# Murder Row +16 — TIMED

31:24 · +1, 8% under the 34:00 par · 1 death · Fortified, Tyrannical, Xal'atath's Guile

*2026-10-04 · 18:19 · `WoWCombatLog-100426_181808.txt`*

> **AI-WRITTEN ANALYSIS** — The numbers come from the combat log. The verdict and notes were written by an AI reading them, and can be wrong in ways the numbers cannot. Written by Claude (Opus 5.5), from the combat log and the archive.

**Tip:** Get out of Malefic Wave's path on Lithiel

## A clean, timed key whose only death was Balance Druid on Zaen's first Murder in a Row.

This was the tidiest of the night's three keys, timed with only 15 seconds lost to deaths. The group stopped 97% of the casts it could reach. The one death came on Zaen's first Murder in a Row. Balance Druid's mark stayed on him for its full duration and the hit killed him from full health. Resto Shaman also took a Murder in a Row hit and survived on 20% health. Hyporock did the most damage of the three damage dealers and had Balance Druid back up 5 seconds after he died. The one other thing worth fixing is a single Malefic Wave on Lithiel that cost the healer a minute of extra healing on Hyporock.

**What to change**

1. Zaen: agree on one crate per player before the first Murder in a Row.
2. Lithiel: Hyporock gets out of Malefic Wave's path, or bubbles it off early if hit.

## The run

| | |
|---|---|
| on the clock | **31:24** — 27:40 fighting |
| deaths | **1** — timer agrees (1.02 implied) |
| party damage taken | **422,974,498** — 254,727/s while fighting |
| enemies killed | **156** |
| interrupts | **132/278** — 47% |
| dispels | **24/27** — 1,453,355 came through |

## Players

| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---:|---:|---:|---:|---:|:---:|
| Veng DH | Veng DH | tank | 326 | 164,669 | 60,818 | 84,510 | 0 | **B-** 73 |
| Resto Shaman | Resto Shaman | heal | 325 | 30,106 | 135,634 | 40,078 | 0 | **B** 77 |
| Hyporock | Ret Paladin | dps | 326 | 258,075 | 15,329 | 38,995 | 0 | **B-** 75 |
| Arcane Mage | Arcane Mage | dps | 326 | 251,503 | 644 | 25,201 | 0 | **B-** 73 |
| Balance Druid | Balance | dps | 306 | 201,427 | 10,496 | 36,518 | 1 | **C** 65 |

*Gear and M+ score are from Raider.IO. No Warcraft Logs percentiles: not on warcraft logs (nobody uploaded this key).*

### Veng DH — Veng DH — B- (73/100)

*M+ score 3,291*

**Where the points went**

- **-10 mitigation** — scored 69: 88% uptime of the 100% this kit can hold, 100% of worst windows covered
- **-7 activity** — scored 61: 95% engaged while alive in combat
- **-7 utility** — scored 56: 1 used of ~109 the kit offered

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **mitigation 69** [w 33%] — 88% uptime of the 100% this kit can hold, 100% of worst windows covered
- **damage~** — n/a. 164,669 dps, 69% of the average DPS; not scored, because a tank's damage can only be compared with other tanks (Warcraft Logs), not with this party's damage dealers
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 91** [w 33%] — 72 stops vs 54 expected (group stopped 97% of what it could reach, not scored here); pressed 35x: 5 on casts already stopped, 1 just after the cast finished, 2 on nothing casting; 2 of those wasted the kick and a cast got through before it came back
- **activity 61** [w 19%] — 95% engaged while alive in combat
- **utility 56** [w 15%] — 1 used of ~109 the kit offered
- _never pressed: Consume Magic_
- _not counted as button presses (procs, ticks): Soul Fragment_

</details>

### Resto Shaman — Resto Shaman — B (77/100)

*M+ score 3,306*

**Where the points went**

- **-14 interrupts (rank)** — scored 8: 3 stops vs 34 expected
- **-5 response** — scored 78: put back 46% of the 106,117,402 that landed in the party's worst windows
- **-2 dispel** — scored 84: 24/25 of what one dispeller could reach (27 landed

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **throughput 99** [w 29%] — covered 98% of the 230,429,504 that needed an outside heal (46% of the party's intake was self-covered or overkill); 21,693,093 absorbed
- **response 78** [w 21%] — put back 46% of the 106,117,402 that landed in the party's worst windows
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 8** [w 15%] — 3 stops vs 34 expected (group stopped 97% of what it could reach, not scored here); pressed 8x: 3 on casts already stopped, 1 on nothing casting; 2 of those wasted the kick and a cast got through before it came back
- **dispel 84** [w 14%] — 24/25 of what one dispeller could reach (27 landed; the rest overlapped a debuff already being cleansed)
- **activity 86** [w 12%] — 93% engaged while alive in combat
- **utility 100** [w 8%] — 39 used of ~21 the kit offered
- _never pressed: Purge_

