# Altar of Fangs +17 — ABANDONED

4:39 · -85% over the 30:00 par · 3 deaths · Fortified, Tyrannical, Xal'atath's Guile

*2026-10-05 · 08:12 · `WoWCombatLog-100526_081003.txt`*

> **AI-WRITTEN ANALYSIS** — The numbers come from the combat log. The verdict and notes were written by an AI reading them, and can be wrong in ways the numbers cannot. Written by Claude (Opus 5.5), from the combat log and the archive.

**Why it failed:** Wrong target: Ritual Chieftains lived 67 and 90+ s (group)

**Tip:** Rebuke only on a cast bar you can see

## Both Ritual Chieftains lived 67 and 90+ seconds, and their totem pulsed the party until the healer died.

The key ended after two packs because the Ritual Chieftains were never focused. Each one drops Unstable Totem when it is pulled, and the totem pulses all five players every 2 seconds until the Chieftain dies. The first Chieftain lived 67 seconds. The second was pulled with 8 Venom Leeches, and at 4:29 it was still at 4% after 90 seconds. Unstable Totem did 30% of all damage the party took. Arcane Mage died at 3:54 and Resto Druid died at 4:08 under the pulses, and the run stopped there. This was a group target-priority failure. No single player caused it.

**What to change**

1. Skull the Ritual Chieftain and kill it before the second spirit wave (about 41 s)
2. Pull Chieftain packs without the Venom Leech pack attached
3. Healer and Arcane press a defensive once the totem has been up for 30 s
4. Nothing to change on Hyporock's cooldown use

## The run

| | |
|---|---|
| on the clock | **4:39** — 4:06 fighting |
| deaths | **3** |
| party damage taken | **105,393,656** — 428,429/s while fighting |
| enemies killed | **29** |
| interrupts | **23/25** — 92% |
| dispels | **2/2** — 0 came through |

## Players

| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---:|---:|---:|---:|---:|:---:|
| Blood DK | Blood DK | tank | 308 | 275,202 | 111,964 | 192,419 | 0 | **A-** 87 |
| Resto Druid | Resto Druid | heal | 326 | 2,423 | 208,654 | 44,880 | 1 | **A** 89 |
| Hyporock | Ret Paladin | dps | 326 | 485,213 | 19,618 | 49,985 | 0 | **B** 77 |
| Arcane Mage | Arcane Mage | dps | 326 | 446,226 | 1,085 | 39,361 | 1 | **B** 77 |
| Arms Warrior | Arms | dps | 326 | 332,942 | 18,647 | 51,288 | 1 | **D+** 56 |

*Gear and M+ score are from Raider.IO. No Warcraft Logs percentiles: not on warcraft logs (nobody uploaded this key).*

### Blood DK — Blood DK — A- (87/100)

*M+ score 3,428*

**Where the points went**

- **-11 interrupts (rank)** — scored 71: 9 stops vs 10 expected
- **-1 activity** — scored 94: 98% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **mitigation 100** [w 39%] — 78% uptime of the 62% this kit can hold, 88% of worst windows covered
- **damage~** — n/a. 275,202 dps, 65% of the average DPS; not scored, because a tank's damage can only be compared with other tanks (Warcraft Logs), not with this party's damage dealers
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 71** [w 39%] — 9 stops vs 10 expected (group stopped 96% of what it could reach, not scored here); pressed 8x: 2 on casts already stopped, 1 on unkickable casts
- **activity 94** [w 22%] — 98% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _overcapped Runic Power: 224 of 2,905 generated (8%)_
- _never pressed: Anti-Magic Zone_
- _not counted as button presses (procs, ticks): Infliction of Sorrow_

</details>

### Resto Druid — Resto Druid — A (89/100)

*M+ score 3,446*

**Where the points went**

- **-5 activity** — scored 80: 92% engaged while alive in combat
- **-4 survival** — scored 72: 1 death(s)
- **-2 throughput** — scored 97: covered 91% of the 52,213,687 that needed an outside heal (49% of the party's intake was self-covered or overkill)

