# Kings' Rest +17 — ABANDONED

26:11 · -21% over the 33:00 par · 8 deaths · Fortified, Tyrannical, Xal'atath's Guile

*2026-10-04 · 01:07 · `WoWCombatLog-100326_200415.txt`*

> **AI-WRITTEN ANALYSIS** — The numbers come from the combat log. The verdict and notes were written by an AI reading them, and can be wrong in ways the numbers cannot. Written by Claude (Opus 5.5), from the combat log and the archive.

**Why it failed:** Missed mechanic: Explosive Totem hit too late on Zanazal (Ele Shaman, Demo Lock)

**Tip:** Eternal Flame yourself right after a Barrel Through soak

## The second Explosive Totem was hit too late, and its blast killed Demo Lock and the healer on Zanazal.

The key ended on Zanazal, the last Council boss. When his second set of totems landed, Ele Shaman and Demo Lock kept casting at him for most of the Explosive Totem's 9 s fuse. It went off with its shield a fifth short of breaking. The blast killed Demo Lock and Holy Priest, and the tank and Ele Shaman followed.

Hyporock was already dead, caught by a Barrel Through and an Arc Lightning back to back. No battle res was left. One had gone on Hyporock at Mchimba, and two on Demo Lock, who accepted the first just as a Barrel Through landed. Even with a clean Council from there, the finish projects to within about 20 s of the timer.

**What to change**

1. Kill the Explosive Totem first the moment Call of the Elements finishes, with Zanazal kept near the middle so it is in range.
2. Don't cast or accept a battle res while Barrel Through is winding up.
3. Hyporock: move Hand of Reckoning off F2, beside the F1 Rebuke macro.
4. Hyporock: on Zanazal, a Barrel Through share plus one Arc Lightning is more than your health, so Eternal Flame yourself right after the soak.

## The run

| | |
|---|---|
| on the clock | **26:11** — 24:12 fighting |
| deaths | **8** |
| party damage taken | **260,436,552** — 179,376/s while fighting |
| enemies killed | **101** |
| interrupts | **43/64** — 67% |
| dispels | **11/21** — 6,026,972 came through |

## Players

| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---:|---:|---:|---:|---:|:---:|
| Blood DK | Blood DK | tank | 308 | 118,876 | 31,769 | 50,555 | 1 | **F** 47 |
| Holy Priest | Holy Priest | heal | 327 | 40,162 | 114,745 | 28,534 | 0 | **A** 94 |
| Hyporock | Ret Paladin | dps | 326 | 198,550 | 8,988 | 27,745 | 2 | **C+** 68 |
| Demo Lock | Demo Lock | dps | 326 | 228,602 | 3,334 | 30,129 | 3 | **C** 68 |
| Ele Shaman | Ele Shaman | dps | 326 | 198,264 | 5,855 | 28,826 | 2 | **C** 66 |

*Gear and M+ score are from Raider.IO. No Warcraft Logs percentiles: not on warcraft logs (nobody uploaded this key).*

### Blood DK — Blood DK — F (47/100)

*M+ score 3,504*

**Where the points went**

- **-16 mitigation** — scored 53: 50% uptime of the 77% this kit can hold, 75% of worst windows covered
- **-15 utility** — scored 0: 0 used of ~6 the kit offered
- **-12 interrupts (rank)** — scored 63: 13 stops vs 19 expected

<details><summary>All axes</summary>

- **survival− 86** [−2.8 pts] — 1 death(s)
- **mitigation 53** [w 33%] — 50% uptime of the 77% this kit can hold, 75% of worst windows covered
- **damage~** — n/a. 118,876 dps, 57% of the average DPS; not scored, because a tank's damage can only be compared with other tanks (Warcraft Logs), not with this party's damage dealers
- **mechanics− 96** [−0.6 pts] — 1% of intake was damage comparable players did not take
- **interrupts~ 63** [w 33%] — 13 stops vs 19 expected (group stopped 72% of what it could reach, not scored here); pressed 17x: 4 on casts already stopped; 1 of those wasted the kick and a cast got through before it came back
- **activity 63** [w 19%] — 95% engaged while alive in combat
- **utility 0** [w 15%] — 0 used of ~6 the kit offered
- _overcapped Runic Power: 556 of 11,914 generated (5%)_
- _never pressed: Anti-Magic Zone_

