# Kings' Rest +16 — TIMED

26:05 · +2, 21% under the 33:00 par · 0 deaths · Fortified, Tyrannical, Xal'atath's Guile

*2026-10-04 · 14:41 · `WoWCombatLog-100426_140732.txt`*

> **AI-WRITTEN ANALYSIS** — The numbers come from the combat log. The verdict and notes were written by an AI reading them, and can be wrong in ways the numbers cannot. Written by Claude (Opus 5.5), from the combat log and the archive.

## Kings' Rest +16 timed with 0 deaths and nobody but the warrior ever under 30% health.

This group timed a +16 with about 7 minutes to spare and never came close to losing anyone. The tank's lowest point from spell damage was 30% health, and Resto Shaman kept the whole party topped through Barrel Through, Arc Lightning and both bosses with Tyrannical. The three damage dealers finished close together, with the whole spread under 15%. The only things left on the table were 6 leaked Spectral Bolts and a slightly slow Golden Serpent. The earlier attempt in this log was a different group that reset after the first boss.

**What to change**

1. Invite Resto Shaman back; this is the healer to build the +17 group around.
2. Set a kick order for the Phantom Hex Priests' Spectral Bolt.
3. Keep Arms Warrior on the list; the B- comes from a grader quirk, not his play.
4. Nothing to change on Arcane Mage.

## The run

| | |
|---|---|
| on the clock | **26:05** — 23:22 fighting |
| deaths | **0** — timer agrees (0.00 implied) |
| party damage taken | **228,356,399** — 162,867/s while fighting |
| enemies killed | **105** |
| interrupts | **35/47** — 74% |
| dispels | **10/18** — 890,276 came through |

## Players

| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---:|---:|---:|---:|---:|:---:|
| Prot Warrior | Prot Warrior | tank | 327 | 118,446 | 22,321 | 43,412 | 0 | **B** 76 |
| Resto Shaman | Resto Shaman | heal | 324 | 48,788 | 99,467 | 23,257 | 0 | **B+** 83 |
| Arcane Mage | Arcane Mage | dps | 326 | 215,442 | 2,874 | 20,201 | 0 | **A-** 86 |
| Hyporock | Ret Paladin | dps | 326 | 232,603 | 11,187 | 26,809 | 0 | **B+** 83 |
| Arms Warrior | Arms | dps | 328 | 207,465 | 10,083 | 31,495 | 0 | **B-** 74 |

*Gear and M+ score are from Raider.IO. No Warcraft Logs percentiles: not on warcraft logs (nobody uploaded this key).*

### Prot Warrior — Prot Warrior — B (76/100)

*M+ score 3,369*

**Where the points went**

- **-12 interrupts (rank)** — scored 65: 10 stops vs 13 expected
- **-7 mitigation** — scored 79: 96% uptime of the 100% this kit can hold, 100% of worst windows covered
- **-5 activity** — scored 75: 96% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **mitigation 79** [w 33%] — 96% uptime of the 100% this kit can hold, 100% of worst windows covered
- **damage~** — n/a. 118,446 dps, 54% of the average DPS; not scored, because a tank's damage can only be compared with other tanks (Warcraft Logs), not with this party's damage dealers
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 65** [w 33%] — 10 stops vs 13 expected (group stopped 76% of what it could reach, not scored here); pressed 11x: 3 on casts already stopped, 1 just after the cast finished; 1 of those wasted the kick and a cast got through before it came back
- **activity 75** [w 19%] — 96% engaged while alive in combat
- **utility 97** [w 15%] — 5 used of ~8 the kit offered
- _overcapped Rage: 349 of 16,974 generated (2%)_

</details>

### Resto Shaman — Resto Shaman — B+ (83/100)

*M+ score 3,506*

**Where the points went**

- **-12 interrupts (rank)** — scored 23: 2 stops vs 7 expected
- **-4 dispel** — scored 71: 10/15 of what one dispeller could reach (18 landed