</details>

### Hyporock — Ret Paladin — B- (75/100)

*M+ score 3,431*

**Where the points went**

- **-10 activity** — scored 62: 89% engaged while alive in combat
- **-7 damage (rank)** — scored 82: 258,075 dps, 114% of the other damage dealers' median
- **-5 interrupts (rank)** — scored 84: 32 stops vs 26 expected

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 82** [w 42%] — 258,075 dps, 114% of the other damage dealers' median
- **mechanics− 90** [−2.1 pts] — 3% of intake was damage comparable players did not take
- **interrupts~ 84** [w 32%] — 32 stops vs 26 expected (group stopped 97% of what it could reach, not scored here); pressed 35x: 3 on casts already stopped, 2 on nothing casting
- **activity 62** [w 26%] — 89% engaged while alive in combat
- **utility 88** [w 0%] — 29 used of ~129 the kit offered
- _not counted as button presses (procs, ticks): Crusading Strikes_

</details>

### Arcane Mage — Arcane Mage — B- (73/100)

*M+ score 3,329*

**Where the points went**

- **-12 interrupts (rank)** — scored 64: 8 stops vs 19 expected
- **-8 damage (rank)** — scored 80: 251,503 dps, 109% of the other damage dealers' median
- **-7 activity** — scored 73: 93% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 80** [w 42%] — 251,503 dps, 109% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 64** [w 32%] — 8 stops vs 19 expected (group stopped 97% of what it could reach, not scored here); pressed 18x: 2 just after the cast finished, 4 on nothing casting; 3 of those wasted the kick and a cast got through before it came back
- **activity 73** [w 26%] — 93% engaged while alive in combat
- **utility 0** [w 0%] — 0 used of ~71 the kit offered
- _never pressed: Remove Curse, Spellsteal_

</details>

### Balance Druid — Balance — C (65/100)

*M+ score 3,324*

**Where the points went**

- **-16 damage (rank)** — scored 61: 201,427 dps, 79% of the other damage dealers' median
- **-9 activity** — scored 66: 91% engaged while alive in combat
- **-5 survival** — scored 72: 1 death(s)

<details><summary>All axes</summary>

- **survival− 72** [−5.0 pts] — 1 death(s)
- **damage~ 61** [w 42%] — 201,427 dps, 79% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 87** [w 32%] — 17 stops vs 12 expected (group stopped 97% of what it could reach, not scored here); pressed 17x: 1 on casts already stopped, 1 on unkickable casts, 7 on nothing casting; 6 of those wasted the kick and a cast got through before it came back
- **activity 66** [w 26%] — 91% engaged while alive in combat
- **utility 82** [w 0%] — 6 used of ~92 the kit offered
- _overcapped Astral Power: 618 of 7,591 generated (8%)_

</details>

*Axes marked ~ are ranked against the other players in this key, not measured on their own. Someone is always in the middle.*

## How to improve

**Veng DH — Veng DH**

Keep: No deaths and steady mitigation. You never died, and your mitigation covered every one of the party's worst damage windows. Nothing to change from this key.

**Resto Shaman — Resto Shaman**

Keep: Kept a clean key alive. Nobody died to anything the healing could have changed, and you lived through a Murder in a Row hit yourself. Nothing to change from this key.

**Hyporock — Ret Paladin**

Keep: Top damage, fast battle res, Kystia's stuns. Your damage was the group's highest, 114% of the other damage dealers' median. Both Avenging Wraths on Kystia went out within 2 seconds of her Destabilized stun, and the second meant holding Wings through her shield. Balance Druid was back up 5 seconds after he died. Change: step out of the wave when Lithiel finishes casting Malefic Wave; it reaches the group about 4 seconds later. One wave late in the fight left a damage-over-time on you that ran its full minute for 3.7M. Nobody else was hit, and the same thing happened in the +17 later that night. A minute of healing freed up on Lithiel

**Arcane Mage — Arcane Mage**

Keep: Clean and second in damage. You took no avoidable damage, never died, and did the second-highest damage in the group. Nothing to change from this key.

**Balance Druid — Balance**

Keep: More stops than expected. You stopped 17 casts, more than your spot was expected to. Your damage reads low because your gear is about 20 item levels below the rest of the group, not because of how you played it. Change: get to a crate as soon as Zaen marks the party with Murder in a Row. On the first one your mark stayed on you until it hit, and it killed you from full health. None of the later ones touched you. No death on Zaen and the battle res kept

### As a group

Zaen's first Murder in a Row is the one place this key went wrong. It comes about 36 seconds into the fight, and every player needs a crate of their own, so agree who takes which crate before the pull. The rest of the run was well handled, with almost every reachable cast stopped and only the tank's poison left up for short stretches.