</details>

### Holy Priest — Holy Priest — A (94/100)

*M+ score 3,500*

**Where the points went**

- **-5 dispel** — scored 72: 11/16 of what one dispeller could reach (21 landed

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **throughput 99** [w 34%] — covered 103% of the 153,785,653 that needed an outside heal (44% of the party's intake was self-covered or overkill); 20,954,483 absorbed
- **response 97** [w 25%] — put back 52% of the 103,580,161 that landed in the party's worst windows
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts** — n/a. no interrupt on the bar
- **dispel 72** [w 16%] — 11/16 of what one dispeller could reach (21 landed; the rest overlapped a debuff already being cleansed)
- **activity 96** [w 15%] — 95% engaged while alive in combat
- **utility 100** [w 10%] — 47 used of ~34 the kit offered

</details>

### Hyporock — Ret Paladin — C+ (68/100)

*M+ score 3,431*

**Where the points went**

- **-11 damage (rank)** — scored 73: 198,550 dps, 95% of the other damage dealers' median
- **-9 survival** — scored 50: 2 death(s)
- **-6 activity** — scored 75: 94% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 50** [−9.0 pts] — 2 death(s)
- **damage~ 73** [w 42%] — 198,550 dps, 95% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 86** [w 32%] — 14 stops vs 11 expected (group stopped 72% of what it could reach, not scored here); pressed 18x: 3 on casts already stopped, 1 on nothing casting; 2 of those wasted the kick and a cast got through before it came back
- **activity 75** [w 26%] — 94% engaged while alive in combat
- **utility 86** [w 0%] — 18 used of ~109 the kit offered
- _not counted as button presses (procs, ticks): Crusading Strikes_

</details>

### Demo Lock — Demo Lock — C (68/100)

*M+ score 3,495*

**Where the points went**

- **-11 survival** — scored 39: 3 death(s)
- **-8 interrupts (rank)** — scored 74: 7 stops vs 9 expected
- **-7 damage (rank)** — scored 83: 228,602 dps, 116% of the other damage dealers' median

<details><summary>All axes</summary>

- **survival− 39** [−11.0 pts] — 3 death(s)
- **damage~ 83** [w 42%] — 228,602 dps, 116% of the other damage dealers' median
- **mechanics− 91** [−1.8 pts] — 2% of intake was damage comparable players did not take
- **interrupts~ 74** [w 32%] — 7 stops vs 9 expected (group stopped 72% of what it could reach, not scored here); pressed 24x: 8 on casts already stopped, 2 on nothing casting; 4 of those wasted the kick and a cast got through before it came back
- **activity 83** [w 26%] — 96% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _overcapped Soul Shards: 7 of 891 generated (1%)_
- _never pressed: Mortal Coil_

</details>

### Ele Shaman — Ele Shaman — C (66/100)

*M+ score 3,518*

**Where the points went**

- **-13 damage (rank)** — scored 70: 198,264 dps, 91% of the other damage dealers' median
- **-8 interrupts (rank)** — scored 74: 9 stops vs 12 expected
- **-7 survival** — scored 61: 2 death(s)

<details><summary>All axes</summary>

- **survival− 61** [−7.0 pts] — 2 death(s)
- **damage~ 70** [w 42%] — 198,264 dps, 91% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 74** [w 32%] — 9 stops vs 12 expected (group stopped 72% of what it could reach, not scored here); pressed 15x: 3 on casts already stopped, 1 just after the cast finished, 2 on nothing casting; 1 of those wasted the kick and a cast got through before it came back
- **activity 78** [w 26%] — 95% engaged while alive in combat
- **utility 74** [w 0%] — 1 used of ~60 the kit offered
- _overcapped Maelstrom: 65 of 8,195 generated (1%)_
- _never pressed: Hex, Purge_

</details>

*Axes marked ~ are ranked against the other players in this key, not measured on their own. Someone is always in the middle.*

## How to improve

**Blood DK — Blood DK**

Keep: Totems and battle res. You did the most damage of anyone to both Explosive Totems, and you cast every battle res in the key. Change: press Raise Ally after a Barrel Through lands, not while Aka'ali winds it up. Your res on Demo Lock went out with the charge 2 s from landing, and Demo Lock died to it again. Waiting would have left a res for Hyporock on Zanazal.