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **throughput 99** [w 29%] — covered 101% of the 144,598,852 that needed an outside heal (43% of the party's intake was self-covered or overkill); 19,002,339 absorbed
- **response 99** [w 21%] — put back 58% of the 81,000,500 that landed in the party's worst windows
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 23** [w 15%] — 2 stops vs 7 expected (group stopped 76% of what it could reach, not scored here)
- **dispel 71** [w 14%] — 10/15 of what one dispeller could reach (18 landed; the rest overlapped a debuff already being cleansed)
- **activity 96** [w 12%] — 95% engaged while alive in combat
- **utility 100** [w 8%] — 22 used of ~17 the kit offered

</details>

### Arcane Mage — Arcane Mage — A- (86/100)

*M+ score 3,421*

**Where the points went**

- **-10 damage (rank)** — scored 75: 215,442 dps, 98% of the other damage dealers' median
- **-2 interrupts (rank)** — scored 94: 6 stops vs 4 expected
- **-1 activity** — scored 95: 98% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 75** [w 42%] — 215,442 dps, 98% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 94** [w 32%] — 6 stops vs 4 expected (group stopped 76% of what it could reach, not scored here); pressed 9x: 2 on casts already stopped, 1 just after the cast finished
- **activity 95** [w 26%] — 98% engaged while alive in combat
- **utility 82** [w 0%] — 4 used of ~60 the kit offered
- _never pressed: Alter Time, Remove Curse_

</details>

### Hyporock — Ret Paladin — B+ (83/100)

*M+ score 3,431*

**Where the points went**

- **-8 damage (rank)** — scored 81: 232,603 dps, 110% of the other damage dealers' median
- **-5 interrupts (rank)** — scored 85: 9 stops vs 7 expected
- **-4 activity** — scored 84: 96% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 81** [w 42%] — 232,603 dps, 110% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 85** [w 32%] — 9 stops vs 7 expected (group stopped 76% of what it could reach, not scored here); pressed 13x: 4 on casts already stopped; 1 of those wasted the kick and a cast got through before it came back
- **activity 84** [w 26%] — 96% engaged while alive in combat
- **utility 85** [w 0%] — 15 used of ~109 the kit offered
- _not counted as button presses (procs, ticks): Crusading Strikes_

</details>

### Arms Warrior — Arms — B- (74/100)

*M+ score 3,369*

**Where the points went**

- **-12 damage (rank)** — scored 71: 207,465 dps, 93% of the other damage dealers' median
- **-8 activity** — scored 68: 92% engaged while alive in combat
- **-6 interrupts (rank)** — scored 82: 8 stops vs 7 expected

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 71** [w 42%] — 207,465 dps, 93% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 82** [w 32%] — 8 stops vs 7 expected (group stopped 76% of what it could reach, not scored here); pressed 13x: 4 on casts already stopped, 2 on unkickable casts, 1 on nothing casting; 1 of those wasted the kick and a cast got through before it came back
- **activity 68** [w 26%] — 92% engaged while alive in combat
- **utility 86** [w 0%] — 1 used of ~6 the kit offered
- _overcapped Rage: 557 of 2,148 generated (26%)_
- _not counted as button presses (procs, ticks): Mortal Strike_

</details>

*Axes marked ~ are ranked against the other players in this key, not measured on their own. Someone is always in the middle.*

## How to improve

**Prot Warrior — Prot Warrior**

Keep: Steady mitigation through big pulls. Shield Block and Ignore Pain uptime held through every hard window and the tank never dropped low from spell damage. Interrupted 10 times and used Shockwave and Storm Bolt for the rest. Change: press Pummel when a Spectral Bolt or Shadow Bolt starts and a DPS kick already landed. A few Pummels hit casts that were already stopped while Spectral Bolts got through Fewer leaked bolts on the backline at no cost

**Resto Shaman — Resto Shaman**

Keep: Healing with room to spare, plus real damage. Covered all the damage that needed an outside heal while doing close to 49k DPS, which is far above a typical healer. Purged Bound by Shadow off the Minions of Zul and Captain's Bulwark off the council adds without being asked. Spirit Link went out on cooldown. Frost Shock was rightly left alone since it barely hurt.