<details><summary>All axes</summary>

- **survival− 72** [−4.2 pts] — 1 death(s)
- **throughput 97** [w 58%] — covered 91% of the 52,213,687 that needed an outside heal (49% of the party's intake was self-covered or overkill); NOTE this key needed 187,234/s of healing, more than 95% of the 55 keys this scale was built from (cut-off 130,287/s, median 90,211/s). The score is a floor: no healer in that set has covered this much
- **response** — n/a. n/a: the party's worst windows cover 65% of a 246s fight, so there is no calmer stretch to compare them with
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts** — n/a. no interrupt on the bar
- **dispel** — n/a. too few known-dispellable debuffs to judge
- **activity 80** [w 25%] — 92% engaged while alive in combat
- **utility 100** [w 17%] — 16 used of ~7 the kit offered
- _never pressed: Frenzied Regeneration, Improved Nature's Cure, Incapacitating Roar, Typhoon_
- _not counted as button presses (procs, ticks): Rejuvenation_

</details>

### Hyporock — Ret Paladin — B (77/100)

*M+ score 3,459*

**Where the points went**

- **-9 interrupts (rank)** — scored 72: 4 stops vs 6 expected
- **-8 activity** — scored 69: 92% engaged while alive in combat
- **-5 damage (rank)** — scored 87: 485,213 dps, 123% of the other damage dealers' median

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **damage~ 87** [w 42%] — 485,213 dps, 123% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 72** [w 32%] — 4 stops vs 6 expected (group stopped 96% of what it could reach, not scored here); pressed 7x: 1 on casts already stopped, 2 on nothing casting; 1 of those wasted the kick and a cast got through before it came back
- **activity 69** [w 26%] — 92% engaged while alive in combat
- **utility 84** [w 0%] — 2 used of ~19 the kit offered
- _never pressed: Blessing of Protection, Cleanse Toxins_
- _not counted as button presses (procs, ticks): Crusading Strikes_

</details>

### Arcane Mage — Arcane Mage — B (77/100)

*M+ score 3,456*

**Where the points went**

- **-9 activity** — scored 65: 91% engaged while alive in combat
- **-8 damage (rank)** — scored 81: 446,226 dps, 110% of the other damage dealers' median
- **-5 survival** — scored 72: 1 death(s)

<details><summary>All axes</summary>

- **survival− 72** [−5.0 pts] — 1 death(s)
- **damage~ 81** [w 42%] — 446,226 dps, 110% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 96** [w 32%] — 6 stops vs 3 expected (group stopped 96% of what it could reach, not scored here); pressed 7x: 1 on nothing casting
- **activity 65** [w 26%] — 91% engaged while alive in combat
- **utility 0** [w 0%] — 0 used of ~10 the kit offered
- _never pressed: Alter Time, Remove Curse, Spellsteal_

</details>

### Arms Warrior — Arms — D+ (56/100)

*M+ score 3,485*

**Where the points went**

- **-19 damage (rank)** — scored 55: 332,942 dps, 72% of the other damage dealers' median
- **-11 interrupts (rank)** — scored 67: 3 stops vs 6 expected
- **-9 activity** — scored 64: 90% engaged while alive in combat

<details><summary>All axes</summary>

- **survival− 72** [−5.0 pts] — 1 death(s)
- **damage~ 55** [w 42%] — 332,942 dps, 72% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 67** [w 32%] — 3 stops vs 6 expected (group stopped 96% of what it could reach, not scored here); pressed 4x: 1 just after the cast finished, 1 on nothing casting; 1 of those wasted the kick and a cast got through before it came back
- **activity 64** [w 26%] — 90% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _overcapped Rage: 77 of 395 generated (19%)_

</details>

*Axes marked ~ are ranked against the other players in this key, not measured on their own. Someone is always in the middle.*

## How to improve

**Blood DK — Blood DK**

Keep: Tanked both big packs alive. You took nearly 25M of Ravenous Claws and never died, and you kicked 5 casts. Pulling the Chieftain with 8 Leeches was the risky part. With a fragile healer next time, pull the Chieftain on its own or with a smaller pack.

**Resto Druid — Resto Druid**

Change: press Barkskin when you drop under 50% while the totem is pulsing. Barkskin was ready again for about 50 seconds before your death at 4:08, and you didn't press it. Staying alive keeps the whole group alive through the totem.