**Holy Priest — Holy Priest**

Keep: Healing through the Council. You covered 103% of the damage that needed an outside heal, near the top of Arbiter's scale. The blast that killed you hit for more than your full health. There is nothing for you to change from this key.

**Hyporock — Ret Paladin**

Keep: Kicks. You stopped 14 casts, more than Arbiter expects from a dps, and cleared each Kula bleed fast. Change: move Hand of Reckoning off F2 before your next key. F2 sits beside your F1 Rebuke. At 16:53 a taunt hit Mchimba just before your Rebuke, and his next swing killed you. Stray taunts went out in 7 of your recent keys, nearly always beside a Rebuke. That death used a battle res the Council needed later.

**Demo Lock — Demo Lock**

Keep: Top damage. Your damage was 116% of the other damage dealers' median, the best in the group. Change: accept a battle res only after the charge lands when you are dead and Aka'ali is winding up Barrel Through. You came back 14 ms before the charge hit and died again at once. That used a second battle res inside 8 s, and none was left when Hyporock died. Waiting saves the second res.

**Ele Shaman — Ele Shaman**

Keep: Poison Nova kicks. You kicked Zanazal's Poison Nova 3 times, and Reincarnation saved a run back on the first pull. Change: swap to the Explosive Totem as it lands when Zanazal finishes Call of the Elements. You were in range of the second one, but your first cast at it started 6 s after it appeared. It blew up a fifth short of breaking its shield. Killed in time, it never goes off.

### As a group

After the last totem of a set dies, bring Zanazal back to the middle of the room, clear of the beaten Kula, whose spin still hits. The group had drifted east to finish the first Torrent Totem, and the second Explosive Totem spawned on the far side, out of Demo Lock's range. When Call of the Elements finishes, everyone in range hits the Explosive Totem first. Nobody casts or accepts a battle res while Barrel Through is winding up. Heroism went out once, on the first pull. It was ready again before Mchimba, and neither Mchimba nor the Council got it.

## Deaths

8 deaths in 5 separate incidents. The cascade at 25:50 (3 deaths in 8s) was the big one.

**What was landing while people died** — Counts only the seconds before each death, not the whole key.

| spell | in | damage | killing blows |
|---|---:|---:|---:|
| Barrel Through | 3 of 8 | 2,509,950 | 2 |
| Explode | 2 of 8 | 1,653,043 | 1 |
| Melee | 3 of 8 | 1,524,983 | 1 |
| Arc Lightning | 3 of 8 | 1,493,861 | 1 |
| Whirling Axes | 2 of 8 | 1,430,740 | — |
| Whirling Axe | 3 of 8 | 898,463 | 2 |

### Death · 2:00 · Ele Shaman · dps

**2:00 · Ele Shaman · dps** — killed by **Shadow Whirlwind** for 570,818 from Shadow

took **1,424,790** · in **5.0 s** · health at the start **57%** · before the last hit **46%**

| when | what | damage |
|---:|---|---:|
| 4.9s before | Hex Volley | 376,986 |
| 4.9s before | Heavy Slams | 53,296 |
| 3.9s before | Hex Volley | 134,705 |
| 3.4s before | Heavy Slams | 53,296 |
| 3.0s before | Hex Volley | 134,705 |
| at death | Shadow Whirlwind (killing blow) | 570,818 |
| | 2 smaller hits | 100,984 |

**no defensive pressed** · 434,462 healed · Hyporock, Holy Priest

### Death · 16:54 · Hyporock · dps

**16:54 · Hyporock · dps** — killed by **Melee** for 1,028,225 from Mchimba the Embalmer

took **1,689,878** · in **13.9 s** · health at the start **30%**

| when | what | damage |
|---:|---|---:|
| 13.6s before | Awakening Slam | 661,653 |
| at death | Melee (killing blow) | 1,028,225 |

Divine Shield -12.1s · 661,653 healed · Holy Priest

### Cascade · 23:48 · 2 deaths in 4s — Demo Lock went first

**23:48 · Demo Lock · dps** — killed by **Whirling Axe** for 321,175 from Kula the Butcher

took **1,036,545** · in **0.1 s** · health at the start **26%**

| when | what | damage |
|---:|---|---:|
| at death | Whirling Axes | 715,370 |
| at death | Whirling Axe (killing blow) | 321,175 |

