outside heal (49% of the party's intake was self-covered or overkill); 8,809,862 absorbed; NOTE this key needed 137,051/s of healing, more than 95% of the 55 keys this scale was built from (cut-off 130,287/s, median 90,211/s). The score is a floor: no healer in that set has covered this much
- **response 82** [w 24%] — put back 46% of the 90,640,016 that landed in the party's worst windows
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 26** [w 18%] — 2 stops vs 7 expected (group stopped 81% of what it could reach, not scored here); pressed 4x: 2 on casts already stopped; 2 of those wasted the kick and a cast got through before it came back
- **dispel** — n/a. too few known-dispellable debuffs to judge
- **activity 63** [w 15%] — 87% engaged while alive in combat
- **utility 100** [w 10%] — 8 used of ~6 the kit offered
- _never pressed: Purge_

</details>

### Hyporock — Ret Paladin — B- (74/100)

*M+ score 3,428*

**Where the points went**

- **-9 activity** — scored 63: 90% engaged while alive in combat
- **-8 damage (rank)** — scored 82: 301,060 dps, 113% of the other damage dealers' median
- **-5 survival** — scored 72: 1 death(s)

<details><summary>All axes</summary>

- **survival− 72** [−5.0 pts] — 1 death(s)
- **damage~ 82** [w 42%] — 301,060 dps, 113% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 87** [w 32%] — 5 stops vs 4 expected (group stopped 81% of what it could reach, not scored here); pressed 4x: 1 on casts already stopped
- **activity 63** [w 26%] — 90% engaged while alive in combat
- **utility 87** [w 0%] — 7 used of ~36 the kit offered
- _never pressed: Cleanse Toxins_
- _not counted as button presses (procs, ticks): Crusading Strikes_

</details>

### Arcane Mage — Arcane Mage — C+ (72/100)

*M+ score 3,549*

**Where the points went**

- **-11 damage (rank)** — scored 73: 279,476 dps, 95% of the other damage dealers' median
- **-8 activity** — scored 68: 92% engaged while alive in combat
- **-7 survival** — scored 61: 2 death(s)

<details><summary>All axes</summary>

- **survival− 61** [−7.0 pts] — 2 death(s)
- **damage~ 73** [w 42%] — 279,476 dps, 95% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 95** [w 32%] — 4 stops vs 2 expected (group stopped 81% of what it could reach, not scored here); pressed 5x: 1 on casts already stopped
- **activity 68** [w 26%] — 92% engaged while alive in combat
- **utility 0** [w 0%] — 0 used of ~21 the kit offered
- _never pressed: Remove Curse, Spellsteal_

</details>

### Arms Warrior — Arms — C (65/100)

*M+ score 3,437*

**Where the points went**

- **-12 damage (rank)** — scored 72: 277,642 dps, 93% of the other damage dealers' median
- **-9 activity** — scored 66: 91% engaged while alive in combat
- **-7 survival** — scored 61: 2 death(s)

<details><summary>All axes</summary>

- **survival− 61** [−7.0 pts] — 2 death(s)
- **damage~ 72** [w 42%] — 277,642 dps, 93% of the other damage dealers' median
- **mechanics− 85** [−3.0 pts] — 4% of intake was damage comparable players did not take
- **interrupts~ 86** [w 32%] — 5 stops vs 4 expected (group stopped 81% of what it could reach, not scored here)
- **activity 66** [w 26%] — 91% engaged while alive in combat
- **utility 98** [w 0%] — 2 used of ~2 the kit offered
- _overcapped Rage: 281 of 885 generated (32%)_

</details>

*Axes marked ~ are ranked against the other players in this key, not measured on their own. Someone is always in the middle.*

## How to improve

**Blood DK — Blood DK**

Keep: Quick battle res. You brought Arms Warrior back within seconds of their Dark Bloom death, so the pull kept all 5 players for a while longer. Change: step out of the fissure when Umbral Rupture lands and the fissures open. A fissure opened under you at 8:12 and you stayed in it for several ticks. No defensive went out while it ticked. You died to it about 10 s later, and that ended the pull.

**Resto Shaman — Resto Shaman**

Keep: Covered almost everything. You covered 94% of the damage that needed an outside heal. This key asked for more healing than 95% of the keys the scale was built on. Change: press Astral Shift when the Feral Saberon starts leaping at you on the first pull. You died at 1:07 with no defensive of your own pressed, even with Hyporock's Lay on Hands on you.