**Hyporock — Ret Paladin**

Keep: Burst went on the Chieftain. You opened the second pack with Avenging Wrath and Execution Sentence on Ritual Chieftain 9 seconds after it was pulled, then sent Divine Toll there too. You dealt the most damage to the Chieftains of anyone in the group, and you had no deaths. Change: press Rebuke when you press the kick. Two of your 7 kicks hit a target that wasn't casting. Rebuke is ready for the next Piercing Hiss, which leaked twice this key.

**Arcane Mage — Arcane Mage**

Change: press Single-target damage when a Ritual Chieftain is in the pack. In the second pack you put 2.5M into the Chieftain, about 7% of your damage there. Most of the rest went into Leeches and Serpents. A faster Chieftain kill ends the totem pulses and the spirit waves for everyone.

**Arms Warrior — Arms**

Change: press Positioning when Ravenous Descendants are on the tank. You took 4 Ravenous Claws at 1:42. Every other cast of it went to the tank, so you were standing in its swipe. No early death, and Lay on Hands stays available for later.

### As a group

Unstable Totem does about 2M to the party every 10 seconds for as long as the Chieftain lives, and a wave of 5 Ritual Spirits casts Blood Sacrifice every 23 seconds on top of that. The plan in focus-targets.md is to kill each Chieftain before its second wave, about 41 seconds in. This group took 67 seconds on the first one. On the second one the party dealt about 20M to the Chieftain and 67M to the Leeches in the same window. Mark the Chieftain with a skull, call it before the pull, and don't add 8 Leeches to it on a +17.

## Deaths

3 deaths in 2 separate incidents. The cascade at 3:54 (2 deaths in 14s) was the big one.

**What was landing while people died** — Counts only the seconds before each death, not the whole key.

| spell | in | damage | killing blows |
|---|---:|---:|---:|
| Unstable Totem | 3 of 3 | 1,744,354 | 2 |
| Ravenous Claws | 1 of 3 | 1,344,582 | 1 |
| Fetid Spit | 3 of 3 | 1,030,407 | — |
| Piercing Hiss | 2 of 3 | 940,105 | — |
| Blood Sacrifice | 2 of 3 | 528,160 | — |
| Melee | 1 of 3 | 366,977 | — |

### Death · 1:42 · Arms Warrior · dps

**1:42 · Arms Warrior · dps** — killed by **Ravenous Claws** for 346,202 from Ravenous Descendant

took **2,143,710** · in **2.4 s** · health at the start **81%** · before the last hit **19%**

| when | what | damage |
|---:|---|---:|
| 4.3s before | Unstable Totem | 105,103 |
| 2.4s before | Unstable Totem | 105,103 |
| 1.7s before | Ravenous Claws | 652,816 |
| 0.4s before | Fetid Spit | 222,252 |
| at death | Ravenous Claws (killing blow) | 691,766 |
| at death | Melee | 366,977 |
| | 5 smaller hits | 111,740 |

Impending Victory -0.7s · Lay on Hands · Hyporock -0.4s · 1,151,147 healed · Resto Druid, Hyporock

### Cascade · 3:54 · 2 deaths in 14s — Arcane Mage went first

**3:54 · Arcane Mage · dps** — killed by **Unstable Totem** for 89,589 from nil

took **1,938,737** · in **14.0 s** · health at the start **88%** · before the last hit **4%**

| when | what | damage |
|---:|---|---:|
| 13.6s before | Blood Sacrifice | 266,039 |
| 7.9s before | Fetid Spit | 189,211 |
| 4.0s before | Unstable Totem | 89,590 |
| 1.8s before | Unstable Totem | 89,590 |
| 0.4s before | Piercing Hiss | 454,433 |
| at death | Fetid Spit | 189,788 |
| | 20 smaller hits | 660,086 |

**no defensive pressed** · 1,084,949 healed · Resto Druid, Hyporock

**4:08 · Resto Druid · heal** — killed by **Unstable Totem** for 102,422 from nil

took **1,996,934** · in **14.7 s** · health at the start **22%** · before the last hit **8%**

| when | what | damage |
|---:|---|---:|
| 14.3s before | Piercing Hiss | 485,672 |
| 13.8s before | Unstable Totem | 103,033 |
| 12.0s before | Unstable Totem | 102,422 |
| 9.2s before | Fetid Spit | 214,578 |
| 4.6s before | Blood Sacrifice | 262,121 |
| 1.4s before | Fetid Spit | 214,578 |
| | 6 smaller hits | 614,530 |