**no defensive pressed** · 13,984 healed · Holy Priest

**23:52 · Demo Lock · dps** — killed by **Barrel Through** for 780,715 from Aka'ali the Conqueror

took **1,817,260** · in **3.6 s** · health at the start **26%**

| when | what | damage |
|---:|---|---:|
| 3.4s before | Whirling Axes | 715,370 |
| 3.4s before | Whirling Axe | 321,175 |
| at death | Barrel Through (killing blow) | 780,715 |

**no defensive pressed** · 13,984 healed · Holy Priest

### Death · 25:19 · Hyporock · dps

**25:19 · Hyporock · dps** — killed by **Arc Lightning** for 510,765 from Zanazal the Wise

took **1,554,417** · in **7.3 s** · health at the start **42%** · before the last hit **50%**

| when | what | damage |
|---:|---|---:|
| 7.1s before | Arc Lightning | 520,876 |
| 7.1s before | Rune of Void-Tainted Shell | 980 |
| 6.2s before | Rune of Void-Tainted Shell | 960 |
| 1.2s before | Barrel Through | 519,905 |
| 0.2s before | Rune of Void-Tainted Shell | 931 |
| at death | Arc Lightning (killing blow) | 510,765 |

**no defensive pressed** · 596,672 healed · Holy Priest

### Cascade · 25:50 · 3 deaths in 8s — Demo Lock went first

**25:50 · Demo Lock · dps** — killed by **Explode** for 864,765 from Explosive Totem

took **1,053,818** · in **0.8 s** · health at the start **80%** · before the last hit **82%**

| when | what | damage |
|---:|---|---:|
| 0.8s before | Arc Lightning | 188,098 |
| 0.2s before | Fel Armor | 955 |
| at death | Explode (killing blow) | 864,765 |

**no defensive pressed** · 29,769 healed · Holy Priest

**25:54 · Blood DK · tank** — killed by **Whirling Axe** for 256,113 from Kula the Butcher

took **444,202** · in **0.1 s** · health at the start **96%** · before the last hit **71%**

| when | what | damage |
|---:|---|---:|
| 5.6s before | Whirling Axe | 115,277 |
| 3.8s before | Whirling Axe | 53,148 |
| 3.4s before | ? | 23,685 |
| 1.9s before | Melee | 188,089 |
| 1.7s before | Whirling Axe (killing blow) | 256,113 |

Anti-Magic Shell -4.7s · 489,292 healed · Holy Priest

**25:58 · Ele Shaman · dps** — killed by **Barrel Through** for 1,209,330 from Aka'ali the Conqueror

took **3,269,558** · in **7.7 s** · health at the start **19%** · before the last hit **17%**

| when | what | damage |
|---:|---|---:|
| 7.5s before | Explode | 788,278 |
| 6.5s before | Torrent | 459,439 |
| 2.7s before | Torrent | 229,720 |
| 1.7s before | Melee | 308,669 |
| 0.7s before | Arc Lightning | 274,122 |
| at death | Barrel Through (killing blow) | 1,209,330 |

Guardian Spirit · Holy Priest -0.8s · 1,317,842 healed · Holy Priest

## Where the time went

| | seconds | |
|---|---:|---|
| combat | 1,452 | 24:12 |
| routing | 80 | 1:20 |
| death penalty | 120 | 2:00 |
| lead in | 27 | 0:27 |

Costliest pulls — *Cost is the time the pull lost: a wipe loses the whole pull, a pull that held loses only its deaths.*

| pull | at | fighting | enemies | deaths | taken | cost |
|---:|---|---|---:|---:|---:|---:|
| 9 | 24:25 | 1:33 | 3 | 4 | 21,531,337 | 2:33 |
| 8 | 22:59 | 1:20 | 0 | 2 | 14,225,253 | 0:30 |
| 1 | 0:27 | 2:45 | 23 | 1 | 43,830,493 | 0:15 |

*Under each pull: who pulled, where the healer was (from their nearest cast), and which cooldowns were still recharging.*

- pull 9: opened by Blood DK (Death and Decay on Zanazal the Wise); healer Holy Priest 28 yd away; on cooldown: Holy Priest Desperate Prayer 77s, Guardian Spirit 71s, Fade 13s; Hyporock Blessing of Protection 228s, Divine Shield 202s, Lay on Hands 121s; Blood DK Icebound Fortitude 74s, Dancing Rune Weapon 19s
- pull 8: opened by Blood DK (Death and Decay on Aka'ali the Conqueror); healer Holy Priest 16 yd away; on cooldown: Holy Priest Guardian Spirit 158s; Hyporock Blessing of Protection 315s, Lay on Hands 207s, Blessing of Sacrifice 97s
- pull 1: the enemy opened it: Melee on Blood DK; healer Holy Priest 62 yd away