**Arcane Mage — Arcane Mage**

Keep: Clean, reliable caster play. Kept casting 98% of the time and took the least damage of the DPS. Kicked reliably and spellstole Bound by Shadow on the Minions alongside the shaman's purges. Highest damage on King Dazar.

**Hyporock — Ret Paladin**

Keep: Top damage with every potion used. Highest damage on trash and on half the bosses, with 9 interrupts. Light's Potential went out on every pull it was ready. Cleansed Serpent Strike off the healer twice. Holy Power waste sat at the top Ret players' median.

**Arms Warrior — Arms**

Keep: A solid Arms warrior, close to the other DPS. Top damage on Mchimba and close on Council and Dazar. Avatar went out 20 times, about once per pull. Used Impending Victory, Rallying Cry and Spell Reflection when they mattered, and 6 Pummels landed. Most of the lost Golden Serpent damage came from being the Spit Gold target in two thirds of the casts. Change: press Pummel when a cast is already being kicked or cannot be kicked. About a third of his Pummels hit casts that were already stopped or cannot be kicked A kick ready for the next Spectral Bolt

### As a group

Thirteen pulls with no walk-backs is a fast, safe pace for this level. The one group-level leak was Spectral Bolt, which got through 6 times. Meanwhile a dozen or so kicks across the party landed on casts someone had already stopped. A simple kick order on the Phantom Hex Priests fixes most of that.

## Where the time went

| | seconds | |
|---|---:|---|
| combat | 1,402 | 23:22 |
| routing | 141 | 2:21 |
| lead in | 30 | 0:30 |

## Defensives · Hyporock

| button | presses | most the cooldown allowed | on you | on others |
|---|---:|---:|---:|---:|
| Divine Protection | 10 | 25 | 10 | 0 |
| Divine Shield | 2 | 8 | 2 | 0 |
| Lay on Hands | 4 | 10 | 0 | 4 |
| Blessing of Protection | 2 | 6 | 0 | 2 |
| Blessing of Sacrifice | 7 | 14 | 0 | 7 |
| Health potion | 4 | 6 | 4 | 0 |
| Stoneform | 3 | 14 | 3 | 0 |

- Divine Protection: 3 of 10 went out before a real hit.
- Divine Shield: 2 of 2 blocked hits, cleared a debuff or met real damage.
- Stoneform: 2 of 3 blocked hits, cleared a debuff or met real damage.
- Lay on Hands on others: Arms Warrior at 17% (6:49), Arms Warrior at 23% (16:40), Arms Warrior at 32% (23:14).

**To look at**

- Divine Protection met little damage 6 of 10 times: 3:18, 4:53, 10:47, 17:32, 20:48, 25:02.
- Blessing of Sacrifice on Prot Warrior at 0:32 moved almost nothing to you.