**no defensive pressed** · 1,296,046 healed · Hyporock

## Where the time went

| | seconds | |
|---|---:|---|
| combat | 246 | 4:06 |
| routing | 12 | 0:12 |
| death penalty | 45 | 0:45 |
| lead in | 14 | 0:14 |

Costliest pulls — *Cost is the time the pull lost: a wipe loses the whole pull, a pull that held loses only its deaths.*

| pull | at | fighting | enemies | deaths | taken | cost |
|---:|---|---|---:|---:|---:|---:|
| 2 | 2:58 | 1:34 | 10 | 2 | 49,240,616 | 0:30 |
| 1 | 0:14 | 2:32 | 19 | 1 | 55,600,034 | 0:15 |

*Under each pull: who pulled, where the healer was (from their nearest cast), and which cooldowns were still recharging.*

- pull 2: opened by Blood DK (Blood Boil on Venom Leech); healer Resto Druid 45 yd away; on cooldown: Arms Warrior Rallying Cry 114s; Hyporock Lay on Hands 153s; Blood DK Dancing Rune Weapon 18s; Resto Druid Ironbark 44s, Barkskin 18s
- pull 1: opened by Blood DK (Death and Decay on Twinfang Harrower); healer Resto Druid 15 yd away

## Defensives · Hyporock

| button | presses | most the cooldown allowed | on you | on others |
|---|---:|---:|---:|---:|
| Divine Protection | 2 | 5 | 2 | 0 |
| Divine Shield | 1 | 2 | 1 | 0 |
| Lay on Hands | 1 | 2 | 0 | 1 |
| Blessing of Protection | 0 | 1 | 0 | 0 |
| Blessing of Sacrifice | 1 | 3 | 0 | 1 |
| Health potion | 1 | 1 | 1 | 0 |
| Stoneform | 0 | 3 | 0 | 0 |

- Divine Protection: 0 of 2 went out before a real hit.
- Divine Shield: 1 of 1 blocked hits, cleared a debuff or met real damage.

**To look at**

- Divine Protection met little damage 1 of 2 times: 1:52.

<details><summary>Every press</summary>

- 1:42 Lay on Hands on Arms Warrior at 16%, healed 736,085 — died within 15 s
- 1:52 Divine Protection at 96% health: met little damage
- 2:19 Health potion at 45% health: met real damage
- 3:06 Blessing of Sacrifice on Blood DK at 90%, moved 422,474 to you
- 3:11 Divine Shield at 40% health: blocked hits
- 3:22 Divine Protection at 40% health: met real damage

</details>

## What the group left up

**Casts that could have been interrupted and were not**

- Piercing Hiss: 2 of 25 got through

**Hit most of the party (not graded: everyone took it, so nobody is charged for it)**

- Unstable Totem: 5/5 players, 346 hits, 31,751,859 (30% of party intake)

**Aimed at most of the party (the targeted player is not charged; hits on anyone else could have been avoided)**

- Fetid Spit: 5/5 players, 52 hits, 10,299,140 (10% of party intake)
- Blood Sacrifice: 5/5 players, 29 hits, 5,854,749 (6% of party intake)

## Notes

### Where the log stops

The log stops at 4:38. Unstable Totem stopped pulsing at 4:32, and Blood Sacrifice came off everyone at the same moment, so the second Chieftain probably died or reset then, but no death event was written for it. The key is filed as abandoned for that reason. Grades come from 2 pulls, so treat them as a small sample.

## Method

Each axis is scored 0 to 100 against what this run allowed, not against a fixed target. A player is only scored on things their spec can do. An axis that does not apply is left out and the other weights are scaled up. 100 means nothing was missed; a solid, even key usually lands near 75. Survival and mechanics carry no weight of their own: they start at 100 and take points off when something went wrong.

*Generated 2026-10-05T08:19:33 · schema 11 · written analysis: Claude (Opus 5.5), from the combat log and the archive*