## Defensives · Hyporock

| button | presses | most the cooldown allowed | on you | on others |
|---|---:|---:|---:|---:|
| Divine Protection | 12 | 25 | 12 | 0 |
| Divine Shield | 3 | 8 | 3 | 0 |
| Lay on Hands | 4 | 10 | 1 | 3 |
| Blessing of Protection | 4 | 6 | 4 | 0 |
| Blessing of Sacrifice | 7 | 14 | 0 | 7 |
| Healthstone | 5 | 27 | 5 | 0 |
| Health potion | 5 | 6 | 5 | 0 |
| Stoneform | 3 | 14 | 3 | 0 |

- Divine Protection: 6 of 12 went out before a real hit.
- Divine Shield: 2 of 3 blocked hits, cleared a debuff or met real damage.
- Stoneform: 3 of 3 blocked hits, cleared a debuff or met real damage.
- Lay on Hands on others: Demo Lock at 2% (2:01), Holy Priest at 11% (10:58), Demo Lock at 21% (22:36).

**To look at**

- Divine Protection met little damage 4 of 12 times: 7:37, 9:04, 15:32, 24:37.
- Blessing of Sacrifice on Blood DK at 0:33 moved almost nothing to you.
- Blessing of Sacrifice on Blood DK at 19:34 moved almost nothing to you.
- Healthstone and potion together at 1:12, and under half your health came in after; one could have waited.
- Healthstone and potion together at 17:58, and under half your health came in after; one could have waited.

<details><summary>Every press</summary>

- 0:33 Blessing of Sacrifice on Blood DK at 57%, moved 0 to you
- 1:03 Blessing of Protection at 100% health: before a real hit
- 1:12 Healthstone at 71% health: met real damage
- 1:12 Health potion at 96% health: before a real hit
- 1:36 Divine Shield at 79% health: blocked hits
- 1:55 Divine Protection at 51% health: met real damage
- 2:01 Lay on Hands on Demo Lock at 2%, healed 939,863
- 3:59 Divine Protection at 71% health: met real damage
- 4:17 Healthstone at 62% health: met little damage
- 5:03 Divine Protection at 80% health: before a real hit
- 6:07 Divine Protection at 100% health: before a real hit
- 7:07 Blessing of Sacrifice on Blood DK at 3%, moved 99,646 to you
- 7:24 Health potion at 58% health: met little damage
- 7:37 Divine Protection at 100% health: met little damage
- 7:38 Blessing of Protection at 100% health: blocked hits
- 9:04 Divine Protection at 68% health: met little damage
- 10:21 Stoneform at 86% health: cleared a debuff (cleared Sudden Rupture (bleed))
- 10:26 Blessing of Sacrifice on Holy Priest at 72%, moved 451,703 to you
- 10:58 Lay on Hands on Holy Priest at 11%, healed 669,419
- 11:58 Healthstone at 59% health: met little damage
- 12:19 Divine Protection at 100% health: before a real hit
- 12:31 Health potion at 61% health: met little damage
- 15:26 Lay on Hands at 27% health: met little damage
- 15:32 Divine Protection at 100% health: met little damage
- 16:15 Blessing of Sacrifice on Ele Shaman at 60%, moved 272,296 to you
- 16:41 Divine Shield at 89% health: blocked nothing — died within 15 s
- 17:50 Blessing of Protection at 100% health: before a real hit
- 17:58 Healthstone at 32% health: pressed under 35%
- 17:58 Health potion at 57% health: met real damage
- 17:59 Divine Protection at 100% health: before a real hit
- 18:57 Stoneform at 77% health: met real damage (cleared Bloodthirsty Axe (bleed))
- 19:19 Divine Protection at 83% health: before a real hit
- 19:34 Blessing of Sacrifice on Blood DK at 100%, moved 0 to you
- 19:37 Healthstone at 81% health: met little damage
- 22:18 Stoneform at 80% health: cleared a debuff (cleared Severing Axe (bleed))
- 22:35 Blessing of Sacrifice on Demo Lock at 21%, moved 502,455 to you
- 22:36 Lay on Hands on Demo Lock at 21%, healed 520,335
- 22:53 Blessing of Protection at 91% health: cleared a debuff (cleared Severing Axe (bleed))
- 23:12 Health potion at 60% health: met little damage
- 23:27 Divine Protection at 100% health: before a real hit
- 23:56 Divine Shield at 96% health: cleared a debuff (cleared Whirling Axe (bleed))
- 24:37 Divine Protection at 100% health: met little damage
- 24:59 Blessing of Sacrifice on Demo Lock at 21%, moved 490,879 to you