**Hyporock — Ret Paladin**

Keep: Top damage, kicks covered. Your damage was the highest of the DPS, at 113% of the others' median. You stopped more casts than your share. Divine Protection went out just before the first Nether Dash wave. Change: press Avenging Wrath when the pack before Taz'Rah is nearly dead. You pressed Wings on that pack, 26 s before the boss pull (from the log). It came back 34 s into Taz'Rah, so the fight opened without it. Your death there was the Nether Dash line you already know about. Your boss plan puts the first Wings on the pull, which fits one more window into the fight.

**Arcane Mage — Arcane Mage**

Nothing clear to change. Your damage sat just under the other two DPS, at 95% of their median, which is within one key's noise.

**Arms Warrior — Arms**

Keep: Rallying Cry and kicks. Rallying Cry went out on Taz'Rah right as the second Nether Dash wave started casting. You stopped more casts than your share. Change: look up the second Dark Bloom hit before the next Voidscar Arena. At 7:54 a second Dark Bloom burst hit only you and killed you. The log shows no debuff that marked you, so the cause is most likely where you stood when the bloom landed.

### As a group

Most of the Lava Bolts that got through came from the Enthralled Shamans on the first pull, on a key that asked more healing than almost any in the archive. Name a kicker for each shaman before that pull. On Taz'Rah the stack on the boss worked, since nobody in it was hit by another player's Nether Dash. The deaths came from leaving the stack in the wrong direction or staying in a Void Fissure, so the tank should drag the boss clear when Umbral Rupture opens the fissures and everyone follows.

### The comp

The comp had Bloodlust, a battle res and the cleanses this dungeon asks for, so it did not shape the result.

## Deaths

8 deaths in 2 separate incidents. The wipe at 7:55 (6 deaths in 40s) was the big one.

**What was landing while people died** — Counts only the seconds before each death, not the whole key.

| spell | in | damage | killing blows |
|---|---:|---:|---:|
| Void Fissure | 2 of 8 | 3,626,833 | 1 |
| Nether Dash | 6 of 8 | 3,584,490 | 1 |
| Dark Bloom | 5 of 8 | 3,058,174 | 1 |
| Melee | 3 of 8 | 2,055,327 | 3 |
| Searing Magma | 2 of 8 | 1,135,983 | — |
| Shadowbolt Volley | 2 of 8 | 1,081,662 | — |

### Cascade · 0:54 · 2 deaths in 14s — Arcane Mage went first

**0:54 · Arcane Mage · dps** — killed by **Savage Leap** for 110,068 from Feral Saberon

took **1,348,861** · in **9.4 s** · health at the start **90%** · before the last hit **9%**

| when | what | damage |
|---:|---|---:|
| 9.1s before | Searing Magma | 149,049 |
| 8.0s before | Searing Magma | 76,256 |
| 7.1s before | Searing Magma | 76,256 |
| 0.3s before | Shadowbolt Volley | 386,204 |
| 0.3s before | Null Eruption | 77,241 |
| at death | Savage Leap (killing blow) | 110,068 |
| | 15 smaller hits | 473,787 |

Prismatic Barrier -7.1s · Ice Cold -6.7s · 380,197 healed · Resto Shaman

**1:08 · Resto Shaman · heal** — killed by **Savage Leap** for 151,187 from Feral Saberon

took **2,413,586** · in **10.2 s** · health at the start **79%** · before the last hit **1%**

| when | what | damage |
|---:|---|---:|
| 9.9s before | Shadowbolt Volley | 695,458 |
| 9.9s before | Lava Bolt | 212,830 |
| 3.8s before | Savage Leap | 185,544 |
| 2.9s before | Savage Leap | 151,187 |
| 1.9s before | Savage Leap | 151,186 |
| at death | Savage Leap (killing blow) | 151,187 |
| | 8 smaller hits | 866,194 |

Lay on Hands from Hyporock · 1,334,993 healed · Hyporock

### Full wipe · 7:55 · 6 deaths in 40s — Arms Warrior went first

**7:55 · Arms Warrior · dps** — killed by **Dark Bloom** for 968,246 from Taz'Rah

took **2,284,354** · in **14.7 s** · health at the start **25%** · before the last hit **49%**

| when | what | damage |
|---:|---|---:|
| 14.3s before | Nether Dash | 116,191 |
| 12.4s before | Nether Dash | 116,191 |
| 10.6s before | Nether Dash | 116,191 |
| 9.7s before | Nether Dash | 116,191 |
| 2.3s before | Dark Bloom | 502,773 |
| at death | Dark Bloom (killing blow) | 968,246 |
| | 3 smaller hits | 348,571 |