<details><summary>Every press</summary>

- 0:32 Blessing of Sacrifice on Prot Warrior at 66%, moved 0 to you
- 1:32 Health potion at 51% health: met real damage
- 1:48 Lay on Hands on Prot Warrior at 41%, healed 962,112
- 1:57 Divine Protection at 48% health: met real damage
- 3:18 Divine Protection at 60% health: met little damage
- 4:13 Blessing of Sacrifice on Arms Warrior at 69%, moved 342,948 to you
- 4:53 Divine Protection at 36% health: met little damage
- 6:19 Stoneform at 92% health: cleared a debuff (cleared Sudden Rupture (bleed))
- 6:22 Blessing of Protection on Resto Shaman at 82%, cleared Sudden Rupture (bleed)
- 6:29 Blessing of Sacrifice on Arcane Mage at 35%, moved 83,074 to you
- 6:49 Lay on Hands on Arms Warrior at 17%, healed 719,065
- 8:39 Divine Protection at 100% health: before a real hit
- 10:14 Health potion at 60% health: met little damage
- 10:47 Divine Protection at 50% health: met little damage
- 14:03 Blessing of Sacrifice on Prot Warrior at 47%, moved 70,502 to you
- 15:10 Divine Protection at 82% health: before a real hit
- 15:46 Stoneform at 86% health: before a real hit (cleared Bloodthirsty Axe (bleed))
- 15:48 Blessing of Protection on Arms Warrior at 94%, cleared Bloodthirsty Axe (bleed)
- 15:51 Divine Shield at 89% health: cleared a debuff (cleared Bloodthirsty Axe (bleed))
- 16:40 Lay on Hands on Arms Warrior at 23%, healed 654,856
- 16:43 Health potion at 44% health: met little damage
- 17:32 Divine Protection at 71% health: met little damage
- 17:41 Blessing of Sacrifice on Arms Warrior at 57%, moved 186,114 to you
- 17:50 Stoneform at 69% health: met little damage
- 20:48 Divine Protection at 48% health: met little damage
- 21:40 Blessing of Sacrifice on Arms Warrior at 57%, moved 151,307 to you
- 22:27 Divine Protection at 100% health: before a real hit
- 23:14 Lay on Hands on Arms Warrior at 32%, healed 604,226
- 23:59 Divine Shield at 100% health: blocked hits
- 24:46 Health potion at 55% health: met little damage
- 25:02 Divine Protection at 71% health: met little damage
- 25:12 Blessing of Sacrifice on Prot Warrior at 40%, moved 193,106 to you

</details>

## What the group left up

**Casts that could have been interrupted and were not**

- Spectral Bolt: 6 of 14 got through
- Shadow Bolt: 4 of 6 got through
- Soul Bolt: 2 of 4 got through

**Debuffs that could have been dispelled and were not**

- Frost Shock: 8x, up for 106s in total, 890,276 damage

**Party damage eaten by shields on the enemies: 0.4% of what was dealt never landed (not graded)**

- 4,693,358 absorbed of 1,294,162,990 landed
- Reinforced: 4,652,132
- Bound by Shadow: 41,226
- on: Explosive Totem (2,114,606), Torrent Totem (1,268,763), Thundering Totem (1,268,763), Minion of Zul (41,226)

**Hit most of the party (not graded: everyone took it, so nobody is charged for it)**

- Heavy Slams: 5/5 players, 613 hits, 23,427,255 (10% of party intake)
- Serpentine Gust: 5/5 players, 146 hits, 17,146,456 (8% of party intake)
- Gilded Destruction: 5/5 players, 233 hits, 16,730,501 (7% of party intake)
- Purification Strike: 5/5 players, 35 hits, 12,155,927 (5% of party intake)
- Shadow Whirlwind: 5/5 players, 25 hits, 9,141,799 (4% of party intake)
- Drain Fluids: 3/5 players, 19 hits, 5,441,052 (2% of party intake)

**Aimed at most of the party (the targeted player is not charged; hits on anyone else could have been avoided)**

- Spit Gold: 5/5 players, 52 hits, 8,475,681 (4% of party intake)
- Shadow Barrage: 4/5 players, 43 hits, 6,469,291 (3% of party intake)
- Hunting Leap: 4/5 players, 30 hits, 5,183,126 (2% of party intake)
- Forked Lightning: 4/5 players, 24 hits, 4,909,100 (2% of party intake)

## Notes

### Where the grader is wrong on Arms Warrior

Arbiter puts Arms Warrior at B- mostly through activity, which scored 68. It drops Mortal Strike from his button count as auto-driven, but all 351 casts were real presses. His 4 longest gaps line up with walking, when the other players were idle too. Corrected, he sits with the other DPS rather than behind them. His damage taken was highest of the DPS, but about 3.7M of it was Spit Gold from being targeted 6 times on the first boss.

## Method

Each axis is scored 0 to 100 against what this run allowed, not against a fixed target. A player is only scored on things their spec can do. An axis that does not apply is left out and the other weights are scaled up. 100 means nothing was missed; a solid, even key usually lands near 75. Survival and mechanics carry no weight of their own: they start at 100 and take points off when something went wrong.

*Generated 2026-10-04T15:11:37 · schema 11 · written analysis: Claude (Opus 5.5), from the combat log and the archive*