## Deaths

1 death.

### Death · 11:17 · Balance Druid · dps

**11:17 · Balance Druid · dps** — killed by **Murder in a Row** for 1,033,016 from Zaen Bladesorrow

took **1,033,016** · in **one hit** · health at the start **100%**

| when | what | damage |
|---:|---|---:|
| 3.4s before | ? | 172,278 |
| 0.4s before | ? | 172,279 |
| at death | Murder in a Row (killing blow) | 1,033,016 |

**no defensive pressed** · **no healing landed**

## Where the time went

| | seconds | |
|---|---:|---|
| combat | 1,660 | 27:40 |
| routing | 203 | 3:23 |
| death penalty | 15 | 0:15 |
| lead in | 14 | 0:14 |

Costliest pulls — *Cost is the time the pull lost: a wipe loses the whole pull, a pull that held loses only its deaths.*

| pull | at | fighting | enemies | deaths | taken | cost |
|---:|---|---|---:|---:|---:|---:|
| 6 | 10:22 | 3:14 | 9 | 1 | 64,736,697 | 0:15 |

*Under each pull: who pulled, where the healer was (from their nearest cast), and which cooldowns were still recharging.*

- pull 6: opened by Veng DH (Felblade on Keen Taskmaster); healer Resto Shaman 5 yd away; on cooldown: Veng DH Demon Spikes 5s; Resto Shaman Spirit Link Totem 89s, Healing Tide Totem 14s

## Defensives · Hyporock

| button | presses | most the cooldown allowed | on you | on others |
|---|---:|---:|---:|---:|
| Divine Protection | 18 | 30 | 18 | 0 |
| Divine Shield | 5 | 9 | 5 | 0 |
| Lay on Hands | 7 | 12 | 1 | 6 |
| Blessing of Protection | 4 | 7 | 4 | 0 |
| Blessing of Sacrifice | 10 | 16 | 0 | 10 |
| Health potion | 5 | 7 | 5 | 0 |
| Stoneform | 4 | 16 | 4 | 0 |

- Divine Protection: 6 of 18 went out before a real hit.
- Divine Shield: 5 of 5 blocked hits, cleared a debuff or met real damage.
- Stoneform: 4 of 4 blocked hits, cleared a debuff or met real damage.
- Lay on Hands on others: Resto Shaman at 20% (11:18), Balance Druid at 11% (20:36), Balance Druid at 26% (25:18), Resto Shaman at 33% (29:12).

**To look at**

- Divine Protection met little damage 8 of 18 times: 0:25, 10:42, 12:08, 14:52, 19:17, 23:25, 24:34, 25:44.

<details><summary>Every press</summary>

- 0:19 Lay on Hands on Veng DH at 99%, healed 911,335
- 0:20 Blessing of Sacrifice on Veng DH at 94%, moved 104,271 to you
- 0:25 Divine Protection at 92% health: met little damage
- 0:26 Stoneform at 87% health: cleared a debuff (cleared Cutpurse (bleed))
- 3:33 Blessing of Sacrifice on Veng DH at 65%, moved 461,329 to you
- 4:04 Blessing of Protection at 81% health: before a real hit (cleared Cutpurse (bleed))
- 4:29 Divine Protection at 64% health: met real damage
- 4:31 Lay on Hands on Veng DH at 90%, healed 987,712
- 4:42 Health potion at 33% health: pressed under 35%
- 5:42 Blessing of Sacrifice on Resto Shaman at 78%, moved 92,421 to you
- 7:01 Divine Protection at 93% health: before a real hit
- 8:29 Divine Protection at 55% health: met real damage
- 10:24 Blessing of Sacrifice on Veng DH at 100%, moved 684,939 to you
- 10:29 Divine Shield at 30% health: pressed under 35%
- 10:31 Health potion at 72% health: met little damage
- 10:40 Stoneform at 86% health: before a real hit (cleared Sharp Nail (bleed))
- 10:42 Divine Protection at 82% health: met little damage
- 11:18 Lay on Hands on Resto Shaman at 20%, healed 777,830
- 11:26 Blessing of Protection at 58% health: blocked hits
- 12:08 Divine Protection at 59% health: met little damage
- 13:26 Divine Protection at 100% health: before a real hit
- 14:44 Lay on Hands at 42% health: met real damage
- 14:49 Blessing of Sacrifice on Veng DH at 20%, moved 538,470 to you
- 14:52 Divine Protection at 50% health: met little damage
- 15:14 Divine Shield at 68% health: blocked hits
- 17:21 Divine Protection at 83% health: before a real hit
- 17:23 Blessing of Sacrifice on Veng DH at 30%, moved 381,866 to you
- 17:34 Health potion at 51% health: met real damage
- 19:17 Divine Protection at 80% health: met little damage
- 20:25 Divine Protection at 84% health: before a real hit
- 20:36 Lay on Hands on Balance Druid at 11%, healed 897,920
- 20:37 Blessing of Sacrifice on Veng DH at 47%, moved 359,429 to you
- 21:31 Divine Shield at 100% health: blocked hits (cleared Infernal Crush)
- 22:11 Stoneform at 57% health: cleared a debuff (cleared Flay (bleed))
- 22:36 Blessing of Protection at 85% health: cleared a debuff (cleared Flay (bleed))
- 23:25 Divine Protection at 95% health: met little damage
- 23:50 Health potion at 72% health: met real damage
- 24:34 Divine Protection at 34% health: met little damage
- 25:18 Lay on Hands on Balance Druid at 26%, healed 930,549
- 25:30 Blessing of Sacrifice on Veng DH at 51%, moved 536,143 to you
- 25:44 Divine Protection at 53% health: met little damage
- 26:22 Divine Shield at 37% health: blocked hits
- 26:48 Divine Protection at 66% health: met real damage
- 27:52 Divine Protection at 95% health: before a real hit
- 27:55 Blessing of Sacrifice on Veng DH at 53%, moved 252,416 to you
- 28:55 Health potion at 46% health: met real damage
- 28:57 Blessing of Protection at 97% health: before a real hit
- 29:12 Lay on Hands on Resto Shaman at 33%, healed 259,146
- 29:14 Divine Protection at 76% health: met real damage
- 29:49 Stoneform at 84% health: before a real hit
- 30:07 Divine Shield at 49% health: blocked hits (cleared Malefic Wave)
- 30:10 Blessing of Sacrifice on Balance Druid at 36%, moved 42,861 to you
- 30:38 Divine Protection at 86% health: before a real hit