**no defensive pressed** · 1,798,687 healed · Resto Shaman, Hyporock

**8:07 · Hyporock · dps** — killed by **Nether Dash** for 115,211 from Ethereal Shade

took **1,639,657** · in **14.9 s** · health at the start **50%** · before the last hit **2%**

| when | what | damage |
|---:|---|---:|
| 14.5s before | Dark Bloom | 487,550 |
| 0.5s before | Nether Dash | 576,054 |
| at death | Nether Dash (killing blow) | 576,053 |

**no defensive pressed** · 505,885 healed · Resto Shaman

**8:24 · Blood DK · tank** — killed by **Void Fissure** for 298,058 from Ethereal Shade

took **4,527,144** · in **11.8 s** · health at the start **65%** · before the last hit **5%**

| when | what | damage |
|---:|---|---:|
| 11.4s before | Umbral Rupture | 623,012 |
| 10.7s before | Void Fissure | 441,316 |
| 9.6s before | Void Fissure | 477,098 |
| 8.5s before | Void Fissure | 415,773 |
| 7.4s before | Void Fissure | 439,314 |
| 4.4s before | Void Blast | 457,819 |
| | 11 smaller hits | 1,672,812 |

**no defensive pressed** · 2,793,551 healed · Resto Shaman

**8:30 · Arcane Mage · dps** — killed by **Melee** for 936,721 from Taz'Rah

took **1,642,683** · in **14.5 s** · health at the start **52%** · before the last hit **81%**

| when | what | damage |
|---:|---|---:|
| 13.2s before | Nether Dash | 76,625 |
| 12.3s before | Nether Dash | 76,887 |
| 11.3s before | Nether Dash | 76,887 |
| 9.1s before | Nether Dash | 77,177 |
| 2.3s before | Dark Bloom | 175,232 |
| at death | Melee (killing blow) | 936,721 |
| | 12 smaller hits | 223,154 |

Prismatic Barrier -4.5s · 895,542 healed · Resto Shaman

**8:32 · Arms Warrior · dps** — killed by **Melee** for 759,177 from Taz'Rah

took **1,555,685** · in **14.9 s** · health at the start **53%** · before the last hit **51%**

| when | what | damage |
|---:|---|---:|
| 14.5s before | Nether Dash | 81,334 |
| 13.5s before | Nether Dash | 81,334 |
| 12.6s before | Nether Dash | 81,334 |
| 9.8s before | Nether Dash | 83,849 |
| 4.7s before | Dark Bloom | 305,991 |
| at death | Melee (killing blow) | 759,177 |
| | 2 smaller hits | 162,666 |

**no defensive pressed** · 899,777 healed · Resto Shaman

**8:34 · Resto Shaman · heal** — killed by **Melee** for 359,429 from Taz'Rah

took **1,837,407** · in **14.8 s** · health at the start **76%** · before the last hit **22%**

| when | what | damage |
|---:|---|---:|
| 14.4s before | Nether Dash | 103,065 |
| 13.4s before | Nether Dash | 103,065 |
| 7.0s before | Dark Bloom | 618,382 |
| 1.4s before | Void Fissure | 237,224 |
| at death | Void Fissure | 415,468 |
| at death | Melee (killing blow) | 359,429 |
| | 2 smaller hits | 774 |

**no defensive pressed** · 901,187 healed · all their own

## Where the time went

| | seconds | |
|---|---:|---|
| combat | 488 | 8:08 |
| routing | 16 | 0:16 |
| death penalty | 120 | 2:00 |
| lead in | 10 | 0:10 |

Costliest pulls — *Cost is the time the pull lost: a wipe loses the whole pull, a pull that held loses only its deaths.*

| pull | at | fighting | enemies | deaths | taken | cost |
|---:|---|---|---:|---:|---:|---:|
| 3 | 7:17 | 1:17 | 0 | 6 | 26,521,935 | 2:47 |
| 1 | 0:10 | 3:02 | 20 | 2 | 49,627,982 | 0:30 |

*Under each pull: who pulled, where the healer was (from their nearest cast), and which cooldowns were still recharging.*

- pull 3: opened by Blood DK (Death's Caress on Taz'Rah); healer Resto Shaman 20 yd away; on cooldown: Resto Shaman Spirit Link Totem 102s; Hyporock Blessing of Protection 222s, Divine Shield 116s, Blessing of Sacrifice 38s; Arcane Mage Prismatic Barrier 7s; Blood DK Dancing Rune Weapon 56s, Icebound Fortitude 48s, Vampiric Blood 9s
- pull 1: opened by Blood DK (Melee on Feral Saberon); healer Resto Shaman 14 yd away