</details>

## What the group left up

**Casts that could have been interrupted and were not**

- Spectral Bolt: 12 of 19 got through
- Shadow Bolt: 8 of 12 got through
- Hex Volley: 1 of 2 got through

**Debuffs that could have been dispelled and were not**

- Frost Shock: 7x, up for 99s in total, 677,161 damage
- Hex Volley: 3x, up for 36s in total, 5,349,811 damage

**Damage one player took that similar players did not (check the raw hits before acting on this; a spell only one role can take looks the same)**

- Demo Lock: 989,947 (mostly Bloodthirsty Axe)
- Blood DK: 761,660 (mostly Whirling Axe)

**Party damage eaten by shields on the enemies: 0.5% of what was dealt never landed (not graded)**

- 6,216,227 absorbed of 1,232,293,838 landed
- Reinforced: 4,897,625
- Bound by Shadow: 1,318,602
- on: Explosive Totem (2,127,124), Torrent Totem (1,393,304), Thundering Totem (1,377,197), Minion of Zul (1,318,602)

**Hit most of the party (not graded: everyone took it, so nobody is charged for it)**

- Serpentine Gust: 5/5 players, 179 hits, 30,885,737 (12% of party intake)
- Heavy Slams: 5/5 players, 483 hits, 22,342,209 (9% of party intake)
- Purification Strike: 5/5 players, 35 hits, 18,479,133 (7% of party intake)
- Shadow Whirlwind: 5/5 players, 25 hits, 11,411,970 (4% of party intake)
- Arc Lightning: 4/5 players, 22 hits, 8,687,618 (3% of party intake)
- Drain Fluids: 3/5 players, 23 hits, 7,158,684 (3% of party intake)

**Aimed at most of the party (the targeted player is not charged; hits on anyone else could have been avoided)**

- Spit Gold: 4/5 players, 58 hits, 12,222,716 (5% of party intake)
- Hunting Leap: 4/5 players, 17 hits, 5,681,781 (2% of party intake)
- Forked Lightning: 4/5 players, 19 hits, 4,967,797 (2% of party intake)
- Frost Shock: 4/5 players, 19 hits, 3,053,408 (1% of party intake)

## Notes

### Where the grader is wrong for this run

Holy Priest shows 0 deaths, but died to the totem blast at 25:50. A Holy Priest turns into Spirit of Redemption instead of dying, and the key was abandoned before any death line was logged. The report splits the Council into one pull per boss and prices the Zanazal one as a 2:33 wipe; it was one fight. Blood DK's interrupt score of 63 assumes a tank stops twice what a dps does, and Blood DK's 13 stops were second only to Hyporock's 14. The key stopped at the third boss, so every axis describes an unfinished run.

### The totem, and the timer

The second Explosive Totem's shield held 1.16M and took 927k before it blew. During its 9 s cast Ele Shaman and Demo Lock put 1.77M into Zanazal, and the Thundering Totem's interrupt caught all three casters 1 s before the blast. Zanazal had 36% left and was losing 0.88% a second with five alive, so he dies near 26:22. Scaling the 09-26 timed +16's walk and Dazar by how much longer this group's first two bosses took (19% and 16%) puts the finish near 33:13 on the timer with the 5 deaths so far, or 32:58 with Hyporock alive. The 10-03 +10 reached Dazar 17 s faster, which brings both under 33:00.

## Method

Each axis is scored 0 to 100 against what this run allowed, not against a fixed target. A player is only scored on things their spec can do. An axis that does not apply is left out and the other weights are scaled up. 100 means nothing was missed; a solid, even key usually lands near 75. Survival and mechanics carry no weight of their own: they start at 100 and take points off when something went wrong.

*Generated 2026-10-04T01:35:50 · schema 11 · written analysis: Claude (Opus 5.5), from the combat log and the archive*