</details>

## What the group left up

**Casts that could have been interrupted and were not**

- Felfire Burst: 103 of 160 got through
- Fel Missiles: 40 of 70 got through
- Chaos Bolt: 2 of 16 got through
- Scathing Review: 1 of 4 got through

**Debuffs that could have been dispelled and were not**

- Heartstop Poison: 3x, up for 26s in total, 1,453,355 damage

**Damage one player took that similar players did not (check the raw hits before acting on this; a spell only one role can take looks the same)**

- Hyporock: 1,845,230 (mostly Malefic Wave)

**Party damage eaten by shields on the enemies: 1.4% of what was dealt never landed (not graded)**

- 23,598,960 absorbed of 1,700,477,305 landed
- Dark Pact: 23,598,960
- on: Corrupted Warlock (23,598,960)

**Hit most of the party (not graded: everyone took it, so nobody is charged for it)**

- Searing Fel Flame: 5/5 players, 970 hits, 45,309,516 (11% of party intake)
- Demonic Frenzy: 5/5 players, 415 hits, 28,053,764 (7% of party intake)
- Fel-Infused Freight: 5/5 players, 154 hits, 23,408,982 (6% of party intake)
- Chaotic Burst: 5/5 players, 139 hits, 16,865,726 (4% of party intake)
- Killing Spree: 5/5 players, 139 hits, 12,924,516 (3% of party intake)
- Defiled Slam: 5/5 players, 41 hits, 12,490,067 (3% of party intake)

**Aimed at most of the party (the targeted player is not charged; hits on anyone else could have been avoided)**

- Cutpurse: 5/5 players, 209 hits, 13,647,482 (3% of party intake)
- Flay: 5/5 players, 92 hits, 9,898,524 (2% of party intake)
- Fel Missiles: 5/5 players, 210 hits, 9,691,126 (2% of party intake)
- Felfire Burst: 4/5 players, 84 hits, 8,402,135 (2% of party intake)
- Fel Dash: 5/5 players, 100 hits, 7,222,357 (2% of party intake)
- Corroding Spittle: 4/5 players, 32 hits, 6,468,256 (2% of party intake)

## Notes

### Hyporock's over-exposure line

The report charges Hyporock with Malefic Wave over-exposure. That is one wave hit at 29:08, not many: Malefic Wave leaves a 60-second damage-over-time that cannot be dispelled, and it ticked 55 times for 3.7M before it ran out. Divine Shield clears it, which Hyporock did 26 seconds in during the +17 later that night.

## Method

Each axis is scored 0 to 100 against what this run allowed, not against a fixed target. A player is only scored on things their spec can do. An axis that does not apply is left out and the other weights are scaled up. 100 means nothing was missed; a solid, even key usually lands near 75. Survival and mechanics carry no weight of their own: they start at 100 and take points off when something went wrong.

*Generated 2026-10-04T20:45:07 · schema 11 · written analysis: Claude (Opus 5.5), from the combat log and the archive*