## Defensives · Hyporock

| button | presses | most the cooldown allowed | on you | on others |
|---|---:|---:|---:|---:|
| Divine Protection | 5 | 9 | 5 | 0 |
| Divine Shield | 2 | 3 | 2 | 0 |
| Lay on Hands | 2 | 4 | 0 | 2 |
| Blessing of Protection | 2 | 2 | 1 | 1 |
| Blessing of Sacrifice | 3 | 5 | 0 | 3 |
| Health potion | 2 | 2 | 2 | 0 |
| Stoneform | 1 | 5 | 1 | 0 |

- Divine Protection: 2 of 5 went out before a real hit.
- Divine Shield: 2 of 2 blocked hits, cleared a debuff or met real damage.
- Stoneform: 1 of 1 blocked hits, cleared a debuff or met real damage.

**To look at**

- Divine Protection met little damage 3 of 5 times: 3:06, 4:51, 6:23.

<details><summary>Every press</summary>

- 0:17 Blessing of Protection at 47% health: cleared a debuff (cleared Savage Leap (bleed))
- 0:29 Blessing of Sacrifice on Arcane Mage at 64%, moved 67,846 to you
- 0:55 Divine Protection at 83% health: before a real hit
- 0:55 Lay on Hands on Resto Shaman at 13%, healed 865,830 — died within 15 s
- 1:07 Divine Shield at 57% health: blocked hits
- 1:08 Health potion at 65% health: met little damage
- 3:06 Divine Protection at 9% health: met little damage
- 3:31 Blessing of Sacrifice on Arms Warrior at 37%, moved 48,496 to you
- 3:39 Stoneform at 64% health: cleared a debuff (cleared Savage Leap (bleed))
- 3:46 Lay on Hands on Arcane Mage at 43%, healed 494,469
- 4:51 Divine Protection at 51% health: met little damage
- 5:21 Divine Shield at 51% health: met real damage
- 5:39 Blessing of Protection on Arms Warrior at 54%, cleared Savage Leap (bleed)
- 5:55 Blessing of Sacrifice on Resto Shaman at 24%, moved 90,711 to you
- 6:23 Divine Protection at 40% health: met little damage
- 6:24 Health potion at 68% health: met little damage
- 7:28 Divine Protection at 100% health: before a real hit

</details>

## What the group left up

**Casts that could have been interrupted and were not**

- Lava Bolt: 13 of 24 got through
- Shadowbolt Volley: 1 of 7 got through

**Damage one player took that similar players did not (check the raw hits before acting on this; a spell only one role can take looks the same)**

- Arms Warrior: 1,184,673 (mostly Dark Bloom)

**Hit most of the party (not graded: everyone took it, so nobody is charged for it)**

- Searing Magma: 5/5 players, 138 hits, 11,346,620 (9% of party intake)
- Thundering Storm: 5/5 players, 48 hits, 9,578,733 (7% of party intake)
- Insidious Aura: 5/5 players, 41 hits, 9,167,569 (7% of party intake)
- Fel Steps: 5/5 players, 74 hits, 6,109,028 (5% of party intake)

**Aimed at most of the party (the targeted player is not charged; hits on anyone else could have been avoided)**

- Savage Leap: 4/5 players, 187 hits, 26,872,233 (21% of party intake)
- Nether Dash: 5/5 players, 146 hits, 14,764,291 (11% of party intake); 1 of 11 hits were on somebody other than the target: Hyporock 1
- Forked Lightning: 4/5 players, 31 hits, 7,909,534 (6% of party intake)

## Notes

### Reading the grades on an abandoned key

The key stopped at 8:44, so every axis describes one large pull, one trash pull and 77 s of Taz'Rah. The WIPE line charges the whole boss pull (2:47) as lost, which is fair here because the key ended on it. Read Resto Shaman's throughput as a floor, since the key asked 137,051 healing per second, past the 95th percentile of the 55 keys that scale was cut on. Blood DK's D comes mostly from mitigation (60% uptime of the 77% the kit can hold) and activity (90%), both thin samples on 8 minutes.

## Method

Each axis is scored 0 to 100 against what this run allowed, not against a fixed target. A player is only scored on things their spec can do. An axis that does not apply is left out and the other weights are scaled up. 100 means nothing was missed; a solid, even key usually lands near 75. Survival and mechanics carry no weight of their own: they start at 100 and take points off when something went wrong.

*Generated 2026-10-02T18:05:58 · schema 11 · written analysis: Claude (Opus 5.5), from the combat log and the archive*
